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To bright Objects


Krox
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Hey Community,

 

I modelled a Train Signal, and exported it to GTA SA.

My Problem now is, that the object is Ingame to bright.

And night, some textures have a different Color.

Here is the Model in 3ds max:

Screenshot_5.png

And here Ingame:

Screenshot_6.png

And Night:

Screenshot_7.png

 

Iam using SA Tools for 3ds max to export the model to a .dff file

 

I hope anyone can help.

btw. sry for my english

 

Thanks in Advance

Edited by Krox
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To map objects must be made 'prelight', because the light is not calculated by the program as for vehicles.

It must be a fixed light of day, and a fixed light at night.

The light of day tends to yellow; the light at night tends al'azzurro, and we must give the right intensity,

because at night an object is not always enlightened, for example.

(See a tutorial for prelight with 3dsmax).

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To map objects must be made 'prelight', because the light is not calculated by the program as for vehicles.

It must be a fixed light of day, and a fixed light at night.

The light of day tends to yellow; the light at night tends al'azzurro, and we must give the right intensity,

because at night an object is not always enlightened, for example.

(See a tutorial for prelight with 3dsmax).

I dont find a prelight tutorial for 3ds max 2017.

All tutorial i found have different menus and so on...

The Problem is, i dont know how to enable radiosity.

Edited by Krox
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In this I can not help you, I use ZModeler2 for object map... :)

Ok, but ty for trying to help

Edited by Krox
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Resolved.

For anyone who has the same Problem, use Kams max script ^^.

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  • 1 year later...

Resolved.

For anyone who has the same Problem, use Kams max script ^^.

I know I have to use kams script more like what the hell do I add clariadade to the inside of my garage?

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