deltaCJ Posted August 30, 2016 Share Posted August 30, 2016 (edited) Okay, so people love total conversions. It shows the creativity someone has, and sees how original they can be with their brains. I have been trying to make a total conversion, but not having to been able to get off of vacation. So please stay with me and learn how to do this stuff So first step is starting off with the stripped SCM. The stripped SCM is located in the (SANNY BUILDER 3 DIR.)/data/sa/stripped.txt And you can easily make your TC with just this simple .txt Our code so far: DEFINE MISSIONS 0//DEFINE MISSION {ID} 0 AT {LABEL} @DEFINE EXTERNAL_SCRIPTS -1// Use -1 in order not to compile AAA script//DEFINE SCRIPT {NAME} AT {LABEL} @DEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0//------------MAIN------------------------03A4: name_thread 'MAIN'01F0: set_max_wanted_level_to 60111: toggle_wasted_busted_check 000C0: set_current_time_hours_to 8 minutes_to 004E4: unknown_refresh_game_renderer_at 2488.56 -1666.8403CB: set_rendering_origin_at 2488.56 -1666.84 13.380053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.3801F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR07AF: $PLAYER_GROUP = player $PLAYER_CHAR group0373: set_camera_directly_behind_player01B6: set_weather 00001: wait 0 ms087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0070D: rebuild_player $PLAYER_CHAR01B4: toggle_player $PLAYER_CHAR can_move 1016A: fade 1 time 004BB: select_interior 00629: change_integer_stat 181 to 4016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 00180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here0004: $DEFAULT_WAIT_TIME = 25003E6: remove_text_box// put your create_thread commands here:MAIN_LOOP0001: wait $DEFAULT_WAIT_TIME ms00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes0002: jump @MAIN_LOOP// put your mods (threads) here//-------------Mission 0---------------// put your missions here//-------------External script 0---------------// put your external scripts here Okay....Looks good. If it doesn't look like the code i just pasted copy this code and paste it over your current one. ________________ Go ahead and press F7 It compiles and Copies it. It also replaces your current .SCM (NOTE: DO NOT DECOMPILE THE .SCM EVERYTIME! OPEN THE .TXT NOT THE .SCM) (SAME GOES FOR CLEO SCRIPTS) ___________________________________________________________________________ All this code does is spawn CJ at grove street. You: I wanna make a mission!!1121!!! Okay, wait. This is part 1. Ill release later parts in the future. Read Dutchy's SCM Coding for Dummies for missions. ____________________________________________________________________________ Okay, so in the TC you don't want CJ's stupid voice to stay in the game right? Unless you change it in the audio folder. But in a easier way, just do this: create_thread @SHUTUP :SHUTUP wait 0 if and player.Defined($PLAYER_CHAR) not actor.Dead($PLAYER_ACTOR) else_jump @SHUTUP wait 0 0489: set_actor $PLAYER_ACTOR muted 1 wait $DEFAULT_WAIT_TIME end_thread It mutes CJ so he doesn't say some stupid sh*t when killing someone or something. (Don't do this if you want CJ to be a main character or something) We have made our first Main Script. Now to make it so it starts in an intro first. _________________________________________________________________________________ I suggest backing up your stripped main first and name it "stripped original" or something like that idk. Okay, if you see you have 2 fades in the SCM. fade 0 and a fade 1 fade 0 = in fade 1 = out btw you don't need the opcode number, nor do you need the time or ms (you can write it like this: fade 0 0 fade 1 1000 ) Okay make sure it is only the fade 0 0 DO NOT ADD a FADE OUT!!!! _______________________________________________________________ Grab your cutscene/intro misssion and paste it into your scm. Define it in the Missions Section: DEFINE MISSION 1 AT @<yourthreadname> Do not define it as 0. 0 is reserved for your INITIAL mission It sets all pop cycles and zones, and parked gar generators. It also sets any Global Variables to 0 or any value you want For Example: :INTL wait 0 $MISSION_PASSED = 0 $CJX = 13.012 etc. So in the MAIN thread add this: start_mission 0 (INITL) wait 10 start_mission 1 (INTRO) end_thread Make sure in your cutscene you fade in..... _____________________________________________________________________________________________________ Bam! Now, wait a minute.... You want a new map??? And you want new peds??? New characters???? New Storyline?? New everything!!?? Well, you're in luck cuz I'll be covering all of that through out these upcoming months. Stay tuned!!! Check out my YT on my profile, because I'll be making videos on these! Edited August 31, 2016 by deltaCJ Link to comment Share on other sites More sharing options...
Aries4 Posted October 23, 2016 Share Posted October 23, 2016 Hey man, I'm gonna be keeping a keen eye on this thread/series, at the moment I'm trying to wrap my head around getting the GTAV map (and map only, no missions cars etc) into SA, so that I can then convert THAT, into VC. Reason is I'm from GTAStunting.net and we want new maps in VC I think it's possible, as we already have SAiVC, and we already have GTA ViSA, although I'm aware some sh*t went down with them as they were stealing other peoples mods? Anyways, would love to chat on Skype and soak up your know-how like a sponge, but the skype addy in your profile isn't getting me anywehere, mine's in my profile if you wanted to chat. deltaCJ 1 Link to comment Share on other sites More sharing options...
deltaCJ Posted October 23, 2016 Author Share Posted October 23, 2016 (edited) Hey man, I'm gonna be keeping a keen eye on this thread/series, at the moment I'm trying to wrap my head around getting the GTAV map (and map only, no missions cars etc) into SA, so that I can then convert THAT, into VC. Reason is I'm from GTAStunting.net and we want new maps in VC I think it's possible, as we already have SAiVC, and we already have GTA ViSA, although I'm aware some sh*t went down with them as they were stealing other peoples mods? Anyways, would love to chat on Skype and soak up your know-how like a sponge, but the skype addy in your profile isn't getting me anywehere, mine's in my profile if you wanted to chat. Alright, bro! I do stream on twitch.tv so go there anytime. I am making a TC mod, so if you do need any help with custom maps, come hit me up My skype is spanishway1243 hit me up at any time I don't know a lot, especially GTA V mapping, i just know about GTA SA, VC, and 3 Edited October 23, 2016 by deltaCJ Link to comment Share on other sites More sharing options...
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