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Move entity attached


kr0wns
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Anyone knows how to fix it? the entity atach but does not move.


Vector3 Loc = GET_ENTITY_COORDS(ENTITY, 0);

ATTACH_ENTITY_TO_ENTITY(ENTITY, ENTITY2, 0, Loc.x, Loc.y, Loc.z, 0.0f, 9.0f, 0.0f);

SET_ENTITY_COORDS(ENTITY, Loc.x, Loc.y, Loc.z, 0, 0, 0, 1);

Edited by kr0wns
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Anyone knows how to fix it? the entity atach but does not move.
Vector3 Loc = GET_ENTITY_COORDS(ENTITY, 0);
ATTACH_ENTITY_TO_ENTITY(ENTITY, ENTITY2, 0, Loc.x, Loc.y, Loc.z, 0.0f, 9.0f, 0.0f);
SET_ENTITY_COORDS(ENTITY, Loc.x, Loc.y, Loc.z, 0, 0, 0, 1);

 

There are two three problems here :

  1. You are trying to change the position of an attached object
  2. Even if that was possible, you would be moving it to the same position...
  3. You are not using the native correctly

Here, look at how the native works : ATTACH_ENTITY_TO_ENTITY pay attention to the parameters.

To make the entity "move", you need to play with these :

 float xPos, float yPos, float zPos, float xRot, float yRot,  float zRot
Edited by ins1de
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Anyone knows how to fix it? the entity atach but does not move.
Vector3 Loc = GET_ENTITY_COORDS(ENTITY, 0);
ATTACH_ENTITY_TO_ENTITY(ENTITY, ENTITY2, 0, Loc.x, Loc.y, Loc.z, 0.0f, 9.0f, 0.0f);
SET_ENTITY_COORDS(ENTITY, Loc.x, Loc.y, Loc.z, 0, 0, 0, 1);

 

There are two three problems here :

  1. You are trying to change the position of an attached object
  2. Even if that was possible, you would be moving it to the same position...
  3. You are not using the native correctly

Here, look at how the native works : ATTACH_ENTITY_TO_ENTITY pay attention to the parameters.

To make the entity "move", you need to play with these :

 float xPos, float yPos, float zPos, float xRot, float yRot,  float zRot

but ATTACH_ENTITY_TO_ENTITY once the objet is attached is there any way to move it ?

without need to re attach it

Vector3 Loc = ENTITY::GET_ENTITY_COORDS(ENTITY, 0);float X = Loc.x;if (buttonpressed)X +=  0.15f;CONTROL_ENTITY(ENTITY);ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ENTITY, X, Loc.y, Loc.z, 0, 0, 0);
Edited by EERZZ
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