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'Fastest car in the game' is getting ridiculous


Fireboy769
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and you still insult me, and say I'm wrong.

You started that with your sh*tty attitude. Don't dish it out if you can't take it back.

 

Am I really supposed to feel bad that you're here like some delicate little flower after you've been insulting people?

 

Don't expect a reply from me to you again.

Thank God for that. Your inane, irrelevant input wasn't asked for.

 

No one's was really. That was just the source there was at hand, and that's the one she picked. Nobody said anything about speedometers and dashboards and mods and jets and shark cards and all the other stuff you brought up.

 

I won't shed a tear lol.

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Arrows to Athens

 

 

In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.

 

 

 

I'm pretty damn sure cars can easily reach speeds of 150+ mph without any lag, frame rate drop, or any of the sort. I mean, the Re-7B with stock wheels can hit 140 mph+, and I see no lag spikes, frame rate drop, or anything like that. sh*t, even jets can hit 160+ mph with no problems, so why is it different with land vehicles?

 

I honestly don't get Rockstar's logic.

Edited by Arrows to Athens
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In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

 

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.It is the reason. You've just forgotten that not everybody plays on PC. In fact, if I had to guess, I'd guess there are more people playing on a console than on PC.

 

On my PS4, I can frequently see the effects that moving quickly has on the game. When I'm flying low in a Buzzard going all out, I can see textures on buildings or terrain in front of me switching from low res to high res.

 

Here's another reason for the speed cap: to maintain a sense of scale. When GTA V first came out, I think it had the biggest game world of any console game so far. But it's still a small world compared to the real area it's meant to represent. Los Angelese is a heck of a lot bigger than Los Santos. And listen to what Trevor says when he first learns that Michael is alive and well in LS, and he decides to go on a road trip with Wade to find him; he makes it seem like Los Santos is a lot farther away from Sandy Shores than a 60-second ride in a fast car.

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In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.

I'm pretty damn sure cars can easily reach speeds of 150+ mph without any lag, frame rate drop, or any of the sort. I mean, the Re-7B with stock wheels can hit 140 mph+, and I see no lag spikes, frame rate drop, or anything like that. sh*t, even jets can hit 160+ mph with no problems, so why is it different with land vehicles?

 

I honestly don't get Rockstar's logic.

Neither I do. Yes, that's pretty much it.

 

 

 

 

In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.
It is the reason. You've just forgotten that not everybody plays on PC. In fact, if I had to guess, I'd guess there are more people playing on a console than on PC.

 

On my PS4, I can frequently see the effects that moving quickly has on the game. When I'm flying low in a Buzzard going all out, I can see textures on buildings or terrain in front of me switching from low res to high res.

 

Here's another reason for the speed cap: to maintain a sense of scale. When GTA V first came out, I think it had the biggest game world of any console game so far. But it's still a small world compared to the real area it's meant to represent. Los Angelese is a heck of a lot bigger than Los Santos. And listen to what Trevor says when he first learns that Michael is alive and well in LS, and he decides to go on a road trip with Wade to find him; he makes it seem like Los Santos is a lot farther away from Sandy Shores than a 60-second ride in a fast car.

That's another difference: for example, my PC has the same "level" of performance as your PS4.

 

When you fly low, the far textures are kept in lower resolution, it does the same on PC, at least here, on my settings. As you get near them, the game need to give you a more "beautiful" ambient, so they switch to high.

The difference is, you are flying. For example, all buildings need to be rendered in LQ, not just few far away in your street. When you are in a car, for example, all buildings 500m around are rendered, and all buildings 250m around are rendered in HQ, and the rest, are just some generic buildings to show you there's one building. Take a sniper and aim at one building far away - you'll see it going from generic to LQ and depending on distance, HQ. The rest of buildings then, go back to LQ. The memory used on those buildings are now being used on your "aim" (to load other buildings, etc). As you switch back, they back to normal state (HQ).

 

Now about sense of scale: yes, that may be. An example are distances, very messed up. A 5km ride is much longer than that, so yes, they are wrong, too.

But, I can feel that, the map is big enough, even not being bigger as real-life. The difference is, they wanted to players take more time going from A to B, so they limited speeds, and then, you spend more time. Is that realistic? No, not at all, because you affect another part: vehicles. The old example here: a Sport Classic can go much faster as a Supercar. Reducing speeds of all vehicles, means there will be a limit, and to don't make it relative (i.e. a Sport Classic limited to 80mph and a Supercar limited to 120mph, to "feel" the real difference), they gave only limit, and so, with few differences at speed, some cars go fast others slow, but none of them at a decent speed. Same applies to offroad terrain.

 

Now, to don't "punish" people by not having a limit, there should be at least an option to "realistic top speed". If your device is really poor and high speeds will affect performance, simply don't use it. It is the same with graphics: lets say you are making a deatchmatch, and someone is using a LQ graphic: his game won't have things such as vegetation elements, and it gives this person an advantage to spot you. Or the FPS difference that win races for you (yes, it makes you faster):

 

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In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

 

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.

 

I'm pretty damn sure cars can easily reach speeds of 150+ mph without any lag, frame rate drop, or any of the sort. I mean, the Re-7B with stock wheels can hit 140 mph+, and I see no lag spikes, frame rate drop, or anything like that. sh*t, even jets can hit 160+ mph with no problems, so why is it different with land vehicles?

 

I honestly don't get Rockstar's logic.

On what system do you get no ill effects from driving 140+? Because the speed cap was set on PS3/XB360, and has been maintained since then for uniformity of experience. 140+ isn't much faster than what the cap is intended to be, so on any current-gen console or halfway decent PC, that speed isn't really going to be a problem.

 

But on a current gen console, I know from personal experience that flying in a jet most certainly can cause issues, especially with textures. Fly at the right speed and you can see the textures around you being swapped from low to hi res. Ideally, you're not supposed to see that effect. If you go beyond a certain speed, the textures around you might not even get swapped for hi res at all.

 

That's another difference: for example, my PC has the same "level" of performance as your PS4.

 

When you fly low, the far textures are kept in lower resolution, it does the same on PC, at least here, on my settings. As you get near them, the game need to give you a more "beautiful" ambient, so they switch to high.

 

The difference is, you are flying. For example, all buildings need to be rendered in LQ, not just few far away in your street. When you are in a car, for example, all buildings 500m around are rendered, and all buildings 250m around are rendered in HQ, and the rest, are just some generic buildings to show you there's one building. Take a sniper and aim at one building far away - you'll see it going from generic to LQ and depending on distance, HQ. The rest of buildings then, go back to LQ. The memory used on those buildings are now being used on your "aim" (to load other buildings, etc). As you switch back, they back to normal state (HQ).

Everything you explained about texture swapping is well-understood by me, and was exactly my point. The fact that it happens while I'm flying isn't the difference, it's part of the point, to: when I'm flying, I'm going faster than I would be in a car. But if I was in a car going the same speed as a Buzzard all out, then I'd be experiencing the same visible texture swapping that I can see from a helicopter. As I explained earlier in this post, seeing textures around me visibly change from low to hi res is not the intended experience. The swap is supposed to happen when you're still far enough away from the surface that you won't notice it happening. But the faster you go, the less time there is for it to happen, and some of the swaps happen late, when you can see them.

 

The speed caps aren't there arbitrarily.

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JRebbert512 i don't mean to be offensive but those caps were made because the game was designed for old gen consoles. The game is made in that way in order to have somewhat of decent fps at those weak systems. Now i don't mean to sound like an elitist but that is where PC shines, games like GTA and some other are very taxing on the hardware and consoles are made to be "cheaper" and easier to use by the general public and cant be upgraded like PCs every few months. My PC is 7 years old was top of the line back then and everything except Videocard still holds up to todays standards. My point was games that are made primeraly for consoles will always have problems like the onces you experiance simple because of hardware limit. And sadly i do believe this game can be so much more if it was made for PC as the starting point not for consoles as it is now.

 

PS: We are bound to get to the point where even PS4/Xbox1 can't take it anymore and i do believe that would be the end of GTA5.(that is what happend to PS3/360)

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In general, the reason for speed caps in this game isn't because Rockstar is dumb or they want to limit your fun. It's because of how huge the game world is, and how much information to draw the world needs to be loaded into memory.

I wish it was the real reason, but look: my PC specs aren't the best out there, really. I get around 35-40fps on High. I used mods those allow you to go faster (in SP, obviously, I don't want to be banned), 2x faster to be honest, like in the video, with full traffic and etc, and there was ZERO fps drop, lag or anything else. Load memory faster (because your vehicle is going faster, then you arrive, for example, at that building faster, and it needs to be loaded faster, too), isn't a reason here, unfortunately. What is the reason then? I really don't know. I saw many people going much faster (with mods) and they had no problems too. I think, like we choose our aim, we could be able to choose if we want realistic top speed or not, too.
I'm pretty damn sure cars can easily reach speeds of 150+ mph without any lag, frame rate drop, or any of the sort. I mean, the Re-7B with stock wheels can hit 140 mph+, and I see no lag spikes, frame rate drop, or anything like that. sh*t, even jets can hit 160+ mph with no problems, so why is it different with land vehicles?

 

I honestly don't get Rockstar's logic.

On what system do you get no ill effects from driving 140+? Because the speed cap was set on PS3/XB360, and has been maintained since then for uniformity of experience. 140+ isn't much faster than what the cap is intended to be, so on any current-gen console or halfway decent PC, that speed isn't really going to be a problem.

 

But on a current gen console, I know from personal experience that flying in a jet most certainly can cause issues, especially with textures. Fly at the right speed and you can see the textures around you being swapped from low to hi res. Ideally, you're not supposed to see that effect. If you go beyond a certain speed, the textures around you might not even get swapped for hi res at all.

 

That's another difference: for example, my PC has the same "level" of performance as your PS4.

 

When you fly low, the far textures are kept in lower resolution, it does the same on PC, at least here, on my settings. As you get near them, the game need to give you a more "beautiful" ambient, so they switch to high.

 

The difference is, you are flying. For example, all buildings need to be rendered in LQ, not just few far away in your street. When you are in a car, for example, all buildings 500m around are rendered, and all buildings 250m around are rendered in HQ, and the rest, are just some generic buildings to show you there's one building. Take a sniper and aim at one building far away - you'll see it going from generic to LQ and depending on distance, HQ. The rest of buildings then, go back to LQ. The memory used on those buildings are now being used on your "aim" (to load other buildings, etc). As you switch back, they back to normal state (HQ).

Everything you explained about texture swapping is well-understood by me, and was exactly my point. The fact that it happens while I'm flying isn't the difference, it's part of the point, to: when I'm flying, I'm going faster than I would be in a car. But if I was in a car going the same speed as a Buzzard all out, then I'd be experiencing the same visible texture swapping that I can see from a helicopter. As I explained earlier in this post, seeing textures around me visibly change from low to hi res is not the intended experience. The swap is supposed to happen when you're still far enough away from the surface that you won't notice it happening. But the faster you go, the less time there is for it to happen, and some of the swaps happen late, when you can see them.

 

The speed caps aren't there arbitrarily.

Yes, it is supposed to do when you are far, but it happens on helicopters mostly (it happens on my PC too) because, like I said, when you are flying, the "zone" which must be displayed is much greater, so it needs a lot more memory. When you are in a car, the zone to be displayed is your street, and in case of crossings, the nearest streets. So, the "zone" to be displayed is smaller.

Yes, as you go fast, it needs to be loaded even quicker, but it goes back to what I've explained previously: in a car, there are less things to be loaded than while flying.

 

At very last, options to enable a realistic speed would be the best, and then you make your choice: a smooth-running game, or a realistic game (with some lags, maybe).

 

The speed caps are related to device capacity, but they do affect players, once for example, a PC player can go faster than a PS4 player. Not directly, but they do affect.

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JRebbert512 i don't mean to be offensive but those caps were made because the game was designed for old gen consoles. The game is made in that way in order to have somewhat of decent fps at those weak systems. Now i don't mean to sound like an elitist but that is where PC shines, games like GTA and some other are very taxing on the hardware and consoles are made to be "cheaper" and easier to use by the general public and cant be upgraded like PCs every few months. My PC is 7 years old was top of the line back then and everything except Videocard still holds up to todays standards. My point was games that are made primeraly for consoles will always have problems like the onces you experiance simple because of hardware limit. And sadly i do believe this game can be so much more if it was made for PC as the starting point not for consoles as it is now.

 

PS: We are bound to get to the point where even PS4/Xbox1 can't take it anymore and i do believe that would be the end of GTA5.(that is what happend to PS3/360)

You aren't being offensive; you're stating things I already know, and unless I'm mistaken, I believe I've already referred to the fact that this game originated on PS3/XB360 so the limitations all stem from that. And you are also correct about your assessment of what this game could be if it was,designed for PC.

 

But this game is primarily a console game and I doubt Rockstar is ever going to turn its back on the console player base.

 

Yes, it is supposed to do when you are far, but it happens on helicopters mostly (it happens on my PC too) because, like I said, when you are flying, the "zone" which must be displayed is much greater, so it needs a lot more memory. When you are in a car, the zone to be displayed is your street, and in case of crossings, the nearest streets. So, the "zone" to be displayed is smaller.

Yes, as you go fast, it needs to be loaded even quicker, but it goes back to what I've explained previously: in a car, there are less things to be loaded than while flying.

 

At very last, options to enable a realistic speed would be the best, and then you make your choice: a smooth-running game, or a realistic game (with some lags, maybe).

 

The speed caps are related to device capacity, but they do affect players, once for example, a PC player can go faster than a PS4 player. Not directly, but they do affect.

You seem to keep missing my point. You seem to keep explaining why the visible texture swapping happens for helicopters but not for cars, even though I never asked why. I thought I had made it pretty clear that I do, in fact, already understand why it happens. So let me make it all clear: I'm not asking why it happens. I understand why it happens.

 

You said that in a car, there are less things that need to be loaded quickly. Yes, that's exactly my point. But the faster you go, the more things there are that need to be loaded quickly. And it can get to the point where the hardware can't keep up with what the software demands.

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You seem to keep missing my point. You seem to keep explaining why the visible texture swapping happens for helicopters but not for cars, even though I never asked why. I thought I had made it pretty clear that I do, in fact, already understand why it happens. So let me make it all clear: I'm not asking why it happens. I understand why it happens.

You said that in a car, there are less things that need to be loaded quickly. Yes, that's exactly my point. But the faster you go, the more things there are that need to be loaded quickly. And it can get to the point where the hardware can't keep up with what the software demands.

No, I got your point at your first post, I just had to explain how it works, to explain how it could work.

 

IF, some hardwares really can't support a greater memory demand, simply give us an option to enable "realistic speed". Then you choose between a poor performance and realistic game, or a unrealistic game with good performance.

 

As faster you go in a car, faster things need to be loaded, yes, exactly it. But lets say, you are going at 350kph, and the speed which those things need to be loaded is the same as flying a jet using afterburner in-game. This would let the game able still to load things. BUT, Jets will need to go faster then, and there you have a problem. That's why if, it's really a problem for people on consoles (or low-end PCs), let us able to choose between use it or not. But, like I said before, my PC isn't the best out there, it is pretty far from it to be honest, and I still can go fast without lag. I believe many people can do it, just let us able to.

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It's getting to the point where it needs to be split between Super and Hyper cars just because the original supers are so far behind they just dont appear in lobbies anymore

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RavageTheJaguar

 

i have always thought that the people who are like "omg the new fastest whatever" or are like "ravage sell your khamelion it sucks its not the fastest" are total idiots.

 

does anyone actually care about racing in this game? if you do then that is sad, considering that this isnt a racing game, its driving physics are trash for racing, the new update is just a trackmania rip off & a crappy one at that, & all the races are just PIT manuver fests anyway.

 

it gets old. ill drive the khamelion if i want, because i love it. almost everyone who says this probably never races anyway.

 

Ravage, sell your Khamelion, its sound sucks!

 

.... Just kidding, of course. The real question, however, is just how those people fill their garage slots? We have 50 slots and only 11 land vehicle classes (bikes excluded since they have exclusive slots), if they go by "if it's not fast sell it", they won't even fill 3 garages. They're massive hypocrites if they have a 4th garage that has anything in it.

 

haha i drive up next to my friends all the time & rev it, & I say MAN my car sounds so much better than yours!

 

& I honestly dont know their logic. i love the lectro, but one of my friends always sh*ts on it & says that it is slow & it sucks, but this guy also owns a penumbra, futo, bullet... ect

 

now i love all three of those cars. i love my bullet. but if he bases it off the "fastest" then i dont get it...

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  • 4 weeks later...
Kill Frenzy!

One Straight Line Banshee 900R

In circuit Annis RE-7B, X80 Proto

 

Sports

 

One Straight Line Carbonizarre

In Circuit Elegy and Lynx

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NumberOneIsBackFerrari

Lynx and X80 can compete with the top of their classes

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Cant-B-Faded

Lynx and X80 can compete with the top of their classes

One of these doesn't belong.
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Gnocchi Flip Flops

And people were sh*tting on the Lynx and now they're saying it can perform. This f*cking community! :lol:

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Above Omnipotence

One Straight Line Banshee 900R

In circuit Annis RE-7B, X80 Proto

 

Sports

 

One Straight Line Carbonizarre

In Circuit Elegy and Lynx

LOL What in the hell are you even talking about?

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One Straight Line Banshee 900R

In circuit Annis RE-7B, X80 Proto

 

Sports

 

One Straight Line Carbonizarre

In Circuit Elegy and Lynx

 

Lynx and X80 can compete with the top of their classes

 

mYHXufd.jpg

 

1. This isn't a "what car is the fastest" thread

2. Your posts aren't even remotely close to being correct.

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NumberOneIsBackFerrari

 

One Straight Line Banshee 900R

In circuit Annis RE-7B, X80 Proto

 

Sports

 

One Straight Line Carbonizarre

In Circuit Elegy and Lynx

Lynx and X80 can compete with the top of their classes

mYHXufd.jpg

 

1. This isn't a "what car is the fastest" thread

2. Your posts aren't even remotely close to being correct.

Oh sorry I jumped the T after "can" because my keyboard is very old, I know it's OT but I wanted to answer
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