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mde2

Nerf the GTA:N Cops?

Nerf the Cops in GTA:N?  

67 members have voted

  1. 1. Should the cops be nerfed in GTA:N due to their over-aggresive nature and the ridiculous way they just happen to "find" you.

    • Nerf the OP cops (complete AI overhaul)
      60
    • Nah they're fine
      7


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mde2

So here's the drift in GTA:V the cops were WAAAAYYYY to over powered, they could find you anywhere and if you're if anywhere above 2 stars, they were to f*cking aggressive, most of my gripes are very well explained here.

So in the next iteration of GTA, do the cops need to be nerfed? Or do you like they're over the top tactics of just happening to "find" you and charge at you with 5 cops with shottys.

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Maxxeine

I think cop AI should be more dynamic. Instead of earning 1-2 stars for any type of crime, it should be broken down into tiers (while maintaining the star system)

 

Non-lethal/robbery: 1 star

 

Murder/violent crime: 2 star

 

Murdering multiple cops: 3 star

 

Explosion/bomb: 4 star

 

Heist/major robbery: 5 star

 

Total criminal activity continues and increasingly worsens: 6 star

 

I think this system would work better than the usual "more crime = more stars" system. Though I do agree V's cops are somewhat overpowered.

  • Like 13

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RogerWho

More powerful! As soon as you get 2 stars, a battalion of these things should come running at you and rain hell on you with miniguns:

 

Robocop-2-Cain-Collectible-Replica-012.p

 

Then if you somehow get 5 stars, they should just drop a nuke on you outright.

Edited by RogerWho
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Mister Pink

The escape system was great and maybe they thought it would get too easy so they ramped up the accuracy and aggressiveness of cops. Either way the latter detracts from the whole experience.

 

Less accurate and aggressive cops to make those shootouts last a bit longer and make them more fun. Remember it's a game, not real life. Remove the thought that cops will arrive in the middle of nowhere because you fired a gun at 03:00 in the morning. If they were able to code the game that in the city and densely populated areas the percentages vs cop arrival time are increased and the more remote places the percentage and time cops will arrive is lower and longer time, I'll be happy.

Edited by Mister Pink
  • Like 9

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mde2

Just because this thread is picking up a little more attention I guess I could elaborate on what I mean

A dynamic system where cops become increasingly harder to take on as you commit more major crimes. But cops on two stars shouldn't be overpowered beasts that come at you like trained military personnel and instead be like, for arguments sake, GTA:SA's cop system where you start with basic patrol cops > SWAT > FIB > the motherf*cking army.

To a certain extent I agree cops should be challenging but when I realise all the times I've been shot in the back of the head for hijacking some sh*tty sedan in Davis or Blaine County, then it should be rearranged to be dynamic. The idea of a bounty system would be cool like in RDR, the more and more major crimes you commit, the harder it is to shake your bounty, and cops can spot and pursue you, as your bounty grows then different branches of the government will search for you dynamically, and, for example, peds could rat you out or you could bribe cops to f*ck off for 5 minutes so you can go into hiding. But say if the crime you committed was in an isolated area then there should be no resistance, but it is vice versa when you murder in broad daylight in the middle of a park, then the dynamic cops would be alerted by peds via phone (which is already a, not so well, implemented system in V).

All in all cops should just be more realistic, not realistic to an extent it removes challenges by making them weak as piss but, for example, GTA IV's cops, where like:

Less accurate and aggressive cops to make those shootouts last a bit longer and make them more fun. Remember it's a game, not real life. Remove the thought that cops will arrive in the middle of nowhere because you fired a gun at 03:00 in the morning. If they were able to code the game that in the city and densely populated areas the percentages vs cop arrival time are increased and the more remote places the percentage and time cops will arrive is lower and longer time, I'll be happy.

Cops should just be less accurate or maybe have weaker weapons, especially if you simply got into a brawl in the street, maybe cops could just use tasers and bust you.

Tbh I've, in all honesty, never been busted in GTA V, due to the fact they always, ya' know, they f*ckING KILL ME, so maybe R* should just focus on using the wanted/busted system to their advantage.

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Mister Pink

Tbh I've, in all honesty, never been busted in GTA V, due to the fact they always, ya' know, they f*ckING KILL ME, so maybe R* should just focus on using the wanted/busted system to their advantage.

 

I actually lol'd hard at this comment but it's so true.

 

And yes, maybe weaker weapons. I mean I don't mind being hit a few times over and over and that scares the sh*t out of me and the action and tension is high and I want to run for cover but in V it's feels like a couple of bullets and some times a headshot and you are gone. It's an anti-climatic chase or battle with the cops. Yes, it's more realistic but less fun.

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The Time Ranger

I would like to see a return of cops similar to those in Gta IV, not super accurate machines with in build radar like in V. It's a fine line between too easy and overkill in relation to the cops accuracy, driving and spawn rate.

 

What I really want though is the return of the army, when you reach six stars seeing jeeps, tanks, attack choppers, large scale road blocks, really make it feel like a step up, just no jets please :) enough of those in online.

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jpm1

i don't know what you call ridiculous actions to find fugitive, but irl a fugitive is often caught, and most of the time chicken use instinct. i play few V so honestly i don't remember how exactly cops work there. but i love when it's hard to loss the cops. i find it realistic

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Yorpie

I personally think it would be cooler if there were no wanted stars at all. Offcoarse, they are iconic to the series now so you can't simply get rid of them but if I were to make a crime game there wouldn't be a wanted level.

Instead cops should dispatch units fitting to the current situation you are in.

 

For example, you commit a crime, so a cop car shows up.
If you decide to resist arrest more cops show up.
If you manage to outrun them and hide somewhere, they call for a K9 unit to sniff you out.
You manage to hold them off, they call for SWAT.
SWAT shows up, you're using a pistol/smg or something similar: they deploy a ballestic shield.
You're using something heavier, forget the shield, it won't work, they go for another approach.
You're firing heavy weapons like a RPG, helicopters won't approach you and units park a couple of blocks away, snipers are called in to take care of you from a safe distance.
You barricaded yourself in a building, they try the frontal approach, with fitting gear such as flash bangs, shotguns etc...
It doesn't work, since you've got the entrance covered tight, they try to find another approach, such as another door or use a charge to blow a hole in the wall (that would require a certain level of world destruction though), they use smoke screens to cover their advance etc...

If all that doesn't work, they could try to get you out of you're hiding spot instead, perhaps deploy a couple of teargas grenades.

 

You get the point I'm making, they should adapt to the way you handle the situation, not just send more guys untill its taken care off.
This could also make for some other cool scenarios, if you're driving a tank then they shouldn't send cop cars to kamikaze you, instead they would follow at a distance and contact the national guard to send a unit to try to take you out.

Or if you're getting in a brawl with a lot of people, riot cops could show up. If you're driving a motorcycle, motorcycle cops take over the chase...

 

There offcoarse could be a meter or a counter to show how much of a priority you are, the higher you are on their list, the more resources they will be able to send your way.

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Serbian_Wolf194

Going to add one thing here, AI aiming also needs a nerf. They just barely ever miss. Especially cops.

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DS 17

The wanted level system needs to become more realistic. They started that with little steps in V so you can lose your level when hiding somewhere, anyway this feature needs to be more advanced in the future. Nowadays the cops anyway somehow know your latest positions. Even though nobody has seen you.

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PhillBellic

Rockstar should seriously consider Hiring the Team behind the popular Realism Dispatched Enhanced Mod.

 

With that, V is like something completely different now. :santa:

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Jammsbro

Nerf is the wrong word. I like them being tough but I would like a little more sensible AI. Their psychic ability seems unfair but remember we have a radar for them in game. I would like the timer for stars to be more uniform though. I've seen four star levels go away in no time while 2 stars seems to take forever.

 

Getting rid of the random spawn would be good too. Especially with helicopters and boats.

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Creme_Brulee

I think cop AI should be more dynamic. Instead of earning 1-2 stars for any type of crime, it should be broken down into tiers (while maintaining the star system)

 

Non-lethal/robbery: 1 star

 

Murder/violent crime: 2 star

 

Murdering multiple cops: 3 star

 

Explosion/bomb: 4 star

 

Heist/major robbery: 5 star

 

Total criminal activity continues and increasingly worsens: 6 star

 

I think this system would work better than the usual "more crime = more stars" system. Though I do agree V's cops are somewhat overpowered.

I agree with all of this except for the explosion bit.

One explosion shouldn't automatically get the SWAT on you, I think that's too much despite being more realistic. An explosion should be 2 stars, multiple explosions should get you 3.

 

 

Also, I agree cops need a nerf, and like others have pointed out, not just a nerf but better AI. Right now in V cops know how pull a PIT maneuver on you, but most of the times they will just push you forwards, then the game forces your wheels to snap either left or right. Not to mention the stupid fact that they can slipstream you and catch up to you even if you're in a super car, and the fact that animals can call cops on you when you're in the middle of nowhere...

tKiP68a.gif

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Jammsbro

I would also inteoduce a fear system to teh cops. Not every cop should be a gung ho maniac with a deathwish. Every cop in teh game runs head on into mingun fire.

I would have three or four levels of cops. Rookies will have poor aim and have less skills, right up to harderned veterans who are good shots and know how to use cover and movement to surround you or cut you off.

 

If a cop is taking on a maniac with a rocket launcher then maybe they should reacy differently.

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Karls

I would like to see something similar to IV blended in with the cops from thee RDE mod.

Long story short; nerf, stars, more dynamic, they only shoot if you drive towards/draws gun/attacks them, no rubberbanding, no RoboCop bullshhit.

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DIEXEL

The most annoying thing is that you can't do nothing when you're wanted. How the F can the shop clerks at the clothing stores and Ammu-Nation or the bouncers at the strip club knows that that dude is wanted by the law enforcement. The player should do everything the player want to do until the cops finds out where the player is and arrive to the scene to arrest him.

Edited by DIEXEL
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Pedinhuh

What they need to do for the next game:

 

1 - Tone down their aimbot, in V they have insane accuracy and little to no recoil at all, which can be even more noticeable when they are doing a drive by;

 

2 - Remove the feature that makes us get a wanted level automatically for using explosives, shotting, bailing out of aircrafts and killing people, even in deserted areas where that shouldn't happen at all;

 

3 - Tone down their clairevoyance, even when outside of their view cones they KNOW where you are and always come to you;

 

4 - REMOVE their rubberbanding attacks in chases, their SUVS can keep up with suped up super cars and ram them off the road, everytime they crash behind our car it activates a script that makes the wheels of our cars to "snap" left and right and THAT is annoying;

 

5 - ADD a pit maneuver technique for them to take out a car in a chase;

 

6 - ADD jets to chase players who steal jets to escape the police;

 

7 - Bring back cheat codes that allow us to add/remove a star in the wanted level AND make us immune to any felony.

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How To Get Away with M

I found the cops in V to be a lot more advanced than the ones in IV, however I still think the system could be improved, but not with that too complex system you explained.

 

I rather think nerfing accuracy a little bit and giving cops the option to access buildings with a backdoor and jump over vehicles would be everything needed.

Maybe make them throw some more gas grenades while in cover.

I especially like the whole SWAT AI in V that the cops communicate with each other and even give handsignals i pretty cool, I hope they expand on that a little more as well with Cops rappling down into open interiors for example, like a mall.

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Osho

GTA V cops actually can become a lot better in many ways, with a massive improvement over GTA IV.

V cops are easily the best in the HD era, so far..

To understand what I'm saying. Take a look at these PC mods - Realism Dispatch Enhanced2.2.1 and LSPD First Response

I'm not an expert game designer but making games like V is an incredibly complex task and from what I've understood ( comparing mods and vanilla wanted concept ) the issue doesn't seem in the concept itself but the programming / scripting that manages the gameplay so that the designers can code would seem responsible for the disappointing experience in vanilla V. Including the internal testing for picking out flaws in various stuff like behavioral AI, shooting, driving, etc.. to ensure that the wanted system works as intended. Animals reporting the crime is a good example that for some strange reason took so many months after release to catch the flaw and patch it out.

Basically, the difference between vanilla and the mods shows so much lost potential for the wanted system that the technical team didn't manage to accomplish for whatever reasons.

Coming to the changes / improvements for the Next GTA then the good thing would be removing wanted ratings system completely. Just bring in different rank/type of cops/officers dealing with the crime situations. That's the most interesting way to handle the aggression these desperate cops show unanimously without any significant changes in tactics, outside the weapons, and uniform they wear, because its quite believable, if they perform different approaches, and not following same patterns -- seeking for you aimlessly with a vision cone, and after some time they give up like nothing happened despite seeing you taking a piss at their stupid short term memory. Something more dynamic, unpredictable and a revamped wanted system, altogether. I know, such changes might not be welcomed by casual players, AT ALL! But, it feels better than the old wanted system.

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B Dawg

Their psychic ability seems unfair but remember we have a radar for them in game.

They should get rid of both. Go back to the 3D era times where cops weren't shown on the radar, but make sure they're not psychic/spawn out of nowhere as well. We seriously don't need cops shown on our radars, the police lights and marked vehicles already make it easy to spot them.

Edited by B Dawg
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How To Get Away with M

 

Their psychic ability seems unfair but remember we have a radar for them in game.

They should get rid of both. Go back to the 3D era times where cops weren't shown on the radar, but make sure they're not psychic/spawn out of nowhere as well. We seriously don't need cops shown on our radars, the police lights and marked vehicles already make it easy to spot them.No.

That would be going backwards, in the 3D era cops spawned out of nowwhere as well, btw.

The should keep radar blips and tweak the system with some improvements such as Police AI which does not magicy know your position unless a pedestrian saw you for example.

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pulpfriction

I certainly hope they do. The cops in Gta Iv were much more tolerable to me.

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B Dawg

That would be going backwards, in the 3D era cops spawned out of nowwhere as well, btw.

That is why I said ''They should get rid of both. ...make sure they're not psychic/spawn out of nowhere...''

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The Time Ranger

When you fire a gun on top of Mt Chiliad and the cops spawn halfway up the mountain, then you know you have a problem, same goes for the police boats appearing out of nowhere, get out of range of the two chasing you and two more appear from out of nowhere.

 

I am on ps3 so the animals calling cops bug is still there so my enjoyment of Gta V is limited somewhat. I understand that a spawing system which is fair but challenging must be a tricky task to undertake but I hope Rockstar succeed in the next Gta, frankly the ott cops are a real downer in the game, the rubberbanding and super accuracy are bad enough, but when they are seemingly omnipresent that's where it goes too far.

 

Also the automatic three star wanted level when a cop is killed, if it is done silently and with no witnesses they there should be no wanted level, when Red Dead Redemption, an older Rockstar title has a better wanted system then you know there's a problem, I realise that they are different games, one where you are chased on horseback and the other by cars, helicopters and boats but the point remains, In Red Dead the wanted system feels fair and fun, when you escape but your trail is picked up again, being able to bribe a witness, the inclusion of bounty hunters, having a wanted level is no longer such a chore. This is why I think the cops need not just to be nerfed, but a complete overall.

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RogerWho

I'm thinking how should a fair wanted system even work?

 

Some scenarios from other games should be there, such as:

- ability to kill or bribe a witness

- lose/lessen wanted level by changing vehicles

- lose/lessen wanted level by changing clothes

- ability to hide in a car (that one is rather silly, but why not, if you were not seen in that vehicle before)

- ability to hide in dumpsters or whatever

^ all these might work with lesser wanted levels so you don't need to spend half an hour losing one bloody star

 

- just destroying enough cop cars to end the chase so that more don't spawn out of the blue

- notoriety system - i.e. killing peds too often brings a higher wanted level next time

- bounty hunters - if you're naughty, hunters may come after you and strike unexpectedly

 

And there should be something extra for the highest wanted level. The army or such. Because it really is silly to just see the same cops throwing themselves in the grinder over and over.

 

What else is there?

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--Vega--

Cops were overtuned in IV, then went into Robocop, ALIEN INTELLIGENCE-mode in V. You can bet they better tone them down in the next GTA.

 

 

In V, one of my biggest problems, even over the half-assed story, was the overtuned police system. It makes rampages, killing sprees, stealth killing, etc just a complete pain and is in no way a good UPDATE to the system.

 

 

I would like them to even add a feature where if you kill any nearby witnesses, the cops won't even be alerted, or picking people up and driving them to remote locations to kill them.

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TaylorTheCreator

I don't think Rockstar will ever nerf them ):

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PhillBellic

Obligatory Video Post;

 

 

 

Much of this BS still lives to this day. :/

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pulpfriction

Hopefully VI comes out soon.

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