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Honestly think shark cards ruined rockstar.


MrHaynes1980
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20451ecneps

 

Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

Edited by SPENCE15
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I understand the op but no one forces anyone to own all the stuff they release. I still haven't gotten an office because despite having 13M, I'm going to at least make another 4M before I buy one. Yeah it's a grind, but I rather do that then leave myself 6M buy 2 new cars and leave myself with 2M.

No way.

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I've lost a whole damn lot of respect for rockstar over their greed with the shark cards. I hope one day they can go back to the old ways.

 

No that's not how it works, once you've sold your soul it's gone forever. However, the devil does provide us with some really sexy content from time to time and I don't really mind being seduced to the dark side anyway...

 

But in all seriousness; I really love all the customisation GTA Online has provided us but I really hope we don't have to wait until 2020 for a new game/map because of the succes of Shark Card sales and the milking of GTA Online.

Edited by labrat_md
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I dont have a problem with the idea of shark cards.

 

Its just that, if you're gonna pump the prices up on everything, then pump up the GTA dollars I get when I purchase a shark card

 

8 million doesnt even get you through 2 DLC's, yet they want me to spend 100 dollars? Yeah right. For $100, i'd probably want 20 million AT LEAST. Works out to 5 dollars for a million, which I feel is very reasonable considering what one million gets you now.. But of course they'd never do that.

 

No bang for your buck, so they wont get a dollar outta me. Probably like that with a lot of players too. Prices are way too unreasonable.

 

If you host Pac Standards with a 60-20-20 split with 3 friends/crew members, you can make $8.25 million in about six hours if you're efficient.

 

 

I understand that, but im not trying to grind at work than come home and grind on a video game. Especially if it's doing the same thing over and over again. It gets boring. I play video games to have fun.

 

I guess thats not really the direction of GTA Online though

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You don't have to buy shark cards. Money is really easy to make in this game if you do heists with friends or do the CEO crates with a Hydra. Its all really easy.

Because a new player has access to all of those

Good point, but a new player should have to earn his stripes like everyone else (that didn't glitch or buy a modded account) did. A new player has three years of work to put in before he's on a level playing field with early adopters.

 

A new player in 2016 is not nearly at the disadvantage as a new player in 2013 or 2014, when the only decent weapons were rank-locked.

Today a rank-1 can purchase and fire a rocket.

 

 

I dont have a problem with the idea of shark cards.

 

Its just that, if you're gonna pump the prices up on everything, then pump up the GTA dollars I get when I purchase a shark card

 

8 million doesnt even get you through 2 DLC's, yet they want me to spend 100 dollars? Yeah right. For $100, i'd probably want 20 million AT LEAST. Works out to 5 dollars for a million, which I feel is very reasonable considering what one million gets you now.. But of course they'd never do that.

 

No bang for your buck, so they wont get a dollar outta me. Probably like that with a lot of players too. Prices are way too unreasonable.

 

If you host Pac Standards with a 60-20-20 split with 3 friends/crew members, you can make $8.25 million in about six hours if you're efficient.

 

 

I understand that, but im not trying to grind at work than come home and grind on a video game. Especially if it's doing the same thing over and over again. It gets boring. I play video games to have fun.

 

I guess thats not really the direction of GTA Online though

 

That's an understandable position, but do you want everything unlocked from the first minute like GTA IV's Multiplayer?

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streetx1xracer

 

 

Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

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CarimboHanky

 

 

 

 

 

 

 

 

 

>is his own fault bc he works and has a family

 

Having a family and working is a "fault"?

 

Most Forum members would recommend that OP get his priorities straight - as in: Fake his death, abandon his family, go live in a trailer in the mountains with nothing but a bigscreen TV and a console, and play GTA Online all day. That's how they do it. Life and family are unnecessary distractions.

its not necessary to fake his death and stuff like that, it all comes down to managing his time to get some quality playing time.

 

 

Says the guy who has put 2500 hours into a game in not even 3 years. Just for comparison: an average working year would be around 1700 hours.

2500 hours of gaming sounds like a lot but it translate to just over 2hours per day, which is something almost everyone can do.

 

i have a wife, 3 kids, fulltime job, if i can do it, anyone can do it.

 

2 hours a day makes no time for anything else. Eating out, shopping, groceries, the like. It really is work, go straight home to play, sleep and repeat.

 

The weekends are ok i guess.

if you think playing for 2 hours dont leave you time for anything else, well you need to learn to manage your time!

 

i mean a day has 24 hours!

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DangerZ0neX

 

As things get more expensive, making the money becomes easier. This game pretty much throws money at you.

oh yea that 2000 dollars goes a long way......Oh man, I can't wait to do the same crate buying mission over and over again for 6 hours to afford a single car! /s
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CarimboHanky

 

 

 

 

 

 

 

>is his own fault bc he works and has a family

 

Having a family and working is a "fault"?

 

Most Forum members would recommend that OP get his priorities straight - as in: Fake his death, abandon his family, go live in a trailer in the mountains with nothing but a bigscreen TV and a console, and play GTA Online all day. That's how they do it. Life and family are unnecessary distractions.

its not necessary to fake his death and stuff like that, it all comes down to managing his time to get some quality playing time.

 

 

Anyone with the discipline and capability to manage their time would not be wasting it playing video games in the first place. :p

two words...leisure time!

 

some do drugs, some drink beer on their leisure time, well i play gta!😀

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20451ecneps

 

 

 

Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

 

 

 

 

qvvk8MF.png

Edited by SPENCE15
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16 players races should pay 1st place 50k, 2nd 40k, 3rd 30k, 4th 20k and 5th 10k and anyone below 5th get's nothing.

 

Missions should be between 20-50k per mission.

 

Heists should be double what they pay at the moment. A cut of a heists is about 80k which isn't much if you have to restart over and over.

 

Car sells should be worth between 10-50k.

 

Just those few change would make thing a bit reasonable.

 

Shark cards should be $1 = $1m in game money

LOL. Do things really have to be that simple for you to succeed?

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CarimboHanky

 

the push for the cashcard felt real early in the game after they nerfed the payouts but now, they are not an issue anymore...

 

things have become more expensive but making money have become way easier.

 

if you play the game, theres no need to buy a cashcard.

 

i mean i made a million in the last few days while having fun in the stunt races, if that not easy money then i dont know what it is!

 

You made a million just in the stunt races? Then you must have been playing like 10 hours a day and be a freak at racing. The money you make on those races is a joke.

im not really a racer, i only play like little over 2 hours and have won alot of races, betting helps too

 

the other day i joined a race and notice 4 members of a crew working together, blocking and drafting for the "leader", so there was this guy that simply keep on winning because of them working as a team, so after 2 races i started betting on him and was making more money.

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MrHaynes1980

Jesus, this thread has become a big mess. I just wanted to voice my opinion, which is one reason we have these forums. Yes, I work full time, I have a wife and 2 sons. (And a daughter on the way) I can't play a lot and I realized some of my points were dumb. It was just an opinion. I didn't want it to become a big thing.

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streetx1xracer

 

 

 

 

Do people seriously think that GTA V and "GTA Online" are two separate games?

 

It's the same game, it just has a single player and a multiplayer component.

 

The gameplay is almost the exact same in both, and even things like races, parachuting, and golf are pretty similar in both SP and MP.

(And I'm referring to "Races", not Stunt Races. Before someone tries to point that out to me. They're both separate types of races.)

 

They may have tried to change things up and evolve it into it's own game, but it's not.

it is NOT the same game, referenced by two different engine variations <thus separate build numbers> gta online is just built off the engine for gta v, it is not the same game. megaman x collections includes megaman x 1-6, are these not different games then because they're all on one disc now? what about the sonic collection, or atari vault? guess what, multiple games can be bundled on a single disc and gta v != gta online.

 

It is the same game. The reason they have different build numbers is because they've continuously added content and fixed the seemingly endless supply of bugs in the Online mode, whereas in Single Player, they didn't have to do that...at least not nearly as much.

 

And again, the gameplay is almost the exact same, and the activities are pretty much the same.

 

Just because they throw a different build number in the bottom corner of the screen, doesn't make them entirely separate games.

 

Also, comparing GTA V to a bundled re-release of old games...makes sense...

 

Yes, separate games can be put onto one disc, but that's not the case here. "GTA Online" is just the multiplayer MODE in GTA V.

No, you're wrong. Your dreadfully wrong. You see just because it takes place in los Santos, doesn't mean it's immediately gta5's multiplayer.

 

Have you ever looked at the back of the Gta5 case? It says in big font and all caps "INCLUDES GRAND THEFT AUTO ONLINE". So please tell me where you got "Grand Theft Auto 5 Multiplayer".

 

 

 

 

qvvk8MF.png

 

 

I'm thinking the same thing about you m8.

 

http://www.rockstargames.com/V/GTAOnline

 

Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world.

Grand Theft Auto Online is a dynamic and persistent open world for 16 players (or up to 30 on PS4, Xbox One and PC) that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.

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I didn't want it to become a big thing.

That happens with most threads, to be fair.

 

As to the whole "Is GTA Online a new/separate game" thing, I'd say this:

 

The back of my GTA V case says it features the ability to have players numbered 1-30. Now if GTA "Online" isn't part of GTA V (more specifically, its multiplayer) how does GTA V feature players 1-30?

 

Without GTA "Online", GTA V is strictly single player. Unless, GTA "Online" is simply GTA V's multiplayer, in which case Rockstar would have the right to put that on the back of the case.

 

It's like this can of Coca Cola by my side - I'm not going to sit here and be so grateful it came with a can, am I? That's just part of the package. I'm not going to say how great it is the coke came with a free can to hold it. That's just common sense.

Edited by Icantthinkofonew
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I have all I want and never used shark cards. However not a collector of expensive 2.7 mill cars or really expensive items.

 

Both my players have 5 properties and the primary has yacht, crate biz, buzzard, tank, assorted boats.

 

it takes a strategy.

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CaptSpalding

Rockstar opens the door to Aladdin's cave and we walk right in, human nature isn't so difficult to manipulate.

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Is it just me or has this forum softened up to Rockstar a bit? I mean comparing this to certain other threads.

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16 players races should pay 1st place 50k, 2nd 40k, 3rd 30k, 4th 20k and 5th 10k and anyone below 5th get's nothing.

 

Missions should be between 20-50k per mission.

 

Heists should be double what they pay at the moment. A cut of a heists is about 80k which isn't much if you have to restart over and over.

 

Car sells should be worth between 10-50k.

 

Just those few change would make thing a bit reasonable.

 

Shark cards should be $1 = $1m in game money

LOL. Do things really have to be that simple for you to succeed?

 

 

Succeed in this game means playing the same mission over and over.

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They gotta get money somehow. There's nothin' wrong with cards. GTA ONLINE is a free addition that comes bundled with one of the best games in the last 10 years.

GTA "Online" is nothing more than GTA V's multiplayer. That they actually managed to trick some people into thinking it's a separate game is shocking.

 

On Xbox, companies aren't actually allowed to release games without some kind of Xbox Live functionality - so if "GTA Online" is a separate game, then GTA V breaks this rule and is, technically, illegal.

 

Do people really think that, even though GTA IV had multiplayer, they would just ditch it for GTA V? It's not a separate game lol, it's GTA V's multiplayer.

 

As for them making money, they've made more than enough. Billions of dollars from us buying the game alone, last time I heard.

 

It's a good game. But let's have a little balance here - people don't need to blindly love everything they do, or blindly hate everything they do.

 

Look what you've done. You've started a big ol' argument. I never said it was a separate game, and if I did I must have misworded it, but what I meant to say is that GTAO is a free component in GTAV. Like, completely free. No map packs, no paying real cash for cars. Completely free.

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Candy_Licker

One thing all these -complaining-about-shark-cards- threads have in common- (besides from "WAAAAAA things are expensive, newbies have a hard time, i want EVERYTHING RIGHT NOW but without grinding or buying shark cards") they never offer a better solution or their ideas on how things could be better in a way that would make developers and players both happy.

 

If the current model is so horrible, how do you want gta online to be then?

 

1. pay a monthly fee just to get access to online?

2. pay 15-20$ for every dlc?

3. expect everything to be free, because they made billions from base game 3 years ago?

4. expect them to lower shark card prices on a free market, when they are making a decent profit with the current prices, just because some people complain about the value, but most of them end up buying the product anyway?

5. expect them to make some trastical changes into gameplay payout system and prices, so that every "casual 1-2hrs couple a times a week" player could be instantly rich and own everything in the game faster? (read: invest time and money into changing their product in a way that ends up getting them less revenue in the future)

6. some other option? please describe.

 

That's true, none of the solutions is really great. That's why I don't like these type of MP games.

Edited by Candy_Licker
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16 players races should pay 1st place 50k, 2nd 40k, 3rd 30k, 4th 20k and 5th 10k and anyone below 5th get's nothing.

 

Missions should be between 20-50k per mission.

 

Heists should be double what they pay at the moment. A cut of a heists is about 80k which isn't much if you have to restart over and over.

 

Car sells should be worth between 10-50k.

 

Just those few change would make thing a bit reasonable.

 

Shark cards should be $1 = $1m in game money

LOL. Do things really have to be that simple for you to succeed?

 

 

Succeed in this game means playing the same mission over and over.

 

....Except you don't need to play the same mission over and over.... Along with missions, there are heists, VIP and CEO jobs that all pay better than missions. Along with all of the other methods of money making that you mentioned. Switch it up once in a while and do them with friends when possible and it won't feel like so much of a grind.

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Do you know how a business even works? They need to make money somehow from giving all these updates to the game.

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Candy_Licker

 

 

 

16 players races should pay 1st place 50k, 2nd 40k, 3rd 30k, 4th 20k and 5th 10k and anyone below 5th get's nothing.

 

Missions should be between 20-50k per mission.

 

Heists should be double what they pay at the moment. A cut of a heists is about 80k which isn't much if you have to restart over and over.

 

Car sells should be worth between 10-50k.

 

Just those few change would make thing a bit reasonable.

 

Shark cards should be $1 = $1m in game money

LOL. Do things really have to be that simple for you to succeed?

 

 

Succeed in this game means playing the same mission over and over.

 

....Except you don't need to play the same mission over and over.... Along with missions, there are heists, VIP and CEO jobs that all pay better than missions. Along with all of the other methods of money making that you mentioned. Switch it up once in a while and do them with friends when possible and it won't feel like so much of a grind.

 

 

You can switch them now and then, but let's be serious: if you want to make money in this game, you have to do the same stuff over and over again. For me it was only halfway tolerable on those double $ stuff, where some PVP activities would pay halfway decent.

 

serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

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Elder Maxson

Do you know how a business even works? They need to make money somehow from giving all these updates to the game.

 

I agree. Something's gotta keep Rockstar afloat to keep the Online servers running. It's either paying to get a few more in-game cash or you pay for every new thing that Rockstar gives us.

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Shark cards should be $1 = $1m in game money

 

You realise that if that was the case then an X80 would be maybe $20 Million, and a yacht would be more than you'll ever have,

 

Making Shark Cards cheap wouldn't solve the problem, because then everyone would just buy them and have access to everything immediately and the game would have no longevity and people would get bored very quickly because within an hour of a content release people would have everything with still maybe three-four weeks to go before another one.

 

Part of the package of the microtransactions in GTA are pay for convenience. Nothing in the game is locked behind an IRL paywall - the the only thing a Shark Card affords you is money to buy things. Indeed, the onus is yours as to whether you buy one. If you don't have the time/patience to play the game long enough to earn the money legit, then there is another option. But the issue is that R* have to balance making things accessible to people with time to play for a long time without also making Shark Cards the only way to make money.

 

R*'s not a charity. It exists to make money. There is no cap on how much that is - that they made a billion at launch is irrelevant.

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Serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

I'll admit. A whole bunch of times I wouldn't even want to count, and that's for both. But at the end of the day, there's always something to work towards with the constant streams of updates, so it's not all pointless, even if it can be a little same-ish at times.

Edited by Guest
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Serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

I'll admit. A whole bunch of times I wouldn't even want to count, and that's for both. But at the end of the day, there's always something to work towards with the constant streams of updates, so it's not all pointless, even if it can be a little same-ish at times.

 

 

Back when it was worth doing, I did Rooftop Rumble a lot. The majority of my money came from grinding that.

 

I've not done that many Heists - I don't really do them with randoms, so the most i've ever done in a day is when it was double money on heists, when my friends and I did a few of each back-to-back.

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They would have had way more shark card customers if they had kept the price ranges low. At the smaller price range more players would have felt like throwing away a couple of pounds/dollars here and there wouldn't have been a big deal and cards would most likely not have the same stigma they do now.

 

Where as they made them over a price range that was close to exponential and once they started making stupid in game prices for everything they lost customers left and right.

 

I can honestly say that if I needed to spend maybe two or three pounds to buy a new car and maybe office I would buy a card. But instead a new car, souped up and fully upgraded office? you would need two of the whale cards. The amount of players who want to spend that is minimal.

 

As I said before, rockstars greed have priced themselves out of shark cards. Keeping the price needs low, make far more micro transactions.

 

My main issue with Shark cards exactly. I don't intrinsically oppose them or hold myself to some perceived 'standard', but they simply don't give what I consider value for their cost - because when a virtual in-game item becomes something I see in terms of real world dollars, that just ruins it for me a bit when that price isn't low enough.

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16 players races should pay 1st place 50k, 2nd 40k, 3rd 30k, 4th 20k and 5th 10k and anyone below 5th get's nothing.

 

Missions should be between 20-50k per mission.

 

Heists should be double what they pay at the moment. A cut of a heists is about 80k which isn't much if you have to restart over and over.

 

Car sells should be worth between 10-50k.

 

Just those few change would make thing a bit reasonable.

 

Shark cards should be $1 = $1m in game money

LOL. Do things really have to be that simple for you to succeed?

 

 

Succeed in this game means playing the same mission over and over.

 

....Except you don't need to play the same mission over and over.... Along with missions, there are heists, VIP and CEO jobs that all pay better than missions. Along with all of the other methods of money making that you mentioned. Switch it up once in a while and do them with friends when possible and it won't feel like so much of a grind.

 

 

You can switch them now and then, but let's be serious: if you want to make money in this game, you have to do the same stuff over and over again. For me it was only halfway tolerable on those double $ stuff, where some PVP activities would pay halfway decent.

 

serious question to those who have earned their fair share of money: how many times would you guess that you have completed a typical job like Los Santos Connection, or the final heist?

 

Doing the pacific standard heist 30 times nets you about 19 million minus setup costs- 3 million - 16 million... and on average i did 2 heists per day... so you can make 16 million in two weeks if you find good players... im actually pretty good though level 170 something with 35 million and 640 hours in game... thats two and a half months of gaming i think but everything is available in SP with mods anyways... actually you can do the heist two times like in 3 hours if you're really effifcient with it, you could prolly make 3 times of what I made but that of course would require all the knowledge learned along the way and friendships made. thats a total of 48 million in two weeks with the 55 minute cooldown.... and 9-10 hr grinds.

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