Bigbossbro08 Posted July 14, 2016 Share Posted July 14, 2016 I want to make my own MPACKs(not DYOM). So what should I do for making MPACKS. Can anybody suggest me with what should I begin? Link to comment Share on other sites More sharing options...
Seemann Posted July 14, 2016 Share Posted July 14, 2016 Start here http://www.gtamodding.com/wiki/Mission_Pack Bigbossbro08 1 Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 15, 2016 Author Share Posted July 15, 2016 Start here http://www.gtamodding.com/wiki/Mission_Pack Can I use my game models in the IMG file? Link to comment Share on other sites More sharing options...
Seemann Posted July 15, 2016 Share Posted July 15, 2016 That's another story, not related to the MP directly. I guess you can. Bigbossbro08 1 Sanny Builder 3 • SA Memory Handling • OpenIV • gtamodding.com CLEO.li - The CLEO Library - Official site Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 16, 2016 Author Share Posted July 16, 2016 Can I work with Sanny Builder with normal SCM scripting system? Like, defining objects? Can I save my game with that MPACKs? Link to comment Share on other sites More sharing options...
iFarbod Posted July 17, 2016 Share Posted July 17, 2016 Can I work with Sanny Builder with normal SCM scripting system? Like, defining objects? Can I save my game with that MPACKs? Yes and yes. Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2016 Author Share Posted July 17, 2016 Can I work with Sanny Builder with normal SCM scripting system? Like, defining objects? Can I save my game with that MPACKs? Yes and yes. I want more save slots than 8 in GTA:SA, Is there any user friendly mods or something that can make it more than 8? Link to comment Share on other sites More sharing options...
iFarbod Posted July 17, 2016 Share Posted July 17, 2016 Can I work with Sanny Builder with normal SCM scripting system? Like, defining objects? Can I save my game with that MPACKs? Yes and yes. I want more save slots than 8 in GTA:SA, Is there any user friendly mods or something that can make it more than 8? Nope. Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2016 Author Share Posted July 17, 2016 Can I work with Sanny Builder with normal SCM scripting system? Like, defining objects? Can I save my game with that MPACKs? Yes and yes. I want more save slots than 8 in GTA:SA, Is there any user friendly mods or something that can make it more than 8? Nope. Okay then. Can I load custom ipl/ide in MPACKs? I don't think it's possible right now. Loading ipl/ide is possible through SCM script? Link to comment Share on other sites More sharing options...
Shmoopy Posted July 17, 2016 Share Posted July 17, 2016 (edited) SCM scripts do not execute until the game was loaded, therefore you cannot load ipl/ide files with SCM scripts unless you find a way to force a reload of all ipl/ide files while in game. Edited July 17, 2016 by Shmoopy Bigbossbro08 1 Link to comment Share on other sites More sharing options...
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