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Honestly think shark cards ruined rockstar.


MrHaynes1980
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How To Get Away with M

As I said above, I think the bad thing about Shark Cards is that they are indirectly responsible for what I would describe as cheap novelty updates (not major quality ones like Heist) - basically as an excuse to introduce some new vehicles and tax impatient players who have to buy the new stuff straight away. The shift in focus from quality to quantity isn't a good thing.

 

Nevetheless, I don't think this is likely to be a larger shift in strategy - looking at the financial reports for Take2, however much a nice little earner Shark Cards might be, they blatantly can't replace the impact of a major game release.

 

Net Income by year for Take2:

Year ending March 2014: $361m profit (GTA V launch year)

Year ending March 2015: $279m loss (V PS4 and Xbox One launch year)

Year ending March 2016: $8m loss (V PC launch year)

 

Obviously, you've got 2K titles impacting these figures too, but they never swing the parent company's P&L like major R* releases. Looking at it in 2015 and 2016, it's clear the Shark Cards (however much they are making), are nowhere near sufficient to put the company in the black. Pretty much the only thing that does is a new GTA game release. Bottom line is they have to bring out new games and charge for it. They're not going to say no to extra money from shark cards, but looking at the recent financial performance, I doubt they could risk straying too far from the existing formula of SP and Online for V that made the launch year such a success.

I feel like your numbers are wrong:

The net revenue of Take Two interactive is mostly growing according to their official site:

http://ir.take2games.com/phoenix.zhtml?c=86428&p=quarterlyEarnings

Also looking at their Share, you can see they are growing since 2013:

http://www.finanzen.net/aktien/Take-Two_Interactive_Software-Aktie

Edited by How To Get Away with M
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http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2169446

 

 

As I said above, I think the bad thing about Shark Cards is that they are indirectly responsible for what I would describe as cheap novelty updates (not major quality ones like Heist) - basically as an excuse to introduce some new vehicles and tax impatient players who have to buy the new stuff straight away. The shift in focus from quality to quantity isn't a good thing.

 

Nevetheless, I don't think this is likely to be a larger shift in strategy - looking at the financial reports for Take2, however much a nice little earner Shark Cards might be, they blatantly can't replace the impact of a major game release.

 

Net Income by year for Take2:

Year ending March 2014: $361m profit (GTA V launch year)

Year ending March 2015: $279m loss (V PS4 and Xbox One launch year)

Year ending March 2016: $8m loss (V PC launch year)

 

Obviously, you've got 2K titles impacting these figures too, but they never swing the parent company's P&L like major R* releases. Looking at it in 2015 and 2016, it's clear the Shark Cards (however much they are making), are nowhere near sufficient to put the company in the black. Pretty much the only thing that does is a new GTA game release. Bottom line is they have to bring out new games and charge for it. They're not going to say no to extra money from shark cards, but looking at the recent financial performance, I doubt they could risk straying too far from the existing formula of SP and Online for V that made the launch year such a success.

I feel like your numbers are wrong:

The net revenue of Take Two interactive is mostly growing according to their official site:

http://ir.take2games.com/phoenix.zhtml?c=86428&p=quarterlyEarnings

Also looking at their Share, you can see they are growing since 2013:

http://www.finanzen.net/aktien/Take-Two_Interactive_Software-Aktie

 

 

Nope they are not, they are also from the official site:

http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2169446

 

Scroll down to CONSOLIDATED STATEMENTS OF OPERATIONS. I think you are looking at Net Revenue, not Net Income, which deducts the cost of their operations. Sure, revenue might be up from Shark Cards and other stuff, but nowhere near enough to put the company in profit.

 

You can also get their F15 report which shows previous years: http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-reportsannual

You'll see there that the fiscal ending March 2014, the period when V was first launched is the only time in the last 5 years Take2 have made a profit.

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DangerZ0neX

 

 

 

 

there are so many money making options in the game, that i dont get why people grind missions!

 

there are other, more fun ways of making easy money!

Like what?

Like CEO work, but you need a minimum of 4 million for that sh*t.

 

1 million for the cheapest office, 1 million for the nearest medium warehouse, and a buzzard for 1.75 million. You need to sell five full medium warehouses just to break even, but afterwards it becomes pretty lucrative and pays $346K per hour.

 

Just be sure to play Headhunter after every crate mission and only buy 3 crates.

 

Alright. Good looking out.

 

If you want a full breakdown check my sig. There is more to it then he is explaining. And you don't need 4M. You can do it with 1.5M to start. A small warehouse filled up 3 crates at a time will come out to ~135K an hour. With a large warehouse you can make ~210K an hour. But that is only doing crates.

But you will want to have Associates to help. If you only run crates they'll only make 20-40K an hour. So you'll want to alternate between crates and CEO/VIP work. My suggestion would be to run Sightseer in between crates. Takes 5-7 minutes and pays 22K. If you alternate between that and 3 crate delivers with a small warehouse, you're associates will make ~108-128K an hour and you'll make ~170K an hour.

Don't buy a small warehouse, it's designed to make you lose more than you gain, get a medium warehouse by the Lingirie Store next to Burger Shot and you'll be glad you chose that storage instead.
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I've already played all the jobs hundreds of times over - at this rate, what's the use in pretending I haven't grinded them all to death?

 

May as well go the whole hog and grind properly (therefore making much more money than is possible today). But that's not possible anymore.

 

So yeah, I'll keep these rose tinted glasses on, thank you very much.

You honestly feel that doing a single thing over and over is no less boring than having over a hundred things to choose from and doing each when the mood strikes you?

 

I ask because one of those is better for the game and keeps people from burning out, the other makes the grind painful and causes people to burn out. Also, those jobs were far out of line of the payouts of other jobs. That's a bug. It's obviously unintended.

Edited by BitBasher
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How To Get Away with M

 

Because you do. The game deducts a couple hundred dollars (not really visible, but check your bank balance before and after a race/job) when you join any job mode. Not sure what the point of it is, as there are very few dead-broke players, but even a last-place DNF of the worst-paying game rewards a player with more money than it costs to enter. Even is a player wanted to constantly join jobs and quit them before finishing they'd end up in Bad Sport before losing any punitive amount of money. One successful round of Headhunter would allow you to quit out of 70-100 races before you're in negative money.

I just wanted to correct this one.

I looked it up again and as far as I am aware these 200$ that you lose are if you join a Job from Free Mode while you have a wanted level.

It is the fee that you pay Lester to lose the wanted level.

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CaliMeatWagon

 

Don't buy a small warehouse, it's designed to make you lose more than you gain, get a medium warehouse by the Lingirie Store next to Burger Shot and you'll be glad you chose that storage instead.

 

 

You need to do your research before make incorrect statements like the one you made above.

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DangerZ0neX

 

Don't buy a small warehouse, it's designed to make you lose more than you gain, get a medium warehouse by the Lingirie Store next to Burger Shot and you'll be glad you chose that storage instead.

 

You need to do your research before make incorrect statements like the one you made above.

How does it feel to be wrong?

https://www.reddit.com/r/GrandTheftAutoV/comments/4s42tn/gta_ceo_buying_and_selling_stats_for_all/?

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CaliMeatWagon

 

 

Don't buy a small warehouse, it's designed to make you lose more than you gain, get a medium warehouse by the Lingirie Store next to Burger Shot and you'll be glad you chose that storage instead.

 

You need to do your research before make incorrect statements like the one you made above.

How does it feel to be wrong?

https://www.reddit.com/r/GrandTheftAutoV/comments/4s42tn/gta_ceo_buying_and_selling_stats_for_all/?

 

 

That is cute, but nowhere near as comprehensive as what I put together. Go ahead, read it. It's in my signature. Oh, and that 7 minute average was figured out by a poll I conducted on this forum. And his times are wrong because he is using incorrect math. I'm sure I can find more inaccuracies, but just browsing through the comments I find reddit is already doing a good job at it.

Edited by CaliMeatWagon
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Don't buy a small warehouse, it's designed to make you lose more than you gain, get a medium warehouse by the Lingirie Store next to Burger Shot and you'll be glad you chose that storage instead.

You need to do your research before make incorrect statements like the one you made above.

 

How does it feel to be wrong?

https://www.reddit.com/r/GrandTheftAutoV/comments/4s42tn/gta_ceo_buying_and_selling_stats_for_all/?

 

He wouldn't know because he hasn't been wrong, not about this at least.

 

That link says nothing to back you up. On that link the lowest profit per hour from a small warehouse is 111,248 per hour. That's making 111k per hour, which is the opposite of what you said which was "Don't buy a small warehouse, it's designed to make you lose more than you gain" because you aren't losing anything, you are making 111k an hour at worst and 211k an hour at best. That's the profit after expenses.

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>is his own fault bc he works and has a family

 

Having a family and working is a "fault"?

 

 

Most Forum members would recommend that OP get his priorities straight - as in: Fake his death, abandon his family, go live in a trailer in the mountains with nothing but a bigscreen TV and a console, and play GTA Online all day. That's how they do it. Life and family are unnecessary distractions.

 

Do not forget to add the sh*t bucket into that equation.

Just take this video and apply it to Gta 5.

 

 

Edited by Ghoffman9
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  • 5 months later...
ThatTVScreenGuy

Yes Shark Cards have ruined Rockstar, well at least their fanbase ( because Rockstar is unstoppable now xD ). I understand their need to make millions more of dollars because they, only, ONLY made 2 billion off of GTA 5 itself. But feel like they've made GTA Online from fun and perfect, to overpriced and in order to keep up with friends and have fun is to grind your ass off all day just for 100k in an hour. The reason why im bringing prices into this is because Rockstar raises the prices of sh*tty vehicles ( like the ruiner 2000 ) and make it 5 million dollars ( when a freaking jet the hovers and has explosive missiles is 3 million ) just so they can get shark card sales. Really demotivating to play GTA Online now. Idk what happened in 2015 but in a matter of 6 months prices for lets say a top 4 supercar, went from 400k, to 3 million dollars. I dont think its going to stop dk if they have a new manager for profit at Rockstar or something who decides how much money to make in a year but if it doesn't stop with Read Dead Redemption 2, i believe that it will lead to a fall of Rockstar and Rockstar Games will turn out like minecraft, will be filled with kids ( not like its not already LOL ) and the loyal fans will be gone, sales go to an all time low, we all switch to Watch Dogs and Forza Horizon lol. Have a good day all! <3

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whywontyoulisten

Well that was worth waiting 6 months for.

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I think there should be a limit on how many shark cards you can buy per month. Essentially shark cards are PAY to WIN marketing freemium scam I hate so much about FREE games....

 

I'd rather pay a subscription fee because I know I will pay a lot less than buying a shark card. Lets face it, you need a lot of time invested to get anything worth while in GTA as far as making serious money. Quite frankly I'm too busy in RL to dedicate hours on end to make a decent GTA salary...

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ThatTVScreenGuy

Well that was worth waiting 6 months for.

I'm behind on everything, i wouldn't be surprised if im still in 2014.

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I think there should be a limit on how many shark cards you can buy per month. Essentially shark cards are PAY to WIN marketing freemium scam I hate so much about FREE games....

 

I'd rather pay a subscription fee because I know I will pay a lot less than buying a shark card. Lets face it, you need a lot of time invested to get anything worth while in GTA as far as making serious money. Quite frankly I'm too busy in RL to dedicate hours on end to make a decent GTA salary...

It's not Pay2Win. It is Pay2SaveTime, which has its own arguements against it, but Pay2Win means that if you don't pay for X then you can not (realistically) win against those that did pay for X. There is no item in-game item (excluding the "I ❤️ LC" shirt) that you can not get unless you buy something beyond the game. It may take grinding and/or glitching.

 

Also more ignorance about the "they made $2 billion dollars". They also spent five years making the game, including voice actors, music licensing, etc. etc. etc. without a dime of income and tens or hundreds of millions of dollars spent. And then the "billions" were gross sales. Lop half of that off for retailers and distribution and production cost, and promotions/marketing, and overhead and other costs that continued past September 2013. They are still (apparently) profiting from SC sales and keep their parent company solvent.

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I hate people that keep saying its easy to make money in this game. Yes it might be for someone who can afford to spend hours a day doing the same thing over and over again. Some people don't have that much time and they will most likely want to spend what time they have having fun not grinding for money

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I hate people that keep saying its easy to make money in this game. Yes it might be for someone who can afford to spend hours a day doing the same thing over and over again. Some people don't have that much time and they will most likely want to spend what time they have having fun not grinding for money

Subjectives are subjective.

I played for 90 minutes and made $500,000 ($497222 actual net for 5 car sales and acquisitions, 2 regular vehicles sales, ammo, Pegasus requests, and Lester). If I did that for 6+hours in a row it would be boring as heck. 90 minutes ~4 times a week is not boring... to me.

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I never made claim to know Rockstars internal finances and investors. I just think the idea about shark cards should change as far as limiting the amount you can buy per month. The unlimited ability to buy as many shark cards as you want has changed the way the game is played. I dont mind people paying for convenience but to outright buy everything that is for sale in the game with no challenge or incentive to actually play to earn it? Only to have people quit playing since their every want is instantly met without even trying some of the content? It may not be exaclty pay to win but you are severly disadvantaged when grinding for anything expensive in the game versus just flashing your debit/credit card and instantly getting what you want without first doing some task or mission. Not everything can be bought outright but there is a lot of things that can be bought that would give any newplayer a leg up on other fresh players that prefer to grind their way to the top.

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I never made claim to know Rockstars internal finances and investors. I just think the idea about shark cards should change as far as limiting the amount you can buy per month. The unlimited ability to buy as many shark cards as you want has changed the way the game is played. I dont mind people paying for convenience but to outright buy everything that is for sale in the game with no challenge or incentive to actually play to earn it? Only to have people quit playing since their every want is instantly met without even trying some of the content? It may not be exaclty pay to win but you are severly disadvantaged when grinding for anything expensive in the game versus just flashing your debit/credit card and instantly getting what you want without first doing some task or mission. Not everything can be bought outright but there is a lot of things that can be bought that would give any newplayer a leg up on other fresh players that prefer to grind their way to the top.

Is this really a problem, especially 38 months after release?

While some people couldn't handle the game during the "billionaire days" I don't think the player population noticeably dropped after January 2014. This accounts appear every minute with the security flaws on old-gen and PC.

 

If one spoiled (or fraudulent) immature person (kid or adult with more money than... whatever) then let them go crazy and fund the next DLC for the rest of us.

Edited by ash-274
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I never made claim to know Rockstars internal finances and investors. I just think the idea about shark cards should change as far as limiting the amount you can buy per month. The unlimited ability to buy as many shark cards as you want has changed the way the game is played. I dont mind people paying for convenience but to outright buy everything that is for sale in the game with no challenge or incentive to actually play to earn it? Only to have people quit playing since their every want is instantly met without even trying some of the content? It may not be exaclty pay to win but you are severly disadvantaged when grinding for anything expensive in the game versus just flashing your debit/credit card and instantly getting what you want without first doing some task or mission. Not everything can be bought outright but there is a lot of things that can be bought that would give any newplayer a leg up on other fresh players that prefer to grind their way to the top.

Is this really a problem, especially 38 months after release?

While some people couldn't handle the game during the "billionaire days" I don't think the player population noticeably dropped after January 2014. This accounts appear every minute with the security flaws on old-gen and PC.

If one spoiled (or fraudulent) immature person (kid or adult with more money than... whatever) then let them go crazy and fund the next DLC for the rest of us.

Touche and good point. It is a bit late to worry about it now. Hell we have another GTA coming in two or three years now. It is a double edged sword that could be good or bad for any one person. I guess its a moot point now. Lol

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I just think the idea about shark cards should change as far as limiting the amount you can buy per month.

 

 

 

The entire concept of GTA cash card is to turn as much of a profit as they can. And to further entice players to buy cash cards they make it as 'grindy'... boring or annoying as they can for the players.

 

 

R* spent alot of time balancing their prices and money gains.. Far more then any other apsect of the game.

 

 

It makes no sense for them to limit cash card sales.. When thats all they truly care about when it comes GTA O.

 

 

If R* spent as much time fixing their game as they did fixing peoples bank accounts and pay outs.. and money gltiches.. This game would be alot more enjoyable for everyone.

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theshadowfax

I feel like shark cards killed any potential we had of seeing a single player DLC expansion, and as others have said they have also stifled the production of quality multiplayer DLC. As Rockstar is seeing it, why should they go through the effort and expense of making new quality content when they know they can scrap together a few lines of code to make a car appear different in game, and sell it for an exorbitant amount of money that they know people will pay? Bikers DLC had a bit of quality content added in the types of missions, as did CEO and Import/Export, but the rest is garbage and even those are really just different versions of grind. CEO pays the most and it still takes a lot of work to make anything near a decent amount of money in game. I see absolutely no reason why they couldn't have expanded the heists to include more, or at least add something like bank robberies to the game... They already have the banks and interiors in game, and the mechanics for the robberies! They don't want us having easy methods of making good amounts of money in game though.

 

Personally I would much rather pay $20-$40 for a high quality single player DLC akin to The Ballad of Gay Tony for GTA IV or The Lost and Damned than I would to pay for a shark card of digital money that will be good for 1-3 purchases of recoded material before it's all gone.

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You don't have to buy shark cards. Money is really easy to make in this game if you do heists with friends or do the CEO crates with a Hydra. Its all really easy.

1. not everyone wants to do heists over and over

 

2. lol gimme a break, it costs $1million to become a ceo, and then an extra $3million for the hydra you suggest using.

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I stopped playing this game a long time ago, not because making money is hard necessarily, but its boring. It wouldn't matter so much if making money took a long time to make if it was actually fun to make, but all these CEO and businesses require you to do is drive 5+ miles for peanuts, all the while hoping someone doesn't blow you up at the finish line.

 

If making money was fun, like making PvP profitable (awarding say $2k per kill) or adding more enemies/objectives and taking away the 5 mile drive, then shark cards would only appeal to the impatient, of which there would still be a vast sum of, that way everybody wins.

 

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OrileyConner

Shark cards!!! Never bought one in my life and never will. I make money hand over fist these days. My money making operation has gotten to the point where its not worth it to do the pac stander job glitch anymore. Sell cars (only high end cars) 80K ever 20 mins. Own a coke and meth place, buy supplies at the cost cost 390k but remember you get 777K if you sell both businesses or 387K in profit ever 5 1/2 hours of game time. Sell creates from a large warehouse, 2.2 mill total revenue cost 666K to fill it up with a profit about 1.5 Mil. Do it in a solo session. Link here to easily get one http://gtaforums.com/topic/876762-how-to-get-a-solo-public-session-for-xb1/?hl=%2Bsolo+%2Bsession

Edited by OrileyConner
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I stopped playing this game a long time ago, not because making money is hard necessarily, but its boring. It wouldn't matter so much if making money took a long time to make if it was actually fun to make, but all these CEO and businesses require you to do is drive 5+ miles for peanuts, all the while hoping someone doesn't blow you up at the finish line.

 

If making money was fun, like making PvP profitable (awarding say $2k per kill) or adding more enemies/objectives and taking away the 5 mile drive, then shark cards would only appeal to the impatient, of which there would still be a vast sum of, that way everybody wins.

 

Some play the double adversary modes. They pay for kills, somewhat in that region.

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Raj The Rager

I've never used shark cards and I have 3 houses, about 26 cars, over 20 vehicles stored in pegassi, every weapon, a lot of clothes, a business and a motorcycle club and 4.5 million in the bank. In the first few days of GTA online questions like these were understandable. But now, you could make 100-200 grand in like 30 minutes.

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Presidential

 

Just get a modder if money is that hard to come by.

 

10 = Any rank you want and billions, when 10 for a shark card is only 1.2 mil IIRC

Nope, I like to earn money and play legit. I personally think all modders and any modded account should be banned.

Banning all modders for good would kill the player base. If it were even possible to begin with.

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I AGREE !

 

 

And for everybody who says stupid things like "the game throws money at you" or "you have to work towards something". You seem to lack the ability of analysing the functioning of a system or a mechanic.

 

GTA is at the borderline of being ridicolously expensive, and no matter how you start making money in its "economy". You end up earning the same amount of money per hour like you did before, and when you suddenly feel like you can earn more money per hour, the prices are higher or their is way more to buy.

 

But i did notice a tendency to camouflage the ongoing price explosions buy chopping the releases in pieces. And the latest cars seem to be reasonably price tagged, but they only seem to be. You have to buy a comet first and bring it to Benny's, Benny repairs your car for ten times the amount of normal LSC, why? Very good question! Why? And look at the daily costs we have created, I didnt bother to do the math yet, but its going up and very soon we will pay something like 5000 GTA$ / 48min of gameplay. Why?

So after you brought the Comet to Benny's you gonna upgrade it (+500k and a little more). And now you are just getting started. Not to mention all the little upgrades with 50k+ price tags, undo changes? Nope!

And for every step that rockstar has taken towards us (like... ahm... the 3 free SP muscle racing cars?), they have created another money pit beforehand to compensate.


Rockstar has created a game where young generations meet old generations and they made it so that the old generation pays for getting annoyed by the not paying young generation. It really is a bold new way of online gaming!

Edited by iddqdvie
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other than the fact shark cards are optional and do not effect the game in any way...

 

what op fails to realize is that all the stuff that were free and reasonably priced are still available in the game, they have not been taken away...

 

Its the NEW stuff that cost more..the fancy stuff, the stuff that sets you apart and adds to your in game personality...you know the stuff they made AFTER the game's release...the stuff that performs or looks better than the previous..

 

When they said they want it to be a growing economy every1 was creaming their pants, not knowing how any form of economy actually works...

 

as the game's life goes on... people will earn more and more money...of course newer, better things will cost more...there are players that splurge out and buy every thing, every update while barely making a dent in their account...

 

and for those that can barely afford, it gives them an incentive, something to play for, grind for whatever you wanna call it, which in turn keeps this game popular...

 

You don't HAVE to buy any of the new items, you are not forced to play any game mode...its all choice...

 

 

 

you are just super nostalgic about past GTAs which is cool but imagine the kids playing now...imagine how sick this is for them, back when everything felt newer, back when you were young excited and more easily impressed...shark cards never hurt nobody...

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