Sprunkadelic 170 Posted August 25, 2016 Errrm...I found a police station on which it's written: "The city of Miami Police Dept"....Why? That's another thing i noticed,This mod has too many continuity errors.Half of the time it says in SA and the other half it says it's Miami Also you say you're trying to make it real life yet you add GTA brands and sh*t to it..This mod keeps constantly connecting in and out of gta lore Don't get me wrong i enjoy the visuals and such,but besides that this mod lacks originality..it just seems like HD Vice city with oddly placed tiki's. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 25, 2016 Errrm...I found a police station on which it's written: "The city of Miami Police Dept"....Why? My wrong, sorry guys, really, i'm forget remade it....... About real-life cars and etc. Vice City cars will be looking weird with mod, cuz everything looks like in early HD-games, my models less deatiled then GTAIV, but more deatil then SA, only HD-cars of 3D-era which i know is one-pice tri-pack, but this cars from 00s and 90s...so it can rein all atmosphere. Making HD-remake of VC one, mmmmaybe, but no, i can do cars-models, but very cartoonish, like cars in GTA Wasteland. Sooo, real-life brands looks organic with real-life cars, GTA-universe brands can be like easter eggs or like "special brands for movie". Mission with "very fast car", in originally car drive with normal speed, but unlucky, cops is too much, so we die very fast. About scenario, i use some voice from pirate-russian-localization of various games, but only for 1-st beta, at this time, I found guy with very good voice, so he is voicing Grant (bald guy). About why gangs try kill us, it must be showing in introducing, but i cut-off introduction, cuz i don't have need voices for it. Why guys try kill us, they wanna leave Tiki Islands, but they scared about - we can deliver them to the police. Oh...yeah, this one of voice actor who will appirence in next beta Quote Share this post Link to post Share on other sites
Jinx. 7,365 Posted August 25, 2016 (edited) Why not rebrand the cars you included in the mod, then? That would be a better alternative, in my opinion. Especially that the HD Era has a lot of them. About real life brands, you could just reuse ones from VC, SA and even IV. Edited August 25, 2016 by Jinx. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 25, 2016 (edited) Why not rebrand the cars you included in the mod, then? That would be a better alternative, in my opinion. Especially that the HD Era has a lot of them. About real life brands, you could just reuse ones from VC, SA and even IV. Authors of this cars give permission only for using their cars with little textures changes, like replace LAPD to TIPD. By the way, i start making new billbords textures, just like R* does this Coca Gold Edited August 25, 2016 by BlackStallionDX Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 25, 2016 (edited) Take this guys, more lore billboards https://www.sendspace.com/file/ymza8e Sdshp0.txd - vca.img all others to gta_int.img Edited August 25, 2016 by BlackStallionDX Quote Share this post Link to post Share on other sites
DJCraig34 2 Posted August 25, 2016 I keep getting this when I try to open up the game Game crashed unfortunately, here's a crash log: Current process ID: 218808 Last file to be loaded: loadscs.txd Last library loaded: dwmapi.dll Exception address: 0x0058FF60 ("gta_sa.exe"+0x18FF60) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x58FF60 Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 25, 2016 Uh, try to run it as admin? Quote Share this post Link to post Share on other sites
DJCraig34 2 Posted August 26, 2016 Uh, try to run it as admin? I tried that many times hell when I first ran it I run as admin Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 Uh, try to run it as admin? I tried that many times hell when I first ran it I run as admin Delete colormod.asi, d3d9.dll, skygfx.asi, try reinstall cleo. Quote Share this post Link to post Share on other sites
Not Available 206 Posted August 26, 2016 So, from what I understand, the mod is not 100% completed...I thought it was. Can't wait to see future updates. Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Me too! This mod looks awesome, but I am in a place where the internet is as sh*tty and 3 dollar computers sooo. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 Very little update, but...Cinematographic CutScene Test, yeah, now camera looks more cinematographic, when guys finish record voice for cutscene, new dialogs must be more longer. Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Blackstallion, those cutscenes look buggy. Try to use the camera being more farther from the convo, but close you know? Try to not move the camera too much as well. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 (edited) Blackstallion, those cutscenes look buggy. Try to use the camera being more farther from the convo, but close you know? Try to not move the camera too much as well. When i got more longer dialogs, it's must looks much better. Also i hate static camera in cutscene. Edited August 26, 2016 by BlackStallionDX Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Not saying to keep it static, but to not movie it every time someone speaks, it looks weird. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 Not saying to keep it static, but to not movie it every time someone speaks, it looks weird. As i say, dialogs will much longer then on video, soooo...it will be looks more organic, when cutscene lenght increase from 24 second to 1 minute, cuz camera movement will increase from 6 second to 12-20. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 (edited) Hey guys, finally Grant (bald guy) got new voice actor with more better dialogs. His dialogs, sorry for google translate: - sh*t! You at least know what we ass ?! We lost 50 kilograms f*cking coke! - I am calm, I am calm, I am your mother calm- Okay, I know what we have to do, Clark, Streaked f*cking gayIt runs all the works on the ferry cargo Martinez family, right? So why do not we grab him andnot shake out all we need from him? Phil'll do it- Be cautious brother Edited August 26, 2016 by BlackStallionDX Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Blackstallion, I have a suggestion for a mission. Have a cutscene displaying the conversation of the player and a drug dealer. -Drug dealer asks to deliver drugs for him -Player agrees You deliver the drugs -Player gives money to Drug Dealer -Player waits for his cut of the money. -Drug Dealer runs away -You have to kill drug dealer -Dealing Drugs feature is unlocked. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 Blackstallion, I have a suggestion for a mission. Have a cutscene displaying the conversation of the player and a drug dealer. -Drug dealer asks to deliver drugs for him -Player agrees You deliver the drugs -Player gives money to Drug Dealer -Player waits for his cut of the money. -Drug Dealer runs away -You have to kill drug dealer -Dealing Drugs feature is unlocked. I think many things from this list make this feature very bored and slower, if player can kill dealers, it'll be very cheating, cuz you can kill they everytime. So 3-way is better cuz it's like slot-machine, you can get money or you can lost everything. Only one thing (in drug bussines) will be added in next beta - robbing drug laboratory in ghetto, but it'll be not easy, cuz we must kill 15 gang member with heavy weapons. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 English Translation by Alexander Beloyone https://www.sendspace.com/file/vfj3ih Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Blackstallion, I have a suggestion for a mission. Have a cutscene displaying the conversation of the player and a drug dealer. -Drug dealer asks to deliver drugs for him -Player agrees You deliver the drugs -Player gives money to Drug Dealer -Player waits for his cut of the money. -Drug Dealer runs away -You have to kill drug dealer -Dealing Drugs feature is unlocked. I think many things from this list make this feature very bored and slower, if player can kill dealers, it'll be very cheating, cuz you can kill they everytime. So 3-way is better cuz it's like slot-machine, you can get money or you can lost everything. Only one thing (in drug bussines) will be added in next beta - robbing drug laboratory in ghetto, but it'll be not easy, cuz we must kill 15 gang member with heavy weapons. Um its only 1 mission. Not everytime. Quote Share this post Link to post Share on other sites
BlackStallionDX 799 Posted August 26, 2016 Drug dealing will available at game start, cuz before Phill become as ex-cop, he work with some goons on fake-drug-deal, so he everytime have phone number of dealers\buyers. This scene will include in cut-off intoducing. But, i think, this feature can be available after we finish mission "never trust a cops". Really i don't mind how i can add your variation of getting this feature to scenario, Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 26, 2016 Will this be in the cutscene, because I'm pretty sure No one will know that. Quote Share this post Link to post Share on other sites
Sprunkadelic 170 Posted August 27, 2016 Most of the English translation is pretty bad,that's why i'm been editing the FXT recently and pretty much rewriting the script. Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 27, 2016 (edited) Most of the English translation is pretty bad,that's why i'm been editing the FXT recently and pretty much rewriting the script. Good job, but it's not FXT its the GXT FXT is for cleo GXT is for SCM Plus I want to know How many errors have you found in the script so far? Edited August 27, 2016 by deltaCJ Quote Share this post Link to post Share on other sites
Sprunkadelic 170 Posted August 27, 2016 (edited) Most of the English translation is pretty bad,that's why i'm been editing the FXT recently and pretty much rewriting the script. Good job, but it's not FXT its the GXT FXT is for cleo GXT is for SCM Plus I want to know How many errors have you found in the script so far? No..all of the English in the mod is in the cleo_text files so it's FXT..there are few GXT files that need editing since they're already in good English OT:Almost every word in the FXT is spelled wrong...so i have so much editing to do. Edited August 27, 2016 by Sprunkadelic Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 27, 2016 Most of the English translation is pretty bad,that's why i'm been editing the FXT recently and pretty much rewriting the script. Good job, but it's not FXT its the GXT FXT is for cleo GXT is for SCM Plus I want to know How many errors have you found in the script so far? No..all of the English in the mod is in the cleo_text files so it's FXT..there are few GXT files that need editing since they're already in good English OT:Almost every word in the FXT is spelled wrong...so i have so much editing to do. Wait? What? The cutscene dialogue, everything is in FXT? Lol what? Quote Share this post Link to post Share on other sites
Sprunkadelic 170 Posted August 27, 2016 Most of the English translation is pretty bad,that's why i'm been editing the FXT recently and pretty much rewriting the script. Good job, but it's not FXT its the GXT FXT is for cleo GXT is for SCM Plus I want to know How many errors have you found in the script so far? No..all of the English in the mod is in the cleo_text files so it's FXT..there are few GXT files that need editing since they're already in good English OT:Almost every word in the FXT is spelled wrong...so i have so much editing to do. Wait? What? The cutscene dialogue, everything is in FXT? Lol what? What are you not getting?...all of the English translation is in the CLEO files and like you said Cleo is FXT..do you have the mod? Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted August 27, 2016 I don't know if you've seen my past posts, but I am on vacation, and the 1.4 gb .exe would take exactly 16 hours to download. Quote Share this post Link to post Share on other sites
Platinum Card 99 Posted August 27, 2016 Has anyone had trouble with joypad support? Mine seem to work for other mods but not this one. Quote Share this post Link to post Share on other sites