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Honestly think shark cards ruined rockstar.


MrHaynes1980
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TheRealSnitch

I've actually gone back to single player recently and started a new playthrough. Online just doesn't do it for me anymore, I don't care how much "Free" DLC they throw at us but I'm done playing it. I agree 100% that shark cards have ruined Rockstar's reputation with old school fans, not the 5 year old kiddies that drive chrome super cars with their shark card cash.

Edited by TheRealSnitch
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Some of my thoughts on Shark Cards.

 

Firstly, it could have been worse. I don't play a massive amount by some people's standards, yet I have easily been able to earn enough GTA $s to buy whatever I wanted - I have more cars than I will ever use, a load of Pegasus vehicles, a yacht and the Maze Bank office. Never once have I been remotely tempted to buy a Shark Card.

 

So on the plus side, I don't think it has hampered the progress of players like me who don't want to buy them.

 

That said, I think they are responsible for the huge amount of "novelty" updates GTA Online has had. Churn out some average gameplay modes, which are just an excuse add a couple of cool looking cars that impatient players have to buy right now, and buy a Shark Card rather than wait until they've earned the money in game.

 

Is that a problem? It could be argued that if you don't like the new adversary mode they just brought out then you don't have to play it right? Unfortunately, I've come to the conclusion that it is a big problem.

 

The sheer volume of average modes means that the player base is to dispersed now. It's very difficult to get a good quality match with a lot of players. Contrast it to IV, where you had fewer modes, but I would argue with much greater quality, e.g. CnC TMW. It also helped you had one lobby for the mode, and the host chose the map. That way you grouped players together who wanted to do the same thing, whereas in V, if you launch via a map icon, you'll only get grouped with players who have chosen that location, not the mode. Also if you join randomly in V, you have no choice where you end up - it could be a server with only one player. In IV (at least on the PC) you could pick a server to join based on the number of players. Of course, this is not just due to Shark Cards, but it is a problem that has got worse following the volume of updates.

 

In short, I believe it's shifted R*'s focus from quality to quantity. And in my opinion, that's bad.

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VanessaMagick

Not that I disagree, but it was obviously going to happen. GTA Online is an expensive game to run and all of the updates are free, so selling their soul and sacrificing a lot of the fun to try and force you to open your wallet is simply their business strategy.

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The sheer volume of average modes means that the player base is to dispersed now. It's very difficult to get a good quality match with a lot of players.

 

I'm just going to say that this was a problem long before they churned out stuff like adversary modes.

 

This has been a problem since a.) Launch, due to connection issues, and b.) the Creator.

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MrHaynes1980

Shark cards are not pay-to-win. No level boost, no uber-thermal sight gun that blows your opponents from a mile away.

 

It is a different matter that shark cards are so overpriced. 20 for a million gta$ is rediculous. One million gta$ will buy you jack.

Never said they were pay to win. I was referring to other games.

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Cerberus9200

Lets be honest, its f*cking boring to grind, you get 100k per 10 missions, that is pocket change, and will buy you an outfit, also FR events are nice, but i dont see them that often, heists pay good money but teamwork is nonexistent on this game, unless you play with friends

Ok idk what missions your doing but the pac standard glitch is like 250k minimum payout and it takes probably 20mins to do if you got a team who knows what they are doing lol and trust me the 'grinding' in this game is not even that bad compared to other games like division you spend like hours on end fighting bosses who are severely overpowered only to receive a pittance of a reward lol...we have it good on gta be thankful rockstar hasn't patched the pac standard glitch lol

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EvilPickle12

 

Lets be honest, its f*cking boring to grind, you get 100k per 10 missions, that is pocket change, and will buy you an outfit, also FR events are nice, but i dont see them that often, heists pay good money but teamwork is nonexistent on this game, unless you play with friends

Ok idk what missions your doing but the pac standard glitch is like 250k minimum payout and it takes probably 20mins to do if you got a team who knows what they are doing lol and trust me the 'grinding' in this game is not even that bad compared to other games like division you spend like hours on end fighting bosses who are severely overpowered only to receive a pittance of a reward lol...we have it good on gta be thankful rockstar hasn't patched the pac standard glitch lol

 

What if my timezone is different? Should i wake up at 4AM because my friend wants to do a heist? They haven't patched the glitch because More GTA$=Expensive updates that will drain your GTA$, and because kids want the new stuff, they'll waste all their GTA$, pretty realistic example: OmG i Kant AfOdr Te New x pLane beKauze the new x Kar iz 2 expensiv , Ill zteal mi dads kard and bui shurk curds. Enjoy the eye cancer.

 

For those who dont want cancer:

OMG, i cant afford the new x plane because new X car is too expensive, ill steal my Dad's card and buy shark cards

Edited by EvilPickle12
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VanessaMagick

 

Lets be honest, its f*cking boring to grind, you get 100k per 10 missions, that is pocket change, and will buy you an outfit, also FR events are nice, but i dont see them that often, heists pay good money but teamwork is nonexistent on this game, unless you play with friends

Ok idk what missions your doing but the pac standard glitch is like 250k minimum payout and it takes probably 20mins to do if you got a team who knows what they are doing lol and trust me the 'grinding' in this game is not even that bad compared to other games like division you spend like hours on end fighting bosses who are severely overpowered only to receive a pittance of a reward lol...we have it good on gta be thankful rockstar hasn't patched the pac standard glitch lol

 

 

He said missions, not heists. He literally mentioned heists in the post that you are responding to.

 

Oh, and "yeah but [other, completely different game] is worse" is a sh*tty f*cking argument.

Edited by VanessaMagick
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Cerberus9200

 

 

Lets be honest, its f*cking boring to grind, you get 100k per 10 missions, that is pocket change, and will buy you an outfit, also FR events are nice, but i dont see them that often, heists pay good money but teamwork is nonexistent on this game, unless you play with friends

 

Ok idk what missions your doing but the pac standard glitch is like 250k minimum payout and it takes probably 20mins to do if you got a team who knows what they are doing lol and trust me the 'grinding' in this game is not even that bad compared to other games like division you spend like hours on end fighting bosses who are severely overpowered only to receive a pittance of a reward lol...we have it good on gta be thankful rockstar hasn't patched the pac standard glitch lol

 

How exactly is it a bad argument?

 

He said missions, not heists. He literally mentioned heists in the post that you are responding to.

 

Oh, and "yeah but [other, completely different game] is worse" is a sh*tty f*cking argument.

 

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Oh, and "yeah but [other, completely different game] is worse" is a sh*tty f*cking argument.

 

It is, but that doesn't make it less relevant.

 

With GTA you can grind missions to get money to buy what you want.

 

When I last played Division, you grinded missions to get gear to increase your level but gear drops were random and there was no guarantee it would even be as good as what you have already, let alone better. Or you tried Incursions for better gear if you could stomach the nigh-endless swarms of shotgun rushers with insane health until you wanted to kill yourself out of sheer frustration.

 

See also; Destiny, or any other pseudo-MMO game.

Edited by JohnGazman
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VanessaMagick

 

Oh, and "yeah but [other, completely different game] is worse" is a sh*tty f*cking argument.

 

It is, but that doesn't make it less relevant.

 

With GTA you can grind missions to get money to buy what you want.

 

When I last played Division, you grinded missions to get gear to increase your level but gear drops were random and there was guarantee it would even be as good as what you have already, let alone better. Or you tried Incursions for better gear if you could stomach the nigh-endless swarms of shotgun rushers with insane health until you wanted to kill yourself out of sheer frustration.

 

See also; Destiny, or any other pseudo-MMO game.

 

 

Okay, but that's the Division. I don't believe that just because other games are more grindy, that makes GTA not grindy, or makes GTA's grindiness suddenly okay.

 

It's one thing to use other games for comparison, but to defend a game by using a completely different and entirely unrelated game made by different people as an example, just shows that you really don't have an argument to make.

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Cerberus9200

 

Oh, and "yeah but [other, completely different game] is worse" is a sh*tty f*cking argument.

 

It is, but that doesn't make it less relevant.

 

With GTA you can grind missions to get money to buy what you want.

 

When I last played Division, you grinded missions to get gear to increase your level but gear drops were random and there was guarantee it would even be as good as what you have already, let alone better. Or you tried Incursions for better gear if you could stomach the nigh-endless swarms of shotgun rushers with insane health until you wanted to kill yourself out of sheer frustration.

 

See also; Destiny, or any other pseudo-MMO game.

Oh boy don't forget incursions on challenging LOL

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Cerberus9200

Look I'm not saying gta is not a grind fest ....because it is but the difference is that compared to some of the other games I play its nothing....seriously when your doing the pac standard glitch...if your not the guy who drives the kuruma or the guy that does the run to destroy the bikes and kill himself you can literally put your controller down and idk listen to some music or something or go on YouTube or something. And don't say you haven't done this before because everyone has :D

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EvilPickle12

Both are different games, The Division is made to be a "grindfest", GTA is made to do whatever you want

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How'd you feel if they allowed you to make as much money, legitimately, as you wanted, but you had to buy DLC packs instead?

 

So everything from launch - all cars, etc - were available to you at cost for in game money, and you could earn as much money as you wanted selling any and all cars - but you had NO access to any new content unless purchased as a DLC (like Forza)?

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Level/money-cheaters destroy gta online. They give the impression you can have everything at right away without spending a single dollar or minute playing. The idea with online games like this is that you progress over time. And if you don't want to spend time, you spend cash to buy you the stuff you want. It's as easy as that.

 

If everyone had everything from the beginning it wouldn't be GTA and it would be boring pretty soon. I think it's wonderful that we still get new content and yes, new content means I might have to get rid of old content (except for the damn yacht) or buy cash cards to get more in-game cash or grind missions.

 

I'm not well oriented among other games but I'd guess that generally new DLC is something you're forced to pay for if you want it. In GTA Online you have several options, like I mentioned.

 

Most of the DLC in GTA Online is fairly easy and cheap to create, except for the larger updates like heists, Benny's, ceo and stunts. And Rockstar get billions of revenue from cash cards, which means they have a solid financial situation for upcoming games (for example new Red Dead and GTA6/GTA5 expansion).

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Not sure that it ruined it.. But cash cards did change how R* does things. I mean look no further then NO SINGLE PLAYER DLC..

 

 

Everything being released for GTA V is for online mode only. The updates maybe free , but are. small.. and only free to sell items. That usually have a HUGE f*ckIN price tag that constantly increase with each update. Even the clothes now hit the 40-80 THOUSAND mark.

.

 

R* has went from the master of amazing solid HUGE dlcs.. to... churning out basic mods and make a fortune of it.

 

And i stress the basic mod parts.. Just check out some of the GTA mods that modders put out for FREE! f*ckin FREE!.. But to R*.. they would change as much as they can.

 

https://www.gta5-mods.com/vehicles

 

 

 

Its sort of sad really.. :(

 

 

More proof of how sad it is.

 

 

Bahama Mama https://www.gta5-mods.com/maps/bahamas-mamas-west-club

 

 

 

One f*ckin person made that...for free.. so what the f*ck?

Edited by .Vooodu.
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There is a middle ground though. They don't have to either be "a charity" or totally ruthless. You can make money, and still be everyone's favourite developer (just like they used to).

 

The older GTA games are what built them up to be in a position where they could make the game they have now - and those older games didn't have microtransactions, or any parts of the game held back as dlc.

That's called leaving money on the table.

i.e. Being a greedy, soulless, scumbag. Which I will always, always call out, regardless of whether or not all the companies are doing it.

 

R* are just moving with the times - they are hardly the only company guilty of using micro-transactions. EA uses them, most F2P games have them. Even Pokemon GO has them. And most of these companies used them before R*.

They're all adopting a slimy, dubious practice as well. You haven't see me defending any of them, have you?

 

Granted, most of the gaming industry is too far-gone to be saved from this, but it doesn't mean people can't call it out for what it is, regardless of who's doing it.

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I don't really care about shark cards. I don't think they're that bad, yet this wont bring me to buy one. People complain about the price of these cars to be ridiculous, yet your not buying one, so is it really that much of a problem? Or people complain about how rockstar pushes sharkcards on the player: does it make you buy one, does it waste your money? If it doesn't encourage you to buy one then its not affecting you,which makes it pointless to complain about them.

 

Gta online and V are technically two different games and while I personally think sharkcards are a waste of money, these microtransactions don't effect story mode or its experience and as long as it stays that way then I don't feel negative about having these sharkcards implemented online.

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R* are just moving with the times - they are hardly the only company guilty of using micro-transactions. EA uses them, most F2P games have them. Even Pokemon GO has them. And most of these companies used them before R*.

They're all adopting a slimy, dubious practice as well. You haven't see me defending any of them, have you?

 

Granted, most of the gaming industry is too far-gone to be saved from this, but it doesn't mean people can't call it out for what it is, regardless of who's doing it.

 

Didn't say you were, just saying that R*'s business model is not unique or new. Nor will it - or anyone else's - be going away anytime soon.

 

Love them or hate them, micro-transactions are here to stay. No amount of complaining or 'calling out for help' is going to change any game companies' mind, when on the other side of the coin is a steady stream of revenue some three years after the release of a full game.

 

Slimy and/or dubious, it's a proven business model. Because if it wasn't, no-one would utilise it.

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Didn't say you were, just saying that R*'s business model is not unique or new. Nor will it - or anyone else's - be going away anytime soon.

 

 

Love them or hate them, micro-transactions are here to stay. No amount of complaining or 'calling out for help' is going to change any game companies' mind, when on the other side of the coin is a steady stream of revenue some three years after the release of a full game.

 

Slimy and/or dubious, it's a proven business model. Because if it wasn't, no-one would utilise it.

I'm under no illusion that they will (ever) stop. But I don't base my complaints/opinions on what's likely to happen.

 

Even if I was guaranteed 100% they'd never stop, I'd still call out the practice for what it is.

 

The old way of gaming was much better. Full games were released, and they didn't need patching over 30 times (only to still be littered with bugs). Nothing was repackaged and sold to us later on, or held back and then put at extortionate prices.

 

It was much, much better in my opinion. That age is over now, but that doesn't mean I'm going to pretend I think this one's better.

 

That's just my take on it anyway.

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I've actually gone back to single player recently and started a new playthrough. Online just doesn't do it for me anymore, I don't care how much "Free" DLC they throw at us but I'm done playing it. I agree 100% that shark cards have ruined Rockstar's reputation with old school fans, not the 5 year old kiddies that drive chrome super cars with their shark card cash.

I play GTA Online solo, no PvP (because I hate PvP), just grinding a few selected missions for money.

 

I have realized that this is exactly what I did with GTA IV single player (Drug Wars) and RDR single player (hunting and bounty hunting) to accumulate money, even though there's nothing to spend it on - it's just the only gamified, accumulative metric left, after the SP campaign was done.

 

GTAV SP doesn't even have that, hence I grind in GTA Online.

 

I'll probably be doing that until the next Rockstar open world game comes out.

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----------------------

Continuation from this thread: http://gtaforums.com/topic/862612-gta-online-dlc-is-worth-it-people/

 


z3NNdaB.jpg

 

How dare anyone criticize R*!! You only have to grind for like 48 hours to afford a fully modded car. Yeah it's called Grand Theft Auto but that doesnt mean you cant just steal a super car and keep it right to avoid grinding right?

 

GTA Online is a MMO. You can't compare single player DLC for a single player game to one that uses a free DLC model base tailored for a game that requires you to grind and work your way up to reach. Shark Cards, love em or hate em (personally I hate them, but I have no ill to those who buy them) are just a means to get items in-game quicker.

 

OT: I won't buy a Shark Card, I'm against the idea of them. But I still think people should be able to do what they want with their own cash - if they want to spend their wages on virtual cars, that's their choice; no one has the right to judge them for it.

Edited by jacka
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Giantsgiants

I think the long-term MMO approach to multiplayer ruined Rockstar. I think it's high-time to let GTA Online go and strop trying to milk it.

 

Why don't we have another Red Dead Redemption or Midnight Club game? Because GTA Online is sucking Rockstar's efforts and money like a black hole.

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CarimboHanky

I think the long-term MMO approach to multiplayer ruined Rockstar. I think it's high-time to let GTA Online go and strop trying to milk it.

 

Why don't we have another Red Dead Redemption or Midnight Club game? Because GTA Online is sucking Rockstar's efforts and money like a black hole.

because R* is just 1 studio and that single studio makes all the games under the R* brand...

 

/sarcasm

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I can't deny that ever since Ill Gotten Gains everything has been more expensive. And then there's Rockstar's obsession with adversarys that pay crap that nobody plays after the event week. However to an extent, Rockstar has been somewhat *easy* on micro-transactions. What I mean by easy is that they haven't added no anti cheat system that blocks dupes from entering LSC or patched that exploit in Pac Standard. However at this point they should increase or change the payout system that encourages people to play. Makes no sense that playing an Adversary or deathmatch pays terribly if you play under ten minutes.

Edited by Nick1020
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I dont have a problem with the idea of shark cards.

 

Its just that, if you're gonna pump the prices up on everything, then pump up the GTA dollars I get when I purchase a shark card

 

8 million doesnt even get you through 2 DLC's, yet they want me to spend 100 dollars? Yeah right. For $100, i'd probably want 20 million AT LEAST. Works out to 5 dollars for a million, which I feel is very reasonable considering what one million gets you now.. But of course they'd never do that.

 

No bang for your buck, so they wont get a dollar outta me. Probably like that with a lot of players too. Prices are way too unreasonable.

 

If you host Pac Standards with a 60-20-20 split with 3 friends/crew members, you can make $8.25 million in about six hours if you're efficient.

 

 

I understand that, but im not trying to grind at work than come home and grind on a video game. Especially if it's doing the same thing over and over again. It gets boring. I play video games to have fun.

 

I guess thats not really the direction of GTA Online though

 

That's an understandable position, but do you want everything unlocked from the first minute like GTA IV's Multiplayer?

 

No, but if Rockstars gonna inflate the prices of other things, they should increase the payouts we get from doing various things in the game.

 

Or make shark card prices reasonable.

 

I understand im gonna have to grind a bit, but 5-6 hours of just grinding to make significant money is too much for me.

Edited by Reemer
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