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Hydra attack at reds in minimap


Daniel_Absolu
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Daniel_Absolu

When I drove 1 hydra and I marked red dots on the map, hydra will automatically attack the red dot spot. This is possible?

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Daniel_Absolu

When you post your script, this is possible?

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs} //-------------MAIN---------------thread 'SDS' wait 100  jump @EJECT_870 :EJECT_870wait 5 if and0AB0:   key_pressed 80 0AB0:   key_pressed 16    Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)jf @EJECT_994 wait 0 0811: [email protected] = actor $PLAYER_ACTOR used_car Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET 03A2: set_car [email protected] action 3 0745: set_hydra [email protected] thrust_to_horizontal 08A2: set_hydra [email protected] attack_with_rockets_car_of_player [email protected] [email protected] [email protected] radius 30.0 Audiostream.PerformAction([email protected], PLAY)jump @EJECT_994  :EJECT_994wait 5 if and0AB0:   key_pressed 16 0AB0:   key_pressed 35    Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) wait 0 Model.Destroy([email protected])Object.RemoveReferences([email protected])Object.RemoveReferences([email protected])072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat Player.CanMove($PLAYER_CHAR) = TrueAudiostream.PerformAction([email protected], PLAY)wait 0 jump @EJECT_870
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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs} //-------------MAIN---------------thread 'SDS' wait 100  jump @EJECT_870 :EJECT_870wait 5 if and0AB0:   key_pressed 80 0AB0:   key_pressed 16    Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)jf @EJECT_994 wait 0 0811: [email protected] = actor $PLAYER_ACTOR used_car Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])0AB6: store_target_marker_coords_to [email protected] [email protected] [email protected] // IF and SET 03A2: set_car [email protected] action 3 0745: set_hydra [email protected] thrust_to_horizontal 08A2: set_hydra [email protected] attack_with_rockets_car_of_player [email protected] [email protected] [email protected] radius 30.0 Audiostream.PerformAction([email protected], PLAY)jump @EJECT_994  :EJECT_994wait 5 if and0AB0:   key_pressed 16 0AB0:   key_pressed 35    Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA) wait 0 Model.Destroy([email protected])Object.RemoveReferences([email protected])Object.RemoveReferences([email protected])072A: put_actor $PLAYER_ACTOR into_car [email protected] driverseat Player.CanMove($PLAYER_CHAR) = TrueAudiostream.PerformAction([email protected], PLAY)wait 0 jump @EJECT_870

 

you can only insert $PLAYER_CHAR

 

08A2: set_hydra [email protected] attack_with_rockets_car_of_player $PLAYER_CHAR radius 20.0
Edited by ZAZ
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You also won't need wait 100 at start, and replace wait...5 to zero, it's no sense and common cause bad performance loop draw.

thread 'SDS' :EJECT_870wait 0 

Imitate, it's auto continue near label so don't use jump to every continue to near label.

//x jump @EJECT_994  :EJECT_994wait 0
Edited by X-Falcon
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