Bigbossbro08 Posted July 14, 2016 Share Posted July 14, 2016 Help please I am facing some problems in 3ds max and Zmodeller. I am showing my problems in list. I hope that GTAForums members will help me. 1. I am facing problems with Kam's Map IO script. I was able to import all models with Kam's Map script. But does not loads texture. But on very rare occasion I was able to see texture in rendered version. Too bad quality texture and a lot of lights. 2. Does Zmodeller uses or able export skinned peds? 3. How can I attach every single vertex to skinned ped? 4. Is there any user friendly tools that can import/export GTA III/VC/SA path script? 5. How can I create weapon model with flare and export it to a GTA model? Thanks in advance. Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 15, 2016 Share Posted July 15, 2016 1. I use 3dsmax only for the rig of peds, then separately indicate the texture folder: Customize/Configure User Paths/External Files, I do nothing. It is possible that the textures are not in the same folder as the model, or that they were not checked at all?... If the problem is a bad rendering, the problem however is its setting, but do not know them. 2. No, ZM2 not manages peds. This requires only 3dsmax... 3. Attach in the sense of combining two or more separate vertex?... It is not recommended to do this, because you might miss the UV-mapping. Also peds not have the reflection of light, nor fixed -objects map- nor variable -vehicles- (the weapons may have variable light but only 'env', 'spec' has no effect), then the 'edges' are not seen. 4. I do not know if there is a tool, but certainly the path scripts are a big problem. 5. For SA, importing the 3d mesh into a weapon dff to replace, and it must be in the same position; if by 'flare' you mean the 'gunflash', it is already in the original weapons. Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 15, 2016 Author Share Posted July 15, 2016 1. I use 3dsmax only for the rig of peds, then separately indicate the texture folder: Customize/Configure User Paths/External Files, I do nothing. It is possible that the textures are not in the same folder as the model, or that they were not checked at all?... If the problem is a bad rendering, the problem however is its setting, but do not know them. 2. No, ZM2 not manages peds. This requires only 3dsmax... 3. Attach in the sense of combining two or more separate vertex?... It is not recommended to do this, because you might miss the UV-mapping. Also peds not have the reflection of light, nor fixed -objects map- nor variable -vehicles- (the weapons may have variable light but only 'env', 'spec' has no effect), then the 'edges' are not seen. 4. I do not know if there is a tool, but certainly the path scripts are a big problem. 5. For SA, importing the 3d mesh into a weapon dff to replace, and it must be in the same position; if by 'flare' you mean the 'gunflash', it is already in the original weapons. 1. I have imported the model and use that path linking stuff. I can see the texture only in render version. If I save it as a max file and next time I open it, I find a strange error about GTA Material. I couldn't fix that. 2. Thanks for telling that. 3. Thanks for the information. 4. I was working on a "map mod". But I am failing to edit paths. Any other friendly tools for the path? 5. Yes, the gunflash. If I import a weapon model, I found a gunflash model along side with weapon. Is it required to use this gunflash model with weapon in order to see the flash? I haven't tried it though. Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 16, 2016 Share Posted July 16, 2016 5. Without 3d gunflash the weapon works the same, but of course without flash! Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 16, 2016 Author Share Posted July 16, 2016 2. How can I load multiple texture to a ped/skinned character for export-ready? 5. I want to add weapon with gunflash. Without gunflash it is unrealistic. How can I do that? Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 17, 2016 Share Posted July 17, 2016 2. It can use multiple textures for a ped, just that they are compressed. In 3dsmax to see the texture on the model, you must press 'M' key, click on the dropper, click on the part of the 3d mesh to be displayed and click on the cube with white-blue squares (D'Oh! ...) 5. As I said, it use the original SA gunflash 3D, replace weapon that. Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2016 Author Share Posted July 17, 2016 2. It can use multiple textures for a ped, just that they are compressed. In 3dsmax to see the texture on the model, you must press 'M' key, click on the dropper, click on the part of the 3d mesh to be displayed and click on the cube with white-blue squares (D'Oh! ...) 5. As I said, it use the original SA gunflash 3D, replace weapon that. 2. Thank you very much for the information. 5. I couldn't understand. You mean if I export the model, I'll get the gunflash? I can export only one selected model. But it has two different models. I can't select them both. Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 17, 2016 Share Posted July 17, 2016 5 . If you have two models, one is the weapon and the other the gunflash. Exports only the weapon, and replace it in original weapon SA, which already has its gunflash. Make me a screen of what you have, however, and tell me what is the format file, and what weapons you want to replace, because it has to be a weapon of SA planet! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now