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How to rig peds from SA to VC?


DGTA
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Do it in 3DSMax obviously. You're gonna have to get the San Andreas ped in a T-Shape, just like Vice City peds. There are some tricks for that, such as using San Andreas' "sweet_2b.ifp" (which is the second part of Drive-Thru) cutscene animation on the model and then re-fitting the mesh to a VC ped. Once it's aligned nicely, select the VC ped, click Vertex, select them all (CTRL+A) and attach them to the San Andreas ped mesh. Then click "Delete" and you're done.

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Do it in 3DSMax obviously. You're gonna have to get the San Andreas ped in a T-Shape, just like Vice City peds. There are some tricks for that, such as using San Andreas' "sweet_2b.ifp" (which is the second part of Drive-Thru) cutscene animation on the model and then re-fitting the mesh to a VC ped. Once it's aligned nicely, select the VC ped, click Vertex, select them all (CTRL+A) and attach them to the San Andreas ped mesh. Then click "Delete" and you're done.

There is a guide with screens or a video-guide?

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If you already know how to rig a model for SA, then doing it for VC is the same.

You can use 3DS Max, Kam's Script, use a VC model as the base, put the VC skeleton in the same position as your custom model, save the VC base with the modified position as dff. The load it, attach your custom model to the VC model, delete the VC base skin. And then do the rigging stuff.

 

Here you have a tutorial on how to rig for SA in case you don't know.

http://diego4funzone.blogspot.com/2011/04/some-gta-peds_29.html(If your model already has its textures -most probably-, you can skip all the texturing steps in the tutorial).

Remember, use a VC model as base instead of a SA model.

 

Btw, if your model comes from SA, just delete the skeleton.

Edited by Sloth-
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