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Red Dead Redemption mission order


BenMitchell90
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So now that we've got a Red Dead section, I figured I'd give my mission order for RDR its own thread, especially since I've seen people looking for one. This may not be perfect (I've only played through in this order once, so I may have missed some stuff), but it's probably the closest thing there is to a "Possible Trinity" for this game, as I couldn't find one online so just decided to do my own.

 

Here's the whole post copy/pasted. Also, for any newcomers, please note that there are spoilers, so check the spoilered sections at your own risk.

 

So last year (2015) I played through GTA IV and V in the Possible Trinity orders, and it worked out amazingly well, and is pretty much the only order I'll play the missions in now. But I always wanted one for Red Dead Redemption. I did find one elsewhere, but when I started on it, I found some problems with it and some stuff didn't make sense. So I just decided to make my own during my third playthrough of the game. It worked out great for me, and I figured I'd share it. Now there may be some stuff I missed that someone else may pick up on, so I'm open to any suggestions. I'll go ahead and post the mission listing, along with my reasoning for the order.

 

I also have to give some serious credit to the guys behind the IV and V Possible Trinities, not only for being the main influence for my RDR order, but because doing one of these things really drove home how much care and attention to detail it can take. Though oddly, in RDR's case, it actually got progressively easier as the game went on. The New Austin portion is the most complex in terms of mission lines going on, but by the time you get to West Elizabeth, it's become pretty simple, with fewer mission givers per chapter. Still fun though.

Enough of my rambling, here it is:

 

The map marker initials for each mission-giver are:

B – Bonnie MacFarlane

M – Marshal Leigh Johnson

W – Nigel West Dickens

S – Seth

I – Irish

D – Vicente De Santa

LR – Landon Ricketts

L – Luisa Fortuna

R – Abraham Reyes

G – Agent Edgar Ross (as in, G-man)

Mc – Professor Harold MacDougal

A – Abigail Marston

J – Jack Marston

U - Uncle

 

Chapter 1: Born Unto Trouble
1. Exodus in America
2. (B) New Friends, Old Problems
3. (B) Obstacles in Our Path
4. (B) This is Armadillo, USA
5. (M) Political Realities in Armadillo
6. (M) Justice in Pike’s basin
7. (W) Old Swindler blues
8. (B) Women and Cattle
9. (B) Wild Horses, Tamed Passions
10. (B) A Tempest Looms
11. (W) You Shall Not Give False Testimony, Except for Profit
12. (S) Exhuming and Other Fine Hobbies
13. (M) Spare the Rod, Spoil the Bandit
14. (B) The Burning
15. (W) Liars, Cheats, and Other Proud Americans
16. (I) A Frenchman, a Welshman, and an Irishman
17. (I) A Man Is Born Unto Trouble
18. (M) The Hanging of Bonnie MacFarlane
19. (W) Can a Swindler Change His Spots?
20. (S) A Gentle Drive With Friends
21. (I) On Shaky’s Ground
22. (S) Let the Dead Bury Their Dead
23. (W) The Sport of Kings, and Liars
24. (M) The Assault on Fort Mercer
25. (I) We Shall Be Together in Paradise

 

* Despite the game encouraging you to go see the Marshal in Armadillo, I put “This is Armadillo, USA” before “Political Realities in Armadillo”, since IMO John telling Bonnie that hasn’t risked his life since they last spoke makes more sense if he hasn’t accompanied Marshal Johnson in a shootout with the Walton gang. Plus “This is Armadillo, USA” serves as John’s proper introduction to the town, it makes sense that he’d get to know the place a bit and purchase some supplies before starting his mission proper and going to see the Marshal.

* At least “Political Realities in Armadillo” should done before “Women and Cattle”, since Bonnie will mention that she talked with Marshal Johnson and he told her about John, which makes no sense if John and Johnson haven’t met yet. I do “Political Realities in Armadillo” and “Justice in Pike’s Basin” more or less back-to-back. My reason for this is just below.

* At the end of “Political Realities in Armadillo” Johnson asks John to come see him again next time he’s in town, and it makes sense that John would want to get close to Bill Williamson as soon as possible, so I went hunting a bit to earn money for the Armadillo safehouse and then rested before doing “Justice in Pike’s Basin” bright and early the next morning.

* “Old Swindler Blues” comes up next since John has Johnson’s and Eli’s comments about the missing West Dickens fresh in his mind and goes looking for him.

* While he’s waiting for West Dickens to heal up at the doctor’s office, John has very little to do so he goes back to MacFarlane Ranch and spends a couple days there, helping Bonnie and her father out (“Women and Cattle”, “Wild Horses, Tamed Passions” and “A Tempest Looms”)

* At the end of “Wild Horses, Tamed Passions”, John is close to Armadillo and the next Nigel West Dickens mission is available, so he COULD go check with West Dickens. But I prefer to go ahead and do “A Tempest Looms” and finish up the current chain of Bonnie missions. Plus, in my playthrough, after dropping off West Dickens I went and rested until the next day and did “Women and Cattle” and “Wild Horses, Tamed Passions” both in that day, so IMO it seems odd that West Dickens would be up on his feet and in tip-top shape after he was at death’s door just the previous day and could barely walk.

* One more thing about “A Tempest Looms”, it takes place during a dark and stormy night, so it makes more sense to do it later in the day and (if you’re really anal) at least cloudy.

* With Bonnie taken care of for the time being, John heads back to Armadillo to check on West Dickens. The West Dickens mission “You Shall Not Give False Testimony, Except For Profit” is done next as Marshal Johnson will mention in “Spare the Rod, Spoil the Bandit” that he heard John had caught up with West Dickens, which doesn’t make much sense if John only took him to the doctor’s office.

* “Exhuming and Other Fine Hobbies” is done next, per West Dickens’ suggestion.

* Now that he’s made contact with both West Dickens and Seth, John checks in on Marshal Johnson (“Spare the Rod, Spoil the Bandit”). (I was going to put this mission and the following Bonnie and Marshal Johnson missions off (which IMO should be done with some urgency, which I’ll explain later) until after West Dickens, Irish and Seth had been taken care of, but John’s dialogue in “Hanging Bonnie MacFarlane” suggests that he’s never been to Tumbleweed before, which doesn’t fit if he’s already been there with Seth in “A Gentle Drive with Friends” and “Let the Dead Bury Their Dead”.)

* With that out of the way, John returns to MacFarlane Ranch to check on Bonnie and Drew (“The Burning”), finishing up the Bonnie missions.

* On the way back from MacFarlane Ranch, John sees the Mysterious Stranger on the cliff, so he goes and speaks to him. The first “I Know You” mission is done next.

* With all that out of the way, John returns to West Dickens to further discuss their plan (“Liars, Cheats, and Other Proud Americans”).

* At the end of “Liars, Cheats, and Other Proud Americans” West Dickens gives John another lead in Irish, so John goes to Armadillo to find him (“A Frenchman, a Welshman, and an Irishman”).

* Irish’s next mission “A Man is Born Unto Trouble” is done next since John found out at the end of “A Frenchman, a Welshman and an Irishman” that the gun wasn’t in the cabin like Irish told him, so he immediately goes to confront him.

* Next, John goes to Armadillo and checks with Marshal Johnson (“Hanging Bonnie MacFarlane”). The reason I’m doing this mission now is because in the mission, Williamson’s men kidnap Bonnie in exchange for Norman Deeks, who was captured at the end of “Spare the Rod, Spoil the Bandit”. I feel this is a good placement for this mission; not too late because Williamson would obviously be in a hurry to bust Deeks out of jail, and not too soon because they’d need at least a little time to come up with a plan, kidnap Bonnie (and probably have to wait for an opportune moment to do so), etc. Also, doing it too soon after “The Burning” doesn’t fit because Drew says that he hasn’t seen Bonnie “since yesterday afternoon”, which makes no sense if at least an in-game day hasn’t passed between these two missions.

* “Can A Swindler Change His Spots?” comes next.

* “A Gentle Drive With Friends” is done next. Seth mentions that he spoke to West Dickens and WD told him that the machine gun doesn’t have any ammo, and John says that he needs to go speak with Irish again.

* It’s tempting to just do “Let The Dead Bury Their Dead” next, but in the cutscene, the way John and Seth act towards each other doesn’t really make sense if they’ve just ridden into Tumbleweed together. And as mentioned, John said that he needed to go see Irish, so “On Shaky’s Ground” comes next.

* With the Irish missions taken care of for now, John goes back to Tumbleweed and checks on Seth (“Let The Dead Bury Their Dead”).

* The rest is really straightforward. You go speak to West Dickens to take care of his last mission (“The Sport of Kings, and Liars”), then you finally do “The Assault on Fort Mercer”, followed by “We Shall Be Together In Paradise” as nothing else is available.

 

Chapter 2: Mexican Revolution
26. (LR) The Gunslinger’s Tragedy
27. (D) Civilization, At Any Price
28. (D) The Demon Drink
29. (LR) Landon Ricketts Rides Again
30. (D) Empty Promises
31. (LR) Lucky in Love
32. (L) My Sister’s Keeper
33. (D) Mexican Caesar
34. (LR) The Mexican wagon train
35. (L) Must a Savior Die?
36. (D) Cowards Die Many Times
37. ( R ) The Great Mexican Train Robbery
38. (L) Father Abraham
39. (L) Captain De Santa’s Downfall
40. ( R ) The Gates of El Presidio
41. ( R ) An Appointed Time

 


* This chapter’s a little more flexible, though it still has some missions that were clearly meant to be done after others. The one Stranger mission you need to worry about here is the next iteration of “I Know You”, which can be done at any time.

* I put “The Gunslinger’s Tragedy” first because not only does it serve as the perfect proper introduction to Mexico for John, but you unlock Dead Eye 3 and the Schofield Revolver as early as possible. It also happens to be the closest to where you arrive in Mexico.

* After meeting Ricketts, John goes to see the other lead Irish brought up (“Civilization at Any Price”).

* I do “The Demon Drink” before “Landon Ricketts Rides Again”, because in the latter mission Landon brings up Allende’s “recruitment” of women, and John says “So I heard”. IMO this line carries a bit more weight if he’s met Allende in the flesh.

* I do “Empty Promises” after “Landon Ricketts Rides Again”. I switch between the Mexican Army and the Rebel missions to further sell John playing both sides.

* I do “Lucky In Love” next, but that mission can really be done whenever you like as it has no bearing on the Mexican Army/Rebel plotlines.

* Now John goes to see the Luisa girl he and Landon saved a few missions ago (“My Sister’s Keeper”). This can be put off till later, but it’s best to do a rebel mission before “The Mexican Wagon Train” because of Landon’s comment about John “playing both sides”.

* “Mexican Caesar” comes next, followed by “The Mexican Wagon Train”, finishing off the Landon missions.

* “Must a Savior Die?” comes next, as Landon suggested that John go see Luisa at the end of the last mission.

* Now the final De Santa mission, “Cowards Die Many Times” is unlocked, so that comes next.

* “The Great Mexican Train Robbery” comes next as John would want to go see this rebel leader who saved his bacon, and would likely have the info he needs.

* I do the final two Luisa missions, “Father Abraham” and “Captain De Santa’s Downfall”, back to back. It makes the most sense to do “Captain De Santa’s Downfall” immediately before “The Gates of El Presidio”, because in that mission Reyes mentions De Santa’s demise, which is odd if you’ve done “The Great Mexican Train Robbery” between “Captain De Santa’s Downfall” and “The Gates of El Presidio”.

* The rest is very straightforward, just do “The Gates of El Presidio” and “An Appointed Time” back to back as nothing else is available.

 

 

Chapter 3: The Outlaw's Return
42. (G) Bear One Another’s Burdens
43. (MC) At Home With Dutch
44. (G) Great Men Are Not Always Wise
45. (MC) For Purely Scientific Purposes
46. (MC) The Prodigal Son Returns (to Yale)
47. (G) And You Will Know The Truth
48. (G) And The Truth Will Set You Free

 


* This chapter’s really straightforward. Despite its significance storywise, there’s not a whole lot going on in terms of plot threads, with only seven missions and two mission givers (Edgar Ross and Prof. MacDougal) that both work towards the same goal.

* There is a Stranger mission here that makes the most sense if done before “The Last Enemy That Shall Be Destroyed” – “American Lobbyist”. It has nothing to do with the main plot, but it does heavily feature Governor Nate Johns. If you do this after “The Last Enemy That Shall Be Destroyed”, where the game takes a time skip to 1914, you can buy a newspaper with an article revealing that Johns was booted from his position for shady practices (such as blackmail, which you participate in with “American Lobbyist”) and is vacationing far from West Elizabeth. But again, this has no bearing on the main story, so do it whenever you like before “The Last Enemy That Shall Be Destroyed”. (The final “I Know You” mission also opens up, but I prefer to do that in the homestead chapter.)

* “Bear One Another’s Burdens” is done immediately since there’s nothing else available, and Ross and Fordham told John to meet them in Blackwater ASAP after dealing with Williamson.

* “At Home With Dutch” is done next as at the end of the previous mission, Ross told John to help MacDougal with the local native problem. However, doing this immediately after the previous mission doesn’t make sense as it feels odd for Nastas to be well and on his feet right after having to be carried from the Serendipity, so I’d go start the “American Lobbyist” Stranger mission line, get acquainted with West Elizabeth, buy some new equipment, and/or just explore to pass at least a day.

* “Great Men Are Not Always Wise” comes next as John would likely go to Ross and Fordham and tell them what he saw. Furthermore, Ross mentions that their informant told them Dutch was planning to stick up the bank. We can only assume that informant is Nastas, so this makes little sense if done after “For Purely Scientific Purposes” where Nastas dies.

* Really straight-forward from here. With the Ross missions taken care of for now, just do the next two MacDougal missions (“For Purely Scientific Purposes” and “The Prodigal Son Returns (to Yale)”) as there’s nothing else available. Then do the newly unlocked Ross mission “You Will Know The Truth”, which leads right into “And The Truth Shall Set You Free”.

 

 

Chapter 4: Unforgiven
49. (A) The Outlaw’s Return
50. (A) Pestilence
51. (J) John Marston and Son
52. (U) By Sweat and Toil
53. (U) A Continual Feast
54. (J) Wolves, Dogs, and Sons
55. (J) Spare the Love, Spoil the Child
56. (A) Old Friends, New Problems
57. (J) The Last Enemy That Shall Be Destroyed
58. (J) Remember My Family

 

 

 

* The final chapter is pretty straight-forward, as well as flexible. John returns home after “And The Truth Shall Set You Free”, triggering “The Outlaw’s Return”.

* Now you can largely play through the rest of the Homestead missions in any order you like; the order I posted is just the way I did them. That said, I think at least one other mission should be done between “Spare the Rod, Spoil the Child” and “The Last Enemy That Shall Be Destroyed”. At the end of the former mission, Jack gets messed up pretty badly by a grizzly, and at the start of the latter mission, he’s healed up, which needless to say is pretty nonsensical if they’re done back-to-back, especially on the same day. So I do “New Friends, Old Problems” between those two missions. Furthermore, “New Friends, Old Problems” is even more bittersweet if it’s done right before “The Last Enemy that Shall Be Destroyed”.

* When you’re ready, do “The Last Enemy That Shall Be Destroyed”. Then all that’s left storywise is to do the stranger mission line “Remember My Family” and send Ross straight to Hell.

 

 

 

I didn’t bother trying to place most of the Stranger Missions. None of them have any connection whatsoever to the story, with two exceptions:

* The “I Know You” missions, since they reference John’s past and must be done before “The Last Enemy That Shall Be Destroyed”

* “American Lobbyist”, which I went over in the West Elizabeth portion.

 

Therefore, the other Stranger missions can be done at your leisure. I personally prefer to save a bunch of them for after “The Last Enemy That Shall Be Destroyed” so

 

Jack has more to do than just find and kill Ross.

 

 

Hope this helps. :) Again, I've only played through this way once, so it may not be perfect, so I'm open for suggestions and corrections by anybody.

Edited by BenMitchell90
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Cool list. I wanna play RDR so bad right now... It was so satisfying to do all the strangers' missions, the hunting/outfit challenges and so on.

 

/feelsbadman

Edited by Noclue_42
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  • 4 months later...
  • 1 year later...

I know this is a pretty old topic, but I suppose it's worth noting for those that still want to use this. It might be better to do the last W. Dickens mission before the last of Seth and Irish.

Reason for this is, Dickens actually says "when Seth and Irish have furnished their side of the bargain". I take it to mean that they still have missions to do, I guess. :p

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  • 2 weeks later...
On 5/22/2018 at 5:38 PM, thc_404 said:

I know this is a pretty old topic, but I suppose it's worth noting for those that still want to use this. It might be better to do the last W. Dickens mission before the last of Seth and Irish.

Reason for this is, Dickens actually says "when Seth and Irish have furnished their side of the bargain". I take it to mean that they still have missions to do, I guess. :p

Aye, that could work too, thanks for the suggestion. It's been so long since I've made this that I don't really remember why I held off on doing that one until last, so I doubt there was a concrete reason.

With RDR II on the horizon, I'll undoubtedly be hankering to play through the first game again (likely right after II, since that's a prequel), so I'll give my mission order another spin whenever I do and see how well it holds up. I'll definitely drop back in and change some stuff if I find something that doesn't seem right, or if there could be an even better order for certain missions. :)

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Replayed it a few weeks ago with your list, well, up until the start of mexico at least. Caught it and thought I'd add it, for posterity's sake.

For the rest, I hope you do another one for RDR II, you got my vote! :]

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17 hours ago, thc_404 said:

Replayed it a few weeks ago with your list, well, up until the start of mexico at least. Caught it and thought I'd add it, for posterity's sake.

For the rest, I hope you do another one for RDR II, you got my vote! :]

Thanks! :) I might just do that! Thinking my first playthrough will just be taking the game in, and my second will be putting together a mission order. We'll see.

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6 hours ago, BenMitchell90 said:

Thanks! :) I might just do that! Thinking my first playthrough will just be taking the game in, and my second will be putting together a mission order. We'll see.

Of course, It would be crazy if you started obsessing over the little details at the start. Got the years after to worry about that... ;P

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Doesn't completing "The hanging of Bonnie MacFarlane" before "The Sport of Kings, and Liars" make this annoying thing happen where you always get prompt to buy old newspaper at the newspaper stand, but you actually can't buy it?

 

Because second edition of the newspaper is unlocked after last West Dickens mission, and third after "The hanging of Bonnie MacFarlane". Which is why I always complete them in that order.

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  • 3 weeks later...
Mysterious hero

I found problems with your list:

1: You put "Liars, Cheats, and other proud Americans" after "Spare The Rod, Spoil The Bandit" which really jumbles the entire timeline. In other words: Nigel West Dickens arrives to Ridgewood Farm- the farm gets massacred - Nigel West Dickens is packing up to leave the farm, with no mention or implication of a massacre.

 

2:Really the whole Bonnie and Marshal mission arcs should be done before the Nigel West Dickens mission arcs. You see, when they caught Norman Deek, that was their way of getting to Bill Williamson. But when they ask for Norman back, he gets killed and so John is back to square one. So Nigel West Dickens was Johns plan B. If John did the West Dickens arc while also doing the Marshals arc, that would ruin the pacing and make no sense. What if they did catch Bill Williamson with the help of Norman? what would John say to West Dickens? "Sorry old man but we just caught Bill, so I guess all the things I did, getting the mini gun and finding treasure, was pointless".

 

3: This is just personal preference but I prefer to do "I know You" right before "On Shakeys ground". It is just too coincidental that John found Irish in thieves landing at that exact moment. Whether or not you believe the strange man is God, Satan, Grim Reaper, or some other divine force, it would make perfect sense that he would help John indirectly find Irish.

 

4:During the mission "Father Abraham", John mentions that he has not used explosives in a long time, which would be weird since he did use dynamite to blow up the train in "The Great Train Robbery".

 

5:During the Abagail missions, they always mention how Jack doesn't want to talk and how he always hides himself away in books. This suggests that John hasn't spent much time with Jack yet.

 

6:There is nothing to suggest that Nate Johns was booted out of the governor seat. Sure it mentions he was indicted (charged with a crime) but it doesn't mean that he was booted out.

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  • 2 weeks later...
On 6/25/2018 at 10:19 PM, NiggAndreasYT said:

I wonder if De santa is related to michael or R* just made michaels name a easter egg 

Just an easter egg. De Santa is just Michael's WPP name. His real name is Townley and I'm pretty sure that GTA and RDR are set in completely different universes. 

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  • 3 months later...

So I haven't been in this topic for a while but thanks for the suggestions and corrections, guys. I plan on doing another play through after RDR II, and I'll definitely look into them, so expect a new mission order.. Whenever I get around to it 😛

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  • 8 months later...

I’m gonna be playing Red Dead Redemption 1 for the first time soon. Was wondering if anyone had an updated version of this list, as some people said there were problems with the original version. Or should I just use the list as it is?  

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  • 5 months later...
On 7/8/2019 at 4:34 PM, Dantheman2260 said:

I’m gonna be playing Red Dead Redemption 1 for the first time soon. Was wondering if anyone had an updated version of this list, as some people said there were problems with the original version. Or should I just use the list as it is?  

I'm planning on playing RDR for the first time in a few years myself. Would be sweet if there was an updated/clarified version of this list!

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On 6/25/2018 at 9:31 PM, Mysterious hero said:

I found problems with your list:

1: You put "Liars, Cheats, and other proud Americans" after "Spare The Rod, Spoil The Bandit" which really jumbles the entire timeline. In other words: Nigel West Dickens arrives to Ridgewood Farm- the farm gets massacred - Nigel West Dickens is packing up to leave the farm, with no mention or implication of a massacre.

 

2:Really the whole Bonnie and Marshal mission arcs should be done before the Nigel West Dickens mission arcs. You see, when they caught Norman Deek, that was their way of getting to Bill Williamson. But when they ask for Norman back, he gets killed and so John is back to square one. So Nigel West Dickens was Johns plan B. If John did the West Dickens arc while also doing the Marshals arc, that would ruin the pacing and make no sense. What if they did catch Bill Williamson with the help of Norman? what would John say to West Dickens? "Sorry old man but we just caught Bill, so I guess all the things I did, getting the mini gun and finding treasure, was pointless".

 

3: This is just personal preference but I prefer to do "I know You" right before "On Shakeys ground". It is just too coincidental that John found Irish in thieves landing at that exact moment. Whether or not you believe the strange man is God, Satan, Grim Reaper, or some other divine force, it would make perfect sense that he would help John indirectly find Irish.

 

4:During the mission "Father Abraham", John mentions that he has not used explosives in a long time, which would be weird since he did use dynamite to blow up the train in "The Great Train Robbery".

 

5:During the Abagail missions, they always mention how Jack doesn't want to talk and how he always hides himself away in books. This suggests that John hasn't spent much time with Jack yet.

 

6:There is nothing to suggest that Nate Johns was booted out of the governor seat. Sure it mentions he was indicted (charged with a crime) but it doesn't mean that he was booted out.

 

I played these missions last night and although I do agree to some extent, you CAN get away with completing the first few West Dickens missions as well as Seth's mission "Exhuming and Other Fine Hobbies". These missions just serve as an introduction to the characters and doesn't really affect the overall pacing or storyline in any way, as initially you're doing them some favours (helping sell the Elixir at Ridgewood, the race at Gaptooth and searching for the treasure map).

 

You could also argue that completing "Spare the Rod, Spoil the Bandit" BEFORE "You Shall not Give False Testimony, Except for Profit" doesn't really make much sense. Marshall Johnson, Eli and Jonah all mention how all the farmers were murdered and the women raped and then had their throats slit. Would it really make much sense just a few in-game days later for West Dickens to turn up at Ridgewood flogging his wares when the farm had recently been massacred? I don't think so.

 

I think the following mission order both fits the narrative and flows really nicely:

 

Exodus in America 

New Friends, Old Problems (B)

Obstacles in Our Path (B)

This is Armadillo, USA (B)

Political Realities in Armadillo (M)

Justice in Pike's Basin (M)

Old Swindler Blues (W)

Women and Cattle (B)

Wild Horse, Tamed Passions (B)

A Tempest Looms (B)

You Shall not Give False Testimony, Except for Profit (W)

Exhuming and Other Fine Hobbies (S)

Liars, Cheats and Other Proud Americans (W)

Spare the Rod, Spoil the Bandit (M)

 

and so on..

 

Obviously this is just the mission order and does not necessarily mean each one should be completed back to back. Some make more sense when there's a break of an in-game day or two between missions. You can spend this time hunting, as well as completing challenges, bounties and stranger missions.

 

 

 

 

Edited by MatthewJAli
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  • 4 weeks later...

Great topic OP, but once you finish the game, the mission order can be seen in the replay mission tab in the pause menu

 

Not trying to diss you or underestimate your dedication, but that's the order I'll follow 😁

Edited by KarimNTerr

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@KarimNTerr Yeah but does it contain any narrative hiccups like some people have mentioned here, or is it just the same order that you played the missions?

 

Before the GamesRadar servers went down, Rockstar had a mission list for RDR on the Social Club that didn't follow whatever order you played them in. Unfortunately that order made the flow of the story pretty odd with the series of events like others have pointed out being possible in this thread,

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5 minutes ago, cp1dell said:

@KarimNTerr Yeah but does it contain any narrative hiccups like some people have mentioned here, or is it just the same order that you played the missions?

 

Before the GamesRadar servers went down, Rockstar had a mission list for RDR on the Social Club that didn't follow whatever order you played them in. Unfortunately that order made the flow of the story pretty odd with the series of events like others have pointed out being possible in this thread,

Yes, differently from GTAV, the RDR in-game list follows its own order, and it kinda made sense when I finished the game in whichever order on my first playthrough, definitely more than the one I followed instinctively

 

Dunno, can't access my PS3 right now or I'd list it here

 

Also sorry if I sounded like a dick in the previous comment, it came out really wrong 😅

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  • 9 months later...
On 1/8/2020 at 6:59 PM, KarimNTerr said:

Yes, differently from GTAV, the RDR in-game list follows its own order, and it kinda made sense when I finished the game in whichever order on my first playthrough, definitely more than the one I followed instinctively

 

Dunno, can't access my PS3 right now or I'd list it here

 

Also sorry if I sounded like a dick in the previous comment, it came out really wrong 😅

Could you send me a list?

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On 6/25/2018 at 9:31 PM, Mysterious hero said:

I found problems with your list:

1: You put "Liars, Cheats, and other proud Americans" after "Spare The Rod, Spoil The Bandit" which really jumbles the entire timeline. In other words: Nigel West Dickens arrives to Ridgewood Farm- the farm gets massacred - Nigel West Dickens is packing up to leave the farm, with no mention or implication of a massacre.

 

2:Really the whole Bonnie and Marshal mission arcs should be done before the Nigel West Dickens mission arcs. You see, when they caught Norman Deek, that was their way of getting to Bill Williamson. But when they ask for Norman back, he gets killed and so John is back to square one. So Nigel West Dickens was Johns plan B. If John did the West Dickens arc while also doing the Marshals arc, that would ruin the pacing and make no sense. What if they did catch Bill Williamson with the help of Norman? what would John say to West Dickens? "Sorry old man but we just caught Bill, so I guess all the things I did, getting the mini gun and finding treasure, was pointless".

2 birds one stone here, you see, John didn't knew he was going to catch Norman Deek, he was working with what he had, that means what happened was something like: John was helping Dickens and then suddenly they catch Norman Deek, John then stops caring about Dickens, not solving the no ammo machine gun problem, after Norman is killed he goes back to help Dickens, and then this sorts out the Dickens line about Seth and Irish furnishing their side of the bargain, and now we can also solve the farm massacre problem too following this order:

 

11. (W) You Shall Not Give False Testimony, Except for Profit

(1 day passes)

12. (S) Exhuming and Other Fine Hobbies

(1 day passes)

13. (W) Liars, Cheats, and Other Proud Americans

(1 day passes)

14. (I) A Frenchman, a Welshman, and an Irishman

(1 day passes)

15. (I) A Man Is Born Unto Trouble

(1 day passes)

16. (W) Can a Swindler Change His Spots?

17. (M) Spare the Rod, Spoil the Bandit

18. (B) The Burning

(2 day passes)

19. (M) The Hanging of Bonnie MacFarlane

(1 day passes)

20. (W) The Sport of Kings, and Liars

21. (S) A Gentle Drive With Friends

22. (I) On Shaky’s Ground

(1 day passes)

23. (S) Let the Dead Bury Their Dead

(1 day passes)

24. (M) The Assault on Fort Mercer

25. (I) We Shall Be Together in Paradise

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  • 10 months later...
luckycanadian95

Thought we should update the mission order for anyone still playing this game. Seems like most people forgot about it after RDR2 😅 

 

I really liked the suggestion from Mysterious hero about keeping Marshal Johnson and Nigel West Dickens branches as self-contained as possible. I agree that it makes for a much cleaner chapter structure and overall improves the pacing. I also don't buy that John would do missions for Dickens before he's desperate and out of options.

 

Originally I had a list based on this idea that was included in this post. But... I realized that order is probably wrong. So I've removed it for now. Basically the dialogue in Spare the Rod strongly suggests that it takes place after Nigel West Dickens has already been through Ridgewood, making it impossible to separate the mission branches in this way.

Edited by luckycanadian95
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luckycanadian95
On 12/11/2019 at 4:13 AM, Cymro-MJ said:

You could also argue that completing "Spare the Rod, Spoil the Bandit" BEFORE "You Shall not Give False Testimony, Except for Profit" doesn't really make much sense. Marshall Johnson, Eli and Jonah all mention how all the farmers were murdered and the women raped and then had their throats slit. Would it really make much sense just a few in-game days later for West Dickens to turn up at Ridgewood flogging his wares when the farm had recently been massacred? I don't think so.

 

Good point. When you show up to the farm there's no evidence at all that the place has been attacked.

 

I found dialogue in Spare the Rod that pretty much confirms it happens after False Testimony.

  • Marshal - 'I hear you caught up with Mr. West Dickens.'
  • John - 'I did. For a man who claims to have found a remedy for all ailments, he was in pretty bad shape.'

The first time Dickens makes that claim is the start of False Testimony: 'I know a cure for all ailments Mr. Marston.' He doesn't say it during Old Swindler Blues.

 

On 6/25/2018 at 2:31 PM, Mysterious hero said:

I found problems with your list:

1: You put "Liars, Cheats, and other proud Americans" after "Spare The Rod, Spoil The Bandit" which really jumbles the entire timeline. In other words: Nigel West Dickens arrives to Ridgewood Farm- the farm gets massacred - Nigel West Dickens is packing up to leave the farm, with no mention or implication of a massacre.

 

Yeah it definitely makes no sense for Dickens to be at the massacre. So if we're doing False Testimony before then we also need to do Proud Americans: 

 

False Testimony -> Proud Americans -> Spare the Rod

 

On 6/25/2018 at 2:31 PM, Mysterious hero said:

2:Really the whole Bonnie and Marshal mission arcs should be done before the Nigel West Dickens mission arcs. You see, when they caught Norman Deek, that was their way of getting to Bill Williamson. But when they ask for Norman back, he gets killed and so John is back to square one. So Nigel West Dickens was Johns plan B. If John did the West Dickens arc while also doing the Marshals arc, that would ruin the pacing and make no sense. What if they did catch Bill Williamson with the help of Norman? what would John say to West Dickens? "Sorry old man but we just caught Bill, so I guess all the things I did, getting the mini gun and finding treasure, was pointless".

 

I like that more structured approach to the chapter it makes a lot of sense when you think about it. I like to play along those lines so honestly I'm hoping someone proves this post wrong aha

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luckycanadian95

Here's my latest attempt at a chronological mission order for the New Austin chapter, taking into account everyone's suggestions and my own observations. I've included a bunch of notes and evidence at the bottom.

KEY

 

Missions

B - Bonnie MacFarlane

M - Marshal Johnson

W - Nigel West Dickens

S - Seth Briars

I - Irish

Strangers

Miscellaneous

 

CHAPTER I: NEW AUSTIN

 

Exodus in America

--------------------------------------

(B) New Friends, Old Problems

(B) Obstacles in Our Path

(B) This is Armadillo, USA

< Explore the town >

< Take a stagecoach back to the ranch >

--------------------------------------

(M) Political Realities in Armadillo

< Camp overnight >

(B) Women and Cattle

(B) Wild Horses, Tamed Passions

< Sleep at the Armadillo safehouse >

(M) Justice in Pike's Basin

-------------------------------------- 

< Hunt around Cholla Springs > 

(W) Old Swindler Blues

(B) A Tempest Looms

(W) You Shall Not Give False Testimony, Except for Profit

(S) Exhuming and Other Fine Hobbies

(W) Liars, Cheat, and Other Proud Americans

( I ) A Frenchman, a Welshman, and an Irishman

-------------------------------------- 

(M) Spare the Rod, Spoil the Bandit

(B) The Burning

I Know You: First Encounter

(M) Hanging Bonnie MacFarlane

 -------------------------------------- 

(W) Can a Swindler Change his Spots?

(S) A Gentle Drive with Friends

( I ) Man is Born Unto Trouble

-------------------------------------- 

(W) The Sport of Kings, and Liars

(S) Let the Dead Bury Their Dead

( I ) On Shaky's Ground

-------------------------------------- 

(M) The Assault on Fort Mercer

-------------------------------------- 

(S) We Shall be Together in Paradise

 

Spoiler

(B) Obstacles in Our Path

  • Takes place the morning after 'New Friends, Old Problems' because at the end of that mission Bonnie says: ‘Get some sleep and I will see you in the morning.’

(B) This is Armadillo, USA

  • Serves as a good introduction to Armadillo. [Credit: BenMitchell90]
  • Probably takes place before Political Realities because you buy medicine, which prepares you for the gunfight in that mission.
  • Likely happens at least a day after the last mission (Obstacles in Our Path) based on the wagon and the way Bonnie greets you: ‘Ah Mr. Marston how are you?’ Safe to assume there was a time jump during the fade to black.

(M) Political Realities in Armadillo             

  • Likely takes place a day or more after Armadillo USA. I think most people do these missions on the same day; Bonnie has told John to visit the marshal and now she’s dropped him off in town. But there's evidence they actually happen on separate days:
    • You came in by wagon and Bonnie leaves you without a horse, saying John should ‘take a stagecoach back to the ranch later.’
    • John needs a horse in Political Realities to chase Walton.
    • When you start that mission, John’s horse is always hitched outside the sheriff’s office as though you rode into town on your own.
    • You could steal a horse to use in this mission but that seems like an odd thing for John to do (plus the game hasn't introduced the wanted system yet).
  • I’m not sure why John would ignore the marshal on his first visit though, since he has no reason to assume he’d need a horse if he’s just introducing himself. I think we have to headcanon that the marshal is away that day. Or maybe John wants to recover more before tending to Bill Williamson; the fact that Bonnie has John buying medicine in Armadillo USA suggests that his wound is still healing.
  • In any case after Political Realities the marshal leaves you in the wilderness. The game introduces the camping / fast travel mechanics so I camp overnight and then fast travel to my next destination.

(B) Women and Cattle             

  • At this point you can either go back to the ranch or visit the marshal again. I think it makes more sense to go back to the ranch:
    • Pike's Basin is another action heavy mission. I feel that having too many heavy missions back to back can hurt the dynamics or flow of the chapter. I like to separate them with smaller missions when possible for some breathing room.
    • The marshal says to check in with him the next time you're in town, suggesting John will leave and come back at some later date.
    • John and the marshal would probably want some time to recover after all that shooting.
  • We know that Women and Cattle takes place some time after Political Realities because Bonnie dialogue references that mission: 'Mr. Marston. I've been hearing about your plans... from Leigh Johnson.' [BenMitchell90]

(B) Wild Horses, Tamed Passions             

  • Probably the first encounter with Bonnie that day based on how she greets John: 'Well hello, Mr. Marston, how are you?’
  • I like doing this mission between ‘Women and Cattle’ and ‘Justice in Pike's Basin' because it leads you naturally from the ranch back down to Armadillo.
  • At the end of the mission Bonnie leaves you with a brand new horse and goes back to the ranch without you. In my opinion this symbolizes that John is now fully recovered and ready to move on from his peaceful respite at MacFarlane's Ranch (Bonnie has a couple missions left but they’re pretty dark by comparison).
  • We’re close to Armadillo so I buy the safehouse at the saloon and spend the night.

(M) Justice in Pike's Basin                

  • The following day, John would check in with the marshal now that he’s back in town.    

(W) Old Swindler Blues    

  • We just learned from the deputy that Nigel West Dickens is missing. That information directly relates / leads into this mission.
  • I can't think of any good reasons why John would go looking for West Dickens so maybe he's out hunting and spots the wagon.

 (B) A Tempest Looms   

  • West Dickens needs time to recover so this mission gives John something to do in the meantime.
  • For added realism, consider doing Tempest on a cloudy / stormy day. [BenMitchell90]

(W) You Shall Not Give False Testimony, Except for Profit                     

  • At this stage you can check on West Dickens or continue the Marshal Johnson questline.
  • Arguments for Marshal Johnson:
    • John doesn't have a reason to help West Dickens right now. It’s not until his lead with Marshal Johnson goes belly up (they captured Bill Williamson’s right hand man but he’s killed before revealing any useful information) that John would consider a new plan with Dickens. Separating the Marshal Johnson and West Dickens mission branches in this way keeps the chapter organized and arguably improves the overall pacing. [Mysterious hero]
    • A massacre takes place at Ridgewood Farm in the next Marshal Johnson mission (Spare the Rod). The next couple missions for West Dickens (False Testimony / Proud Americans) also take you to that same location. Dickens might be referencing the massacre in False Testimony when he tells John 'there are people [at Ridgewood Farm] in dire need of my tonic.’
    • Rockstar produced a movie called 'The Man from Blackwater' and it depicts the massacre happening before West Dickens goes to Ridgewood. This could reflect their intended mission order, though we should probably take this with a grain of salt as other things in the movie follow an impossible order, like John meeting Dickens before Leigh Johnson.
  • Arguments for Nigel West Dickens:
    • Nothing about Ridgewood Farm in these missions suggests that a recent massacre has taken place. No damage to the property or signs of violence. There’s a bunch of people working there and they don’t seem particularly troubled. It’s pretty unlikely that the farm would’ve been able to recover from the attack so quickly. [Cymro-MJ]
    • The dialogue in Spare the Rod strongly indicates that it comes after False Testimony:
      • Marshal Johnson: ‘I hear you caught up with Mr. West Dickens.’
      • John: ‘I did. For a man who claims to have found a remedy for all ailments, he was in pretty bad shape.'
      • The only time that Dickens makes this specific claim to John is the beginning of False Testimony: 'I know a cure for all ailments Mr. Marston’. They don’t actually talk about his profession in Old Swindler Blues.
    • The massacre would arguably have a greater emotional impact if the player has already been to Ridgewood.
  • Personally I think we should check on West Dickens. The fact that dialogue from False Testimony is referenced in Spare the Rod basically ends the debate in my opinion, unless I missed some rare dialogue in Old Swindler Blues where Dickens talks about a remedy for all ailments. And we can probably justify working with Dickens because John doesn't actually have a strong lead with the marshal yet. They won't capture Norman Deek until after the massacre so really the only things John has from the marshal right now are promises / gratitude.

(S) Exhuming and Other Fine Hobbies

  • After checking on West Dickens and learning about his 'trojan horse' plan for getting to Williamson, John appears to be at least somewhat interested. He asks clarifying questions and doesn't completely dismiss the idea. So I think he'd probably go looking for Seth that evening. 
  • 'Exhuming' likely takes place at night as Seth wouldn't be robbing graves in broad daylight.
  • (The mission ends at Benedict Point. This might be a good time to start the California stranger mission as it lines up pretty well with upcoming missions.)

(W) Liars, Cheats, and Other Proud Americans             

  • Honestly meeting Seth could’ve been enough for John to abandon Dickens’ plan and turn his attention back to Leigh Johnson... But we need to get this mission out of the way before Spare the Rod because Dickens is still at Ridgewood and it doesn't make sense for him to be there during the massacre. He doesn't have any comments afterward about that event so clearly he isn't supposed to be there when it happens. [GokuDosGames / Mysterious hero]   
  • It’s entirely possible that John is desperate enough to give Dickens the benefit of the doubt since his family is in danger and he still doesn’t have a concrete lead with the marshal. In any case you can tell from John's tone of voice in this mission that he's becoming more and more frustrated.  

( I ) A Frenchman, a Welshman, and an Irishman                 

  • With Dickens out of Ridgewood we could put Spare the Rod here, but we have an active lead with Irish and nothing really going on with the marshal so there's nothing prompting us to check in with him. After this mission though I feel John would essentially give up on Dickens and return his focus to the marshal, because Irish completely fails to deliver on his promises and then disappears. John was already skeptical of this whole plan after meeting Seth so this could easily be the last straw. 

(M) Spare the Rod, Spoil the Bandit                     

  • As mentioned John probably has a good reason to take a break from the West Dickens missions at this point. Dickens is a buffoon, Seth is crazy, and the mission with Irish was a failure.
  • Spare the Rod leaves you far away from any safehouses so it could make sense to camp overnight.
  • ('Man from Blackwater' short film has John doing Jenny's Faith on his way back to town after this mission.)

(B) The Burning

  • This is a good opportunity to return to the ranch. It’s been a while since John checked on Bonnie, the marshal needs time to question Norman Deek, and with such a promising lead to Williamson there’s no reason to continue the plan with Dickens.
  • Takes place in the late afternoon or evening:
    • Bonnie says her father ‘went out this morning to ride the land and was supposed to be back hours ago.’
    • Marston is yawning and walking to his safehouse/bed in the opening cutscene.
  • It’s implied that the fire is revenge on Marston by Williamson, so John knows his presence has endangered the MacFarlanes and he should distance himself. I sleep at the ranch that night but given the situation I almost never use this safehouse again.

I Know You: First Encounter                         

  • I think most strangers work best in the epilogue as they give Jack something to do and John usually has more important business. But the Strange Man is an obvious exception as his missions are directly related to John's past and they're only available in the main chapters. I'm putting the first encounter here because there should probably be something in between 'The Burning' and 'Hanging Bonnie MacFarlane' to allow time for her kidnapping. You could play another West Dickens mission instead but I don't think John has any motivation to continue that plan right now.
  • I’d argue that this stranger works on a thematic level at this point, assuming the Strange Man is a manifestation of John's guilty subconscious, as once again his troubled past and actions have put those he cares about in danger (The Burning).

(M) Hanging Bonnie MacFarlane                 

  • Takes place a day or more since The Burning as Mr. MacFarlane says ‘[Bonnie] hasn’t been seen since yesterday afternoon.’ And logically some time needs to have passed for Williamson’s gang to have taken Bonnie.
  • The dialogue in this mission essentially introduces the location of Tumbleweed for the player and John implies that he’s never been there before. So these events likely happen before Seth’s mission ‘A Gentle Drive with Friends’. [BenMitchell90]
    • John: ‘What is this place we’re headed?’
    • Marshal Johnson: ‘Tumbleweed? A lonely, godforsaken place. Some people say it’s haunted. It was quite a town, back in its day. Then they built the railroad to Armadillo and went clean past Tumbleweed. And that was that.’

(W) Can a Swindler Change his Spots?

  • This mission probably happens after ‘Hanging Bonnie’. John has become extremely doubtful of West Dickens and likely wouldn’t be continuing their plan unless he was truly desperate. With Norman Deek killed, John is essentially back to square one and West Dickens has become his only option. [Mysterious hero]
  • Even though this mission unlocks after Proud Americans, there’s some evidence that ‘Frenchman Welshman Irishman’ has been completed:
    • It seems more logical that John would’ve followed up on the Irish lead before going to see West Dickens again.
    • John seems particularly frustrated with Dickens in Can a Swindler Change his Spots, saying things like ‘you’re trying my patience’ and ‘I’m thinking about how much of my time you’re wasting’. And yet he didn’t seem to be upset with Dickens at the end of Proud Americans. That mission was actually pretty successful: they ride to Gaptooth Breech without incident and John wins the race. So maybe the failed mission with Irish can explain John's different attitude here.
  • (The second encounter for California is right outside of Dickens’ camp, in the same direction that Marston is walking after the last cutscene)

(S) A Gentle Drive with Friends             

  • John is clearly still frustrated with Dickens after the previous mission but he’d still continue working on their plan as he doesn’t have another option. So I think it makes sense to do a mission for both Seth and Irish before returning to Dickens. Plus after the last mission John is automatically walking away from Dickens’ camp implying that he’s meant to do some other mission elsewhere and then come back. And the dialogue in ‘Sport of Kings’ implies that some time has passed: 
    • NWD: ‘Ah Mr. Marston, how wonderful to see you sir.’
    • Marston: ‘Are we ready then?’
  • I don’t think it really matters what order you do the next Seth / Irish mission but for consistency’s sake I put Seth before Irish. Definitely postpone ‘Let the Dead Bury their Dead’ and ‘On Shaky’s Ground’ as those are meant to be played after ‘The Sport of Kings’ (see notes for that mission). 
  • This mission takes place after ‘Hanging Bonnie’ as the dialogue in that mission served as the introduction to Tumbleweed for both John and the player [BenMitchell90]. Another indication is that Tumbleweed is now full of treasure hunters, which only makes sense if Marston previously cleared out the local bandits during the events of Hanging Bonnie.
  • (Third encounter for California located near Tumbleweed)

( I ) Man is Born Unto Trouble                 

  • Likely takes place after ‘Can a Swindler Change his Spots?’ as Dickens now has a semi-permanent camp established in Gaptooth Ridge, making it easier to receive delivery of the gun obtained in this mission.

(W) The Sport of Kings, and Liars                 

  • The dialogue suggests that some time has passed since we last saw West Dickens:
    • West Dickens: ‘Ah Mr. Marston, how wonderful to see you sir.’
    • John: ‘Are we ready then?’
  • This mission likely takes place after 'Man is Born Unto Trouble.' The success of that mission (obtaining the gun) would explain why John appears much happier and more supportive of West Dickens this time around:
    • West Dickens: 'So how are you John?'
    • John: 'Okay all things considered.'
  • At the end of the mission Dickens says 'Once Seth and Irish have furnished their side of the bargain, I think we should be ready.' So this mission apparently takes place before John has finished either of the remaining Seth / Irish preparatory missions (‘Let the Dead Bury their Dead’ and ‘On Shaky’s Ground’). [thc_404]    

(S) Let the Dead Bury Their Dead             

  • This mission likely happens on a different day than ‘Gentle Drive with Friends’ based on the way the characters greet each other:
    • John: ‘Hey Seth, come back here!’
    • Seth: ‘Oh hey partner, I was just looking for ya.’
    • John: ‘Looking for me? What, over there?’
    • Seth: ‘How ya doing?’
  • Probably takes place before ‘On Shaky’s Ground’:
    • John has no idea where Irish has gone, but he knows that he left Seth at Tumbleweed to search for that map.
    • Seth is much closer to Rathskeller Fork (John’s current location) than Irish who’s all the way over in Thieves’ Landing at the other end of New Austin.
  • (Final encounter for California also near Tumbleweed; takes the player back to Armadillo.)

( I ) On Shaky's Ground                 

  • Nobody actually tells john where to find Irish so just going to Thieves' Landing out of the blue might be too coincidental. [Mysterious hero]
  • Personally I think John would have a good enough indication based on what Dickens said in Proud Americans: '[Irish] usually can be found in Armadillo or some other town around here.'
  • But if you want something to take you there organically you could play one of these stranger missions: 'I Know You' [Mysterious hero] / 'Lights, Camera, Action'

 

Edited by luckycanadian95
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  • 1 month later...

Congratulations dude, that's a great guide, and it's still very useful even after so long. I'm replaying the game right now for the 100th time, and I have a suggestion: I wouldn't do "You shall not give false testimony, except for profit" right after "A tempest looms", since everyone will be watching West Dickens outside getting drenched in the rain.

Edited by McRoxão
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