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Kid-A

Serious GTA or Goofy GTA?

GTA POLL  

269 members have voted

  1. 1. Serious or Goofy?

    • Serious
      120
    • Goofy
      9
    • Something in the Middle
      140


Recommended Posts

Racecarlock

I guess I don't actually mind "serious". What I really want is to see a serious story that doesn't think serious means "Be sad and grey and morose all the time". And frankly, that shouldn't be difficult, they did that with all the III era games. Vice City was a serious story, but Tommy still seemed to like what he was doing, and the goofball world still left room for lines like "No giant shark! Just keep the camera pointed at the poontang!".

 

Nico in GTA IV did still kill and shoot a lot of things, but he didn't enjoy any of it. And I know that sounds psychotic, why would any real person enjoy killing and mayhem? But the point is, these games are not real life. They might be realistic in some aspects, but they're not real life. GTA V compounded on the error, having Michael actually enjoy himself during the heists, but never figuring out that he only enjoys himself when he's pulling off a big score. So the entire game is spent trying to get Michael to a point of not doing or not having to do the exact kind of things you play a GTA game to do. Trevor's got parental and abandonment issues for no reason other than to make the wackiest character slightly more serious for no reason, so now all of his mayhem is suddenly a result of a tragic backstory and thus all the fun is once again taken out of the mayhem because trevor is only doing it to escape his tragic past. Franklin just hates things. Dude smokes weed and he still finds ways to hate himself. He goes from stealing rides from gangsters to stealing high end expensive sports cars, but since it's "doing the same thing" he complains despite having moved so far up in the world that he's now helping to rob expensive sports cars instead of cheap gangster rides. So he's not really enjoying himself either.

 

See what I mean? Both IV and V concoct various reasons or sometimes no reason at all for their protagonists to never enjoy any part of the experience. And if they're not enjoying themselves, how am I supposed to? How am I supposed to relax and have a good time when all of the characters I'm playing as make it a point to specifically not do that? This was a problem with max payne 3 as well, only to such a huge extent that I think max payne gave me contact depression. Despite the badass shooting gameplay, I hated every single moment I had to play as that whiny assbag, and only did it because I wanted as many clues as possible into what GTA V could be like.

 

So yeah, have a serious story, but have the protagonists enjoy themselves more than 10% of the time. Because if they can't enjoy themselves, how am I supposed to?

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xARMEDx

God, if only we could get something serious again with all this great CG tech. Give us something gritty with manhunt levels of violence, with a deep story with multiple paths to be taken. Immersion used to be R* staple.

 

I fear the path of GTA is heading the way of the younglings.

Edited by xARMEDx

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VictorVance1239

Video games should always have a mix of serious and goofiness imo.

 

The serious to get people invested in it and the goofiness to help people have fun with it at the same time with smiles and laughs.

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MARKUS.

Cereal like GTA IV

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Lioshenka

Cereal like GTA IV

maxresdefault.jpg

 

Sorry, I had to do it.

 

Which is actually on topic, this is the kind of thing which was a neat addition to an overall serious game.

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jaljax

I'd like a GTA with a very serious story line like GTA IV had because it just let's you know how much detail they put through a story unlike GTA V's garbage story

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Official General

Video games should always have a mix of serious and goofiness imo.

 

The serious to get people invested in it and the goofiness to help people have fun with it at the same time with smiles and laughs.

 

Indeed....but in my view V went too far with the goofiness. There was no nice balance between the two.

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VictorVance1239

 

Video games should always have a mix of serious and goofiness imo.

 

The serious to get people invested in it and the goofiness to help people have fun with it at the same time with smiles and laughs.

 

Indeed....but in my view V went too far with the goofiness. There was no nice balance between the two.

 

True IV did a much much better job.

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Racecarlock

 

 

Video games should always have a mix of serious and goofiness imo.

 

The serious to get people invested in it and the goofiness to help people have fun with it at the same time with smiles and laughs.

 

Indeed....but in my view V went too far with the goofiness. There was no nice balance between the two.

 

True IV did a much much better job.

 

Well, not really. IV was too serious in the same way V was too goofy. I just don't like grey brown environments, they lower my mood through some complicated psychological thing and they just sort of suck the fun out.

 

Also, alderney kind of disappointed me after algonquin because I was expecting a bigger city bit, but it was just a big industrial area with almost nothing in it.

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MARKUS.

Sometimes I do think its due to the city

 

GTA III, LCS and IV has a serious, dark tone because is set on a cold, rainy city and normally the story is set on winter-autumn

 

GTA SA and V are more joky maybe because it has a more sunny, colorful ambience and set in California

 

GTA VC, VCS, and probably VI are between both sides... due to his set in Miami on the 80s with the drug trades and so... for me the perfect balance between a serious and goofy storyline

Edited by Markhosdangerous

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snickers4passwords

I really enjoyed the GTA 4 story for the most part, and a lot of that had to do with the serious tone. I do however, understand why people would enjoy a goofy story that doesn't take itself to seriously.

 

I guess it doesn't matter to me as long as the story is good, but I prefer serious.

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iiCriminnaaL 49

Bump.

 

So, I surely prefer a serious tone, but with a good balance.

 

And in my opinion, each of Vice City, IV and The Lost and Damned almost nailed it perfectly. You think that GTA IV and The Lost and Damned were too serious? Well, they generally weren't as dark or serious as GTA III. The latter, while had a very atmospheric tone, was serious to the bone. Sure, pedestrians have a couple of ironic lines, and the radio is filled with jokes, but the story nearly didn't have any sense of humor. By the end of the game, almost every gang is after you. There's no family or friends, just crime bosses and corrupt politicians. The protagonist himself is an emotionless mute criminal who cares about nothing aside from money and revenge. GTA IV and The Lost and Damned, while serious and believable, had little doses of mature comic every now and then. And each of Niko and Johnny had a couple of close friends, emotions and non-financial motivations (at least indirectly).

 

When it comes to San Andreas, it was just a little goofier than the necessary. And each of Liberty City Stories and Vice City Stories was even goofier.

 

GTA V is in contrast to GTA III; while the story had a ton of moments that could've been serious, dramatic and engaging, everything was covered with a goofy overdone humor. A lot of missed opportunities. I don't know much about the radio, but from most of what I heard, it was too generic and tedious, which applies to the pedestrians' lines as well.

Edited by iiCriminnaaL 49

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SonOfLiberty
8 hours ago, iiCriminnaaL 49 said:

GTA IV and The Lost and Damned, while serious and believable, had little doses of mature comic every now and then. And each of Niko and Johnny had a couple of close friends, emotions and non-financial motivations (at least indirectly).

 

GTA IV and TLAD really only got serious towards the end when sh*t was going south. I know "humour" is subjective, but I find Niko to be the most humouress protagonist in the series by quite a margin. The best thing is he's not all up in your face about it like Trevor (Any respectable adult would find him unbearable and childish).

 

Hell even Johnny managed to get a chuckle out of me. Great games know how to get the balance just right without tipping too far from one side to the other. The best that do it are GTA IV, TLAD and Vice City.

 

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Len Lfc

Just like real life. In real life, we can be very serious, have bad days, depressing days, yet other times we can be quite silly and goofy. I get that tone in video games, movies and TV shows can be a bit inconsistent if you don't stick to one or the other. But having a balance would be great.

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iiCriminnaaL 49
Posted (edited)

A reason why I didn't vote for "Something in the Middle" is (despite picking a specific side is more interesting than the usual "both" or "in between") because an appropriate balance doesn't always have to be something in the middle.

 

What I mean here is that, for example, I can classify San Andreas as something in between, but if I'm going to consider the perfect balance for a crime-riddled franchise, GTA IV, The Lost and Damned and Vice City to some extent are closer to that. I prefer them tending more to the serious side, especially when it comes to the HD Universe, but that doesn't necessary mean that I want them pure depressive.

 

So, here come my personal classifications:

  • Slightly more serious and depressing than the necessary: GTA III.
  • The appropriate balance between seriousness and goofiness for a crime-riddled franchise: GTA Vice City, IV and IV: The Lost and Damned.
  • Something in the middle, but could've been a little more serious as a crime-riddled game: GTA San Andreas.
  • Slightly goofier than the necessary: GTA Liberty City Stories and Vice City Stories.
  • Too goofy: GTA IV: The Ballad of Gay Tony and V.

I've already explained the reasons behind each classification in some previous posts, including one in this thread.

Edited by iiCriminnaaL 49

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Negan009

I hope we get a well developed and relatable protagonist. The last time we got that in a GTA game was in GTA IV with Niko Bellic. Rockstar have probably learn't alot with RDR2 and the importance of having a likeable and well developed main character. After RDR2 especially there is a lot to look forward to in GTA 6 and the level of realism. I think it could be something special.

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LCLegend
On 2/7/2019 at 5:00 PM, iiCriminnaaL 49 said:

 

 

 

And in my opinion, each of Vice City, IV and The Lost and Damned almost nailed it perfectly. You think that GTA IV and The Lost and Damned were too serious? Well, they generally weren't as dark or serious as GTA III. The latter, while had a very atmospheric tone, was serious to the bone. Sure, pedestrians have a couple of ironic lines, and the radio is filled with jokes, but the story nearly didn't have any sense of humor. By the end of the game, almost every gang is after you. There's no family or friends, just crime bosses and corrupt politicians. The protagonist himself is an emotionless mute criminal who cares about nothing aside from money and revenge.

While I agree that GTA 3 has a very dark atmosphere, the game itself I feel is dripping with a darker sort of humor, not the exaggerated, over the top humor the games will go with later in the series. I think there were plenty of moments in the story where it was humorous, but it mostly came from the situations and not really the dialogue

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DexMacLeod

I feel like GTA has always done a pretty good job at balancing it's tone. Where GTA V might have dropped the ball a bit though was in its antagonists. They were all just entitled douchebags rather than hardened criminals. The type of guys that act like the king of the world but fall to pieces after one clean punch to the face.

 

It was clearly a choice to do that and it fit perfectly with the themes of the story, it was even kind of refreshing for awhile, but none of them ever really felt like a true threat, in my opinion. I hope whatever they do with the next game they find a better balance of enemies. 

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Shade04rek

GTA6 should definitely take inspiration from IV. IV was serious, but only when it came to the protags expressing their revenge and want for protecting family/friends, their drive should not be something that is wacky like how trevor had funny mommy troubles, or how michaels life is a wreck because his family members are "hilariously" bad cliches he has to deal with. V isn't even really funny in a satirical way, but in a childish and predictable way. IV is in many ways MORE funny when it comes to it's world. The radio hosts and talk segments are hilarious to the point you won't want to drive in to the mission marker and just sit in the car and listen. Cops have actual funny dialogue compared to V's cops that only swear. Same with all npcs in fact. There are also plenty of little things within missions usually stemming from pedestrians and targets involved. I think IV not only had the perfect balance, but made the humor count when it happened. 

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TheSantader25
Posted (edited)

In the middle. 

 

A game that can make me sad and happy when I need it. Some of us can't sit down and play a totally serious game that takes itself too seriously after a long day at work. We need something to freshen us up. At the same time if a game becomes too goofy it'll lose its touch and you can't really enjoy it or pay attention to the story. So once again go down the middle.

 

I recommend San Andreas as a good example but writing a balanced story was different back then so VI will totally be different. Movie wise I recommend Pulp Fiction. Both funny and serious in the right moments. 

Edited by TheSantader25

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Ondr4H

Something in middle.

But please no more secret service agencies...GTA V feels many times like that cancelled AGENT game....

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XxToretto-X

Dont Tell me people love that flying bike/cars?! 

 

Its the one of the most annoying and outstanding thing in history gaming. 

 

I understand games should be not to realistic but a title like GTA should focus as whole urban crime like the past GTA’s (Not V) 

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Rafae S

Serious as f*ck.

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TheerT

Serious all the way.

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Shade04rek
7 hours ago, XxToretto-X said:

Dont Tell me people love that flying bike/cars?! 

 

Its the one of the most annoying and outstanding thing in history gaming. 

 

I understand games should be not to realistic but a title like GTA should focus as whole urban crime like the past GTA’s (Not V) 

I can cope with it being online which will probably always be a lost cause from here on out, just keep it far far away from singleplayer outside of cheats.

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Viceportcoke
On 4/22/2019 at 10:31 AM, Ondr4H said:

Something in middle.

But please no more secret service agencies...GTA V feels many times like that cancelled AGENT game....

Lol I couldn't stop laughing when I read that. But I'm looking forward to a mixture of serious and goofy story. Vice city and San Andreas did a great job with that mix

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the consigliere

Serious tone with a real sense of danger but there's still plenty of room for parody and jokes within that. Think of some the best gritty crime movies like scarface and goodfellas there was still humour in there it just didn't distract from the overall plot of the movies.

 

Vice city for example had a serious tone with a serious protagonist but there was still plenty goofy moments to keep the game fun. Characters like lance Vance, Ken Rosenberg, Kent Paul all added their own parody it just worked well to balance out Tommy vercettis serious side and give you a laugh. 

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Jabalous
On 4/22/2019 at 5:31 PM, Ondr4H said:

Something in middle.

But please no more secret service agencies...GTA V feels many times like that cancelled AGENT game....

If Agent was supposed to be anything like V, then thankfully it's no more. Better for it to stay a vaporware. 

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Marciliojunior01

I like when a game makes normal situations feels packed with action. You don't need to be over the top to feel over the top. 

Rockstar did a great job with this in RDR2, where your shootouts were in most part small, but felt way bigger than they actually is. Something that always bothered me in GTA V is how seems like your actions even being crazy seems like dont bring consequences. Trevor kills half the army, but nothing happens to him. So to overcome this, make the actions smaller, but make in a way that feel big. In this way the ausence of consequences would seem more plausible. 

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Outlaw Biker Viking

I voted for something in the middle, because that’s exactly what GTA IV, TLAD, and VC are in my opinion. Overall, I prefer the organized crime genre to be more serious leaning, but for stuff like the police or espionage genre to be more goofy. Of course there’s a reason, I just don’t know it or it’s too hard to explain.

 

My opinion on how GTA’s are rated based on seriousness or goofiness:

Slightly more serious and depressing than necessary: GTA III

Somewhere in the middle: GTA IV, TLAD, and VC

Somewhere in the middle as well, but a little more goofy than it should be: GTA SA and TBOGT

Slightly more goofy than necessary: GTA LCS, VCS, and CTW

Too goofy: GTA V

So goofy that it’s in a category all on its own: GTA Online

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