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FR_Player-One

- Real Life Tracks Recreations / Remakes

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JuniorChubb
Posted (edited)
1 hour ago, Nugsy said:

Me again.... again!

This has proven to be my most challenging build to date.

I've made it and remade it so many times I'm surprised I actually finished.

 

Brands Hatch

Both versions are on Xbox One only

220px-Brands_Hatch_2003.svg.png2_0.jpg

 

This UK track is known for its elevation changes. So many ******** elevation changes!

Any budding creator knows what a pain these are, especially when on bends.

 

Brands Hatch GP Circuit

https://socialclub.rockstargames.com/job/gtav/R9E4bcqbsUuNtIgl-NiGmQ

 

The full GP circuit is as accurate as I could make it, even after several re-makes.

It is however about 30% longer than the real thing.

This uses the full allotment of props and model memory.

Nice to race in 1st person, but not locked.

 

Brands Hatch Indy Circuit

https://socialclub.rockstargames.com/job/gtav/G0RirWvqK0CGq_sZR71iBg

 

Brands Hatch's Indy circuit is a shortened version. It is what you'd get to use on track days.

Since I was able to delete props from the far end of the map, it's a little better decorated than the GP track.

Again though it's still circa 30% larger than the real thing.

 

Nice to see this thread get some attention Nugsy. 

 

I have considered doing Brands myself, especially as it’s in GTS so it will be easy to document before building. It would still be a tough build though especially with those elevation changes you mention.

 

I’m currently re-working my Monaco now that lamp posts can be removed.

Edited by JuniorChubb

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Urban Legends

If your track is Xbox or PC specific could you also post more pictures and videos? Some of these look beautiful 

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JuniorChubb
9 hours ago, Urban Legends said:

If your track is Xbox or PC specific could you also post more pictures and videos? Some of these look beautiful 

Nugsy’s tracks are XBox mine are PS4.

 

There are a few vids in the OP but I don’t think FR_Player-One keeps it updated anymore.

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JuniorChubb
Posted (edited)

Circuit de Monaco - PS4

 

Monaco-3.0.jpg

 

This is my third remake of Monaco, this one changes the route slightly and makes the most of lamp pots removal for a much more flowing recreation. There is now also a working pit lane in GTA mode.

Description:

A recreation of the Monaco circuit mixing road and track. Re-worked route due to lamp post removal and pit lane.

  • Link: Circuit de Monaco
  • Game Mode: Stunt Race
  • Route Length: 4.25km
  • Route Type: Lap
  • Players: 1-30
  • Location: Pacific Bluffs
  • Classes: Compacts, Coupes, Cycles, Motorcycles, Muscle, Off-Road, Sedans, Sports, Sports Classics, Super, SUVs, Utility

Video:

 

Edited by JuniorChubb

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FR_Player-One
Posted (edited)
On 5/4/2019 at 6:38 PM, JuniorChubb said:

There are a few vids in the OP but I don’t think FR_Player-One keeps it updated anymore.

Hey,

Indeed, it's been a while.

I've been really busy with real life stuffs (not real life tracks lol) so I haven't been playing much or been on the Forum a lot.

But I'm still around, I just don't get as much time as before.
I will take the time to re-read this thread and update the first post, sometime :) 

Edited by FR_Player-One

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The1AboveTheLaw

Hello everyone, this is my recreation of the Circuit de Monaco

 

Description:

I created this race with the intent to best reproduce the real life track. However I took care of the scenery a bit also. I used the elevated track pieces because they are the narrowest available (just like the real circuit), and the tunnel is my mark of creativity.

Link: https://socialclub.rockstargames.com/job/gtav/3vye6_io4EyBrbDgJSZkvA

Props: 198/200

Race type: Stunt race

Lenght: 2.48km

Players: 1-20 (Formula 1 race)

Location: Vespucci

Classes: all (Super recomanded, Sport Classics should race on a different layout, the historical route of the track which is a bit different than this one)

Lap time: 1.12... (Raikkonen's pole lap in 2017)

 

PS: dont know how to attach photo

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JuniorChubb
5 hours ago, The1AboveTheLaw said:

Hello everyone, this is my recreation of the Circuit de Monaco

 

Description:

I created this race with the intent to best reproduce the real life track. However I took care of the scenery a bit also. I used the elevated track pieces because they are the narrowest available (just like the real circuit), and the tunnel is my mark of creativity.

Link: https://socialclub.rockstargames.com/job/gtav/3vye6_io4EyBrbDgJSZkvA

Props: 198/200

Race type: Stunt race

Lenght: 2.48km

Players: 1-20 (Formula 1 race)

Location: Vespucci

Classes: all (Super recomanded, Sport Classics should race on a different layout, the historical route of the track which is a bit different than this one)

Lap time: 1.12... (Raikkonen's pole lap in 2017)

 

PS: dont know how to attach photo

Looks cool, I’ve bookmarked it 👍

 

Also, here’s a pic...

 

2_0.jpg

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The1AboveTheLaw

Thanks a lot;)

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Nugsy
On 6/27/2019 at 7:08 PM, The1AboveTheLaw said:

Thanks a lot;)

You might want to state that it's on PC too, since we're not all on the same platform.

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Nugsy
Posted (edited)

Not a real life race track, but since Mario tracks have been posted here ...

 

It IS a recreation, but of the GTA IV race :

 

STARS IN YOUR EYES

9gHDIeB.png

 

2_0.jpg

 

I've actually made two versions, both set as GTA races by default.

 

This one is old school. It has no rockets/boosts, only regular weapons and stock vehicles.

https://socialclub.rockstargames.com/job/gtav/Uy2LyuiuK0W248ApHHgY1A

 

 

This version (Stars in Your Eyes XB1) is a GTA race as we now know them - It has rockets.

https://socialclub.rockstargames.com/job/gtav/1i23AbCY90Cs0KUg8l0nAA

Edited by Nugsy

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Nugsy
On 5/3/2019 at 6:18 PM, Nugsy said:

9gHDIeB.png

Brands Hatch

Both versions are on Xbox One only

220px-Brands_Hatch_2003.svg.png2_0.jpg

 

This UK track is known for its elevation changes. So many ******** elevation changes!

Any budding creator knows what a pain these are, especially when on bends.

 

Brands Hatch GP Circuit

https://socialclub.rockstargames.com/job/gtav/R9E4bcqbsUuNtIgl-NiGmQ

 

The full GP circuit is as accurate as I could make it, even after several re-makes.

It is however about 30% longer than the real thing.

This uses the full allotment of props and model memory.

Nice to race in 1st person, but not locked.

 

Brands Hatch Indy Circuit

https://socialclub.rockstargames.com/job/gtav/G0RirWvqK0CGq_sZR71iBg

 

Brands Hatch's Indy circuit is a shortened version. It is what you'd get to use on track days.

Since I was able to delete props from the far end of the map, it's a little better decorated than the GP track.

Again though it's still circa 30% larger than the real thing.

 

I posted up my Brands Hatch tracks some time ago...

 

I've finally added a video :

 

 

 

 

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Nugsy
Posted (edited)

oWQ8reo.png

   I was going to add another video but it looks like I never posted up my Donington Park Moto GP track.

 

LRJnVQQ.png

https://socialclub.rockstargames.com/job/gtav/HDoYZqikj0WXcqJuPD0y1Q 

 

2_0.jpg

 

Yes it's set to motorcycles but you can change that.

There are some points where the track doesn't meet the grass properly due to elevation changes .... so don't wander off the track!

Otherwise it's not a bad Donington Park, even if I do say so myself.

 

 

Edited by Nugsy

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doubleg213

Both looking really good Nugsy

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ForcefulMars459

Outstanding effort on recreating all of these (PS4) tracks!

 

Thanks!

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