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Ayuda con este cleo mod


lGalazArayal
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lGalazArayal

Hola necesito ayuda bueno lo que quiero hacer es hacer la funcion matar a knife aun que el otro personaje este corriendo bueno aca les dejo el codigo espero que me ayuden y haya alguien que hable español

//-------------MAIN---------------0662: printstring "SYSTEMAIN.3DN.RU" thread "$PLAYER_ACTOR" :$PLAYER_ACTOR_37wait 0 if    Player.Defined($PLAYER_CHAR)else_jump @$PLAYER_ACTOR_37 if and   not Actor.Driving($PLAYER_ACTOR)0AB0:   key_pressed 85 00E1:   player 0 pressed_key 6 else_jump @$PLAYER_ACTOR_37 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])[email protected] = 900.0 gosub @$PLAYER_ACTOR_800 if 056D:   actor [email protected] defined else_jump @$PLAYER_ACTOR_137 jump @$PLAYER_ACTOR_195 :$PLAYER_ACTOR_137wait 0 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])[email protected] = 900.0 gosub @$PLAYER_ACTOR_349 if 056D:   actor [email protected] defined else_jump @$PLAYER_ACTOR_37 jump @$PLAYER_ACTOR_195 :$PLAYER_ACTOR_195wait 0 if Model.Load(#KNIFECUR)038B: load_requested_models Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, Knife, 1)Model.Destroy(#KNIFECUR)01B9: set_actor $PLAYER_ACTOR armed_weapon_to 4 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 -1.0 -1.0 [email protected] = Actor.Angle([email protected])Actor.PutAt($PLAYER_ACTOR, [email protected], [email protected], [email protected])Actor.Angle($PLAYER_ACTOR) = [email protected]_WithJumpCutwait 1 0AB1: call_scm_func @$PLAYER_ACTOR_315 1 6  jump @$PLAYER_ACTOR_37 :[email protected] *= 2 [email protected] += 12006488 0A8C: write_memory [email protected] size 2 value 128 virtual_protect 0 0AB2: ret 0 :$PLAYER_ACTOR_3490395: clear_area 1 at [email protected] [email protected] [email protected] radius 999.0 [email protected] = 305868 [email protected] = -649 [email protected] = 1988 jump @$PLAYER_ACTOR_402 :$PLAYER_ACTOR_402008B: [email protected] = &0([email protected],1i) // (int) 0AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 8 [email protected]  0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 [email protected] = -1 [email protected] = 0 :$PLAYER_ACTOR_4580AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 20 [email protected]     not [email protected] == 0 else_jump @$PLAYER_ACTOR_737 0AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 48 [email protected]  0AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 52 [email protected]  0AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 56 [email protected]  050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected] 0025:   [email protected] > [email protected] // (float) else_jump @$PLAYER_ACTOR_737 0085: [email protected] = [email protected] // (int) 0AB1: call_scm_func @$PLAYER_ACTOR_769 2 [email protected] 4 [email protected]  005A: [email protected] += [email protected] // (int) 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 [email protected] *= 256 005A: [email protected] += [email protected] // (int) jump [email protected] 056D:   actor [email protected] defined else_jump @$PLAYER_ACTOR_692 if or003C:   $PLAYER_ACTOR == [email protected] // (int)    Actor.Dead([email protected])else_jump @$PLAYER_ACTOR_706 jump @$PLAYER_ACTOR_692 :[email protected] = -1 jump @$PLAYER_ACTOR_737 :$PLAYER_ACTOR_706if and   not Actor.Driving([email protected])   Actor.Stopped([email protected])else_jump @$PLAYER_ACTOR_692 return 0085: [email protected] = [email protected] // (int) :$PLAYER_ACTOR_737005A: [email protected] += [email protected] // (int) [email protected] += 1 002D:   [email protected] >= [email protected] // (int) else_jump @$PLAYER_ACTOR_458 return :$PLAYER_ACTOR_7690A8E: [email protected] = [email protected] + [email protected] // int 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0AB2: ret 1 [email protected] :$PLAYER_ACTOR_8000395: clear_area 1 at [email protected] [email protected] [email protected] radius 999.0 [email protected] = 305868 [email protected] = -1100 [email protected] = 1988 jump @$PLAYER_ACTOR_853 :$PLAYER_ACTOR_853008B: [email protected] = &0([email protected],1i) // (int) 0AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 8 [email protected]  0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 [email protected] = -1 [email protected] = 0 :$PLAYER_ACTOR_9090AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 20 [email protected]     not [email protected] == 0 else_jump @$PLAYER_ACTOR_1186 0AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 48 [email protected]  0AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 52 [email protected]  0AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 56 [email protected]  050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected] 0025:   [email protected] > [email protected] // (float) else_jump @$PLAYER_ACTOR_1186 0085: [email protected] = [email protected] // (int) 0AB1: call_scm_func @$PLAYER_ACTOR_1218 2 [email protected] 4 [email protected]  005A: [email protected] += [email protected] // (int) 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 [email protected] *= 256 005A: [email protected] += [email protected] // (int) jump [email protected] 056D:   actor [email protected] defined else_jump @$PLAYER_ACTOR_1143 if or003C:   $PLAYER_ACTOR == [email protected] // (int)    Actor.Dead([email protected])else_jump @$PLAYER_ACTOR_1157 jump @$PLAYER_ACTOR_1143 :[email protected] = -1 jump @$PLAYER_ACTOR_1186 :$PLAYER_ACTOR_1157if and   not Actor.Driving([email protected])   Actor.Stopped([email protected])else_jump @$PLAYER_ACTOR_1143 0085: [email protected] = [email protected] // (int) :$PLAYER_ACTOR_1186005A: [email protected] += [email protected] // (int) [email protected] += 1 002D:   [email protected] >= [email protected] // (int) else_jump @$PLAYER_ACTOR_909 return :$PLAYER_ACTOR_12180A8E: [email protected] = [email protected] + [email protected] // int 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 0AB2: ret 1 [email protected]

Porfavor ayudenme

Edited by lGalazArayal
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It needs to rename the label names because the author gave an invalid thread name, so that n00bs have problems by de- and compiling

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Los siento mi ermano, pero tu no puedes aser 2 topics de la misma cosa. Por favor no hagas eso. Gracias.

 

Aga lo como zaz te dijo:

 

 

Tiene que cambiar el nombre de los nombres de las

etiquetas porque el autor dio un nombre no válido hilo,

de modo que n00bs tienen problemas por decompilar y compilar

Edited by deltaCJ
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lGalazArayal

No se que tengo que hacer ayuda que etiquetas elimino porfavor en enserio necesito ayuda


Los siento mi ermano, pero tu no puedes aser 2 topics de la misma cosa. Por favor no hagas eso. Gracias.

 

Aga lo como zaz te dijo:

 

 

Tiene que cambiar el nombre de los nombres de las

etiquetas porque el autor dio un nombre no válido hilo,

de modo que n00bs tienen problemas por decompilar y compilar

No se como se usa esta pagina porfavor ayudenme expliquenme mas detallado y es enserio necesito que me ayuden a editar este cleo

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