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FR_Player-One

- Real Life Tracks Recreations / Remakes

Recommended Posts

FifaYoun

 

Thanks for telling this, I will try to fix this. My initial thought was to make the pitlane a different colour than the racetrack, so people would recognise it. That's why the whole racetrack is red except the pitlane which is orange.

 

I also think about closing the pitlane, since it doesn't have a checkpoint anyway. Or do you guys still use it once in a race or something? Anyway I'll update it right away.

 

I'm also trying to replicate the Yas Marina circuit now.

I think there are a couple of options for the pit lane...

 

You could use secondary checkpoints, just move the checkpoint that is there back to the corner so its clearer which way to go or just block off the pitlane. Seeing as you can duplicate a published race you could probably go with two of these options and have two slightly different races.

 

Either way I would definitely use the track again, apart from that minor flaw its a great race. :)

The problem with secondary checkpoints, is that you can't have 2 final checkpoints. To make this possible I have to make the starting/finish line somewhere else, but then it isn't the same. Anyway, I might duplicate it and make different versions as you said.

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JuniorChubb

The problem with secondary checkpoints, is that you can't have 2 final checkpoints. To make this possible I have to make the starting/finish line somewhere else, but then it isn't the same. Anyway, I might duplicate it and make different versions as you said.

I didn't realise it was the last checkpoint, you might just be able to squeeze another one (plus secondary) in on the corner. Either you there are a few options to get round this, when you do it will be worth the effort.

 

Dont forget to post your new versions here for those who appreciate the tracks.

 

I will post here next time we run all the tracks one night so we can build numbers.

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FifaYoun

 

The problem with secondary checkpoints, is that you can't have 2 final checkpoints. To make this possible I have to make the starting/finish line somewhere else, but then it isn't the same. Anyway, I might duplicate it and make different versions as you said.

I didn't realise it was the last checkpoint, you might just be able to squeeze another one (plus secondary) in on the corner. Either you there are a few options to get round this, when you do it will be worth the effort.

 

Dont forget to post your new versions here for those who appreciate the tracks.

 

I will post here next time we run all the tracks one night so we can build numbers.

What I meant is that when you go through the pitlane, the lap won't count as the starting grid/finish line is on the race track, because you can't have a secondary finish point. Edited by FifaYoun

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JuniorChubb

 

 

The problem with secondary checkpoints, is that you can't have 2 final checkpoints. To make this possible I have to make the starting/finish line somewhere else, but then it isn't the same. Anyway, I might duplicate it and make different versions as you said.

I didn't realise it was the last checkpoint, you might just be able to squeeze another one (plus secondary) in on the corner. Either you there are a few options to get round this, when you do it will be worth the effort.

 

Dont forget to post your new versions here for those who appreciate the tracks.

 

I will post here next time we run all the tracks one night so we can build numbers.

What I meant is that when you go through the pitlane, the lap won't count as the starting grid/finish line is on the race track, because you can't have a secondary finish point.

 

 

Got ya, I will have to run a lap or two but I am sure there will be a work around.

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FifaYoun

UPDATED Circuit Gilles Villeneuve

2_1.jpg

 

Version with open pitlane (still no checkpoint):

http://rsg.ms/7cb1767

 

Version with closed pitlane:

http://rsg.ms/d41f54b

 

Preview:

 

 

---------------------------------------------------------------------------------

UPDATED Albert Park - Australian GP

2_0.jpg

 

Version with open pitlane (No checkpoint!):

http://rsg.ms/5a7a063

 

Version with closed pitlane:

http://rsg.ms/ff3633b

 

Preview:

 

---------------------------------------------------------------------------------

Yas Marina Circuit (UAE/Abu Dhabi GP) - WIP

 

The layout is done, but there is still so much to do for the real experience (scenery, barriers, etc.).

http://rsg.ms/9747f68

 

Preview:

https://www.youtube.com/watch?v=Zeoqrp6r1zo

---------------------------------------------------------------------------------

 

All my tracks are for PS4

Edited by FifaYoun
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FifaYoun

UPDATED Albert Park - Australian GP

2_0.jpg

 

Version with open pitlane (No checkpoint!):

http://rsg.ms/5a7a063

 

Version with closed pitlane:

http://rsg.ms/ff3633b

 

Preview:

 

Edited by FifaYoun
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F40LM

If someone can try create Complex String from Gran Turismo 3 to the quality that would make me satisfied, I may be willing to give some monies $$$$$$

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owl-man

It would be nice to see some more tracks for Xbox, there's only 2 tracks.

Anyone able to do an Xbox version of that Albert Park track? I used to live just across the road from the real track so it's super nostalgic for me.

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JuniorChubb

Guys....

 

Pause button / Online / Creator / Create a Race / Stunt Race ;)

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whywontyoulisten

Has anyone had a go at the old Brooklands banked circuit? Would love to take my sports classics out around that.

 

 

 

Edit: A complete lap from Microprose's pretty ancient "Spirit of Speed 1937" can be seen here: 2m10s

Edited by whywontyoulisten

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JuniorChubb

Has anyone had a go at the old Brooklands banked circuit? Would love to take my sports classics out around that.

 

Brooklands should be pretty simple once you get the hang of making banked turns.

 

The Casino horsetrack might be a good spot for a miniature version, LSIA or Zancudo runways would probably be better for a full scale version.

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éX-Driver

I've made 60s Monza, 60s Silverstone, and 70s Hockenheim. But I'm a lazy arse so I didn't add any decorative props. But they are all pretty much to scale.

I'm planning on doing either 60s or 80s México city and Prince George Circuit. Can't be bothered with circuits with elevation change, and I haven't a clue how to do cambered/banked corners.

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JuniorChubb

BTW peeps, seeing as this thread has been bumped I was gonna run another Real Life Tracks Race night, the last one was great fun, lets go bigger and better.

 

 

I've made 60s Monza, 60s Silverstone, and 70s Hockenheim. But I'm a lazy arse so I didn't add any decorative props. But they are all pretty much to scale.

I'm planning on doing either 60s or 80s México city and Prince George Circuit. Can't be bothered with circuits with elevation change, and I haven't a clue how to do cambered/banked corners.

What platform are you on?

 

There are probably a few ways of doing it, if you are on PS4 I can show you the technique I use and we can run a race with banked corners.

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éX-Driver

BTW peeps, seeing as this thread has been bumped I was gonna run another Real Life Tracks Race night, the last one was great fun, lets go bigger and better.

 

 

I've made 60s Monza, 60s Silverstone, and 70s Hockenheim. But I'm a lazy arse so I didn't add any decorative props. But they are all pretty much to scale.

I'm planning on doing either 60s or 80s México city and Prince George Circuit. Can't be bothered with circuits with elevation change, and I haven't a clue how to do cambered/banked corners.

What platform are you on?

 

There are probably a few ways of doing it, if you are on PS4 I can show you the technique I use and we can run a race with banked corners.

XBone, forgot to mention.

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JuniorChubb

 

BTW peeps, seeing as this thread has been bumped I was gonna run another Real Life Tracks Race night, the last one was great fun, lets go bigger and better.

 

I've made 60s Monza, 60s Silverstone, and 70s Hockenheim. But I'm a lazy arse so I didn't add any decorative props. But they are all pretty much to scale.

I'm planning on doing either 60s or 80s México city and Prince George Circuit. Can't be bothered with circuits with elevation change, and I haven't a clue how to do cambered/banked corners.

What platform are you on?

 

There are probably a few ways of doing it, if you are on PS4 I can show you the technique I use and we can run a race with banked corners.

XBone, forgot to mention.

 

 

XB1? sorry mate... thread/ :lol:

 

Sorrry, couldn't resist.

 

Seeing as I cant do a share play and give you a demo here is a quick text version of how I would make a banked corner (there are lots of ways of going about this).

 

Tilt you last straight section s so the inside is slightly lower than the oustise (using advanced placement and remembering which angles you have used).

 

The next prop should be a short straight, rotate it to the left or right by between 5 and 15 degrees and also tilt it so the inside is lower (between half and 1 degree) and move it into place so it nestles in nicely next to the previous prop.

 

Take another small straight, snap it to the previous one then again rotate it in the direction the turn is going (5-15 degrees) and tilt it slightly.

 

Keep doing this and the corner will start to bank by a degree or so with each track section added...

 

This is a slow process and will involve a lot of trial and error, not necessarily right or wrong but how I go about making a banked corner.

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ReRo

BTW peeps, seeing as this thread has been bumped I was gonna run another Real Life Tracks Race night, the last one was great fun, lets go bigger and better.

 

Yeah, that was nice! And I remember bitching my Felzer was slow, was by far the slowest on the straights, I figured out a few days later my right trigger wasn't working properly so I'd love a rematch. :)

 

I'll also add my re-creation of Circuit Gilles Villeneuve to the mix if you guys want. Will make a few snaps and post it here later.

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JuniorChubb

 

BTW peeps, seeing as this thread has been bumped I was gonna run another Real Life Tracks Race night, the last one was great fun, lets go bigger and better.

Yeah, that was nice! And I remember bitching my Felzer was slow, was by far the slowest on the straights, I figured out a few days later my right trigger wasn't working properly so I'd love a rematch. :)

 

I'll also add my re-creation of Circuit Gilles Villeneuve to the mix if you guys want. Will make a few snaps and post it here later.

 

The Feltzer is really competitive in the right hands, I think I am going to prefer it when your R2 button wasn't working properly.

 

Get details of your track up, we are planning for next Wednesday for the race night.

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FR_Player-One

Yeah, that was nice! And I remember bitching my Felzer was slow, was by far the slowest on the straights, I figured out a few days later my right trigger wasn't working properly so I'd love a rematch. :)

 

 

39161249.jpg

 

:p

 

Get details of your track up, we are planning for next Wednesday for the race night.

 

What's your current selection of tracks ?

Edited by FR_Player-One
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ReRo

 

Yeah, that was nice! And I remember bitching my Felzer was slow, was by far the slowest on the straights, I figured out a few days later my right trigger wasn't working properly so I'd love a rematch. :)

 

 

39161249.jpg

 

:p

 

 

Haha true story! You know how I figured it out? Was playing rocket league, and pressed both left and right trigger and my car started going backwards haha.

 

I still wouldn't be winning, Mythaga was unbeatable anyway. :)

Edited by ReRo
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JuniorChubb

 

Yeah, that was nice! And I remember bitching my Felzer was slow, was by far the slowest on the straights, I figured out a few days later my right trigger wasn't working properly so I'd love a rematch. :)

 

 

39161249.jpg

 

:p

 

Get details of your track up, we are planning for next Wednesday for the race night.

 

What's your current selection of tracks ?

 

 

At the moment I have not got a clue as i have deleted the playlist we used last time.

 

The new playlist will depend on who signs up as I like to include races created by those who are racing, I might add a race or two that has been created by other GTAF users but not posted in this thread.

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ReRo

I actually made this track a few months ago but it has a slight issue so I haven't posted it here. But after doing a few more laps on it I noticed that it happens very rarely. The issue is that at just one part of the track the waves occasionally get slightly above the road, but it's easily avoidable and rare. Would take me too long to raise the whole track and while I was working on the track the waves weren't an issue that's why I didn't notice it sooner.

 

Track's layout is a bit shorter than the original due to prop limit. There's no pit lane but the stands are all made as in reality. Tried to liven it up with some trees as well.

 

Track: Circuit Gilles Villeneuve
Length: ~2.6 km (1.6 mi)

Link: http://rsg.ms/5568452

 

2_1.jpg

 

2_0.jpg

 

ONaJmUY.png

Edited by ReRo
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FR_Player-One

A member of my crew had his right trigger "not working properly" as well during a racing event... seems like a recurring excuse, I mean, issue lol
(just kidding)

 

Yeah, you have to be aware of the waves when building over the ocean... They can go pretty high. I also discovered this issue when building a track too low ^^

 

@Junior, alright. We'll know later then.

Edited by FR_Player-One

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JuniorChubb

A member of my crew had his right trigger "not working properly" as well during a racing event... seems like a recurring excuse, I mean, issue lol

(just kidding)

 

Yeah, you have to be aware of the waves when building over the ocean... They can go pretty high. I also discovered this issue when building a track too low ^^

 

@Junior, alright. We'll know later then.

 

I'll keep you informed...

 

As for the waves, they can be a bitch. IIRC there is a tide in the game too, so sea level rises and falls slightly..

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Mythaga

Hi all,

 

I have remade my Thruxton Circuit with better prop placement and working pit lane. Check it out below (couldn't be arsed to make a video lol)

 

http://rsg.ms/de74241

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JuniorChubb

Check it out below (couldn't be arsed to make a video lol)

 

Lazy git!

 

We might be running it in Penumbras tonight...?

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Evelz6

Indycar Firestone GP of St. Petersburg: by The Joker

http://rsg.ms/815467b

Edited by Evelz6

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FR_Player-One

Long Beach GP: by The Joker

http://rsg.ms/8aae916

 

 

Isn't this a street circuit ? I'm not sure what it looks like, but would've been cool to use in game streets to build it ^^

 

Thanks for your additions anyway, I'll add them to the 1st post

 

 

If you want a to race on a race track on XBOX ONE, there is a track I created a few days ago that I think you will enjoy! It's called Dorothy Circuit, it has rules though so stick to those for a enjoyable and realistic race!

https://socialclub.rockstargames.com/games/gtav/xboxone/jobs/job/BMiXEtGYNUWz8_ADHXEDgg

Don't think that's a real life racetrack , or from a video game.?

Edited by FR_Player-One

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