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Honestly think shark cards ruined rockstar.


MrHaynes1980
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these are supporting cards. i mean who needs $$ when you can make 800k in less than one hour :sigh:

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Enough already. Shark cards are optional, period. The prices of items are supposed to reflect that of a 3 YEAR OLD game. Not for anyone new or casuals. The game is also not ruined and still sees a huge influx of players week in and week out. Despite the minority of deplorables here, running their mouth with bullsh*t.

 

None of you are entitled to anything this game has to offer beyond initial purchase price. There is no grinding, period. You make what you will of this game. There is no, "I don't have time to play like the rest, but I still demand to have everything". That's about as immature as it gets. Also, don't get pissy because those who choose to support the game ABOVE AND BEYOND the purchase price are rewarded for their support.

 

Stop complaining about having to buy expensive cars in this game. Yes it is GTA and guess what? It is possible to steal and joyride around in literally every car, now. The literal definition of Grand Theft Auto. You can't throw "ownership" into a conversation including the phrase GRAND THEFT AUTO, period. What kind of stupid end game is there in finding every car driving around in the game and taking them and finding a place for them to KEEP? Dafuq you gon' do with all those stolen rides? Oh, right, most of us know the answers to that question and there is NO LOGIC in any of it. Just greed, entitlement, ego stroking and bragging rights. And that's just sad.

 

It's not up to any of us, what happens with this game. If more would just accept that this game isn't for them and move the f*ck along, instead of bitching about irrelevant nonsense and the sh*t that doesn't fit their idea of how things should go, things would change. You're not doing anything or proving anything by sticking around and cheating or whatever else, to try and 'stick it' to R* for not catering to your little snowflake ass.

Regardless of them being optional they still have a present affect on the game as they are made to appear attractive to not all but a large number of players. Prices don't reflect that of a 3-year game, they reflect of a company trying to continously make money off of its install base, whether you see that as an issue or not.

 

There very much is grinding, be it through repeatedly participating in double RP events or CEO work. It's also not about entitlement or demanding everything being handed to us on a silver platter it's about a game that has and is continually being developed around getting as much money from those who play it, specifically in the long haul through micro-transitions. There is no reason why I shouldn't be able to steal and own car in the game, but instead I have to buy the more expensive cars. There's no reason for contact missions payouts to be based on how long it to complete the mission. There just isn't. That GTA logic doesn't even work here since I can steal and own the cheaper cars, just not the expensive ones. I should be able to steal and keep both.

 

So were just to supposed to accept what's become of GTA Online, if that's the case things really won't change and not because we're complaining about it, which we are allowed to do.

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FrozenInferno

OP is naive enough to think Rockstar just gave us three years worth of content updates out of the goodness of their hearts.

 

No cash card sales = no DLC updates. It's that simple. Bash the cards all you want but they're paying for the show. This ain't no charity.

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There's no reason for contact missions payouts to be based on how long it to complete the mission. There just isn't.

Woah Nellie! That was one of the best updates to the base game! Especially back when That was the primary method of getting cash and exp.

 

That change made it so instead of grinding the 2 or so good paying missions you could grab Any of the dozens of contact missions and still make 100k an hour, without doing the same mission over and over ad nauseum. It made the game far, far more playable. Before that change there were Simeon missions that paid less than 3k! Contact missions that paid less than the ammo to finish them!

 

That change was fantastic for game enjoyment!

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Making money in GTA Online is easy!

 

It simply requires you to play the game.

 

This. Just play the game! I literally have no problem staying a millionaire.

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There's no reason for contact missions payouts to be based on how long it to complete the mission. There just isn't.

Woah Nellie! That was one of the best updates to the base game! Especially back when That was the primary method of getting cash and exp.

 

That change made it so instead of grinding the 2 or so good paying missions you could grab Any of the dozens of contact missions and still make 100k an hour, without doing the same mission over and over ad nauseum. It made the game far, far more playable. Before that change there were Simeon missions that paid less than 3k! Contact missions that paid less than the ammo to finish them!

 

That change was fantastic for game enjoyment!

 

My opinion is time based pay was the worst change this game has ever seen, yes there were only 8 or so high level/ high paying missions but the more eloquent solution would have been... Make more missions.. They made the missions time based to allow for the mission creator release.

Edited by elfoam
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Happy Hunter

My opinion is time based pay was the worst change this game has ever seen, yes there were only 8 or so high level/ high paying missions but the more eloquent solution would have been... Make more missions.. They made the missions time based to allow for the mission creator release.

And then went on to never release it.

 

#Rockstarlogic

 

Edit: Oh, and I'd have to say the worst change was either adding the homing launcher, or moving while sniping. But yeah, I remember making a lot more money from missions in the old days.

Edited by Happy Hunter
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My opinion is time based pay was the worst change this game has ever seen, yes there were only 8 or so high level/ high paying missions but the more eloquent solution would have been... Make more missions.. They made the missions time based to allow for the mission creator release.

Making more mission s instead of what they did would be an objectively abysmal solution for a business. You are advocating them to take the 80 or so missions that are already made and in the game and to make them useless forever. How does that make any sense what so ever? Making old missions useless is absolutely inadvisable even if they were to make new ones. Why throw away all that work?

 

I may have missed this but where did Rockstar say that they made the missions time based to allow for the mission creator release? I don't recall them ever even claiming to plan a release of an actual mission creator. Have a link or any concrete evidence of this?

 

 

And then went on to never release it.

Have a link to them saying that one was coming? That they were planning to release a mission editor?
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Enough already. Shark cards are optional, period. The prices of items are supposed to reflect that of a 3 YEAR OLD game. Not for anyone new or casuals. The game is also not ruined and still sees a huge influx of players week in and week out. Despite the minority of deplorables here, running their mouth with bullsh*t.

 

None of you are entitled to anything this game has to offer beyond initial purchase price. There is no grinding, period. You make what you will of this game. There is no, "I don't have time to play like the rest, but I still demand to have everything". That's about as immature as it gets. Also, don't get pissy because those who choose to support the game ABOVE AND BEYOND the purchase price are rewarded for their support.

 

Stop complaining about having to buy expensive cars in this game. Yes it is GTA and guess what? It is possible to steal and joyride around in literally every car, now. The literal definition of Grand Theft Auto. You can't throw "ownership" into a conversation including the phrase GRAND THEFT AUTO, period. What kind of stupid end game is there in finding every car driving around in the game and taking them and finding a place for them to KEEP? Dafuq you gon' do with all those stolen rides? Oh, right, most of us know the answers to that question and there is NO LOGIC in any of it. Just greed, entitlement, ego stroking and bragging rights. And that's just sad.

 

It's not up to any of us, what happens with this game. If more would just accept that this game isn't for them and move the f*ck along, instead of bitching about irrelevant nonsense and the sh*t that doesn't fit their idea of how things should go, things would change. You're not doing anything or proving anything by sticking around and cheating or whatever else, to try and 'stick it' to R* for not catering to your little snowflake ass.

Ok! im calling it, dumbest post of 2017.

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Enough already. Shark cards are optional, period. The prices of items are supposed to reflect that of a 3 YEAR OLD game. Not for anyone new or casuals. The game is also not ruined and still sees a huge influx of players week in and week out. Despite the minority of deplorables here, running their mouth with bullsh*t.

 

None of you are entitled to anything this game has to offer beyond initial purchase price. There is no grinding, period. You make what you will of this game. There is no, "I don't have time to play like the rest, but I still demand to have everything". That's about as immature as it gets. Also, don't get pissy because those who choose to support the game ABOVE AND BEYOND the purchase price are rewarded for their support.

 

Stop complaining about having to buy expensive cars in this game. Yes it is GTA and guess what? It is possible to steal and joyride around in literally every car, now. The literal definition of Grand Theft Auto. You can't throw "ownership" into a conversation including the phrase GRAND THEFT AUTO, period. What kind of stupid end game is there in finding every car driving around in the game and taking them and finding a place for them to KEEP? Dafuq you gon' do with all those stolen rides? Oh, right, most of us know the answers to that question and there is NO LOGIC in any of it. Just greed, entitlement, ego stroking and bragging rights. And that's just sad.

 

It's not up to any of us, what happens with this game. If more would just accept that this game isn't for them and move the f*ck along, instead of bitching about irrelevant nonsense and the sh*t that doesn't fit their idea of how things should go, things would change. You're not doing anything or proving anything by sticking around and cheating or whatever else, to try and 'stick it' to R* for not catering to your little snowflake ass.

Ok! im calling it, dumbest post of 2017.

You cheat your little ass to the top don't you?

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Enough already. Shark cards are optional, period. The prices of items are supposed to reflect that of a 3 YEAR OLD game. Not for anyone new or casuals. The game is also not ruined and still sees a huge influx of players week in and week out. Despite the minority of deplorables here, running their mouth with bullsh*t.

 

None of you are entitled to anything this game has to offer beyond initial purchase price. There is no grinding, period. You make what you will of this game. There is no, "I don't have time to play like the rest, but I still demand to have everything". That's about as immature as it gets. Also, don't get pissy because those who choose to support the game ABOVE AND BEYOND the purchase price are rewarded for their support.

 

Stop complaining about having to buy expensive cars in this game. Yes it is GTA and guess what? It is possible to steal and joyride around in literally every car, now. The literal definition of Grand Theft Auto. You can't throw "ownership" into a conversation including the phrase GRAND THEFT AUTO, period. What kind of stupid end game is there in finding every car driving around in the game and taking them and finding a place for them to KEEP? Dafuq you gon' do with all those stolen rides? Oh, right, most of us know the answers to that question and there is NO LOGIC in any of it. Just greed, entitlement, ego stroking and bragging rights. And that's just sad.

 

It's not up to any of us, what happens with this game. If more would just accept that this game isn't for them and move the f*ck along, instead of bitching about irrelevant nonsense and the sh*t that doesn't fit their idea of how things should go, things would change. You're not doing anything or proving anything by sticking around and cheating or whatever else, to try and 'stick it' to R* for not catering to your little snowflake ass.

Ok! im calling it, dumbest post of 2017.

You cheat your little ass to the top don't you?

You make giant leaps of assumptions don't you?

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I honestly don't think it Ruined them.

 

Otherwise every DLC would have cost money.

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Morningstarx

Agreed, people give them so much money but R* gives crap in return. Although the last few DLC packs weren't TOO bad, it still could've been better.

Edited by prettybluemetal
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Agreed, people give them so much money but R* gives crap in return. Although the last few DLC packs weren't TOO bad, it still could've been better.

Crap in your opinion. Everything in life could be better.

 

But I prefer to look at a Picasso painting and appreciate its excellence than to nitpick its flaws.

 

My cup runneth over.

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  • 7 months later...

Well we will see in a year time.

 

GTA IV - GTA V = 5 years. In this time, R* only earned through the sales of the games and 2 extra DLCs.

 

GTA - GTAVI(?) = If taken longer than 5 years with no show of development, clearly Sharkcards have ruined. R*.

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Well we will see in a year time.

 

GTA IV - GTA V = 5 years. In this time, R* only earned through the sales of the games and 2 extra DLCs.

 

GTA - GTAVI(?) = If taken longer than 5 years with no show of development, clearly Sharkcards have ruined. R*.

Nice necro.

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If there was no shark cards, updates would cost us....... How else would Rockstar raise funding to run there business?

 

We had to pay for the DLC's in Red Dead Redemption

Edited by ferguson99
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Well we will see in a year time.

 

GTA IV - GTA V = 5 years. In this time, R* only earned through the sales of the games and 2 extra DLCs.

 

GTA - GTAVI(?) = If taken longer than 5 years with no show of development, clearly Sharkcards have ruined. R*.

Nice necro.

 

Didn't want to make another thread on the same subject.

 

If there was no shark cards, updates would cost us....... How else would Rockstar raise funding to run there business?

 

We had to pay for the DLC's in Red Dead Redemption

 

You mean like RDR and ELFC? More than welcomed to it. A fixed price for guaranteed content, I pay for content that I am given. I've spent 45 million so far on Gunrunning, converts into 4 Megalodons (£65) and a Whale (£31) if I were to have paid for all the content so far. This equals to £291 in real money just for the content alone. Now if R* were to do the normal method of DLC, and set the DLC pack on the store at £291. What do you think will happen? No one will purchase that. Because R* can make up their own conversation rate to real money, they can charge extortionate prices for consumers.

 

GTA$ as a currency is really bad in general as you see other games split the paid currency into two types to usually protect it or have a better purchase rate in game, Silver on Destiny, R6 credits on R6S. Here GTA$ is mixed in so when cops kill you, robbed, pay insurance, you're doing that with you real cash.

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If there was no shark cards, updates would cost us....... How else would Rockstar raise funding to run there business?

 

We had to pay for the DLC's in Red Dead Redemption

But atleast R* would be motivated to create quality content.

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ViceOfLiberty

I think that the real problem is the average player's obsession with dominance by way of large explosions and overdone hyper fast vehicles. The demand for this content is what drives the market for R*'s choices in DLC. Expensive status symbols = shark card sales. GTA:O is basically a reflection of what the average person wants to get from GTA, and it's vastly different from the vision I've had over the years. Gone are the days of Triad wars and Spank and replaced by the days of hipster cartels and rocket bikes.

Edited by ViceOfLiberty
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I've been playing GTA since the first game came out around 1997-98. It became my favorite video game series of all time. I completed every game 100% even going as far as getting level 10 in GTA 4 multilayer. (which takes forf*ckingever) Now fast forward to 2013. GTA 5 comes out, and soon after, Online. Now in the beginning the prices for everything were reasonable. Hell in the first update, everything was free. But now every update costs an arm and a leg. Almost 20k for an average item of clothing and almost 100k for a full outfit. Cars are ridiculously expensive to fully modify, and making money in game takes forever. The culprit for this? Shark Cards. The microtransactions where rockstar gets most of their profit now. When you're playing legit without shark cards or money glitches, it's pretty much impossible to stay above a million dollars. I've lost a whole damn lot of respect for rockstar over their greed with the shark cards. I hope one day they can go back to the old ways.

Forgot to mention that I also believe shark cards to be the reason we didn't get the single player dlc we were promised. Remember 2014 when they announced it? Yeah still not here, due to the success of GTA online.

Sorry hard to read the wall of text without proper paragraph etc. just a big rambling. Tl/dr

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I've been playing GTA since the first game came out around 1997-98. It became my favorite video game series of all time. I completed every game 100% even going as far as getting level 10 in GTA 4 multilayer. (which takes forf*ckingever) Now fast forward to 2013. GTA 5 comes out, and soon after, Online. Now in the beginning the prices for everything were reasonable. Hell in the first update, everything was free. But now every update costs an arm and a leg. Almost 20k for an average item of clothing and almost 100k for a full outfit. Cars are ridiculously expensive to fully modify, and making money in game takes forever. The culprit for this? Shark Cards. The microtransactions where rockstar gets most of their profit now. When you're playing legit without shark cards or money glitches, it's pretty much impossible to stay above a million dollars. I've lost a whole damn lot of respect for rockstar over their greed with the shark cards. I hope one day they can go back to the old ways.

Forgot to mention that I also believe shark cards to be the reason we didn't get the single player dlc we were promised. Remember 2014 when they announced it? Yeah still not here, due to the success of GTA online.

I agree OP- I believe shark cards shelved single player DLC. Seems to me shart cards generate more revenue, quicker, for less effort. Not saying the devs don't work hard on multiplayer DLC's, just they don't have to work as hard as they would for a singleplayer one.

Edited by Ker Juice
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EFLC you pay $40 and get 2 new storys, lots of new vehicles, new weapons and new features and you get to use any of the content whenever you want to use it. Like tlad and tbogt both have around 20 new vehicles which are completely unique from each other and regular game cars. Each car or bike has a brand new unique engine sound unlike gta online where lots of dlc cars have the same exact engine sounds.

 

Gunrunning you pay $400 for shark cars and still can't buy everything that the update has. Research alone would cost you around $11 million.

 

IKbmUyi.jpg

Why is it always fanboys who use the word entitlement to describe people who don't agree with something that the developer does.

Edited by Xiled
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If there was no shark cards, updates would cost us....... How else would Rockstar raise funding to run there business?

 

We had to pay for the DLC's in Red Dead Redemption

 

But atleast R* would be motivated to create quality content.

Exactly. With paid dlc the devs need to make a genuine effort with it. Make some content that adds to the game in a meaningful way, show some creativity. Because if they just half ass it, what's gonna happen? It'll get crappy reviews & not many people will buy it.

 

In my personal experience, the average quality of paid dlc I have gotten, has been way above the standards of 'free' dlc which just exists to fuel more, not so micro, micro transactions.

 

I'm fine with paying for substantial dlc which really adds to the game, the story. But I have never, and will never, pay for micro transactions. They are having a toxic effect on games.

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Couldn't agree more.

Edited by Lucius M. Galloway
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Exactly. With paid dlc the devs need to make a genuine effort with it.

So true.

But not when it comes to PAYDAY 2.

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Exactly. With paid dlc the devs need to make a genuine effort with it.

 

So true.

But not when it comes to PAYDAY 2.

Well yeah, there is crap dlc, but even if corrupt gaming press skips over it's problems, user reviews let people know if something is worthwhile or not.

 

I've never seen 'free' dlc that came close to matching the likes of Knights of the Nine or Shivering Isles for Oblivion. Point Lookout for Fallout. Blood and Wine - The Witcher 3. And a bunch of others that showed developers putting real effort and thought into what they were releasing.

 

It's been a long time since we have seen that sort of attitude with GTA dlc's

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Arrows to Athens

EFLC you pay $40 and get 2 new storys, lots of new vehicles, new weapons and new features and you get to use any of the content whenever you want to use it. Like tlad and tbogt both have around 20 new vehicles which are completely unique from each other and regular game cars. Each car or bike has a brand new unique engine sound unlike gta online where lots of dlc cars have the same exact engine sounds.

 

Gunrunning you pay $400 for shark cars and still can't buy everything that the update has. Research alone would cost you around $11 million.

 

IKbmUyi.jpg

Why is it always fanboys who use the word entitlement to describe people who don't agree with something that the developer does.

^You can't argue with that.

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EFLC you pay $40 and get 2 new storys, lots of new vehicles, new weapons and new features and you get to use any of the content whenever you want to use it. Like tlad and tbogt both have around 20 new vehicles which are completely unique from each other and regular game cars. Each car or bike has a brand new unique engine sound unlike gta online where lots of dlc cars have the same exact engine sounds.

 

Gunrunning you pay $400 for shark cars and still can't buy everything that the update has. Research alone would cost you around $11 million.

 

IKbmUyi.jpg

Why is it always fanboys who use the word entitlement to describe people who don't agree with something that the developer does.

^You can't argue with that.

 

But that won't stop some fanboys from trying, bless their hearts.

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  • 1 year later...
This Game is Toss
On 7/16/2016 at 5:37 AM, streetx1xracer said:

which is why shark cards exist, so people who work can turn money into time, understand? people who play gta online hardcore will never have this issue with money which is where it matters, if the hardcore players are unable to get enough money THEN it's a problem, for you working class folk you turn your money into time in the game. working as intended, and it's perfectly fine.>OP complains he can't afford anything in game

>blames shark cards

>is his own fault bc he works and has a family

Just wanna say but this is a sh*tty argument. By "turning money into time" you are:

  1. Robbing yourself of the experience of playing the game.
  2. Spending money that should be used to ensure your family are living the best life possible.
  3. Supporting a scummy business practice that supports a company that made $1B+ and set the record for gross income of a video game on release.

Couple more points I wanna mention- I've gone days in that game making less than $1M. You can chant "PacStan" all you want but the fact that you have to grind one heist and reap the same rewards over and over again is indicative of poor game design.

The very fact that you're going to say that it's "OP's fault for having to work and having a family" is complete bullsh*t. Games shouldn't be designed purely for the hardcore people who don't have lives, because what you've done is that you've blamed OP to justify sh*tty game design.

COD BO2? Previous record holder for the highest gross income from a videogame. They had a total of 5 DLCs that sold for £15 each, which supported Treyarch, who made multiple sequels to the game. 

Don't tell me that it's impossible to correctly monetise a game that reaped the record profit of all time, when Call of Duty did it better.

 

P.S. £60 for a Yacht that serves zero purpose is ridiculous and the epitome of scummy practices.

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