lunchxbles Posted July 11, 2016 Share Posted July 11, 2016 (edited) The Silent Killer is back, this time in the streets of Los Santos. Claude is an add-on ped, meaning you won't be replacing anyone. Claude has 4 shirts, 4 pants, and 2 pairs of shoes for him specifically. The outfits are: Tops: 1. Default GTA3 Jacket 2. GTA SA Jacket 3. Hoodie (4 Colors) 4. Prison Outfit Bottoms: 1. Default GTA3 Green Pants 2. Green Army Camo Pants 3. Blue Jeans 4. Prison Pants Shoes: 1. Default Blue GTA3 Shoes 2. GTASA Shoes (4 colors) --DOWNLOAD-- Installation is in the Readme. You have to spawn him using the Simple Native Trainer, and by selecting "Spawn model by model name" option. His model name is player_claude Please give me any feedback or crashes so I can work to fix them Special Thanks to: FidoX- For letting me port his amazing model (again) Known Issues: I wouldn't recommend combining Michaels shirts with Claude's pants, etc. because Claude's outfits are made specifically for his body. Prison outfit is on slot 5 instead of 4 When falling Claude will scream, there is nothing I can do about this right now. If you are using this with my Tommy Vercetti mod or any other add on peds, make sure that you use the gameconfig.xml from this mod Additional Screens Edited July 11, 2016 by lunchxbles ClaudX, Mr.ClaudeFan, Mikeol1987 and 9 others 12 Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted July 11, 2016 Share Posted July 11, 2016 next - CJ? Link to comment Share on other sites More sharing options...
TheNikoBellic98 Posted July 11, 2016 Share Posted July 11, 2016 next - CJ? There is a problem with that. He is converting the Fidox models. And Fidox did not make CJ mod. I think the Almico's CJ mod is coming soon. Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted July 11, 2016 Share Posted July 11, 2016 ^ how about converting old insanity cj made by ezekiel? or converting other hd cj model? Link to comment Share on other sites More sharing options...
TheNikoBellic98 Posted July 11, 2016 Share Posted July 11, 2016 Man, can you convert Max Payne? This version: Link to comment Share on other sites More sharing options...
ClaudeGnome Posted July 11, 2016 Share Posted July 11, 2016 YAY!!! I've been waiting for this for so long!!! Thank you!! Are you planning on adding more clothes or anything? Link to comment Share on other sites More sharing options...
lunchxbles Posted July 11, 2016 Author Share Posted July 11, 2016 Man, can you convert Max Payne? This version: soon TheNikoBellic98 1 Link to comment Share on other sites More sharing options...
Agem Posted July 11, 2016 Share Posted July 11, 2016 Just as I helped lunch with pictures for his Tommy conversion, here I am with more for Claude this time(click to see the original/inspiration on some, the ones without ''references'' are mission remakes and I don't feel the need to link them ): (PNG alert: don't open if you're on mobile with limited internet access I guess) Mission remakes: Mission #1: Give Me Liberty Mission #3: Don't Spank Ma Bitch Up Final Mission: The Exchange I didn't remake all scenes of those missions because I know some people here in GTAF also enjoy remaking scenes themselves. Spider-Vice, Mr.ClaudeFan, ClaudX and 8 others 11 Link to comment Share on other sites More sharing options...
TheNikoBellic98 Posted July 12, 2016 Share Posted July 12, 2016 Man, can you convert Max Payne? This version: soon Thank you man Link to comment Share on other sites More sharing options...
ClaudeGnome Posted July 19, 2016 Share Posted July 19, 2016 (edited) With hours of changing model files and texturing, I successfully replaced Franklin with Claude. Edited July 19, 2016 by SergeantGnome Z i X, ClaudX and Mikeol1987 3 Link to comment Share on other sites More sharing options...
lunchxbles Posted July 19, 2016 Author Share Posted July 19, 2016 I'm working on a replacement for Trevor with working facial animations, which is pretty much finished, so you can have Tommy as Michael, CJ as Franklin, and Claude for Trevor polivin emil and ClaudeGnome 2 Link to comment Share on other sites More sharing options...
ClaudeGnome Posted July 20, 2016 Share Posted July 20, 2016 (edited) I'm working on a replacement for Trevor with working facial animations, which is pretty much finished, so you can have Tommy as Michael, CJ as Franklin, and Claude for Trevor But I like Trevor.. Are you going to make his mouth move properly with teeth and everything? When I replaced Franklin his lips were stuck together so that his lower lip stretched when he talked. Edited July 20, 2016 by SergeantGnome Link to comment Share on other sites More sharing options...
lunchxbles Posted July 20, 2016 Author Share Posted July 20, 2016 I'm working on a replacement for Trevor with working facial animations, which is pretty much finished, so you can have Tommy as Michael, CJ as Franklin, and Claude for Trevor But I like Trevor.. Are you going to make his mouth move properly with teeth and everything? When I replaced Franklin his lips were stuck together so that his lower lip stretched when he talked.Of course, you can always replace someone else by renaming some files. Link to comment Share on other sites More sharing options...
ClaudeGnome Posted July 21, 2016 Share Posted July 21, 2016 I'm working on a replacement for Trevor with working facial animations, which is pretty much finished, so you can have Tommy as Michael, CJ as Franklin, and Claude for Trevor But I like Trevor.. Are you going to make his mouth move properly with teeth and everything? When I replaced Franklin his lips were stuck together so that his lower lip stretched when he talked. Of course, you can always replace someone else by renaming some files. Awesome! Thank you for doing this mod. Link to comment Share on other sites More sharing options...
K0ol-G-R4P Posted July 24, 2016 Share Posted July 24, 2016 Excellent work once again lunch. Link to comment Share on other sites More sharing options...
TheNikoBellic98 Posted July 24, 2016 Share Posted July 24, 2016 lunchxbles can you make the facial animations work in the addon version? And I think your version does not have this jacket: http://s57.photobucket.com/user/SuckerGnome/media/20160718203556_1_zpsz10osdte.jpg.html Link to comment Share on other sites More sharing options...
K0ol-G-R4P Posted July 25, 2016 Share Posted July 25, 2016 (edited) lunchxbles can you make the facial animations work in the addon version? And I think your version does not have this jacket: http://s57.photobucket.com/user/SuckerGnome/media/20160718203556_1_zpsz10osdte.jpg.html Lunchxbles can correct me if I'm wrong but I don't think animations has anything to do with his model conversion. Facial animations don't work for the addon version because it is using a custom ped.meta entry. There are many character traits defined in that ped.meta such as walk animation for example. The reason facial animations work with the replacement model is because its using one of the main protagonist ped.meta entries which has specific animation groups for that character. Unfortunately we still do not have access to the main ped.meta file so this can't be fixed yet. That file contains a lot of useful information that will really open up add-on character modding. Edited July 25, 2016 by K0ol-G-R4P Link to comment Share on other sites More sharing options...
lunchxbles Posted July 25, 2016 Author Share Posted July 25, 2016 (edited) lunchxbles can you make the facial animations work in the addon version? And I think your version does not have this jacket: http://s57.photobucket.com/user/SuckerGnome/media/20160718203556_1_zpsz10osdte.jpg.html Lunchxbles can correct me if I'm wrong but I don't think animations has anything to do with his model conversion. Facial animations don't work for the addon version because it is using a custom ped.meta entry. There are many character traits defined in that ped.meta such as walk animation for example. The reason facial animations work with the replacement model is because its using one of the main protagonist ped.meta entries which has specific animation groups for that character. Unfortunately we still do not have access to the main ped.meta file so this can't be fixed yet. That file contains a lot of useful information that will really open up add-on character modding. facial animations don't work on the ped files since I rigged the head for Trevor, since they aren't really needed, but they will be on the player replacement model of course Edited July 25, 2016 by lunchxbles K0ol-G-R4P 1 Link to comment Share on other sites More sharing options...
TheNikoBellic98 Posted July 26, 2016 Share Posted July 26, 2016 lunchxbles can you make the facial animations work in the addon version? And I think your version does not have this jacket: http://s57.photobucket.com/user/SuckerGnome/media/20160718203556_1_zpsz10osdte.jpg.html Lunchxbles can correct me if I'm wrong but I don't think animations has anything to do with his model conversion. Facial animations don't work for the addon version because it is using a custom ped.meta entry. There are many character traits defined in that ped.meta such as walk animation for example. The reason facial animations work with the replacement model is because its using one of the main protagonist ped.meta entries which has specific animation groups for that character. Unfortunately we still do not have access to the main ped.meta file so this can't be fixed yet. That file contains a lot of useful information that will really open up add-on character modding. facial animations don't work on the ped files since I rigged the head for Trevor, since they aren't really needed, but they will be on the player replacement model of courseBut will you keep working on the ped version? Because not all the people want to replace Trevor. Link to comment Share on other sites More sharing options...
quechus13 Posted July 28, 2016 Share Posted July 28, 2016 How did you do this? I've been away for a long time and would like some sort of tutorial on porting characters to V Please, this is amazing! Link to comment Share on other sites More sharing options...
theNGclan Posted July 28, 2016 Share Posted July 28, 2016 How did you do this? I've been away for a long time and would like some sort of tutorial on porting characters to V Please, this is amazing! Zmodeler 3 with the latest update. Link to comment Share on other sites More sharing options...
quechus13 Posted July 28, 2016 Share Posted July 28, 2016 How did you do this? I've been away for a long time and would like some sort of tutorial on porting characters to V Please, this is amazing! Zmodeler 3 with the latest update. Thank you! theNGclan 1 Link to comment Share on other sites More sharing options...
ClaudeGnome Posted October 12, 2016 Share Posted October 12, 2016 Do you have any update with the player model for Trevor? Link to comment Share on other sites More sharing options...
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