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ThirteenAG

Recommended Posts

On 5/15/2018 at 12:39 PM, gts. said:

Well, this plugin isn't in conflict with skygfx anymore in GTA3 and Vice City, or at least that's what's seems. Now just a thing, can you do something to make the SilentPatch and/or Skygfx's moon phases in San Andreas work with the plugin itself? I'll appreciate it, since with any windowed mode plugin/dll file the moon phases doesn't works.

 

 

  Reveal hidden contents

 

bmnq2k0.png​

 

 

I quoting my old message because the issue... I don't know how to name it really but the thing is still there. Can you take a look into it? Would be nice to see it fixed or whatever.

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  • 1 year later...

Latest version doesn't work in vc (1.0) - it renders black screen ingame while the game world is actually running in background. Only menus are visible. Removed Widescreen fix, skygfx, silentpatch, p2dfx. still the same.

In gta3 it just crashes after intro splash.

In SA it's ok.

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  • 2 weeks later...
  • 1 month later...
5 minutes ago, "Mahdi Amri" said:

I can play GTA 2 in WindowedMode?

Lol no. This is for III, VC and SA. Anyway, you can take a look with Google for some GTA2 windowed plugin or something.

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"Mahdi Amri"
8 minutes ago, gts. said:

Lol no. This is for III, VC and SA. Anyway, you can take a look with Google for some GTA2 windowed plugin or something.

thank you very much Mr.gts. :)

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  • 3 months later...

If you guys want windowed mode in the newest build of Re: LCS, download version 1.5 of this mod.  Just drop the files into the "scripts" folder of where your Re: LCS exe file is located.

Edited by MSX98FMDnB
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Tha_Potato_Gamer
On 8/21/2020 at 4:09 PM, MSX98FMDnB said:

If you guys want windowed mode in the newest build of Re: LCS, download version 1.5 of this mod.  Just drop the files into the "scripts" folder of where your Re: LCS exe file is located.

cool

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  • 3 weeks later...

I've found an issue with this mod and SkyGFX in GTA III. I've pinpointed the issue to be related to those two scripts. Both SkyGFX and Windowed Mode are in the newest versions. 

 

This is my Modloader log after leaving only Modloader (newest version), SilentPatch (also newest version), SkyGFX and Windowed Mode installed:

 

Spoiler
========================== Mod Loader 0.3.7 ==========================

Game version: GTA III 1.0 UNK_REGION
Loading basic config file modloader/.data/config.ini

Parsing command line
No aScreen address, not injecting a menu

Looking for plugins...
Reading plugins.ini
Loading plugin module "gta3\std.asi.dll"
Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.asi"
Loading plugin module "gta3\std.bank.dll"
Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.bank"
Warning: Failed to startup plugin "gta3.std.bank", unloading it.
Unloading plugin "gta3.std.bank"
Loading plugin module "gta3\std.data.dll"
Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012
Starting up plugin "gta3.std.data"
Loading plugin module "gta3\std.fx.dll"
Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012
Starting up plugin "gta3.std.fx"
Loading plugin module "gta3\std.movies.dll"
Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012
Starting up plugin "gta3.std.movies"
Loading plugin module "gta3\std.scm.dll"
Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012
Starting up plugin "gta3.std.scm"
Loading plugin module "gta3\std.sprites.dll"
Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012
Starting up plugin "gta3.std.sprites"
Loading plugin module "gta3\std.stream.dll"
Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.stream"
Loading plugin module "gta3\std.text.dll"
Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.text"
Loading plugin module "gta3\std.tracks.dll"
Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012
Starting up plugin "gta3.std.tracks"
Warning: Failed to startup plugin "gta3.std.tracks", unloading it.
Unloading plugin "gta3.std.tracks"
Reading profile named "Default" at "modloader.ini".
Using profile named "Default".
Using profile named "Default"


Scanning mods at "modloader\"...
Updating gta3.std.data state...
Done updating gta3.std.data state.
Starting up filesystem watcher...

Mod Loader has started up!

Opening file for streaming "MODELS\GTA3.IMG"
Loading splash sprite "loadsc0.txd"
Loading default vehicles handling "HANDLING.CFG"
Loading default surface adhesion limits "DATA\SURFACE.DAT"
Loading default ped stats "PEDSTATS.DAT"
Loading default time cycle properties "TIMECYC.DAT"
Loading splash sprite "loadsc0.txd"
Loading splash sprite "loadsc4.txd"
Loading default particle data "PARTICLE.CFG"
Opening file for streaming "MODELS\GTA3.IMG"
Loading default level file "DATA\DEFAULT.DAT"
Loading default object types "DATA\DEFAULT.IDE "
Loading splash sprite "loadsc14.txd"
Loading default level file "DATA\GTA3.DAT"
Loading default object types "DATA\MAPS\generic.IDE "
Loading default object types "DATA\MAPS\INDUSTNE\INDUSTNE.ide "
Loading default object types "DATA\MAPS\INDUSTNW\INDUSTNW.ide "
Loading default object types "DATA\MAPS\INDUSTSE\INDUSTSE.ide "
Loading default object types "DATA\MAPS\INDUSTSW\INDUSTSW.ide "
Loading default object types "DATA\MAPS\MAKING\MAKING.ide "
Loading default object types "DATA\MAPS\TEMPPART\TEMPPART.ide "
Loading default object types "DATA\MAPS\INDROADS\INDROADS.ide "
Loading default object types "DATA\MAPS\COMNtop\COMNtop.ide "
Loading default object types "DATA\MAPS\COMNbtm\COMNbtm.ide "
Loading default object types "DATA\MAPS\COMSE\COMSE.ide "
Loading default object types "DATA\MAPS\COMSW\COMSW.ide "
Loading default object types "DATA\MAPS\COMROAD\COMROAD.ide "
Loading default object types "DATA\MAPS\LANDne\LANDne.ide "
Loading default object types "DATA\MAPS\LANDsw\LANDsw.ide "
Loading default object types "DATA\MAPS\SUBROADS\SUBROADS.ide "
Loading splash sprite "loadsc12.txd"
Loading splash sprite "loadsc3.txd"
Loading default object data "DATA\OBJECT.DAT"
Loading default scene "DATA\GTA3.ZON "
Loading default scene "DATA\MAPS\COMNtop\COMNtop.IPL "
Loading default scene "DATA\MAPS\COMNbtm\COMNbtm.IPL "
Loading default scene "DATA\MAPS\COMSE\COMSE.IPL "
Loading default scene "DATA\MAPS\COMSW\COMSW.IPL "
Loading default scene "DATA\MAPS\CULL.IPL "
Loading default scene "DATA\MAPS\INDUSTNE\INDUSTNE.IPL "
Loading default scene "DATA\MAPS\INDUSTNW\INDUSTNW.IPL "
Loading default scene "DATA\MAPS\INDUSTSE\INDUSTSE.IPL "
Loading default scene "DATA\MAPS\INDUSTSW\INDUSTSW.IPL "
Loading default scene "DATA\MAPS\LANDne\LANDne.IPL "
Loading default scene "DATA\MAPS\LANDsw\LANDsw.IPL "
Loading default scene "DATA\MAPS\overview.IPL "
Loading default scene "DATA\MAPS\props.IPL "
Loading default vehicle colours "CARCOLS.DAT"
Loading splash sprite "loadsc23.txd"
Loading default compiled water level "DATA\waterpro.dat"
Initializing the streaming...
Loading abstract cd directory...
Abstract cd directory has been loaded.
Loading splash sprite "loadsc8.txd"
Loading default ped relationship data "PED.DAT"
Loading default fight data "DATA\fistfite.dat"
Loading default weapon data "WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default cullzones "DATA\cullzone.dat"
Loading default train track "data\paths\tracks.dat"
Loading default train track "data\paths\tracks2.dat"
Loading default plane path "data\paths\flight.dat"
Loading default plane path "data\paths\flight2.dat"
Loading default plane path "data\paths\flight3.dat"
Loading default plane path "data\paths\flight4.dat"
Removing imported model file at index 0
Loading default level file "DATA\GTA3.DAT"
Loading splash sprite "splash2.txd"
Loading default time cycle properties "TIMECYC.DAT"
Loading default ped relationship data "PED.DAT"
Loading default fight data "DATA\fistfite.dat"
Loading default weapon data "WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default particle data "PARTICLE.CFG"
Loading default cullzones "DATA\cullzone.dat"
Loading default particle data "PARTICLE.CFG"



Game version: GTA III 1.0 UNK_REGION
Unhandled exception at 0x5F953E85 in d3d8.dll (+0x3e85): 0xC0000005: Access violation reading location 0xFFFFFFFF.
    Register dump:
        EAX: 0x0E478530  EBX: 0x00000000  ECX: 0xFFFFFFFF  EDX: 0x5F98D89C  
        EDI: 0x093BE640  ESI: 0xFFFFFFFF  EBP: 0x0019F650  EIP: 0x5F953E85  
        ESP: 0x0019F64C  EFL: 0x00010286  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0019F64C:  00000000 00000000 005B503B 0E478530 00000000 FFFFFFFF
        0x0019F664:  00000000 00A11A20 0019F764 FFFFFFFF 005B60C5 093BE60C
        0x0019F67C:  00000000 0019F764 0019F6E4 FFFFFFFF 005A4400 00000001
        0x0019F694:  093BE60C 00000008 00000000 5D26EC90 00000001 093BE60C
        0x0019F6AC:  00000008 00000000 00000006 00000001 0000000E 00000000
        0x0019F6C4:  00000009 00000001 5D26EA4D 0048E5FE 5F8AF75A 0019F764
        0x0019F6DC:  5F8AFC50 00000001 0019F72C 5F8AB8E9 0019F738 009D9330
        0x0019F6F4:  5F908A9C 00A11A20 00000025 0951F008 00000001 0019F74C
        0x0019F70C:  0019F724 7658B557 7FFE0010 0019F6F4 0019F6F4 0019F750
        0x0019F724:  5F903B40 00000001 0019F740 5F8AFC02 009D9344 00000001
        base: 0x000A0000   top: 0x0019F64C   bottom: 0x001A0000
        
    Backtrace (may be wrong):
        =>0x5F953E85 Direct3DCreate8+0x2bd5 in d3d8.dll (+0x3e85) (0x0019F650) 
          0x005B503B in gta3.exe (+0x1b503b) 
        
    


Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

 

The crash happens right after the game finishes loading a save and begins to initiate the renderer.

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Does anyone happen to know if there's some way I can get GTA San Andreas running on a 2nd screen (multi-monitor setup) in Windowed Borderless / Fullscreen? 

Silent Patch is installed, but I've tried all sorts... whenever I use this mod from this thread, the game never launches. 
If I use "Borderless Gaming" (CodeUSA) and have that setup properly like for other games where it works fine, GTA SA can't really stick to the 2nd monitor (TV) which is where I want it - the program will launch on the main monitor (1st screen) and will attempt to sit on the 2nd screen, flicking between the two occasionally, but it'll never just stay on the 2nd screen. 

 

This is the original DVD discs version, 1.0. Any help would be appreciated. 

 

EDIT - 
Also, whenever I use this mod, the game never launches. The only things I have installed are SilentPatch and the related ini file, Ginput and the related file and the 3/VC/SA Windowed Mode asi file with the executable - all in the scripts folder. No other mods installed. The vorbis file(s) are in the main directory to inject.

Edited by Gaffa
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  • 1 month later...

I can't switch between windowed and full screen :\ I have SkyGFX and SilentPatch installed

 

Edit :

Worked :) 

SAWindowed.png 

 

Not working again,I have press Alt + Enter and it don't work

Edited by RyanDri3957V
Not working
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  • 3 months later...

Is there any way to always start the game on a specific resolution? I don't wanna press Alt + Enter each time I open it.

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evolutionX

It works flawlessly but I've found a small bug 

When used with this mod http://www.mixmods.com.br/2020/05/Full-Menu-Background-Image.html

the second screen is not full screen like in the first. 

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  • 3 months later...

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