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Honestly think shark cards ruined rockstar.


MrHaynes1980
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Serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

I'll admit. A whole bunch of times I wouldn't even want to count, and that's for both. But at the end of the day, there's always something to work towards with the constant streams of updates, so it's not all pointless, even if it can be a little same-ish at times.

 

 

Back when it was worth doing, I did Rooftop Rumble a lot. The majority of my money came from grinding that.

 

I've not done that many Heists - I don't really do them with randoms, so the most i've ever done in a day is when it was double money on heists, when my friends and I did a few of each back-to-back.

 

Yeah, missions aren't really that great for money now, unless you do a bunch of different ones with a good team, that don't rush everything.

 

Heists (but mostly Pac Stan) pay pretty nicely, but if you get a group of friends, or again find a decent crew that are willing, you can net over 5m+ a day with the 70/70 glitch, and chances are you may not even do a lot of work if the Kuruma method is used also.

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Hellbendzor

You don't need to buy Sharkcards to get the things.. More than enough tools to make money... But, I buy sharkcards from time to time, to keep the DLC's coming... Rockstar needs to make a buck and as a customer, I see it as my 'obligation' to invest back.... So, this week I bought a smaller sharkcard, but nonetheless, I was paying again on my own free will... If everyone would do this from time to time (and I think alot of players do), content will remain free, content will keep on coming,....

 

Personally I find their current way of working (making stuff more expensive) more than ok... In the end it's a company and they need to make a profit. Plain and simple... Otherwise, they'll cease to exist... And as a returning customer, I hope to see them pushing out more content for quite a few more years, not to say decades....

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Serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

I'll admit. A whole bunch of times I wouldn't even want to count, and that's for both. But at the end of the day, there's always something to work towards with the constant streams of updates, so it's not all pointless, even if it can be a little same-ish at times.

 

 

Back when it was worth doing, I did Rooftop Rumble a lot. The majority of my money came from grinding that.

 

I've not done that many Heists - I don't really do them with randoms, so the most i've ever done in a day is when it was double money on heists, when my friends and I did a few of each back-to-back.

 

Yeah, missions aren't really that great for money now, unless you do a bunch of different ones with a good team, that don't rush everything.

 

Heists (but mostly Pac Stan) pay pretty nicely, but if you get a group of friends, or again find a decent crew that are willing, you can net over 5m+ a day with the 70/70 glitch, and chances are you may not even do a lot of work if the Kuruma method is used also.

 

 

Kuruma method is the only way to go on Pac Stan. Discovered recently during my run on the CMM that you can also have one player collect all the cash, so you get three guys running protection. Money loss is practically none with a Kuruma.

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StateofMind15

Well GTA Online isnt a real GTA game to me. I just play Single Player and every now and then ill play Online for an hour, i see it as another IP from R*. They use this to gain their profits to use on their real games like GTA V and Red Dead.

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EvilPickle12

Lets be honest, its f*cking boring to grind, you get 100k per 10 missions, that is pocket change, and will buy you an outfit, also FR events are nice, but i dont see them that often, heists pay good money but teamwork is nonexistent on this game, unless you play with friends

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No shark cards mean no Free DLC.

 

If there wasn't these sad little 13 yr old kids who spend hundreds of pounds on shark cards we would not get free DLC

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Hellbendzor

Everyone has to decide for their own, but I can make roughly 120K an hour with contact-mission... A mix of VIP with regular contactmission that'll be about 150K an hour... My all time best, was roughly 1million a day on just contactmission grinding, but that was also during those double money/RP weeks.

 

Currently I can fill up my large warehouse (1x) and medium warehouse (3x) (alternating crate purchases) in between a week (hard grinding) and two weeks (more at ease grinding). And I finance everything by doing VIP-missions in between crate purchases, so no financial loss either... What's on my bankaccount, stays on it (during collecting that is, hehe)...

 

So that's about 4.4 million in a week (or two)... Pretty good, but it can Always be better. Some can do alot more, I'm sure of it (Heist grinding), but for the timeI invest in my beloved game and what I get back out of it with 'financial' return, I have gotten a great set of tools by Rockstar... So I can easily earn two supercars (no updates though) in roughly a week or two.. Sounds more than fair to me. It should not be easy to get them... You have to earn them. But if you invest some time and effort, it's still easy...And if you start (way) in front of any update and grind in preparation off, well... You're ready when things arrive...If you expect things on a silver platter, well, these expensive DLCs will indeed hurt like hell :-)...

 

In the end this discussion is once again all about perception.. I perceive the earning on balance with the expenses. But I understand others might perceive it different... In the end this balance or lack of it, is all in the eye of the beholder...

Edited by Hellbendzor
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i like the shark card system because we get free updates, and its not hard to earn money anyway

Edited by GTAV112
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Shark cards should be $1 = $1m in game money

 

You realise that if that was the case then an X80 would be maybe $20 Million, and a yacht would be more than you'll ever have,

 

Making Shark Cards cheap wouldn't solve the problem, because then everyone would just buy them and have access to everything immediately and the game would have no longevity and people would get bored very quickly because within an hour of a content release people would have everything with still maybe three-four weeks to go before another one.

 

Part of the package of the microtransactions in GTA are pay for convenience. Nothing in the game is locked behind an IRL paywall - the the only thing a Shark Card affords you is money to buy things. Indeed, the onus is yours as to whether you buy one. If you don't have the time/patience to play the game long enough to earn the money legit, then there is another option. But the issue is that R* have to balance making things accessible to people with time to play for a long time without also making Shark Cards the only way to make money.

 

R*'s not a charity. It exists to make money. There is no cap on how much that is - that they made a billion at launch is irrelevant.

 

 

$100 for a $100m in game money is a completely fair price and without making the X80 $20m either. For that price you're paying to unlock all downloadable content and I bet a lot more people would be interested in buying up a shark card. I know I would.

 

$100 for $8m is a rip off. It would buy a hydra, an X80 and a savage.

 

I was around in the billionaire days and admittedly it did get boring. But the shark cards don't have to be bought.

Edited by beach bum
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Mokrie Dela

Rockstar are not to blame for shark cards. The gamers that buy them, that buy sh*tty packs in other games, that pay for in game currencies instead of earning them through the game, that created the demand for micro transactions are to blame

 

Rockstar are simply cashing in on the current market.

 

I hate micro transactions, I hate the elitism that comes with online gaming, I hate how SP Suffers and how casual gamers (like op, raising kids) suffer, but that is what online gaming is now. And it's not going anywhere.

 

I only hope, naively, optimistically, that a business model is made that satisfies both; rockstar can make a game to gta IV's storytelling saga standard, with the depth and length for single player lovers, with the online social world for the online friends, and the micro transactions for the 'I'll buy everything' hysteria - they CAN make all of this in one game, and still reap the benefits of multi-million sales figures. They could do that no problem

 

What frustrates me is they don't. Gta Iv was the game they wanted to make (to use their words), gta v was the game they needed to make, to capitalise on the market. It's the game the majority want.

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I was upset and a bit sour at rockstar for alot of things for along time..(badsport/sharkcards)

Still am sometimes but..

 

In reality I've purchased 1 copy for ps3 and my ps4 version came with my system. I've played just over 60 days. I think that's amazing value.

 

For all the hate it have towards rockstar and the whole "micro"-transaction direction. .. I'm still playing the same game for almost 3 years because I continue to have fun.

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IdRatherBeFlying

 

  • Shark Cards (which are still optional)
  • Subscription fee (WoW and others)
  • Paid-for updates (L.A. Noire, and others)
  • Never get any updates or bugfixes after Beach Bum

It's not free for them to support and keep adding to the game, so pick one, OP.

 

 

 

I prefer shark cards. Those of use with jobs and money IRL don't have time to grind out cash in-game, we just want to have fun the few hours we do get to play. Those that don't buy shark cards can thank those of us that do for keeping the game updated.

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Geisterfaust

 

I prefer shark cards. Those of use with jobs and money IRL don't have time to grind out cash in-game, we just want to have fun the few hours we do get to play. Those that don't buy shark cards can thank those of us that do for keeping the game updated.

 

Then you're shortsighted, sir. It's cheaper to pay for update and content creation process may involve more feedback from the community like in Forza series.

Rockstar is introducing "free" DLC with overpriced crap, if you really correlate shark cards and the price of things. Yacht for $100, race car with some mods for $50, that is ridiculous!

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Shark cards should be $1 = $1m in game money

 

You realise that if that was the case then an X80 would be maybe $20 Million, and a yacht would be more than you'll ever have,

 

Making Shark Cards cheap wouldn't solve the problem, because then everyone would just buy them and have access to everything immediately and the game would have no longevity and people would get bored very quickly because within an hour of a content release people would have everything with still maybe three-four weeks to go before another one.

 

Part of the package of the microtransactions in GTA are pay for convenience. Nothing in the game is locked behind an IRL paywall - the the only thing a Shark Card affords you is money to buy things. Indeed, the onus is yours as to whether you buy one. If you don't have the time/patience to play the game long enough to earn the money legit, then there is another option. But the issue is that R* have to balance making things accessible to people with time to play for a long time without also making Shark Cards the only way to make money.

 

R*'s not a charity. It exists to make money. There is no cap on how much that is - that they made a billion at launch is irrelevant.

 

 

$100 for a $100m in game money is a completely fair price and without making the X80 $20m either. For that price you're paying to unlock all downloadable content and I bet a lot more people would be interested in buying up a shark card. I know I would.

 

$100 for $8m is a rip off. It would buy a hydra, an X80 and a savage.

 

I was around in the billionaire days and admittedly it did get boring. But the shark cards don't have to be bought.

 

 

I fail to see how $100 for GTA$100m works for both sides.

 

What you're saying is because Shark Cards are overpriced at the moment R* should change it so you can pay once and have damn near everything in a single purchase, play with it for five minutes, get bored and stop playing. Since you even admitted that having all that money during the billionaire days got boring, you've basically proved my point.

 

If you eliminate Shark Cards entirely, that doesn't necessarily mean that stuff in game would be cheaper or payouts would be more. The game still needs longevity, and part of the longevity of the game thus far - for some people - comes from doing jobs, making money, saving up for that thing that will improve their GTA experience and then buying it and then beginning the cycle over again when new content comes out. Eliminating microtransactions wouldn't change that - R* would still want you to spend time on their game rather than another one, and they'd want to keep that longevity somehow.

 

The principal difference is I doubt you'd get nearly as many content updates without the existence of micro-transactions. Micro-transactions make money, therefore in order to make them more enticing, the game has to have new content on a regular basis, in order to make money off the micro-transactions. An almost bog-standard F2P business model. You only have to look at GTAIV - you didn't pay anything towards the multiplayer, but then, basically nothing new ever got added (until LaTD and BoGT...which you paid for).

 

As ever, I feel I need to reiterate - R* isn't a charity. They're a business, and businesses exist to make money. A fundamental point which some people seem unable to grasp.

Edited by JohnGazman
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MrHaynes1980

Rockstar are not to blame for shark cards. The gamers that buy them, that buy sh*tty packs in other games, that pay for in game currencies instead of earning them through the game, that created the demand for micro transactions are to blame

 

Rockstar are simply cashing in on the current market.

 

I hate micro transactions, I hate the elitism that comes with online gaming, I hate how SP Suffers and how casual gamers (like op, raising kids) suffer, but that is what online gaming is now. And it's not going anywhere.

 

I only hope, naively, optimistically, that a business model is made that satisfies both; rockstar can make a game to gta IV's storytelling saga standard, with the depth and length for single player lovers, with the online social world for the online friends, and the micro transactions for the 'I'll buy everything' hysteria - they CAN make all of this in one game, and still reap the benefits of multi-million sales figures. They could do that no problem

 

What frustrates me is they don't. Gta Iv was the game they wanted to make (to use their words), gta v was the game they needed to make, to capitalise on the market. It's the game the majority want.

I've hated micro transactions since they became a thing. I miss the old days where you had to actually play the game to win the rewards. Now anybody that has money can own everything while they're willing to pay. This is the sad truth nowadays. A lot of games are becoming pay to win.

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We Are Ninja

Kuruma method is the only way to go on Pac Stan. Discovered recently during my run on the CMM that you can also have one player collect all the cash, so you get three guys running protection. Money loss is practically none with a Kuruma.

"Recently"? As in "the latter half of 2016"?

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As ever, I feel I need to reiterate - R* isn't a charity. They're a business, and businesses exist to make money. A fundamental point which some people seem unable to grasp.

There is a middle ground though. They don't have to either be "a charity" or totally ruthless. You can make money, and still be everyone's favourite developer (just like they used to).

 

The older GTA games are what built them up to be in a position where they could make the game they have now - and those older games didn't have microtransactions, or any parts of the game held back as dlc.

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Shark cards should be $1 = $1m in game money

 

You realise that if that was the case then an X80 would be maybe $20 Million, and a yacht would be more than you'll ever have,

 

Making Shark Cards cheap wouldn't solve the problem, because then everyone would just buy them and have access to everything immediately and the game would have no longevity and people would get bored very quickly because within an hour of a content release people would have everything with still maybe three-four weeks to go before another one.

 

Part of the package of the microtransactions in GTA are pay for convenience. Nothing in the game is locked behind an IRL paywall - the the only thing a Shark Card affords you is money to buy things. Indeed, the onus is yours as to whether you buy one. If you don't have the time/patience to play the game long enough to earn the money legit, then there is another option. But the issue is that R* have to balance making things accessible to people with time to play for a long time without also making Shark Cards the only way to make money.

 

R*'s not a charity. It exists to make money. There is no cap on how much that is - that they made a billion at launch is irrelevant.

 

 

$100 for a $100m in game money is a completely fair price and without making the X80 $20m either. For that price you're paying to unlock all downloadable content and I bet a lot more people would be interested in buying up a shark card. I know I would.

 

$100 for $8m is a rip off. It would buy a hydra, an X80 and a savage.

 

I was around in the billionaire days and admittedly it did get boring. But the shark cards don't have to be bought.

 

 

I fail to see how $100 for GTA$100m works for both sides.

 

What you're saying is because Shark Cards are overpriced at the moment R* should change it so you can pay once and have damn near everything in a single purchase, play with it for five minutes, get bored and stop playing. Since you even admitted that having all that money during the billionaire days got boring, you've basically proved my point.

 

If you eliminate Shark Cards entirely, that doesn't necessarily mean that stuff in game would be cheaper or payouts would be more. The game still needs longevity, and part of the longevity of the game thus far - for some people - comes from doing jobs, making money, saving up for that thing that will improve their GTA experience and then buying it and then beginning the cycle over again when new content comes out. Eliminating microtransactions wouldn't change that - R* would still want you to spend time on their game rather than another one, and they'd want to keep that longevity somehow.

 

The principal difference is I doubt you'd get nearly as many content updates without the existence of micro-transactions. Micro-transactions make money, therefore in order to make them more enticing, the game has to have new content on a regular basis, in order to make money off the micro-transactions. An almost bog-standard F2P business model. You only have to look at GTAIV - you didn't pay anything towards the multiplayer, but then, basically nothing new ever got added (until LaTD and BoGT...which you paid for).

 

As ever, I feel I need to reiterate - R* isn't a charity. They're a business, and businesses exist to make money. A fundamental point which some people seem unable to grasp.

 

 

Well it doesn't have to be $100 for a $100m. That could have different shark cards like $10 for $10m, $20 for $20m etc...

 

That way someone could decide if they want to buy everything in the game or perhaps just choose to buy a few items and work for the rest etc...

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Candy_Licker

Everyone has to decide for their own, but I can make roughly 120K an hour with contact-mission... A mix of VIP with regular contactmission that'll be about 150K an hour... My all time best, was roughly 1million a day on just contactmission grinding, but that was also during those double money/RP weeks.

 

Currently I can fill up my large warehouse (1x) and medium warehouse (3x) (alternating crate purchases) in between a week (hard grinding) and two weeks (more at ease grinding). And I finance everything by doing VIP-missions in between crate purchases, so no financial loss either... What's on my bankaccount, stays on it (during collecting that is, hehe)...

 

So that's about 4.4 million in a week (or two)... Pretty good, but it can Always be better. Some can do alot more, I'm sure of it (Heist grinding), but for the timeI invest in my beloved game and what I get back out of it with 'financial' return, I have gotten a great set of tools by Rockstar... So I can easily earn two supercars (no updates though) in roughly a week or two.. Sounds more than fair to me. It should not be easy to get them... You have to earn them. But if you invest some time and effort, it's still easy...And if you start (way) in front of any update and grind in preparation off, well... You're ready when things arrive...If you expect things on a silver platter, well, these expensive DLCs will indeed hurt like hell :-)...

 

In the end this discussion is once again all about perception.. I perceive the earning on balance with the expenses. But I understand others might perceive it different... In the end this balance or lack of it, is all in the eye of the beholder...

 

Nobody said it's hard to make money, but time consuming. If you have some kind of fun making that money, great for you. But for me it's just boring, monotonous and feels like a waste of life-time (and this is pretty exceptional, since I'm more than willing to waste my time playing pc games) Matter of fact, it feels like work, but with the guilty conscience of not doing any work and that's a bad combination. I rather spend my time with video games that feel more like entertainment and less like hassle.

 

 

 

  • Shark Cards (which are still optional)
  • Subscription fee (WoW and others)
  • Paid-for updates (L.A. Noire, and others)
  • Never get any updates or bugfixes after Beach Bum

It's not free for them to support and keep adding to the game, so pick one, OP.

 

 

 

I prefer shark cards. Those of use with jobs and money IRL don't have time to grind out cash in-game, we just want to have fun the few hours we do get to play. Those that don't buy shark cards can thank those of us that do for keeping the game updated.

 

 

yes, that's the standard model for these kind of MP games. I don't like it, but there's often no better alternative . However, R* pricing model is pretty ridiculous, I mean how can people still call it mircotransactions :lol: And to me it looks like they're adding too much fluffy content for their card sales and too few updates to really improve their game (like matchmaking) Take this with a grain of salt - I haven't played in months - so it may be better now, but that was my impression back then.

Edited by Candy_Licker
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We Are Ninja

...What you're saying is because Shark Cards are overpriced at the moment R* should change it so you can pay once and have damn near everything in a single purchase, play with it for five minutes, get bored and stop playing. Since you even admitted that having all that money during the billionaire days got boring, you've basically proved my point.

 

If you eliminate Shark Cards entirely, that doesn't necessarily mean that stuff in game would be cheaper or payouts would be more. The game still needs longevity, and part of the longevity of the game thus far - for some people - comes from doing jobs, making money, saving up for that thing that will improve their GTA experience and then buying it and then beginning the cycle over again when new content comes out. Eliminating microtransactions wouldn't change that - R* would still want you to spend time on their game rather than another one, and they'd want to keep that longevity somehow.

 

The principal difference is I doubt you'd get nearly as many content updates without the existence of micro-transactions. Micro-transactions make money, therefore in order to make them more enticing, the game has to have new content on a regular basis, in order to make money off the micro-transactions. An almost bog-standard F2P business model. You only have to look at GTAIV - you didn't pay anything towards the multiplayer, but then, basically nothing new ever got added (until LaTD and BoGT...which you paid for).

 

As ever, I feel I need to reiterate - R* isn't a charity. They're a business, and businesses exist to make money. A fundamental point which some people seem unable to grasp.

I co-sign every word of this post. Every single word of it.

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Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

 

 

 

 

qvvk8MF.png

 

 

I'm thinking the same thing about you m8.

 

http://www.rockstargames.com/V/GTAOnline

 

Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world.

Grand Theft Auto Online is a dynamic and persistent open world for 16 players (or up to 30 on PS4, Xbox One and PC) that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.

 

you just contradicted yourself, this page shows you that GTA Online is completely separate from GTA V, it just shares gta v's mechanics and engine,

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It's much harder now to make money so I don't get this idea where it's easier. You had missions like coverted which paid about $210k an hour. Now the best you'll get from mission grinding is about 100k. Heists is no good way to make money unless you have 3 trusted friends who are also prepared to grind otherwise you're stuck with ramdoms and most of them can't be relied upon to do any heists. They end up dying or trolling.

I can make over 200-300k playing missions. Idk where you got that figure from? You must just do Gerald and Simeon missions idk. But I'm sorry money IS easy to come by and make, All the money I personally made was from heists PS x3 daily, Simeon vehicles, bounties, Selling a street car here and there also missions.

 

What are these missions that earn you 200-300k an hour?

I didn't say anything about in an hour. I simply said by "playing"

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As someone has already said, Shark Cards ruined us ever getting the casino in GTAO.

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CarimboHanky

 

 

 

 

 

 

 

Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

 

 

 

qvvk8MF.png

 

 

I'm thinking the same thing about you m8.

 

http://www.rockstargames.com/V/GTAOnline

 

Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world.

Grand Theft Auto Online is a dynamic and persistent open world for 16 players (or up to 30 on PS4, Xbox One and PC) that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.

 

you just contradicted yourself, this page shows you that GTA Online is completely separate from GTA V, it just shares gta v's mechanics and engine,

exactly v and gtao are 2 different games that coexist in the same disc...

 

hence why from the very beginning they have treated both components of the game as separated games, hence why they have different build numbers, they got separated trailers, etc etc etc

 

at first V was the main game and gtao was added bonus, now the content/features gap between V and gtao is so wide i'd say gtao is the main game and V is bonus.

 

 

As someone has already said, Shark Cards ruined us ever getting the casino in GTAO.

mmm no they didnt... you cant cashout gta$ into real currency so your argument is invalid.

 

i think the only thing that prevent R* from releasing a casino update is their own inability to prevent the money glitches that would come by adding a casino.

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Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

 

 

 

qvvk8MF.png

 

 

I'm thinking the same thing about you m8.

 

http://www.rockstargames.com/V/GTAOnline

 

 

 

Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world.

 

Grand Theft Auto Online is a dynamic and persistent open world for 16 players (or up to 30 on PS4, Xbox One and PC) that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.

 

you just contradicted yourself, this page shows you that GTA Online is completely separate from GTA V, it just shares gta v's mechanics and engine,

exactly v and gtao are 2 different games that coexist in the same disc...

 

hence why from the very beginning they have treated both components of the game as separated games, hence why they have different build numbers, they got separated trailers, etc etc etc

 

at first V was the main game and gtao was added bonus, now the content/features gap between V and gtao is so wide i'd say gtao is the main game and V is bonus.

 

 

 

 

As someone has already said, Shark Cards ruined us ever getting the casino in GTAO.

mmm no they didnt... you cant cashout gta$ into real currency so your argument is invalid.

 

i think the only thing that prevent R* from releasing a casino update is their own inability to prevent the money glitches that would come by adding a casino.

 

I wasn't suggesting that one could cash out. If you could potentially win more than $8 million at the casino why waste $100 of real currency on a Shark Card?

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There is a middle ground though. They don't have to either be "a charity" or totally ruthless. You can make money, and still be everyone's favourite developer (just like they used to).

 

The older GTA games are what built them up to be in a position where they could make the game they have now - and those older games didn't have microtransactions, or any parts of the game held back as dlc.

That's called leaving money on the table. The world has changed. Microtransactions are the current money making model for online games. It's where the entire industry is headed. Microtransactions didn't really exist in the US when the previous games were made, not like they do today.

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Shadowfennekin

It's better than a subscription fee..... you already pay for Live/whatever PS's version of that is paying that for GTA too would just not be worth it.

 

 

I just hope IF we ever get a SP DLC, any stuff added in that is FREE to those who buy the DLC.

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Van_Hellsing

Shark cards are not pay-to-win. No level boost, no uber-thermal sight gun that blows your opponents from a mile away.

 

It is a different matter that shark cards are so overpriced. €20 for a million gta$ is rediculous. One million gta$ will buy you jack.

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Kuruma method is the only way to go on Pac Stan. Discovered recently during my run on the CMM that you can also have one player collect all the cash, so you get three guys running protection. Money loss is practically none with a Kuruma.

"Recently"? As in "the latter half of 2016"?

 

 

Pretty much, yeah. I don't heist that often, and since I did my CMM I basically retired from Heisting.

 

 

I co-sign every word of this post. Every single word of it.

 

\o/

 

 

As ever, I feel I need to reiterate - R* isn't a charity. They're a business, and businesses exist to make money. A fundamental point which some people seem unable to grasp.

There is a middle ground though. They don't have to either be "a charity" or totally ruthless. You can make money, and still be everyone's favourite developer (just like they used to).

 

The older GTA games are what built them up to be in a position where they could make the game they have now - and those older games didn't have microtransactions, or any parts of the game held back as dlc.

 

 

You also have to consider that the older GTA games were made in the days before console DLC existed, and before micro-transactions were prevalent in gaming. R* are just moving with the times - they are hardly the only company guilty of using micro-transactions. EA uses them, most F2P games have them. Even Pokemon GO has them. And most of these companies used them before R*.

 

The fact that previous games didn't have micro-transactions is a societal and technological issue. If you could have done it, I don't doubt that previous games would have had micro-transactions.

Edited by JohnGazman
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