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New DYOM era survey/discussion


Jimmy_Leppard

GTA Underground DYOM survey voting  

133 members have voted

  1. 1. Would you make a transition to GTA Underground DYOM?

    • Yes
      109
    • No
      24


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No updates, what's with the sudden need for DYOM support?

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No updates, what's with the sudden need for DYOM support?

It's not a sudden need. We've been asking for this ever since GTA UG was released, mate.

And because having proper DYOM support in GTA UG would open up way for projects simply not imaginable before.

Edited by Rytuklis
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TheBulaPsycho

That little suck because all player dont have good computers so new GTA Undergound 3.2 can crash, like me. I dont know its good idea...

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That little suck because all player dont have good computers so new GTA Undergound 3.2 can crash, like me. I dont know its good idea...

 

...

Once gain we go with the irrelevant "My PC is too potato running Windows XP,therefore, this should not be implemented".

We get it, not all people have good computers. But this shouldn't be a reason to ruin this for those with capable computers (and seriously, I have a god darn Intel HD 3000 graphics card and can run GTA UG no problem), as the DYOM for the original SA will not go anywhere.

 

It's 2018 almost. If your computer can't run a GTA SA mod that adds no graphical enchancement, I think you should really consider upgrading a little, don't you think?

 

And seriously, DYOM is getting old. It has seen little to no updates for how long has it been now? Three years? People are getting bored of the same scenery, same vehicles, peds, cars. SA's resources for DYOM are simply exhausted. Now, adding support for GTA:UG should not be such a hard thing to do as far as I understand, given that dkluin on his part made it possible with a few code changes, all we need to do now is for Dutchy and Patrick to do their part and utilise it.

 

Different cities, peds, all 3D era cars and weapons - do you understand the possibilities with this scale of assets at your disposal? This would breath new life into the mod. I'd argue that the positive results of such implementation would be even greater than if we were to have DYOM for IV or V.

Edited by Rytuklis
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  • 1 month later...
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  • 5 months later...
On 6/29/2017 at 2:58 PM, dkluin said:

I'm working on a system which can be used to make DYOM compatible, not DYOM compability. What I've done so far is introduce extra SCM/CLEO opcodes through CLEO which can be used to make it compatible.

Is there any kind of updates on this? What does those opcodes function as?

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I've already created the version compaitable with UG by extending the limits of actors, vehicles etc to 500. All UG skins, weapons, vehicles etc are available.

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  • 2 months later...
  • 1 year later...
On 12/29/2018 at 5:24 AM, Springfield said:

I've already created the version compaitable with UG by extending the limits of actors, vehicles etc to 500. All UG skins, weapons, vehicles etc are available.

Where can i download this? 

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