PhillBellic 24,575 Posted October 5, 2016 Working on the Sheriff's Office. FTFY. Will it have a Car Park 'round the back as well? Also can I suggest you change the 'Angel Pine' Text to "Whetstone County"? The following Topic from the V Section, is pretty relevant in this Discussion. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted October 11, 2016 (edited) Workshop interior from LCS, has to be retextured as well Will it have a Car Park 'round the back as well? Also can I suggest you change the 'Angel Pine' Text to "Whetstone County"? The following Topic from the V Section, is pretty relevant in this Discussion. Will be done Edited October 11, 2016 by Jugend84 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted October 11, 2016 Nice! Keep it up! Quote Share this post Link to post Share on other sites
universetwisters 31,570 Posted October 12, 2016 I'm loving the workshop! I can imagine that the warehouse interior/exterior can easily be repeated. Maybe even keep the interior but do the exterior like some prefab warehouses like these? I've seen a few of them clustered together in some industrial parks and I'm sure that they wouldn't look too out of place in Angel Pine. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted October 15, 2016 Car shop and some random sh*t Going to start filling interiors soon Quote Share this post Link to post Share on other sites
Vikki_Suicide 191 Posted October 18, 2016 Looks good, are you just going to to the prelighting afterwards I take it once you've got everything modelled and positioned!? Quote Share this post Link to post Share on other sites
Jugend84 281 Posted October 18, 2016 are you just going to to the prelighting afterwards Exactly. Quote Share this post Link to post Share on other sites
Cp.Suicide 2 Posted October 24, 2016 (edited) Dude I'm waiting for your project good luck sorry for my bad English. Edited October 24, 2016 by Cp.Suicide Quote Share this post Link to post Share on other sites
Jugend84 281 Posted October 31, 2016 Long time no see Quote Share this post Link to post Share on other sites
universetwisters 31,570 Posted November 1, 2016 Nice, you went with the mall idea! Really reminds me of the abandoned one in Kitsault, too. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted November 2, 2016 Nice, you went with the mall idea! Really reminds me of the abandoned one in Kitsault, too. It supposed to be the mall, but i thought that town has enough of trade buildings, so decided to bring some diversity and make a cultural center out of it (+ easter eggs will be much more pertinent in this case). Quote Share this post Link to post Share on other sites
PhillBellic 24,575 Posted November 6, 2016 Jugend, how is progress going with this? Quote Share this post Link to post Share on other sites
universetwisters 31,570 Posted November 8, 2016 Jugend, how is progress going with this? I bet he'll surprise us with some neat stuff in a few days, that's what I like about this mod, when there's progress it surely shows. @jugend - you could probably take that building and also make it into a town hall, since my town's town hall also has a museum and library hooked on it, you could probably make it something like that. Quote Share this post Link to post Share on other sites
Vikki_Suicide 191 Posted November 10, 2016 Jugend, how is progress going with this? I bet he'll surprise us with some neat stuff in a few days, that's what I like about this mod, when there's progress it surely shows. @jugend - you could probably take that building and also make it into a town hall, since my town's town hall also has a museum and library hooked on it, you could probably make it something like that. I second this, everything goes quiet for some time then we get a rather nice update here and there. Still looks to be going strong!! Quote Share this post Link to post Share on other sites
Vedder 21 Posted November 21, 2016 Any progress? This mod is incredible. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted December 5, 2016 just to make you sure that mod is alive Quote Share this post Link to post Share on other sites
Vedder 21 Posted December 5, 2016 (edited) One question: How are you planning to make when it rains or fog builds up that it actually rains outside, without the rain or fog being in the interiors. Gta SA fixed this with interiors being in other universe, but with this,I'm curious to know how are you fixing that with the interiors being in the same universe as the buildings. Same with the lightning, are you going to make shadows and light beams seeping through the windows and window shades? Windows gonna be breakable? Edited December 5, 2016 by Vedder Quote Share this post Link to post Share on other sites
Jugend84 281 Posted December 11, 2016 Bank One question:How are you planning to make when it rains or fog builds up that it actually rains outside, without the rain or fog being in the interiors. Gta SA fixed this with interiors being in other universe, but with this,I'm curious to know how are you fixing that with the interiors being in the same universe as the buildings.Same with the lightning, are you going to make shadows and light beams seeping through the windows and window shades?Windows gonna be breakable? You will be surprised, but weather shaders really disappear at some places of San Andreas The only thing is that no one still didn't modify this part of the game and i have no clue how to make itWindows won't be breakable for now since it's multiplayer mod - MTA does not allow me to change game core in order to notify object with another physics. Single player mod with breakable windows may be released closer to 2018Some buildings will get windows with light shaders. Probably Quote Share this post Link to post Share on other sites
vans123 116 Posted December 11, 2016 They are called cullzones, i remember doing alot of them back when i converted part of IV's map to SA, just dont really remember how to Quote Share this post Link to post Share on other sites
universetwisters 31,570 Posted December 12, 2016 (edited) I like how you got to put the Cluckin' Bell in it's original building. Now it looks a lot more like a diner and all that good stuff. Ammunation on the other hand just looks weird. Way too grungy and windowless, but then again, that's sadly how they decided to do it with SA. I liked how it was in III and VC much better, where it actually looked like a proper store instead of some guy's basement. I remember doing up an Army Surplus store interior for another mod if you think you'll be interested. Again, it's not as accurate as the original from San Andreas, but as far as realism/detail goes I'd say it hits the nail on the head. Edited December 12, 2016 by universetwisters Quote Share this post Link to post Share on other sites
Jugend84 281 Posted December 12, 2016 (edited) Meanwhile bank is almost done They are called cullzones, i remember doing alot of them back when i converted part of IV's map to SA, just dont really remember how to I was sure that I know everything about GTA modding before now. Thanks for the info I like how you got to put the Cluckin' Bell in it's original building. Now it looks a lot more like a diner and all that good stuff. Ammunation on the other hand just looks weird. Way too grungy and windowless, but then again, that's sadly how they decided to do it with SA. I liked how it was in III and VC much better, where it actually looked like a proper store instead of some guy's basement. I remember doing up an Army Surplus store interior for another mod if you think you'll be interested. Exactly. Maybe it looks weird because this model doesn't have pre-lights as i used it in first export (as well as cluckin' bell actually). WIll add pre-lights later. Whatever, your scene will be useful for sure. Cheers and cya in PM Edited December 12, 2016 by Jugend84 Quote Share this post Link to post Share on other sites
Blue 5,558 Posted December 12, 2016 Oh boy, it's been a while since I last visited this. It's amazing to see all the great new progress, keep up! Quote Share this post Link to post Share on other sites
goodidea82 327 Posted December 15, 2016 Maybe add some secret room or underground tunnel without telling us about them. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted December 15, 2016 Maybe add some secret room or underground tunnel without telling us about them. allready did Quote Share this post Link to post Share on other sites
goodidea82 327 Posted December 15, 2016 Damm it, now you told us ;-) Quote Share this post Link to post Share on other sites
Vedder 21 Posted December 16, 2016 Edit mt chiliad, remove the mountain bike tracks, add more plains to it and trees make it like a family of outsiders lives up on it with cabins, huts and caves. Have you seen a new show called 'the outsiders'? If not, check it out, might give you some inspiration. Quote Share this post Link to post Share on other sites
universetwisters 31,570 Posted December 17, 2016 Edit mt chiliad, remove the mountain bike tracks, add more plains to it and trees make it like a family of outsiders lives up on it with cabins, huts and caves. Have you seen a new show called 'the outsiders'? If not, check it out, might give you some inspiration. I don't think he's going to edit that too much, seeing as I remember him saying that he wasn't going to do anything major like changing the layout of the town. But then again, I dunno if changing the geography of a mountain would be easier. Maybe not? I dunno. Quote Share this post Link to post Share on other sites
turbocharger 1,015 Posted December 18, 2016 Poking out some caves in Mt. Chilliad doesn't sound bad though, could turn out to be kickass. Orr making a whole system of channels and passageways inside the mountain from top to bottom, maybe even with mines and rails and carts. But that's now a completely new project of its own. Interesting thought. Quote Share this post Link to post Share on other sites
Jugend84 281 Posted December 18, 2016 remove the mountain bike tracks, add more plains to it and trees i feel you, but confrontation between nature and man has no sense, especially in the GTA (who gives a f*ck about nature actually) Poking out some caves in Mt. Chilliad doesn't sound bad though, could turn out to be kickass. Orr making a whole system of channels and passageways inside the mountain from top to bottom, maybe even with mines and rails and carts. But that's now a completely new project of its own. Interesting thought. Yeaaah Quote Share this post Link to post Share on other sites