LudovicoDev Posted July 13, 2016 Share Posted July 13, 2016 (edited) Hi, as the title, I will show how today, converting objects, then: "roads, housing, neon, etc." from Vice City Stories / Liberty City Stories "PS2 / PSP" for GTA San Andreas. - First we need to have these tools and programs: 1) 3DS Max - "I will use the version 2014" or Zmod2/1 2) Stories Map Converter v1.2 3)MeD "Map Editor" 0.21b 4)IMGTool or SparkSA or Alci'sSatIMG 5)Photoshop or GIMP "In this case only if you want to change the texture of objects" 6)Kam's Script 7)CollMaker "This will be useful if Kam's Script COLL IO we will not create a collision, then it serves ZMOD1 to go to create a .x extension " 8)CollEditor2 9)ISO GTA LCS/VCS "PS2 or PSP" 10) WinRar __________________________________________________________________ 1- - Once obtained the ISO, you have to open it with WinRar 2-Extract the files and .LVZ .IMG, so in this case I'm going to take beach.lvz and beach.img files, and will drag them to the desktop or to a designated folder. 3-Now open the Stories Map Converter, Choose the version of your files and your GTA in this case I have GTA VCS PS2, then select that. 3-1 Output DFF version: selected GTA SA 3-2 TXD Options: Make TXD for every "1" model"s" 3-3 Generete IDE/IPL File " This part is important because thanks to this fact among millions of files through med we can go to find our model" 3-4 Check all the latest 5 boxes 3-5 Click Browse LVZ and selected your file .LVZ in my case i selected beach.LVZ 3-6Now you can press Convert! 4- Now we will have a .IMG archive and two text file .IDE and .IPL 4-1 Take the 3 files, and take them in GTA San Andreas, and Go and put the subfolder Data / maps, and create a new folder with the name of your archive in my case beach. 5-Now we go on the folder DATA and open the file GTA.dat with a notepad or Notepad ++ 5-1Just opened we'll actually suffered the strings with 3 IMG files. Let's create a new string with the path of our .IMG files " in my case : IMG DATA\MAPS\beach\beach.IMG " 5-2Now we go down and do the same thing for .ide string, and for that .IPL 6-Now open MeD, and select the folder GTA SA 6-1 Go to Visible Files and search your file .IPL in my case "beach.IPL" and clic the box and click render 6-2Now move around the map and look for an object to be converted 6-3Once you find the object to be converted to click twice until you select it 6-4Click with the right mouse button, and go to properties 6-5Copy the name of the model and texture 6-6Now Close Med, and open IMGTOOL or SparkSA or Alci'sSatIMG 6-7-Open File "beach".IMG and search your file model and texture "dff txd" and export in your favorite folder 7-Now Open 3DSMax and import with Kam's Script your model in my case "beach336.dff" 7-1 Now Click your model and click Hierarchy 7-2 And Click Affect Pivot Only 7-3 And click Center to Object - Align To Object - Align To World 8-Open Kam's Script and Go to DFF IO 8-1 in General control set SA 8-2Export Scale 1,0 8-3In Sa collision Base "Click Skip COL" 8-4And now you can export your .dff Now we have to create the file collision, as the one created with GTA Stories Exporter is useless. 9-Go to Kam's Script, and selected Collision IO 9-1Click your model and click Export Setting "COL3" 9-2 Click Collision Mesh and Click Shadow Mesh 9-3Add a name in my case beach336 and click export In my case now, I imported the COL file in CollEditor, however, no collision was detected, this does not always happen. 10- Open Zmod2 and import you file .dff 10-1On the left you will find your DFF files, next to a + 10-2If you click you will have your DFF files and another file by the name of the model 10-3Now Click Modify/Mirror And click your model, If you notice your model will be shot, this is because collmaker aumaticamente wheel model 10-4Now click beach 336, and drag up 10-5Now click with the right mouse button on "beach336" .dff and click delete, Until you have only the model 10-6Now click File and Export : Save with " beach336.3DS " 11-Now open Zmod1, and import your .3DS 11-1Now Click File Export, and Export With .x "DirectX File Meshes" 12-Now Open CollMaker 12-1 in Object name give a name of your model in my case "beach336" 12-2Go to file and click to load text, and click your "MODEL.x" in my case "beach336.x" and click make collision file... and wait. STANDARD SURFACE VALUE give 0. 13-Now Open CollEditor2 and import your model 13-1Click edit mode and go in face 13-2selected all and put on the maximum brightness and then generate and save. 14- Now import .dff .txd .col in your gta3.img with IMGTOOL or SparkSA or Alci'sSAIMG 14-1Now go to GTA.DAT and delete "strings IMG DATA\MAPS\beach\beach.IMG " IDE/IPL DATA\MAPS\beach\beach.IPL/IDE " 15-Now open Med and add your model where you want, save and good work Edited July 14, 2016 by LudovicoDev RyanDri3957V and Sweet Bellic 2 Link to comment Share on other sites More sharing options...
LudovicoDev Posted July 14, 2016 Author Share Posted July 14, 2016 P.S : I apologize for some errors in some sentences. Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 14, 2016 Share Posted July 14, 2016 Congratulations, mirror in the left view of ZM2 is for genuine connoisseurs!... Link to comment Share on other sites More sharing options...
LudovicoDev Posted July 14, 2016 Author Share Posted July 14, 2016 Congratulations, mirror in the left view of ZM2 is for genuine connoisseurs!... ty auto its better 3ds max ahahah Link to comment Share on other sites More sharing options...
alekkcs Posted November 7, 2017 Share Posted November 7, 2017 Thank you man! question, his work for converted animation cutscenes GTA VCS for GTA SA? Link to comment Share on other sites More sharing options...
LudovicoDev Posted February 7, 2018 Author Share Posted February 7, 2018 Thank you man! question, his work for converted animation cutscenes GTA VCS for GTA SA? Your welcome ^^. I dont try so i dont know. Link to comment Share on other sites More sharing options...
Tommy_vercetti91 Posted September 27, 2020 Share Posted September 27, 2020 Can you please explain it in a video bro because I want the entire LCS map on my gta 3 Link to comment Share on other sites More sharing options...
cl55684 Posted October 1, 2020 Share Posted October 1, 2020 Good tool maybe restore that trafficlights. Hulpe123 1 Link to comment Share on other sites More sharing options...
Vance2727 Posted March 28, 2021 Share Posted March 28, 2021 I tried to convert the map of liberty city stories to san andreas and the game does not open and guide me from this guide Link to comment Share on other sites More sharing options...
Jieyang Posted July 20, 2021 Share Posted July 20, 2021 thank you Link to comment Share on other sites More sharing options...
mnif_A Posted August 7, 2021 Share Posted August 7, 2021 yo when I make all the steps it appear in MED but when I open the game is invisible and have not collision like nothing in the map Link to comment Share on other sites More sharing options...
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