Ryba15 Posted July 30, 2016 Share Posted July 30, 2016 (edited) Hi, today I want show you my GTA SA mod - Grand Theft Auto Ząbkowice Śląskie. First release should give you part(mainly concrete slabs buildings) of this Polish town. Next releases - more map, maybe cars, traffic, some simple missions. I use lidar point cloud, so the map is accurate in ~95%(I think so) First release date - summer 2017. In this time I don't know what I can write about my mod, so if you have any questions just ask. Few 3ds max renders: Official FB page: https://facebook.com/gtazs Official Instagram page: http://instagram.com/gta_zs Edited October 31, 2018 by Ryba15 new link Speccy, Minde95s, cosmys and 23 others 26 Link to comment Share on other sites More sharing options...
Sweet Bellic Posted July 30, 2016 Share Posted July 30, 2016 (edited) Looks nice and respect from Finland Edited July 31, 2016 by Sweet Bellic Link to comment Share on other sites More sharing options...
Shoun Posted July 31, 2016 Share Posted July 31, 2016 wat Derrick Keno 1 Link to comment Share on other sites More sharing options...
DeeAy Posted July 31, 2016 Share Posted July 31, 2016 (edited) Make Janusz Tracz's as protagonist Edited July 31, 2016 by brus' Shoun, [...], Voit Turyv and 1 other 4 Link to comment Share on other sites More sharing options...
[...] Posted July 31, 2016 Share Posted July 31, 2016 It's been a while since I saw a TC mod set in Poland. I hope it's gonna be a lore friendly mod. Sweet Bellic and Ivan1997GTA 2 Link to comment Share on other sites More sharing options...
Keith Ward Posted August 2, 2016 Share Posted August 2, 2016 I bet you anything that's where you actually live... Gummy 1 Link to comment Share on other sites More sharing options...
turbocharger Posted August 2, 2016 Share Posted August 2, 2016 We're getting flooded by quality TCs these days, what is going on? Looks great, can't wait (that rhymed, too) to see ingame pics. undertaker fan and RokkuDayo 2 Link to comment Share on other sites More sharing options...
Ryba15 Posted October 8, 2016 Author Share Posted October 8, 2016 (edited) Few renders Edited January 1, 2017 by Ryba15 Tadzik, blaue, turbocharger and 7 others 10 Link to comment Share on other sites More sharing options...
Ryba15 Posted January 1, 2017 Author Share Posted January 1, 2017 Update. Map progress(terrain only): First public release planned for summer 2017. Before export all objects to GTA, I must choose good lighting type for it, any advice(I thought about something like radiosity lighting)? BTW. I spend many time with making textures, so my work it's not only 3d modeling. Frank.s, Speccy, Mr. Myriad and 7 others 10 Link to comment Share on other sites More sharing options...
universetwisters Posted January 2, 2017 Share Posted January 2, 2017 Other than the grass looking way too ultra vibrant, I like it! Link to comment Share on other sites More sharing options...
Ryba15 Posted February 19, 2017 Author Share Posted February 19, 2017 New objects: Tadzik, universetwisters, Ivan1997GTA and 6 others 9 Link to comment Share on other sites More sharing options...
universetwisters Posted February 20, 2017 Share Posted February 20, 2017 What is the small two story building supposed to be, some house or something? Link to comment Share on other sites More sharing options...
Speccy Posted February 20, 2017 Share Posted February 20, 2017 I really like the progress you've shown. Those models are nicely detailed and consistent among eachother. Good job! You've also taken the right approach with the layout of the map, having planned everything carefully first. I hope you'll be able to make decent collisions for all these objects as this task is often tedious with high-poly models. Ivan1997GTA and Frank.s 2 Link to comment Share on other sites More sharing options...
Ryba15 Posted February 20, 2017 Author Share Posted February 20, 2017 What is the small two story building supposed to be, some house or something? It's just shop. I think that the first floor was added later to this building. I hope you'll be able to make decent collisions for all these objects as this task is often tedious with high-poly models. Probably I will do new objects for collision model, which have only important parts, for example wall and windows(which are 10 cm deeper) will have this same plane. It's helpful for objects with 150 windows on one side. Irlfit, Mr. Myriad, Frank.s and 2 others 5 Link to comment Share on other sites More sharing options...
universetwisters Posted February 20, 2017 Share Posted February 20, 2017 What is the small two story building supposed to be, some house or something? It's just shop. I think that the first floor was added later to this building. Whatever you're doing with it, keep it up. I can't wait to see this ingame! KryzS 1 Link to comment Share on other sites More sharing options...
Ryba15 Posted August 16, 2018 Author Share Posted August 16, 2018 I forgot about this topic, so now I have few screenshots from game. BTW, in game textures looks normal, without this "sand" effect, like on roofs and grass(maybe Nvidia app fix displayed screen). Also I'll hope digging up topics isn't forbidden here. blaue, Ivan1997GTA, Doyoushowerindoodoo? and 1 other 4 Link to comment Share on other sites More sharing options...
blaue Posted August 22, 2018 Share Posted August 22, 2018 Very consistent and detailed modelling, good job! What can we expect next? Some prelightning, I hope? Link to comment Share on other sites More sharing options...
Ryba15 Posted August 22, 2018 Author Share Posted August 22, 2018 Models are already prelighted, by using default 3ds max scene light. Two videos bellow shows few objects with night prelight, which have color from lampposts. https://www.youtube.com/watch?v=1qJbsgjirgEhttps://www.youtube.com/watch?v=9Re0EhDZk0I It's look realistic(if we forget about shadows), but lampposts can't be damageable. Mr. Myriad and Doyoushowerindoodoo? 2 Link to comment Share on other sites More sharing options...
deltaCJ Posted November 28, 2018 Share Posted November 28, 2018 Looks amazing! Keep it up! Link to comment Share on other sites More sharing options...
Ryba15 Posted December 8, 2018 Author Share Posted December 8, 2018 Sloth-, deltaCJ, Hovac and 5 others 8 Link to comment Share on other sites More sharing options...
deltaCJ Posted December 17, 2018 Share Posted December 17, 2018 It looks good, but the textures look pretty high, what resolution are they? Also, the building looks pretty good, especially the roof! Will there be roof access? Like a teleport? Or just stairs? Link to comment Share on other sites More sharing options...
Ryba15 Posted December 18, 2018 Author Share Posted December 18, 2018 On 12/17/2018 at 5:50 PM, deltaCJ said: what resolution are they? Max res for textures is 1024x1024, and this biggest textures has a size on model 3x3 meter, or larger(few have 2x2, but not smaller(I think)) On 12/17/2018 at 5:50 PM, deltaCJ said: Will there be roof access? Like a teleport? Or just stairs? Only access by stairs and ladders in staircase. I noticed that in many games roofs are made poorly, so I decided to make main roof props, like a satellite dishes, vents, wires. Mr. Myriad, deltaCJ, Davve95 and 1 other 4 Link to comment Share on other sites More sharing options...
deltaCJ Posted December 19, 2018 Share Posted December 19, 2018 Looking good! You should at least make the textures 512x512 it looks too high-res for gta to me Link to comment Share on other sites More sharing options...
Ryba15 Posted December 21, 2018 Author Share Posted December 21, 2018 (edited) I start adding nature objects, like hedge. Prelight looks ok, but I think this need more natural shapes. Edited December 22, 2018 by Ryba15 qeg Frank.s, Mr. Myriad, Ivan1997GTA and 1 other 4 Link to comment Share on other sites More sharing options...
Ryba15 Posted June 14, 2019 Author Share Posted June 14, 2019 (edited) Quote Oh shhh, some Polack stole my money, so I chase him even to Poland Nobody know if CJ handle with wild polish reality<emoticon_sad>. As you can see I add sh*tty tree from SA, but I want to create own, better trees, or use trees from free models(like veg projects, or sth like that). Edited June 14, 2019 by Ryba15 sram gownem deltaCJ 1 Link to comment Share on other sites More sharing options...
Nintendo Thong Tuna Posted June 16, 2019 Share Posted June 16, 2019 This is superb. Needs at least one Fiat or Polonez somewhere. Link to comment Share on other sites More sharing options...
Ryba15 Posted June 22, 2019 Author Share Posted June 22, 2019 Trees test. Willow is most difficult to make(more polys because branches of this tree is extensive). On this place gta_sa.exe use 410MB of RAM. Tree generated by TreeIt tool. On 6/16/2019 at 4:54 PM, Nintendo Thong Tuna said: This is superb. Needs at least one Fiat or Polonez somewhere. One per few thousand cars on street, or parked on someone property. Jago 1 Link to comment Share on other sites More sharing options...
Ryba15 Posted November 2, 2019 Author Share Posted November 2, 2019 Last time I work with example interior. Question for modders, do you ever use some character generator tool? If you use, which one is it? I need to make some characters in polycount like char from GTA V. Textures will be easy to change, mainly problem is good quality model. Link to comment Share on other sites More sharing options...
universetwisters Posted November 2, 2019 Share Posted November 2, 2019 23 minutes ago, Ryba15 said: Last time I work with example interior. Question for modders, do you ever use some character generator tool? If you use, which one is it? I need to make some characters in polycount like char from GTA V. Textures will be easy to change, mainly problem is good quality model. https://store.steampowered.com/app/257400/Fuse/ Ryba15 1 Link to comment Share on other sites More sharing options...
Ryba15 Posted November 2, 2019 Author Share Posted November 2, 2019 9 minutes ago, universetwisters said: https://store.steampowered.com/app/257400/Fuse/ I saw it few minutes ago, but called Adobe Fuse(so first I thought it's must cost few k $, lol). Looks good, I will try make something with that. universetwisters 1 Link to comment Share on other sites More sharing options...
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