EncryptedReality 1,149 Posted September 6, 2016 Share Posted September 6, 2016 (edited) Hi all, San Andreas has finally been seen in GTA V and i wanted to share it with you! This topic has been made to be a main topic for future conversion of San Andreas when the tools finally come out. Currently i have a video, screenshots and a download link for you so here you go: https://www.youtube.com/watch?v=t_6OFrTYUMo DOWNLOAD Fixes: Countryside collision fix Edited September 9, 2016 by GTARandom 25 Link to post Share on other sites
Neddo 118 Posted September 6, 2016 Share Posted September 6, 2016 FINALLY 4 Link to post Share on other sites
justGesha 1,683 Posted September 6, 2016 Share Posted September 6, 2016 FINALLY Thought the same f*cking thing! Link to post Share on other sites
Osho 7,054 Posted September 6, 2016 Share Posted September 6, 2016 Looks so good. Total conversion with the story, mission, and every feature or focuses on providing an awesome beautiful graphical representation of the OLD SA in RAGE only??? Link to post Share on other sites
nkjellman 1,719 Posted September 6, 2016 Share Posted September 6, 2016 Looks good. Since V has a much larger mapping area by default then previous games, why not add LC and VC too? 1 Link to post Share on other sites
comanche93 38 Posted September 7, 2016 Share Posted September 7, 2016 Looks good. Since V has a much larger mapping area by default then previous games, why not add LC and VC too? Sounds great, but i think the only reason is because its fricking ALOT of work... Maybe sometime later someone will dare to do this... Link to post Share on other sites
Gravarty 929 Posted September 7, 2016 Share Posted September 7, 2016 (edited) It's funny how San Andreas looks so incredibly low poly on RAGE... on RW it's actually not so bad Edited September 7, 2016 by countergame 3 Link to post Share on other sites
lunchxbles 483 Posted September 8, 2016 Share Posted September 8, 2016 Looks good. Since V has a much larger mapping area by default then previous games, why not add LC and VC too? Could be done very easily by taking all coordinates from a .opl file from each area into excel and moving them a certain distance, only thing that would need fixed is the water. But I'm not sure if VC, SA, and LC can all be in the game due to no LOD's. There is some limitations with that. Link to post Share on other sites
nkjellman 1,719 Posted September 8, 2016 Share Posted September 8, 2016 (edited) Looks good. Since V has a much larger mapping area by default then previous games, why not add LC and VC too? Sounds great, but i think the only reason is because its fricking ALOT of work...Maybe sometime later someone will dare to do this...I am not certain about this, but I believe that it might be possible to move entire maps by putting the IPL data into Excel, and then you can add/subtract to the x and y values by a certain amount. Also, instead of having 3 total conversions, it would be neat to have them in one. However, the thing is, I am nit sure how restrictive GTA V's map boundaries are, so I am not sure how far apart the maps can be. I guess to test, you would try to see how far you can make the farthest parts of each map go. As in the furthest south west part of SA, the furthest south east part of VC, and the furthest north east part of LC. Edit: I sure as hell hope that when we get map modding on the game officially, with no need for FiveM, when OpenIV 2.9 comes out, we will not have the no lods problem. Edited September 8, 2016 by nkjellman 1 Link to post Share on other sites
Blue 5,543 Posted September 8, 2016 Share Posted September 8, 2016 San Fierro! Glad you finally started the topic for this too, awesome work, dude! Link to post Share on other sites
PhillBellic 24,564 Posted September 9, 2016 Share Posted September 9, 2016 This is some top stuff. I hope to see more. Link to post Share on other sites
alex8ball 470 Posted September 9, 2016 Share Posted September 9, 2016 Looks very precious, where are trees?! Link to post Share on other sites
AnDReJ98 1,615 Posted September 9, 2016 Share Posted September 9, 2016 Odlično! Looks great so far! Hope to see future updates. Link to post Share on other sites
EncryptedReality 1,149 Posted September 9, 2016 Author Share Posted September 9, 2016 Here's a collision fix for countryside. 1 Link to post Share on other sites
TheMadeMan 849 Posted September 9, 2016 Share Posted September 9, 2016 Nice one! Link to post Share on other sites
psxmodder 0 Posted September 10, 2016 Share Posted September 10, 2016 (edited) Good work mate i have some questions 1 did you remove all the original map from gta v? i mean ls. I would like to know how i can for example delete the original map and let a stripped ver of the game so we can add only the custom map we want in game I would like even to help you with this project again congratulations. Edited September 10, 2016 by psxmodder Link to post Share on other sites
_CP_ 9,630 Posted September 11, 2016 Share Posted September 11, 2016 Custom maps are loaded only my Fivereborn, because the native way is still in far far future, nobody works on that except OpenIV team. 1 Link to post Share on other sites
EncryptedReality 1,149 Posted September 12, 2016 Author Share Posted September 12, 2016 (edited) New tools are out http://gtaforums.com/topic/865391-some-progress-with-ymt-ymap-ytyp-files/ this opens new possibilities for map modding Edited September 12, 2016 by GTARandom 1 Link to post Share on other sites
_CP_ 9,630 Posted September 12, 2016 Share Posted September 12, 2016 (edited) We're very close to place maps like R*, manifest.ymf is blocking us, or something different. Edited September 12, 2016 by _CP_ 3 Link to post Share on other sites
spaceshape 288 Posted March 22, 2017 Share Posted March 22, 2017 Custom maps are loaded only my Fivereborn, because the native way is still in far far future, nobody works on that except OpenIV team. OpenIV Team holds a lot of secrets, who knows maybe one of em work at R* ? Link to post Share on other sites
Mr357 1 Posted March 22, 2017 Share Posted March 22, 2017 Great Job! Link to post Share on other sites