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Windowed Mode plugin (for GTA3, VC, SA)
Originally created by maxorator as part of Maxo's Vehicle Loader for Vice City, this plugin starts the game in windowed mode.

Download

Installation
1. ASI Loader is required. If you don't have it, just install Widescreen Fix, ASI Loader comes with it.
2. Unpack III.VC.SA.WindowedMode.asi and (optionally) III.VC.SA.CoordsManager.exe to scripts folder, or modloader folder.
3. Start the game.


Supported executables
gta3.exe v1.0, gta-vc.exe v1.0, gta-sa.exe v1.0


Hotkeys
* Alt-Enter: Toggle between borderless-fullscreen and windowed mode
* Ctrl-Enter/Shift-Enter: Toggle border/menu
* Ctrl-Alt: Toggle mouse cursor
* If border is activated, you can resize the window with the mouse


Known issues
* If SilentPatch is installed, you won't be able to move mouse cursor while in-game. Enter main menu before activating mouse cursor.

* In San Andreas, mouse cursor is not visible.


Credits
* maxorator


Screenshots

ApT8VH4m.jpg R3k5fPGm.jpg
Q3GkXikm.jpg wHbbtM0m.jpg


Download

Edited by ThirteenAG
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https://gtaforums.com/topic/865138-windowed-mode/
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Igor Bogdanoff

This is best windowed mod ever. It just works™ and even has teleporter! How can you say no to this?

Protip: You can't.

Yes, i can

http://gtaforums.com/topic/864021-windows-mode-for-gta-sa/

 

/s for some people

 

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Igor Bogdanoff

avast blocks zip asi for whatever reason, could you try looking into it?

Edited by Tomasak
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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069004075
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Igor Bogdanoff

Ye avast is retarded, he says something but do the right opposite. It thinks it's Evo-gen (only thinks it's suspicios)

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Igor Bogdanoff

They do, you could have SA windowed borderless for quite long time with universal asi loader.

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I remember I had some problems with it back then. But no details, sorry. Anyway that is good to know. Thanks!

 

EDIT:
Well intros are OK, thats cool!

But... I'm getting a crash if skygfx is used :(

 

 

 

Game version: GTA SA 1.0 US

Unhandled exception at 0x6B744586 in d3d9.dll (+0x24586): 0xC0000005: Access violation reading location 0x00000024.
Register dump:
EAX: 0x08149000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x0812C59C
EDI: 0x00010000 ESI: 0x08129800 EBP: 0x0028F754 EIP: 0x6B744586
ESP: 0x0028F750 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Stack dump:
0x0028F750: 08129800 0028F768 6B744562 08129800 08129800 0812C33C
0x0028F768: 0028F7B0 6B81CDA3 08129800 3A3FF519 01825D88 00000000
0x0028F780: FFFFFF40 08129804 00000000 0000001B 00000000 3A3FF511
0x0028F798: 0812C59C 08129804 0028F774 0028F938 6B8BBFD8 00000001
0x0028F7B0: 0028F8D4 007FA285 08129800 00000004 00000000 00000006
0x0028F7C8: 00000002 008D5174 00000065 6EC85F38 00000024 018257C8
0x0028F7E0: 6EC676EA 00000004 00000000 00000006 00000002 008D5174
0x0028F7F8: 6EC85F38 00000024 00000000 40900000 00000000 40940000
0x0028F810: 00000000 40940000 00000500 3F200000 00000400 40000000
0x0028F828: 3A000000 3A000000 00000500 3A000000 3A000000 3F000000
base: 0x00090000 top: 0x0028F750 bottom: 0x00290000
Backtrace (may be wrong):
=>0x6B744586 Direct3DCreate9Ex+0x178b1 in d3d9.dll (+0x24586) (0x0028F754)
0x6B744562 Direct3DCreate9Ex+0x1788d in d3d9.dll (+0x24562) (0x0028F768)
0x6B81CDA3 DebugSetLevel+0x544f2 in d3d9.dll (+0xfcda3) (0x0028F7B0)
0x007FA285 in gta_sa.exe (+0x3fa285) (0x0028F8D4)
0x6EC68AD5 in skygfx.asi (+0x8ad5) (0x0028F8EC)
0x00704D23 in gta_sa.exe (+0x304d23) (0x0028F92C)
0x6ED2C643 in modloader.asi (+0x1c643) (0x0028F944)
0x6ED2E06E in modloader.asi (+0x1e06e) (0x0028F96C)
0x6ED2CB47 in modloader.asi (+0x1cb47) (0x0028F988)
0x6ED2E617 in modloader.asi (+0x1e617) (0x0028FA30)
0x6ED2E50C in modloader.asi (+0x1e50c) (0x0028FA3C)
0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0028FA44)
0x00619B71 in gta_sa.exe (+0x219b71) (0x0028FA58)
0x00748DA0 in gta_sa.exe (+0x348da0) (0x0028FAF8)
0x6ED2E0D4 in modloader.asi (+0x1e0d4) (0x0028FB18)
0x6ED2C7A8 in modloader.asi (+0x1c7a8) (0x0028FB58)
0x6ED2E10F in modloader.asi (+0x1e10f) (0x0028FB8C)
0x6ED2CAD2 in modloader.asi (+0x1cad2) (0x0028FBBC)
0x6ED2E92C in modloader.asi (+0x1e92c) (0x0028FC7C)
Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

 

Crash stops if I remove this or skygfx. I havent found any settings in skygfx that could cause this.
Are you guys ok?
Edited by uncaged
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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069004306
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I don't know if is so much if you can do a version without the coords manager since I didn't install it and it's annoying toggle the menu to off everytime I start the game, I hope this doesn't bother you.

Actually these settings are stored in the ini, so once you pressed Shift-Enter and hid the menu, it shouldn't appear at startup next time.
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Actually these settings are stored in the ini, so once you pressed Shift-Enter and hid the menu, it shouldn't appear at startup next time.

Ini? It seems I don't have any ini related to this mod on my game folder (In this case GTA III), how is supposed to be the name of the ini file?

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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069004519
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Looks like noone else has problems with it.

 

Please, I still want to know your thoughts about it. If this error tells you something, can you at least point me where to look for a possible cause?

 

But... I'm getting a crash as soon as gameplay loads if skygfx is used :(

Crash stops if I remove this or skygfx. I havent found any settings in skygfx that could cause this.

 

 

 

Game version: GTA SA 1.0 US

Unhandled exception at 0x6B744586 in d3d9.dll (+0x24586): 0xC0000005: Access violation reading location 0x00000024.
Register dump:
EAX: 0x08149000 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x0812C59C
EDI: 0x00010000 ESI: 0x08129800 EBP: 0x0028F754 EIP: 0x6B744586
ESP: 0x0028F750 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Stack dump:
0x0028F750: 08129800 0028F768 6B744562 08129800 08129800 0812C33C
0x0028F768: 0028F7B0 6B81CDA3 08129800 3A3FF519 01825D88 00000000
0x0028F780: FFFFFF40 08129804 00000000 0000001B 00000000 3A3FF511
0x0028F798: 0812C59C 08129804 0028F774 0028F938 6B8BBFD8 00000001
0x0028F7B0: 0028F8D4 007FA285 08129800 00000004 00000000 00000006
0x0028F7C8: 00000002 008D5174 00000065 6EC85F38 00000024 018257C8
0x0028F7E0: 6EC676EA 00000004 00000000 00000006 00000002 008D5174
0x0028F7F8: 6EC85F38 00000024 00000000 40900000 00000000 40940000
0x0028F810: 00000000 40940000 00000500 3F200000 00000400 40000000
0x0028F828: 3A000000 3A000000 00000500 3A000000 3A000000 3F000000
base: 0x00090000 top: 0x0028F750 bottom: 0x00290000
Backtrace (may be wrong):
=>0x6B744586 Direct3DCreate9Ex+0x178b1 in d3d9.dll (+0x24586) (0x0028F754)
0x6B744562 Direct3DCreate9Ex+0x1788d in d3d9.dll (+0x24562) (0x0028F768)
0x6B81CDA3 DebugSetLevel+0x544f2 in d3d9.dll (+0xfcda3) (0x0028F7B0)
0x007FA285 in gta_sa.exe (+0x3fa285) (0x0028F8D4)
0x6EC68AD5 in skygfx.asi (+0x8ad5) (0x0028F8EC)
0x00704D23 in gta_sa.exe (+0x304d23) (0x0028F92C)
0x6ED2C643 in modloader.asi (+0x1c643) (0x0028F944)
0x6ED2E06E in modloader.asi (+0x1e06e) (0x0028F96C)
0x6ED2CB47 in modloader.asi (+0x1cb47) (0x0028F988)
0x6ED2E617 in modloader.asi (+0x1e617) (0x0028FA30)
0x6ED2E50C in modloader.asi (+0x1e50c) (0x0028FA3C)
0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0028FA44)
0x00619B71 in gta_sa.exe (+0x219b71) (0x0028FA58)
0x00748DA0 in gta_sa.exe (+0x348da0) (0x0028FAF8)
0x6ED2E0D4 in modloader.asi (+0x1e0d4) (0x0028FB18)
0x6ED2C7A8 in modloader.asi (+0x1c7a8) (0x0028FB58)
0x6ED2E10F in modloader.asi (+0x1e10f) (0x0028FB8C)
0x6ED2CAD2 in modloader.asi (+0x1cad2) (0x0028FBBC)
0x6ED2E92C in modloader.asi (+0x1e92c) (0x0028FC7C)
Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

 

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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069007426
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Well, I tried already and I don't have any ini. :/ Can you share your ini file?

[MAIN]ShowMenu = 0

But... I'm getting a crash as soon as gameplay loads if skygfx is used :(

Crash stops if I remove this or skygfx. I havent found any settings in skygfx that could cause this.

I tested it with skygfx, worked fine for me. Maybe it's a specific setting in skygfx that causes the crash? Try to figure out what it is. Edited by ThirteenAG
  • Like 1
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Found! These settings are guilty

 

colorFilter=0

doRadiosity=1

 

Should I contact The Hero?

 

Also. I forced V-sync everywhere but in borderless fullscreen I'm getting very strong tearing :( Can something be done with it?

I can confirm that changing colorFilter to either 1 or 3 works around the crash. Options 0 (PS2 colorfilter) and 2 (Mobile-attempt colorfilter) crash the game in combination with this windowed mode mod. Great mod anyways. :)

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It's quite possible skygfx is making some invalid assumptions too, might not be a bug of this mod.

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  • 5 months later...

ASI Loader will not work for VCMP. how to fix this

 

MSG: Blocked plugin 'gtavc.widescreenfix.asi', ASI mods are not allowed in VC:MPMSG: Blocked plugin 'vc.cleo.asi', ASI mods are not allowed in VC:MPMSG: Blocked plugin 'iii.vc.sa.windowedmode.asi', ASI mods are not allowed in VC:MP
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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069390166
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  • 3 weeks later...

Vice City throws unhandled exceptions seemingly at random with this mod as demonstrated in this video (I also show the other scripts that I have installed).

 

Edit: Never mind. The wndmode.ini method works perfectly.

Edited by ΣΓ
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https://gtaforums.com/topic/865138-windowed-mode/#findComment-1069424645
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