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Gta online is on normal, what would change the difficulty?


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I'd actually like to have a 6-star wanted level be a thing, so that Rhinos and Lazers start chasing you if you really work for it.

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Hard mode

- If you have stars & cops identify you, if/once you lose the stars a bounty is set on you

- 6th star activates a military response

- Gaining stars in militarized vehicles also activates military response

- Free aim only

- No player blips on the minimap (can still see friends, crew, org)

- No Heath regeneration

- Limited weapons & ammo based on inventory weight & clothing worn

- Respawn with no weapons (still own them just need to go get them back)

 

Optional Hardcore mode (same rules as above plus)

- No player blips on minimap or pause screen map

- Snacks don't restore health

- No access to inventory explosives or lock-on missiles in vehicles

- if killed by player Hardcore lobby access disabled for one full game day (48mins)

- Military response activates at 4 stars instead of 6

 

 

Easy mode

- No insurance

- No cops

- Minimal npc traffic (mostly parked cars)

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Seriously: this is not a WAR game, stop adding WAR things.

Tanks have been in GTA since the beginning, GTA VC introduced the Hunter, GTA SA added Hydras, GTA IV introduced the Buzzard, and EFLC had an APC, including a dozen or so weapons all with exploding rounds. This IS GTA, GTA is not realistic, and people should remember that, but you're probably too young to remember, or never played since the beginning.

 

I did, I played it from VC. But seems you can't remember those games weren't online. All you had to do was kill some stupid AI's with Rhino or Hydra. Things are different now.

 

GTA from past =/= GTA Online.

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I did, I played it from VC. But seems you can't remember those games weren't online. All you had to do was kill some stupid AI's with Rhino or Hydra. Things are different now.

 

 

GTA from past =/= GTA Online.

Says who? You?

 

Rockstar makes the game, and it looks like they say GTA Online is still a GTA game.

 

Besides, I find it hard to believe anyone can complain about Savages with a straight face, lol. It's incredibly weak, has a tiny range. Not to mention helicopters have been largely ruined by the homing launcher.

 

How can that really be bothering you?

 

At any rate, military vehicles aren't ever going anywhere.

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l Marksman God l

 

 

I'd remove anything like Hydra, Savage, Minigun, RPG, etc from players. We need a "light" game, more realistic, more fun. What is the point: you bring a pistol, he brings a minigun, you bring one, he brings a rhino, you bring a rhino, he brings a hydra. Seriously, not fun. IMHO, they really need to stop making this game for kids, and start making something really focused on its name "Grand Theft Auto". It would be a LOT more competitive, a LOT more fun.

 

 

Seriously: this is not a WAR game, stop adding WAR things.

If you want to kill players without advantages/disadvantages, go play a deathmatch with forced + pick up only. It makes no sense a player level 120 that can own a Minigun has to fight a level 40 with a carabine just because the other one can't own a minigun..

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I did, I played it from VC. But seems you can't remember those games weren't online. All you had to do was kill some stupid AI's with Rhino or Hydra. Things are different now.

 

 

GTA from past =/= GTA Online.

Says who? You?

 

Rockstar makes the game, and it looks like they say GTA Online is still a GTA game.

 

Besides, I find it hard to believe anyone can complain about Savages with a straight face, lol. It's incredibly weak, has a tiny range. Not to mention helicopters have been largely ruined by the homing launcher.

 

How can that really be bothering you?

 

At any rate, military vehicles aren't ever going anywhere.

 

Before, we had something more fun, the story, the missions, the everything basically. Things now are generic, too easy, to common. In name, the GTA Online is a GTA, still, but not in its soul.

 

For example, Savage isn't a problem, weak, slow, big, but add Hydra, Rhino, Insurgent and many other military vehicles, and it is a problem, for the game.

 

 

 

 

I'd remove anything like Hydra, Savage, Minigun, RPG, etc from players. We need a "light" game, more realistic, more fun. What is the point: you bring a pistol, he brings a minigun, you bring one, he brings a rhino, you bring a rhino, he brings a hydra. Seriously, not fun. IMHO, they really need to stop making this game for kids, and start making something really focused on its name "Grand Theft Auto". It would be a LOT more competitive, a LOT more fun.

 

 

Seriously: this is not a WAR game, stop adding WAR things.

If you want to kill players without advantages/disadvantages, go play a deathmatch with forced + pick up only. It makes no sense a player level 120 that can own a Minigun has to fight a level 40 with a carabine just because the other one can't own a minigun..

 

Exactly, also it doesn't make sense to you simply get a minigun and say "come at me". Fights would be more fun if they were limited and balanced, because people would need to think actually, not simply aim and shot.

 

Imagine if the only weapons available were shotgun, microsmg and pistols. Maybe some granades.

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l Marksman God l

Imagine if the only weapons available were shotgun, microsmg and pistols. Maybe some granades.

 

It would be really boring, fights wouldn't be intense, sessions would be just random players driving around without killing anyone..

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Handsome Jack

Well for starters cops never stop looking for you when you're wanted. They no longer ragdoll when being shot and have health from the headhunter mission. They now carry AP pistols, assault shotguns, Special Carbines, combat mgs, heavy snipers and homing launchers. Their vehicles are now insurgents, police riots, valkyries and annihilators. And when you get 5 stars 3 jets come after you which all have god like speed and auto aim onto you with jet cannons . Even if you easy way out they'll still come after you. They have to kill you in order for them to go away. But be warned any crimes that you cause from now on gives you an automatic three stars.

Edited by Spree Killer
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Imagine if the only weapons available were shotgun, microsmg and pistols. Maybe some granades.

 

It would be really boring, fights wouldn't be intense, sessions would be just random players driving around without killing anyone..

 

And since when the name of game is "Killer"? Why should you kill other players, even if they do not provoke or do anything to you? There's a reason to make anything, and if there isn't, then you shall not make it.

 

"Wouldn't be intense" ? How so? Since when a fight nowadays is intense? Just because he kills you with his Hydra and you want to revenge that by any means? Or because he keep killing you while you're trying hard to kill him?

It would be intense if, you think, make a "plan", make your moves, then kill him and escape with no problems. The action on it is intense. Not simply aiming your gun and see who shots first.

 

Boring? It already is: bring a gun, then a rhino, and then, a hydra. Same sh*t all over again, for what reason? Fun? Sorry but that ain't fun. Races are fun. Steal cars is fun (or, they could be, if we had decent missions). Many things are fun but definitely not killing each other for no reason.

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Before, we had something more fun, the story, the missions, the everything basically. Things now are generic, too easy, to common. In name, the GTA Online is a GTA, still, but not in its soul.

 

For example, Savage isn't a problem, weak, slow, big, but add Hydra, Rhino, Insurgent and many other military vehicles, and it is a problem, for the game.

"Before" is just what we had now though, minus multiplayer. In the old games, everyone (everyone I know anyway) loved that they could get in a military vehicle and go on a killing spree. Now some people don't feel the same way now that said military vehicles can go after them lol.

 

Me? I'm fine with military vehicles, though I would say the jet is overpowered.

 

The Rhino ceased to be a major problem once they nerfed its armour, and if anything, helicopters aren't powerful enough. The Insurgent can be pretty dangerous with a good team though. The jet is, uh ... Completely overpowered, to be fair.

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l Marksman God l

 

 

Imagine if the only weapons available were shotgun, microsmg and pistols. Maybe some granades.

 

It would be really boring, fights wouldn't be intense, sessions would be just random players driving around without killing anyone..

 

And since when the name of game is "Killer"? Why should you kill other players, even if they do not provoke or do anything to you? There's a reason to make anything, and if there isn't, then you shall not make it.

 

"Wouldn't be intense" ? How so? Since when a fight nowadays is intense? Just because he kills you with his Hydra and you want to revenge that by any means? Or because he keep killing you while you're trying hard to kill him?

It would be intense if, you think, make a "plan", make your moves, then kill him and escape with no problems. The action on it is intense. Not simply aiming your gun and see who shots first.

 

Boring? It already is: bring a gun, then a rhino, and then, a hydra. Same sh*t all over again, for what reason? Fun? Sorry but that ain't fun. Races are fun. Steal cars is fun (or, they could be, if we had decent missions). Many things are fun but definitely not killing each other for no reason.

Just because YOU don't like killing players, it doesn't mean people shouldn't kill other players. A ton of people still play this game only for killing, what's the problem? If you don't want to be involved in fights, just don't be, you're not obligated to. Also, since when every fight leads to people getting rhinos and jets? I often have good gun fights without any vehicle.

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Before, we had something more fun, the story, the missions, the everything basically. Things now are generic, too easy, to common. In name, the GTA Online is a GTA, still, but not in its soul.

 

For example, Savage isn't a problem, weak, slow, big, but add Hydra, Rhino, Insurgent and many other military vehicles, and it is a problem, for the game.

"Before" is just what we had now though, minus multiplayer. In the old games, everyone (everyone I know anyway) loved that they could get in a military vehicle and go on a killing spree. Now some people don't feel the same way now that said military vehicles can go after them lol.

 

Me? I'm fine with military vehicles, though I would say the jet is overpowered.

 

The Rhino ceased to be a major problem once they nerfed its armour, and if anything, helicopters aren't powerful enough. The Insurgent can be pretty dangerous with a good team though. The jet is, uh ... Completely overpowered, to be fair.

 

Jets are not overpowered. They are underpowered. If they ever give Jets their real power, you'd be scared. Missiles are stupid, cannon is completely broken. If they ever make decent physics and behaviour for aicrafts on this game, you'd be very very scared about "Jets". Really.

 

Rhino is nerfed yes.

 

These are some of reasons why they shouldn't have added those military vehicles. Or they do it right, or simply do it. Badly done work we don't want at all.

 

 

 

 

Imagine if the only weapons available were shotgun, microsmg and pistols. Maybe some granades.

 

It would be really boring, fights wouldn't be intense, sessions would be just random players driving around without killing anyone..

 

And since when the name of game is "Killer"? Why should you kill other players, even if they do not provoke or do anything to you? There's a reason to make anything, and if there isn't, then you shall not make it.

 

"Wouldn't be intense" ? How so? Since when a fight nowadays is intense? Just because he kills you with his Hydra and you want to revenge that by any means? Or because he keep killing you while you're trying hard to kill him?

It would be intense if, you think, make a "plan", make your moves, then kill him and escape with no problems. The action on it is intense. Not simply aiming your gun and see who shots first.

 

Boring? It already is: bring a gun, then a rhino, and then, a hydra. Same sh*t all over again, for what reason? Fun? Sorry but that ain't fun. Races are fun. Steal cars is fun (or, they could be, if we had decent missions). Many things are fun but definitely not killing each other for no reason.

Just because YOU don't like killing players, it doesn't mean people shouldn't kill other players. A ton of people still play this game only for killing, what's the problem? If you don't want to be involved in fights, just don't be, you're not obligated to. Also, since when every fight leads to people getting rhinos and jets? I often have good gun fights without any vehicle.

 

Since when did I said "Me"? I'm there, with my car, someone come and kill me. Did I asked to be "involved on their killings"? NO. What is the problem of people understanding the game was not made to you go out there killing other players. What's their problem? Really.

Sometimes, I go with my friends to some areas and we start killing each other, but that's different, because we all wanted that, we all wanna play that.

 

Most of times people don't accept to be killed. They appeal to other weapons, and when they find out that's not enough, they simply take vehicles. It happens like, 90% of times. Every fight start basically with 2 players killing each other with 'normal' guns, and it leads to minigun, RPG, vehicles...

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Jets are not overpowered. They are underpowered. If they ever give Jets their real power, you'd be scared. Missiles are stupid, cannon is completely broken. If they ever make decent physics and behaviour for aicrafts on this game, you'd be very very scared about "Jets". Really.

 

Rhino is nerfed yes.

 

These are some of reasons why they shouldn't have added those military vehicles. Or they do it right, or simply do it. Badly done work we don't want at all.

I don't suppose I would be scared, since it's just a game.

 

I didn't say anything about what real jets are like anyway. The jets in this game are overpowered in relation to gameplay; not reality.

 

And, to be fair, real jets have an ammo limit, fuel limit, bullets actually take a little time to hit their target, not to mention it's much harder to aim with precision when you're going at over 700mph (compared to the laughably slow 140mph they currently do).

 

 

These are some of reasons why they shouldn't have added those military vehicles. Or they do it right, or simply do it. Badly done work we don't want at all.

Is this some royal "we" thing, like the Pope? Or is there someone else here who forms the other side of this "we"?

 

At any rate, we'll just have to agree to disagree.

Edited by Icantthinkofonew
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Jets are not overpowered. They are underpowered. If they ever give Jets their real power, you'd be scared. Missiles are stupid, cannon is completely broken. If they ever make decent physics and behaviour for aicrafts on this game, you'd be very very scared about "Jets". Really.

 

Rhino is nerfed yes.

 

These are some of reasons why they shouldn't have added those military vehicles. Or they do it right, or simply do it. Badly done work we don't want at all.

I don't suppose I would be scared, since it's just a game.

 

I didn't say anything about what real jets are like anyway. The jets in this game are overpowered in relation to gameplay; not reality.

 

And, to be fair, real jets have an ammo limit, fuel limit, bullets actually take a little time to hit their target, not to mention it's much harder to aim with precision when you're going at over 700mph (compared to the laughably slow 140mph they currently do).

 

 

These are some of reasons why they shouldn't have added those military vehicles. Or they do it right, or simply do it. Badly done work we don't want at all.

Is this some royal "we" thing, like the Pope? Or is there someone else here who forms the other side of this "we"?

 

At any rate, we'll just have to agree to disagree.

 

Not even compared to game. An example: Jets are really slow and their cannons are not even close to what it should be.

 

Limits are just a part of the show: they wouldn't use afterburner 24/7, they wouldn't have that climb, even though they do yes climb pretty well compared to civil planes.

Just consider 2 things those GTA doesn't consider: bullet drop and bullet range. Lets say a Rhino is hiding itself at a close spot, and you shot it (in-game): either you need a certain distance, or your shots simply won't count, or you need a very good angle, so it won't shot you - another mistake there, actually in-game, it is pretty easy to shot down a plane with a tank, thing which IRL is near impossible. I can count on my fingers how many times it happened IRL.

How bullet range and drop would help and make it really OP? For example, lets say you are 1km away from your target, you could simply calculate the bullet drop, shot a long burst, and climb. If the target stay there, those bullets would hit it and do basically the same effect as now. The difference is, the target wouldn't even have a chance to attack or defend itself. That would be an almost 100% safe attack.

 

Another thing to consider: auto-pilot and stability. On jets, there are many many systems that could help you to keep your plane "in the line", even with some wind. In-game, it looks like more a biplane. I'm not saying it is hard to control, because it is easy, but what I mean here is, it's not realistic. No, I don't want a flight simulator inside GTA, but the wind effects on planes are exaggerated, and there's almost nothing to counter it.

 

On combats IRL, for ground attacks, they do it usually at ~500kph, it gives them a good speed to react, a decent time to aim, and more precision. Even on dogfights they aren't going over 1500kph all the time. Max speed=/=speed used in combat.

 

And many, many other things such as oil leak (which surprisingly they tried to simulate), engine overheat, exhaust overheat, G-forces, etc.

 

There's the old rule: or you do it right, or simply don't make it. If they ever add military vehicles to their future games, make them realistic. Same happened with car physics, on GTA IV you could scratch your roof, the behaviour was more close to real-world (and much more fun IMHO...make a cop chase there was like in a movie...). Seriously, if they give land-vehicles the real speed, they could give planes real speed, and if they do it, they could give for example, real armor for tanks. Remember how "hard" it was to blow up a Rhino in San Andreas? Wasn't it fun? Just don't let players abuse of it (and there are many ways to do it), and we could have the old Rhino back.

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If online was currently set on normal difficulty, what changes would be made if it was set on hard/easy?

 

My picks:

 

Hard mode, cops would have the strength and accuracy as the enemies do in the VIP mission head hunter.

 

Hard mode, deposits can only be made at an atm.

 

Easy mode, able to buy/sell crates from the phone.

 

Easy mode, no radar/GPS to locate players. only objective blips giving you the general direction of where you need to go during missions.

How would no radar/gps be easy mode? Wouldnt it be hard mode instead?
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Not even compared to game. An example: Jets are really slow and their cannons are not even close to what it should be.

Jets being slow is a huge boon to jets in this game - they have much more time to react and aim. Rather than going fast like a real jet, they go even slower than some old WWII planes.

 

actually in-game, it is pretty easy to shot down a plane with a tank, thing which IRL is near impossible. I can count on my fingers how many times it happened IRL.

It's not at all, if the pilot is at all competent. Thanks to the funky physics, you can pull up at ridiculously low altitudes and still make it out just fine. Because of that, you can dive bomb tanks from vertical angles, and they'll never have any chance to get you.

 

Bullet drop and range is true, though I'm not sure how beneficial bullet drop would be. It wouldn't be easy to predict where the bullets would land. Not to mention that I don't suppose the bullets would just arc like that - they'd drop a little, and then before dropping that far off the mark, they'd lose too much speed and just fall.

 

I can't imagine they'd have a perfectly formed curve. Perhaps I'm wrong, but even then, it wouldn't be easy to predict where bullets land.

 

On combats IRL, for ground attacks, they do it usually at ~500kph

500kph is still 300mph - i.e. over twice as fast as the jets we have currently go. Going this much slower makes it much easier to aim, pull up at stupidly low altitudes (that a real jet could never do), etc.

 

Not to mention that real jets need fuel and ammo. They can't be weighed down with much or they won't be able to fly.

 

Don't get me wrong - real jets are ridiculously powerful machines. But the jets in GTA have certain advantages that outweigh the disadvantages compared to what a real jet has.

 

Regardless of any of that, they are (in my opinion) overpowered in relation to the other aspects of the game. That has nothing to do with how real jets fly, or should fly - it's simply a case of whether nor it's balanced to play against. Which, currently, it isn't at all (assuming the jet pilot's half-decent).

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Not even compared to game. An example: Jets are really slow and their cannons are not even close to what it should be.

Jets being slow is a huge boon to jets in this game - they have much more time to react and aim. Rather than going fast like a real jet, they go even slower than some old WWII planes.

 

actually in-game, it is pretty easy to shot down a plane with a tank, thing which IRL is near impossible. I can count on my fingers how many times it happened IRL.

It's not at all, if the pilot is at all competent. Thanks to the funky physics, you can pull up at ridiculously low altitudes and still make it out just fine. Because of that, you can dive bomb tanks from vertical angles, and they'll never have any chance to get you.

 

Bullet drop and range is true, though I'm not sure how beneficial bullet drop would be. It wouldn't be easy to predict where the bullets would land. Not to mention that I don't suppose the bullets would just arc like that - they'd drop a little, and then before dropping that far off the mark, they'd lose too much speed and just fall.

 

I can't imagine they'd have a perfectly formed curve. Perhaps I'm wrong, but even then, it wouldn't be easy to predict where bullets land.

 

On combats IRL, for ground attacks, they do it usually at ~500kph

500kph is still 300mph - i.e. over twice as fast as the jets we have currently go. Going this much slower makes it much easier to aim, pull up at stupidly low altitudes (that a real jet could never do), etc.

 

Not to mention that real jets need fuel and ammo. They can't be weighed down with much or they won't be able to fly.

 

Don't get me wrong - real jets are ridiculously powerful machines. But the jets in GTA have certain advantages that outweigh the disadvantages compared to what a real jet has.

 

Regardless of any of that, they are (in my opinion) overpowered in relation to the other aspects of the game. That has nothing to do with how real jets fly, or should fly - it's simply a case of whether nor it's balanced to play against. Which, currently, it isn't at all (assuming the jet pilot's half-decent).

 

Yes, it is a good point for players, but still, with the bullet range & drop, they could go at real speed, and you won't feel much the effect, the difference then would be: you'd be able to fire before the tank could even spot you, and climb back again. Yup, a lot slower than WW2 planes to be honest.

 

Divebomb in-game, you mean dive attack. Divebomb is exclusive for dive-bombers, which indeed requires a bomb (what Stuka did on WW2). Yes, it is ridiculous, mainly 'cause of 2 factors: G tolerance and aircraft's structure limits. Both - aircraft and pilot - would suffer damage and consequences if you do a 90º attack and climb IRL.

 

Perfect yes, because the curve wouldn't be endless. You'd get used to that in few days, and it is a LOT more easy than now, really. For example, lets take the GAU-8, an aircraft cannon which can blow up armored vehicles: the muzzle velocity is around 1.000m/s (~3600kph), at an effective firing range of 1km. In other words, it takes a lot (really) to that bullet lose enough speed to simply fall.

Another example, the M61 Vulcan: at first, it wouldn't be able to take out an MBT, at all. And its muzzle velocity is around 1.000m/s, too. Many aircraft cannons wouldn't, to be honest.

 

Jets in-game, you find them OP because they simply obey one rule: fly. G-forces, and many others, they ignore.

 

I say they are not OP, because for example, a Buzzard can keep up with a Hydra, their missiles are stupid. Their cannon don't have the proper range, etc.

 

Lets agree: they are OP, and they are not. Hard to decide considering both sides, and things for example, if the Rhino had its real armor, and Jet cannons were realistic, what else would blow up a Rhino? ^^ Or as now, Rhino with poor armor and Jet cannons OP, even leaking in bullet drop and range. Or in between these: Rhino with real armor and Jets OP - you'd need more than 1 pass to take out a tank.

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l Marksman God l

Since when did I said "Me"? I'm there, with my car, someone come and kill me. Did I asked to be "involved on their killings"? NO. What is the problem of people understanding the game was not made to you go out there killing other players. What's their problem? Really.

Sometimes, I go with my friends to some areas and we start killing each other, but that's different, because we all wanted that, we all wanna play that.

 

Most of times people don't accept to be killed. They appeal to other weapons, and when they find out that's not enough, they simply take vehicles. It happens like, 90% of times. Every fight start basically with 2 players killing each other with 'normal' guns, and it leads to minigun, RPG, vehicles...

 

Interaction menu > Enable passive mode > done. If you don't want to be killed just go passive, it solve all your problems. There are people who want to kill each other and stay in fights for a good while, once I went 100-72 in a sniper battle.Those who don't want to fight, just get a car and leave the area/go passive, how hard is that?

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Jets are not overpowered.

This may be the funniest thing I've ever read on this forum. Like, honestly, bravo.

 

These $200 death machines with almost no way of being stopped that have infinite explosive rounds and allow you to use passive as you get cheap kills with an absurd blast radius are for sure, definitely not overpowered.

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If online was currently set on normal difficulty, what changes would be made if it was set on hard/easy?

 

My picks:

 

Hard mode, cops would have the strength and accuracy as the enemies do in the VIP mission head hunter.

 

Hard mode, deposits can only be made at an atm.

 

Easy mode, able to buy/sell crates from the phone.

 

Easy mode, no radar/GPS to locate players. only objective blips giving you the general direction of where you need to go during missions.

How would no radar/gps be easy mode? Wouldnt it be hard mode instead?

For me it would be easy mode because nobody would know where I am. So no more random encounters, so no more danger in freeroam. Personally I think it would make freeroam a lot more boring and slow.

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