BlackStallionDX 1,289 Posted August 6, 2016 Author Share Posted August 6, 2016 It's party-time Aztec or Maya Airport in-game 9 Link to post Share on other sites
Daitojo97 1,299 Posted August 6, 2016 Share Posted August 6, 2016 This mod looks interesting. Good luck man ! 3 Link to post Share on other sites
Speccy 6,370 Posted August 7, 2016 Share Posted August 7, 2016 looks very cool. I like the atmosphere you are creating. I have some suggestions for some features that would be fun. A while ago, I tried to create a new health system for 3d era GTA. I made some simple Cleo scripts which worked together to realistically show damage on the player. For example, when health would be below 75, the player would start to bleed. At 50, the player model (texture) would change so that the player looked injured, with bullet wounds and a blood. At 20, running (and sprint, jump) would be disabled and you could only walk slowly. If you stopped moving and did not take damage for 10 seconds, the health would slowly regenerate, progressively faster. In end effect, the player would look damaged, be impaired in movement and bleeding, and able regenerate health without a stupid health pickup. Easy to do and pretty cool if you ask me. This would totally change the gameplay. I'm all for realism (why I hate GTA V). I have some other ideas like this one so if you like it, let me know! 6 Link to post Share on other sites
BachU8 79 Posted August 7, 2016 Share Posted August 7, 2016 @Speccy You said you prefer realism, but isn't that health system just the opposite? Link to post Share on other sites
universetwisters 34,181 Posted August 7, 2016 Share Posted August 7, 2016 @Speccy You said you prefer realism, but isn't that health system just the opposite? I mean in his defense some wounds heal over time, but then again it isn't like a bullet wound is going to magically go away if you ignore it. 1 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 7, 2016 Author Share Posted August 7, 2016 Tiki Cemetery Fake Temple 8 Link to post Share on other sites
universetwisters 34,181 Posted August 7, 2016 Share Posted August 7, 2016 I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else. Link to post Share on other sites
BlackStallionDX 1,289 Posted August 7, 2016 Author Share Posted August 7, 2016 I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else. What you mean? All textures is'nt higher than 512, only roads and ground (grass, sand, rocks and etc.) have 1024. When i'm started worked on this mod, everything have 1024 or 2048, but it's very much for SA-engine (graphisc glitches and low-fps) Link to post Share on other sites
universetwisters 34,181 Posted August 7, 2016 Share Posted August 7, 2016 I dunno if it's just me or not but the ultra high quality textures don't seem to fuse well with everything else. What you mean? All textures is'nt higher than 512, only roads and ground (grass, sand, rocks and etc.) have 1024. When i'm started worked on this mod, everything have 1024 or 2048, but it's very much for SA-engine (graphisc glitches and low-fps) It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking. 1 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 7, 2016 Author Share Posted August 7, 2016 It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking. Man, you really need buy glasses) Where you see grain? All textures which mod use, have mip-maps. And who say it's SA-styled mod? 1 Link to post Share on other sites
universetwisters 34,181 Posted August 7, 2016 Share Posted August 7, 2016 (edited) It just seems really high quality for SA, like how this looks like it was put together with textures straight out of GTA 4. Not mipmapped at all and very grainy looking. Man, you really need buy glasses) Where you see grain? All textures which mod use, have mip-maps. And who say it's SA-styled mod? The road texture looks far from mipmapped but then again, if you say it isn't intended on being an SA styled mod then I guess I'll overlook all that stuff if you're going to make your own aesthetic for it. Edited August 7, 2016 by universetwisters Link to post Share on other sites
BlackStallionDX 1,289 Posted August 7, 2016 Author Share Posted August 7, 2016 The road texture looks far from mipmapped but then again, if you say it isn't intended on being an SA styled mod then I guess I'll overlook all that stuff if you're going to make your own aesthetic for it. G-TXD mip-maps generate tool, i know about magic-txd, but i don't like this tool. And if you look at SRT without mip-maps and look at my textures, you can see how they diffrent looking. So your claims is nothing. Link to post Share on other sites
[...] 5,983 Posted August 7, 2016 Share Posted August 7, 2016 (edited) I have a better question: Why do you use real-life vehicles? They're breaking lore, and stuff. Edited August 7, 2016 by Phnx. 2 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 7, 2016 Author Share Posted August 7, 2016 I have a better question: Why do you use real-life vehicles? They're breaking lore, and stuff. This is'nt remake of Vice City. About lore, hmmm, i'm use real-life brands like coca-cola, so why i can use real life cars too? Strange question, nobody ask why developers of Criminal Russia used real-life cars, but they used rockstars brands like "pay'n'spray", so what i say, this parallel 3D-universe. 3 Link to post Share on other sites
Daitojo97 1,299 Posted August 7, 2016 Share Posted August 7, 2016 I agree with @BlackStallionDX. You guys he has a good point and also it's not like it's your mod so just appreciate the work he shows instead of making useless complaints. Keep up the good work ^^ 1 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 8, 2016 Author Share Posted August 8, 2016 (edited) Port De Maria Airport's Fire Station ans Medical Center Various screens Full Map at this time Edited August 8, 2016 by BlackStallionDX 8 Link to post Share on other sites
Daitojo97 1,299 Posted August 8, 2016 Share Posted August 8, 2016 Looks amazing. I see a great potential in this. ^-^ 1 Link to post Share on other sites
Blue 5,543 Posted August 8, 2016 Share Posted August 8, 2016 Looks very nice, nonetheless. Tho, if you kept an SA style of the map and the rest it would've turned out a lot better and fitting. It's not that I don't enjoy your work, it's really good looking and you're a great modeller, better than many I've seen in a long f*cking time, frankly. But the style in SA would fit a lot more witht he mod. Just saying, 'cause I see a lot of potencial and good ideas. Greetings. 1 Link to post Share on other sites
Daitojo97 1,299 Posted August 8, 2016 Share Posted August 8, 2016 ''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated. And besides I like the new style he's aiming for ^-^ It's fresh and original. Link to post Share on other sites
BlackStallionDX 1,289 Posted August 8, 2016 Author Share Posted August 8, 2016 Looks very nice, nonetheless. Tho, if you kept an SA style of the map and the rest it would've turned out a lot better and fitting. It's not that I don't enjoy your work, it's really good looking and you're a great modeller, better than many I've seen in a long f*cking time, frankly. But the style in SA would fit a lot more witht he mod. Just saying, 'cause I see a lot of potencial and good ideas. Greetings. ''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated. And besides I like the new style he's aiming for ^-^ It's fresh and original. I love 3D-era mapping style, but not modelling) Infact, at first time, i've planned remade San-Vice to HD-style (i've talk to much with Zaz about SanVice2), but saving mapping style. So mod-style can be calling as HD-classic 1 Link to post Share on other sites
Blue 5,543 Posted August 9, 2016 Share Posted August 9, 2016 ''SA style'' Is So outdated I think BlackstallionDX decided to go with something a little more dated. And besides I like the new style he's aiming for ^-^ It's fresh and original. I don't really think it's outdated. There's a lotta people out there wanting good vehicles in SA style, just ask my workshop's followers. Not only cars but peds, vehicles, and so on. Link to post Share on other sites
Speccy 6,370 Posted August 9, 2016 Share Posted August 9, 2016 @Speccy You said you prefer realism, but isn't that health system just the opposite? It is definitely a lot closer to reality in the respect that it shows actual damage to the player (bleeding, visible injuries and impaired movement). I agree that the health regen part isn't exactly "realistic" but hey, neither isn't a heart-shaped pickup that instantly cures you. So in both aspects, it is more realistic indeed. I know this one is pushing it but anyway - how about an overhauled, Speccy-realism-certified weapon system? You cannot carry a katana, ak47, pistol, rocket launcher, grenades, an mp5, etc, on you, all at once, in real life. This was fun in GTA but you're not exactly going for a conventional mod here, so I wanted to suggest tempering with this too. It would be cool to only be able to carry 3 weapons on you at a time: a melee, primary and secondary weapon, with the ability to switch between all available weapons only through accessing the trunk of a vehicle you have driven. That. Realism. Right there... Cannot stop. I would love to have police aggression and bullet damage intensified too! Fun. 2 Link to post Share on other sites
undertaker fan 358 Posted August 9, 2016 Share Posted August 9, 2016 But let him focus on the map first 1 Link to post Share on other sites
Tomas007 41 Posted August 9, 2016 Share Posted August 9, 2016 Is there gonna be ferry between those islands? (Something like LCS). Good luck! 1 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 9, 2016 Author Share Posted August 9, 2016 (edited) Is there gonna be ferry between those islands? (Something like LCS). Good luck! I thinking about it too) I don't think it hard to realese, so 1-st beta'll include this feature. What's i did today Hula Girl Skin and small island near airport Edited August 9, 2016 by BlackStallionDX 2 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 10, 2016 Author Share Posted August 10, 2016 Start working on Ferry 4 Link to post Share on other sites
BlackStallionDX 1,289 Posted August 11, 2016 Author Share Posted August 11, 2016 (edited) Police Station at island near airport Ferry in-game Edited August 11, 2016 by BlackStallionDX 8 Link to post Share on other sites
Daitojo97 1,299 Posted August 11, 2016 Share Posted August 11, 2016 It looks beautiful ! 1 Link to post Share on other sites
_F_ 3,026 Posted August 11, 2016 Share Posted August 11, 2016 Did you improvise the ferry or did you base it on something because it looks awful But apart from that, I love rest of this topic!! 2 Link to post Share on other sites
Blue 5,543 Posted August 11, 2016 Share Posted August 11, 2016 Nice progress, bro. 1 Link to post Share on other sites