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Honestly think shark cards ruined rockstar.


MrHaynes1980
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handcuff_charlie

 

It is not that hard to make money in this game people just want everything right off the bat just work for it folks

I already work for everything I have in real life. Not everybody has that much time to put into a video game.

 

 

Which is why the shark cards are actually a great deal for people/adults with jobs and other obligations but love GTA.

 

Let's do the math:

Let ASSUME, that the CEO/Contraband system work is the new "way" to earn millions fastest. (It isn't, but that is a separate discussion)

You will need to spend at LEAST 6 hours, really getting at it non-stop to fill 2 large warehouses and then successfully sell them to generate 4.4 million in sales.

THEN you subtract the 1.3mil in expenses and you have earned just over 3mil GTA$ in 6 hours...not too bad really.

Therefore you need to do that 2 and 2/3 times to earn 8mil GTA$......(Megalodon Shark Card - $99)

Bottom line: You will spend approximately a minimum of 16 hours of your life, MINIMUM, to generate 8mil GTA$ for your character.

 

So what does that cost you in terms of real world money?

There are approximately 250 working days each year.

If you earn $25k annually after taxes, then you are basically earning $100 per day, (if you work 8 hours per day, then that comes to approximately $12.50 per hour)

By spending 16 hours in game, you are actually wasting $200 of your time for something you could have purchased for $100.

So you have a choice, spend one day's worth of work (assuming you earn $12.50/hour) and get 8mil GTA$.......or spend $200 worth of your time (again assuming you earn $12.50/hour) to get the same thing.

 

If you earn more than $12.50/hr then you are wasting even more money by grinding away your time when a shark card costs you far less.

 

 

Personally I dont grind, I try to get a good 10-15% filled in at least one of my large warehouses (approximately 6 triple crate purchases) with each login and then I move onto do events and the new races, premium races, adversary modes, and whatever other ingame activities come up that pay....and I enjoy playing the game. I would be in gaming heaven if the player base still played deathmatches and other competitive modes liek they used to, but oh well...can't have everything I guess.

If I really absolutely had to have a yacht, I would not waste 16 hours of my time grinding for it. $100 is worth FAR less of my time than that, I would just buy a Shark Card. It funds future development and keeps the game alive content-wise and support-wise, and it is frankly a good deal for everyone involved, me and R*.

Edited by handcuff_charlie
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customkingpimp

 

 

It is not that hard to make money in this game people just want everything right off the bat just work for it folks

I already work for everything I have in real life. Not everybody has that much time to put into a video game.

 

 

Which is why the shark cards are actually a great deal for people/adults with jobs and other obligations but love GTA.

 

Let's do the math:

Let ASSUME, that CEO work is the new "way" to earn millions fastest. (It isn't, but that is a separate discussion)

You will need to spend at LEAST 6 hours, really getting at it non-stop to fill 2 large warehouses and then successfully sell them to generate 4.4 million in sales.

THEN you subtract the 1.3mil in expenses and you have earned just over 3mil GTA$ in 6 hours...not too bad really.

Therefore you need to do that 2 and 2/3 times to earn 8mil GTA$......(Megalodon Shark Card - $99)

Bottom line: You will spend approximately a minimum of 16 hours of your life, MINIMUM, to generate 8mil GTA$ for your character.

 

So what does that cost you in terms of real world money?

There are approximately 250 working days each year.

If you earn $25k annually after taxes, then you are basically earning $100 per day, (if you work 8 hours per day, then that comes to approximately $12.50 per hour)

By spending 16 hours in game, you are actually wasting $200 of your time for something you could have purchased for $100.

So you have a choice, spend one day's worth of work (assuming you earn $12.50/hour) and get 8mil GTA$.......or spend $200 worth of your time (again assuming you earn $12.50/hour) to get the same thing.

 

If you earn more than $12.50/hr then you are wasting even more money by grinding away your time when a shark card costs you far less.

 

 

Personally I dont grind, I try to fill get a good 10-15% filled with each login and then I try to do events and the new races, premium races, adversary modes, and whatever other ingame activities come up that pay....and I enjoy playing the game. I would be in gaming heaven if the player base still played deathmatches and other competitive modes liek they used to, but oh well...can't have everything I guess.

If I really absolutely had to have a yacht, I would not waste 16 hours of my time grinding for it. $100 is worth FAR less of my time than that, I would just buy a Shark Card. It funds future development and keeps the game alive content-wise and support-wise, and it is frankly a good deal for everyone involved, me and R*.

 

Truth! well said.

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What are the updates really? Cars and more scripts that add stuff to the game. Surely that doesn't cost that much.

 

And if the updates are really free why can't you have the heist vehicles, Lowriders, Benny's shop, Finance and Felony vehicles, or cunning stunt vehicles in single player?

 

I mean they are free updates and are already in the game files there should be no reason for you not to. We got all of the weapons and cars from every update up to heists. They even go so far as to blacklist vehicles from online to get in singleplayer. Like only pc players get to enjoy the content in singleplayer.

 

If shark cards are optional why can't the vehicles and guns be optional for singleplayer or online? I just wanna play the game not get locked out from certain content.

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What are the updates really? Cars and more scripts that add stuff to the game. Surely that doesn't cost that much.

 

And if the updates are really free why can't you have the heist vehicles, Lowriders, Benny's shop, Finance and Felony vehicles, or cunning stunt vehicles in single player?

 

I mean they are free updates and are already in the game files there should be no reason for you not to. We got all of the weapons and cars from every update up to heists. They even go so far as to blacklist vehicles from online to get in singleplayer. Like only pc players get to enjoy the content in singleplayer.

 

If shark cards are optional why can't the vehicles and guns be optional for singleplayer or online? I just wanna play the game not get locked out from certain content.

 

If you knew what the people who design the cars and write the scripts get paid you'd throw up in your mouth and then invent a time machine to go back in time to beat the younger version of yourself until they agreed to go into programming or design.

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If you knew what the people who design the cars and write the scripts get paid you'd throw up in your mouth and then invent a time machine to go back in time to beat the younger version of yourself until they agreed to go into programming or design.

-snip- Nevermind, misunderstanding.

Edited by Icantthinkofonew
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If you knew what the people who design the cars and write the scripts get paid you'd throw up in your mouth and then invent a time machine to go back in time to beat the younger version of yourself until they agreed to go into programming or design.

What they get paid is their - and Rockstar's - problem; not ours.

 

That's like saying "Cops could be paid more than they get right now, so it doesn't matter if they don't bother showing up to emergency calls."

 

Actually, by supporting the company that's giving them a sh*tty pay, isn't that perpetuating it?

 

 

Actually I meant the opposite. I was implying that they're overpaid.

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Actually I meant the opposite. I was implying that they're overpaid.

Oh ok, my bad. Sorry lol.

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TheRealSnitch

Red Dead Redemption was the idea of a perfect Multiplayer for me. No micro-transactions and simply pure fun and enjoyment.

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Mokrie Dela

I think they're underpaid

They're definitely overworked. Remember that leak and the study? 32 hour days, sleeping at your desk, high pressure, tyrannical bosses.

 

Imagine sitting in a warm office at a screen rendering a wooden crate in game for 1.5 days solidly, sleeping on the floor when you actually get time....

 

Rockstar are reportedly not a nice company to work for. Maybe the money is decent I dunno.

 

It's a good point about the vehicles in single player and the answer is obvious; they're not available on single player because rockstar want you playing online (this is why no sp dlc) and to get said cars you have to grind or use shark.

I have some money left over from a certain heist, so I did but a couple. Regretted it - the engine sounds are cool but the modding options on them are non existent and 1 bike is hideous to drive. The gargoyle's alright.

 

The trophy truck and Raid, however, are fun as hell shame they're not heavier but I guess that's the point.

 

I would LOVE them in SP, but TBH sp needs gta o's garage system; it's borderline unplayable in terms of purchased and modded vehicles

 

 

N.B. By 'modded' I mean customised in LSC

Edited by Mokrie Dela

The only true wisdom is in knowing you know nothing.


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It is not that hard to make money in this game people just want everything right off the bat just work for it folks

I already work for everything I have in real life. Not everybody has that much time to put into a video game.

 

 

Which is why the shark cards are actually a great deal for people/adults with jobs and other obligations but love GTA.

 

Let's do the math:

Let ASSUME, that the CEO/Contraband system work is the new "way" to earn millions fastest. (It isn't, but that is a separate discussion)

You will need to spend at LEAST 6 hours, really getting at it non-stop to fill 2 large warehouses and then successfully sell them to generate 4.4 million in sales.

THEN you subtract the 1.3mil in expenses and you have earned just over 3mil GTA$ in 6 hours...not too bad really.

Therefore you need to do that 2 and 2/3 times to earn 8mil GTA$......(Megalodon Shark Card - $99)

Bottom line: You will spend approximately a minimum of 16 hours of your life, MINIMUM, to generate 8mil GTA$ for your character.

 

So what does that cost you in terms of real world money?

There are approximately 250 working days each year.

If you earn $25k annually after taxes, then you are basically earning $100 per day, (if you work 8 hours per day, then that comes to approximately $12.50 per hour)

By spending 16 hours in game, you are actually wasting $200 of your time for something you could have purchased for $100.

So you have a choice, spend one day's worth of work (assuming you earn $12.50/hour) and get 8mil GTA$.......or spend $200 worth of your time (again assuming you earn $12.50/hour) to get the same thing.

 

If you earn more than $12.50/hr then you are wasting even more money by grinding away your time when a shark card costs you far less.

 

 

Personally I dont grind, I try to get a good 10-15% filled in at least one of my large warehouses (approximately 6 triple crate purchases) with each login and then I move onto do events and the new races, premium races, adversary modes, and whatever other ingame activities come up that pay....and I enjoy playing the game. I would be in gaming heaven if the player base still played deathmatches and other competitive modes liek they used to, but oh well...can't have everything I guess.

If I really absolutely had to have a yacht, I would not waste 16 hours of my time grinding for it. $100 is worth FAR less of my time than that, I would just buy a Shark Card. It funds future development and keeps the game alive content-wise and support-wise, and it is frankly a good deal for everyone involved, me and R*.

 

 

 

WOW.... I read that all... and to be honest. Its a load of crap,

 

 

You make it sound like playing GTA O is like a second job... and we should all be happy about it? Really?

 

Lets be real here. GTA O has made massive amounts of money..on CASH CARDS. Not to mention GTA V has sold massive amounts of copies. Its mind blowing on how much revenue they have raked in..

 

Now lets get on to the last line.. You wished people played more death matches or competitive modes. Well, do you know how many people have a hard enough time finding people to PLAY WITH because of R* f*ckin broken ass match making P2P system that barley functions?

 

 

Did you for one second, while rambling on about how GREAT cash cards are and doing the math... factor in how much time players spend in cloud loading screens or lagging out of sessions when trying to play game modes?

 

 

GTA O is a buggy, glitchy, unbalanced, hot expensive mess of a game. Where R* has basically thrown quality out the window in order to sell more things to players in tiny updates.

 

And you think thats a GREAT thing? :lol:

Edited by .Vooodu.
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It is not that hard to make money in this game people just want everything right off the bat just work for it folks

I already work for everything I have in real life. Not everybody has that much time to put into a video game.

 

 

Which is why the shark cards are actually a great deal for people/adults with jobs and other obligations but love GTA.

 

Let's do the math:

Let ASSUME, that the CEO/Contraband system work is the new "way" to earn millions fastest. (It isn't, but that is a separate discussion)

You will need to spend at LEAST 6 hours, really getting at it non-stop to fill 2 large warehouses and then successfully sell them to generate 4.4 million in sales.

THEN you subtract the 1.3mil in expenses and you have earned just over 3mil GTA$ in 6 hours...not too bad really.

Therefore you need to do that 2 and 2/3 times to earn 8mil GTA$......(Megalodon Shark Card - $99)

Bottom line: You will spend approximately a minimum of 16 hours of your life, MINIMUM, to generate 8mil GTA$ for your character.

 

So what does that cost you in terms of real world money?

There are approximately 250 working days each year.

If you earn $25k annually after taxes, then you are basically earning $100 per day, (if you work 8 hours per day, then that comes to approximately $12.50 per hour)

By spending 16 hours in game, you are actually wasting $200 of your time for something you could have purchased for $100.

So you have a choice, spend one day's worth of work (assuming you earn $12.50/hour) and get 8mil GTA$.......or spend $200 worth of your time (again assuming you earn $12.50/hour) to get the same thing.

 

If you earn more than $12.50/hr then you are wasting even more money by grinding away your time when a shark card costs you far less.

 

 

Personally I dont grind, I try to get a good 10-15% filled in at least one of my large warehouses (approximately 6 triple crate purchases) with each login and then I move onto do events and the new races, premium races, adversary modes, and whatever other ingame activities come up that pay....and I enjoy playing the game. I would be in gaming heaven if the player base still played deathmatches and other competitive modes liek they used to, but oh well...can't have everything I guess.

If I really absolutely had to have a yacht, I would not waste 16 hours of my time grinding for it. $100 is worth FAR less of my time than that, I would just buy a Shark Card. It funds future development and keeps the game alive content-wise and support-wise, and it is frankly a good deal for everyone involved, me and R*.

 

 

 

WOW.... I read that all... and to be honest. Its a load of crap,

 

 

You make it sound like playing GTA O is like a second job... and we should all be happy about it? Really?

 

Lets be real here. GTA O has made massive amounts of money..on CASH CARDS. Not to mention GTA V has sold massive amounts of copies. Its mind blowing on how much revenue they have raked in..

 

Now lets get on to the last line.. You wished people played more death matches or competitive modes. Well, do you know how many people have a hard enough time finding people to PLAY WITH because of R* f*ckin broken ass match making P2P system that barley functions?

 

 

Did you for one second, while rambling on about how GREAT cash cards are and doing the math... factor in how much time players spend in cloud loading screens or lagging out of sessions when trying to play game modes?

 

 

GTA O is a buggy, glitchy, unbalanced, hot expensive mess of a game. Where R* has basically thrown quality out the window in order to sell more things to players in tiny updates.

 

And you think thats a GREAT thing? :lol:

 

I have to agree. Do all the math you want, Shark Cards are horrible value for money. $99.00 for 8mil which isn't even enough to buy the Yacht DLC item fully decked out. You are paying twice what many people paid for the entire GTA V game with all of it's staff and development cost for the "privilege" of receiving a sum of monopoly money that is not even sufficient to buy a DLC item that equates to nothing more than a model and a bit of basic script work. It's bullsh*t.

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Anyone who says Cash cards are good value, is a complete moron.

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Anyone who says Cash cards are good value, is a complete moron.

 

 

Meh... That depends really.

 

 

If you are the CEO of Take Two. "Cash cards are the gift that keep on giving"

 

 

Just think... while we all drool and complain over cash cards... and price of in game vehicles.

 

 

Hes probably on his real life yacht.. taking a private helicopter to his real lifer super car. With a license plate that says "CASHCARDS"

 

 

 

Edited by .Vooodu.
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Have any of you actually looked at the prices of Shark Cards? Like really looked at how much real life money they cost? They're expensive for how much you get. And I'm willing to bet, most of us don't have $100 to plop down for a yacht.

Now let's look at it this way. How long does it take to earn 8 million in game?

Well if you only play by yourself and were to grind missions solo it would take 75 hours to acquire the second most expensive thing in the game (8M/(9Kx12 missions an hour).

Let's say you have 3 competent friends that can bust out PAC in 1 hour. That would take 20 hours to acquire the most expensive yacht (8M/400K).

 

I've illustrated the times for both ends of the spectrum for somebody who actually plays the game instead of treating Free Mode like CoD. Anywhere between 20-75 hours all depending on how you play. Now lets take a honest look at how much each of us actually plays this game. I'm pretty sure most of us on this forum play this game easily that range of hours each month. Personally, if I didn't play different games, I could easily have it with in a month. And despite that fact, I'm already close to owning it, even after spending all my money on CEO stuff.

 

But let's talk about JoeBlowAverage. Works a 9 to 5, has a wife a kids, you know, adult stuff. He get's what, maybe 2 hours a night if he's lucky to play GTA? Let's say with the weekends he gets in 10 hours a week to play. And he doesn't have friends he plays online with. So how long would it take him to be able to buy the 8M dollar yacht? Well let's see (75 hours/10 hours a week)7 days a week/30.5 average days in a month. So it would take JoeBlowAverage 1.7 months to be able to purchase the second most expensive thing in the game.

 

Now my final question, how many of you who are in this thread, and visit this forum, would constitute as JoeBlowAverage? If I had to bet, and I'm not a betting man, my money would be on very few of you fitting that description.

Also if you think about it, if they released the Yachts behind a DLC pack, how much do you think you would pay for? What like between 10 and 15 dollars? If Rockstar had a moral compass that actually pointed North that is what they would charge because Yachts in a lot of ways are just glorified apartments that have a few extra features, thats it. Something that is most certainly not worth as much as 100$ or more, so as I believe for a lot of this content the stupid people buying GTA cash for this sh*t is actually paying more than they would simply paying for a DLC pack and paying a lot less cash for it in-game.

 

Cause lets be honest here, who here thinks the Yachts are worth up to 100+ of your hard earned dollars? You're getting screwed people, and Rockstar is laughing at you cause you're too stupid to see it. They have boasted on multiple occasions how much money they are making from shark cards.

 

Even if you coughed up $100 dollars for the biggest shark card of 8 million, depending on the features you put on it you still could come up short, sh*t like this is why its a complete mind f*ck to me on why so many people keep buying Gta cash for this sh*t. You would pay less money and spend way less time grinding for the Gta cash to get it, the Shark Card Micro-transactions has done nothing good for this game, plain and simple.

 

I also think because of how big of a cash cow this has become thanks to stupid people they threw the single player under the bus and won't make a single DLC for the single player. They seen how much they are getting from stupid people and focused all their efforts to online and how much they can milk from it. Under normal circumstances they would have cranked out two or three single player DLC expansions by now like they did with Gta 4, a game that had no micro-transactions.

Edited by Ghoffman9
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When did playing a game become grinding??

 

Even back in the days of Pac Man you had to score points to advance to the next level. Has always been this way in gaming.

 

 

Ugh.. IN pac man you had to eat the pellets to advance to the next level. So no it never always like this in gaming.

 

Grinding makes sense in ARPGs and MMO where you GRIND in order to gain levels to better your skill trees or find new weapons. That makes sense.

 

GTAO is not a MMO tho.. Its an open world action game with things to buy. ANd things to buy only exist to push cash cards.

 

 

GTA V is an 'open world action game'.

 

GTA Online is most definitely an MMO.

 

That is not true.

Open world does not make games an MMO by default.

MMOs have lots of players usually more than a thousand who play together simultaneously in game worlds that exist even if they log off the game. They also have the dungeons zones and missions in that same world and do not use player connections as host.

That means players could do something like pacific standard or a organized game mode in the same world that people free roam in and when all the players cut their games off that world is still going because it is not a p2p connection.

A best GTA online just have some MMO like things such as character life bars getting bigger when they rank up and character creations.

Edited by Gducky
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I prefer Rockstar's way of doing things , than any other companies. Almost every game now in days puts out DLC's that cost 15$ each , and the only thing they really do is add 4 maps per DLC and break up the player base. So either you pay up ,or you have smaller base of players to fill lobbies and play with.Not to mention your only getting about half the content of the full game like that once they are all out. I refuse to pay for DLC content for the simple fact i hate how it breaks up the player base, plus i think everyone who has the game should get access to all features of the game.

 

Now , some have said the updates are just cars and cloths, and thats just plan not true at all. Numerous "maps" have been added. A ton of adversary maps and modes, captures, missions , content creator with updates, video editor, heists , Ceo update, VIP jobs, there has been alot more than just some cars and clothing added. In which case , we would have had to pay for each one , like all other games , if we wanted to ever play any of it. I hate that, and the fact is , thanks to all the idiots who started paying these companies 15$ for 4 maps when they first started DLC's , is what said to all the other game businesses , "we are fools if we dont tap into that revenue" . So it started then and is now the game industries norm. Thank all the little kids who talked their parents into buying those early DLC's for them so they would shut up.

 

So this is now the norm in the game industry , its not Rockstar only, its across the board.That said, i much prefer how Rockstar is handling it , over all these other games that breaks up the player base and actually in turn shortens the longevity of the game.I have a family , and cant play as much as the younger guys, but ive not once bought a shark card and wont. I also am far from broke , i have an apt with 10 car garage, and a house with 10 car garage. All the weapons and upgrades i want, and still sitting on 4 million.I actually applaud Rockstar for not following the industries norm and forcing us to buy DLC's . If all these kids parents want to buy their kids shark cards, and that allows us all to have access to every job, mission, thing to do in game, then honestly im all for it.its either that , or paid DLC's that breaks up the player base.... take your choice. I prefer this way over one that breaks us up myself.


Red Dead Redemption was the idea of a perfect Multiplayer for me. No micro-transactions and simply pure fun and enjoyment.

 

But wasnt there DLC's you had to pay for in that to play all the maps and modes? Breaks up player base, not a fan of it.

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All I'm saying is, if everyone stopped buying shark cards...would R* stop making dlc, make the same dlc, or produce an actual dlc type thing with story, characters, and everything else. Without the answer to this, we have no idea if they actually have an effect on anything other than in game currency.

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When did playing a game become grinding??

 

Even back in the days of Pac Man you had to score points to advance to the next level. Has always been this way in gaming.

 

 

Ugh.. IN pac man you had to eat the pellets to advance to the next level. So no it never always like this in gaming.

 

Grinding makes sense in ARPGs and MMO where you GRIND in order to gain levels to better your skill trees or find new weapons. That makes sense.

 

GTAO is not a MMO tho.. Its an open world action game with things to buy. ANd things to buy only exist to push cash cards.

 

 

GTA V is an 'open world action game'.

 

GTA Online is most definitely an MMO.

 

That is not true.

Open world does not make games an MMO by default.

MMOs have lots of players usually more than a thousand who play together simultaneously in game worlds that exist even if they log off the game. They also have the dungeons zones and missions in that same world and do not use player connections as host.

That means players could do something like pacific standard or a organized game mode in the same world that people free roam in and when all the players cut their games off that world is still going because it is not a p2p connection.

A best GTA online just have some MMO like things such as character life bars getting bigger when they rank up and character creations.

 

 

In GTA Online we customize our character's appearance and clothing. We level up to unlock weapons, vests, and vehicles. We increase attributes like driving, shooting, flying, etc.

 

We travel to heroic instances like the heists and missions. We join guilds/crews. We grind missions/heists. We farm crates/missions/CEO/VIP.

 

GTA Online is clearly an MMO. I don't play Call of Duty or Battlefield or anything like that. I play MMOs (on PC) and I've never played GTA V story mode, or GTA IV ... I went straight to online because I wanted to play a 'crime' MMO.

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When did playing a game become grinding??

 

Even back in the days of Pac Man you had to score points to advance to the next level. Has always been this way in gaming.

 

 

Ugh.. IN pac man you had to eat the pellets to advance to the next level. So no it never always like this in gaming.

 

Grinding makes sense in ARPGs and MMO where you GRIND in order to gain levels to better your skill trees or find new weapons. That makes sense.

 

GTAO is not a MMO tho.. Its an open world action game with things to buy. ANd things to buy only exist to push cash cards.

 

 

GTA V is an 'open world action game'.

 

GTA Online is most definitely an MMO.

 

That is not true.

Open world does not make games an MMO by default.

MMOs have lots of players usually more than a thousand who play together simultaneously in game worlds that exist even if they log off the game. They also have the dungeons zones and missions in that same world and do not use player connections as host.

That means players could do something like pacific standard or a organized game mode in the same world that people free roam in and when all the players cut their games off that world is still going because it is not a p2p connection.

A best GTA online just have some MMO like things such as character life bars getting bigger when they rank up and character creations.

 

 

In GTA Online we customize our character's appearance and clothing. We level up to unlock weapons, vests, and vehicles. We increase attributes like driving, shooting, flying, etc.

 

We travel to heroic instances like the heists and missions. We join guilds/crews. We grind missions/heists. We farm crates/missions/CEO/VIP.

 

GTA Online is clearly an MMO. I don't play Call of Duty or Battlefield or anything like that. I play MMOs (on PC) and I've never played GTA V story mode, or GTA IV ... I went straight to online because I wanted to play a 'crime' MMO.

 

Yes like i said. It has some things that you can fine in a MMO game but That does not make it that. It is not so by default. You also are using descriptions of a MMORPG when you bring up skills.

Modern shooter games call of duty has bullet penetration, real world armies, it changed gun reload mechanics depending on if there is a bullet in the chamber or not, it lets players call support from planes and ships, it changes damage by caliber types, it has tools like flash grenades and thermal sensors that detect body heat. That and more things is all in military simulators but that does not make it the same type of game as arma, flashpoint, or americas army.

Also using the reasons you are doing this also makes open ended first person shooter games MMOs too because they have unlocks upgrades and clan rosters. On top of that you would have to call battlefield a MMO because it has skills for things like classes and vehicles that you unlock as you play just like planet side which is a real MMO.

There are also no factions so the crews or clans don't work like they do in a MMO. If it was an MMO you would not be forced to play as one dimensional criminal that just has one goal like every other player. There would be a choice to do insistences that oppose the criminal side and has a purpose other than scoring points in the end.

Also the skills would actually be important meaning they would open up more game play elements when you raise them like skill trees. Almost all the skills in GTA just improve things like controls and timers and one of them has no use.

 

"We travel to heroic instances"

^^

This part is not true for GTA. You don't travel anywhere. you host a session to do the missions and you misused the word heroic.

Look for elderscrolls online dark age of Camelot or even All points bulletin reloaded for what a real MMO is like. It is sort of the same.

 

GTA online is just a sandbox multiplayer game .

I forgot. MMO has became over used ever since free to play games from asia got noticed. There are lots of conterstrike copy cats that work just like counterstrike and have no skills at all get called MMOs automatically just for being free to play so lots of people just throw it around for everything and made it confusing.

Edited by Gducky
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I have to agree. Do all the math you want, Shark Cards are horrible value for money. $99.00 for 8mil which isn't even enough to buy the Yacht DLC item fully decked out. You are paying twice what many people paid for the entire GTA V game with all of it's staff and development cost for the "privilege" of receiving a sum of monopoly money that is not even sufficient to buy a DLC item that equates to nothing more than a model and a bit of basic script work. It's bullsh*t.

Shark cards are a horrible value for the money if you aren't yet out of college, never went to college, got a useless degree or don't apply yourself in life.

 

If you make 50 bucks an hour in your real life job they are just fine. If you make 10 bucks an hour your issue isn't shark cards.

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Shark cards are a horrible value for the money if you aren't yet out of college, never went to college, got a useless degree or don't apply yourself in life.

If you make 50 bucks an hour in your real life job they are just fine. If you make 10 bucks an hour your issue isn't shark cards.

You having the money =/= cash cards being good value.

 

As for the stuff about having degrees, etc., poor people exist. They have to. If not going to college is a problem, and (in your words) everyone needs a degree, then who is supposed to do all the unskilled jobs then? Someone has to.

Edited by Icantthinkofonew
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As for the stuff about having degrees, etc., poor people exist. They have to. If not going to college is a problem, and (in your words) everyone needs a degree, then who is supposed to do all the unskilled jobs then? Someone has to.

Value IS about how much money means to you.

 

I hate to say this but microtransactions are not aimed at poor people, they are aimed at whales. They are aimed at the folks that spend hundreds or thousands or more to advance because that cash means nothing to them. 1% of players are responsible for 80% of the income in this income model.

 

2 hours of paid lunch across 2 days to avoid 80 hours of grinding missions at 100k an hour? That's a great deal.

Edited by BitBasher
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infectedG636

 

I prefer Rockstar's way of doing things , than any other companies. Almost every game now in days puts out DLC's that cost 15$ each , and the only thing they really do is add 4 maps per DLC and break up the player base. So either you pay up ,or you have smaller base of players to fill lobbies and play with.Not to mention your only getting about half the content of the full game like that once they are all out. I refuse to pay for DLC content for the simple fact i hate how it breaks up the player base, plus i think everyone who has the game should get access to all features of the game.

 

Now , some have said the updates are just cars and cloths, and thats just plan not true at all. Numerous "maps" have been added. A ton of adversary maps and modes, captures, missions , content creator with updates, video editor, heists , Ceo update, VIP jobs, there has been alot more than just some cars and clothing added. In which case , we would have had to pay for each one , like all other games , if we wanted to ever play any of it. I hate that, and the fact is , thanks to all the idiots who started paying these companies 15$ for 4 maps when they first started DLC's , is what said to all the other game businesses , "we are fools if we dont tap into that revenue" . So it started then and is now the game industries norm. Thank all the little kids who talked their parents into buying those early DLC's for them so they would shut up.

 

So this is now the norm in the game industry , its not Rockstar only, its across the board.That said, i much prefer how Rockstar is handling it , over all these other games that breaks up the player base and actually in turn shortens the longevity of the game.I have a family , and cant play as much as the younger guys, but ive not once bought a shark card and wont. I also am far from broke , i have an apt with 10 car garage, and a house with 10 car garage. All the weapons and upgrades i want, and still sitting on 4 million.I actually applaud Rockstar for not following the industries norm and forcing us to buy DLC's . If all these kids parents want to buy their kids shark cards, and that allows us all to have access to every job, mission, thing to do in game, then honestly im all for it.its either that , or paid DLC's that breaks up the player base.... take your choice. I prefer this way over one that breaks us up myself.

 

 

Red Dead Redemption was the idea of a perfect Multiplayer for me. No micro-transactions and simply pure fun and enjoyment.

 

 

But wasnt there DLC's you had to pay for in that to play all the maps and modes? Breaks up player base, not a fan of it.

 

 

He meant just the mp

Edited by infectedG636
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As for the stuff about having degrees, etc., poor people exist. They have to. If not going to college is a problem, and (in your words) everyone needs a degree, then who is supposed to do all the unskilled jobs then? Someone has to.

Value IS about how much money means to you.

 

I hate to say this but microtransactions are not aimed at poor people, they are aimed at whales. They are aimed at the folks that spend hundreds or thousands or more to advance because that cash means nothing to them. 1% of players are responsible for 80% of the income in this income model.

 

You having enough money to spend it wastefully doesn't mean it wasn't spent wastefully - it simply means you have too much to care at any rate. You saying cash cards are good value speaks more about how easy your life is, rather than the value of the cards themselves.

 

Who microtransactions are aimed at fleecing wasn't really the subject - I was saying, how can not going to college be a problem, when countries would fall apart if it wasn't for people in jobs that don't pay all that well or require going to college?

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You having enough money to spend it wastefully doesn't mean it wasn't spent wastefully - it simply means you have too much to care at any rate. You saying cash cards are good value speaks more about how easy your life is, rather than the value of the cards themselves.

That's because for someone who makes money it's not a waste at all. It's an efficient use of funds. 2 hours of pay to avoid 80 hours of something I am not fond of so I can do the things that I am fond of? That's not a waste that's just an entertainment expense. It's no different that any other entertainment expense like a broadway show or a concert, except it's a lot better value for the time than either of those.
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Why the f*ck are people so entitled?

 

I see people in this thread breaking down the economics of having to grind for in game money, and how it stacks up to the amount of real world money you lost as a result of playing the game. Are you people insane?

 

Why do you feel like you're ENTITLED to own every single high end apartment and supercar in the game?

 

People have done the math, and i generally agree with the first part of their assessments -- it takes about 5-8 hours to generate 4mil doing CEO work. Criminal mastermind takes about the same amount of time.

 

I'm sure MANY of you have already invested hundreds of hours into GTAV, i know i have. With or without shark cards, with or without the carrot on a stick approach that R* are using, i would've played the game anyway.

If you can generate enough money to buy several supercars and a high end apartment in less than 24 hours of total gameplay time, then what in the hell are you complaining about.

 

I want to ask, why do you think you deserve to own everything in the game?

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Why the f*ck are people so entitled?

 

I see people in this thread breaking down the economics of having to grind for in game money, and how it stacks up to the amount of real world money you lost as a result of playing the game. Are you people insane?

 

Why do you feel like you're ENTITLED to own every single high end apartment and supercar in the game?

 

People have done the math, and i generally agree with the first part of their assessments -- it takes about 5-8 hours to generate 4mil doing CEO work. Criminal mastermind takes about the same amount of time.

 

I'm sure MANY of you have already invested hundreds of hours into GTAV, i know i have. With or without shark cards, with or without the carrot on a stick approach that R* are using, i would've played the game anyway.

If you can generate enough money to buy several supercars and a high end apartment in less than 24 hours of total gameplay time, then what in the hell are you complaining about.

 

I want to ask, why do you think you deserve to own everything in the game?

Its not so much people being entitled and more along the lines of stupid people paying for Gta cash at ludicrous prices and ruining it for everyone else as a result, by rewarding them for their shady practices they proceed to do it more. Things in the game have gotten way more expensive over the years, you know why? You're the idiotic, clueless frog in the potof water that Rockstar is cooking slowly.

 

Among the first few super cars when the game first came out, the best were the Entity and the Adder. Both cars ran you for slightly less than a million for each, fast forward to present time and a few of the cars are either double or nearly even triple the price of that same amount. Things such as Yachts, something you would normally be only charged like 10 to 15 dollars for if was a paid DLC pack, end up paying around 10 times that amount or higher through shark cards.

 

Rockstar tries to influence you to make these purchases by crippling the rate you progress in the game, they want you to get impatient and pay for it up front and the designed the game to do just that, to fight you and test your patience every step of the way. This for obvious reasons hurts the game as a whole, and thanks to idiots like you giving them all they could ask for and beyond they proceed to do it more and more as time goes on. With Gta 5 being a full retail priced game there is no call for the game having Micro-transactions.

 

People like you are the kind of people Jim Sterling from Jimquisition and myself scoff at as you're ruining things for everybody, not for just this game either. If other developers looks at Gta Online and takes notice of this, they too will proceed to do the same. You're opening Pandora's box.

 

Games where you gotta pay money up front for the "privilege" of developers trying to make you keep paying is the scourge of the gaming industry right now, a practice being rewarded and encouraged further by mindless wretches like you.

 

Now I ask you to HIT THE LEVER!

 

 

Edited by Ghoffman9
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I have to agree. Do all the math you want, Shark Cards are horrible value for money. $99.00 for 8mil which isn't even enough to buy the Yacht DLC item fully decked out. You are paying twice what many people paid for the entire GTA V game with all of it's staff and development cost for the "privilege" of receiving a sum of monopoly money that is not even sufficient to buy a DLC item that equates to nothing more than a model and a bit of basic script work. It's bullsh*t.

Shark cards are a horrible value for the money if you aren't yet out of college, never went to college, got a useless degree or don't apply yourself in life.

 

If you make 50 bucks an hour in your real life job they are just fine. If you make 10 bucks an hour your issue isn't shark cards.

 

You're an idiot.

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You're an idiot.

There are a lot of reasons that may be true, but this isn't one of them.

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