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BobFromReboot

[SA] Navatsea HD skins adapted to DK22Pac Normal Map

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BobFromReboot

Hello. I have added normal maps to all of the skins that Navatsea redid many years ago. Original mod is here.

 

This uses, and thus requires DK22Pac's Normal Map Plugin.

 

Download.

 

Some Screenshots. (Insanity Carl Johnson also in screens, no CJ in this mod)

 

In game Characters:
sweet, ryder, smoke, officer hernandez, officer tenpenney, officer pulaski, catalina, cesar, emmet, maddogg,og loc, claude, truth, all girlfriends, army, swat, lapd, and lapdm.
Cutscene Characters:
sweet, smoke, ryder, kendl, tenpenny, pulaski, catalina, cesar, claude, emmet, maddogg, og loc, truth, bdup, bigbear, and jose. Bonus! I touched up the female airport worker in the opening cutscenes texture, and gave a normal map.

 

Since creating this pack, I think I'll have to do all the vanilla peds/cutscene characters next. Let me know if you find any issues.

Edited by BobFromReboot

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kkjj

So when you release cj?

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BobFromReboot

I didn't make CJ, Ezekiel did. You can download it from the locked thread here.

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Dealux

What about Navatsea's CJ? Insanity CJ is a long way from being released. Everything the guy was doing was put on hold for who knows how long.

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dk4gta

I got crash when i use this mod on my game with DK22Pac's Normal Map Plugin

 

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x007C94E7 in gta_sa_compact.exe (+0x3c94e7): 0xC0000005: Access violation reading location 0x00294006.
Register dump:
EAX: 0x0000098F EBX: 0x09E42258 ECX: 0x00000006 EDX: 0x00000016
EDI: 0x4D112040 ESI: 0x43F83E80 EBP: 0x0028F51C EIP: 0x007C94E7
ESP: 0x0028F350 EFL: 0x00010203 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0028F350: 00000001 0E2796BC 09E42258 00000001 0E2796BC 43F83E80
0x0028F368: 4D112040 00000000 5B8C032D 00000001 00010000 00000001
0x0028F380: 40CCFE50 00000007 00000000 00000002 000C0000 00030002
0x0028F398: 00180000 00050001 000000FF 00000011 4DC085B8 0028F4C4
0x0028F3B0: 08857AA8 40CCFE50 00000000 00000060 00000000 00000000
0x0028F3C8: 4DD625BE 4DD625C4 4DD625C4 00000006 00824796 4DD625C4
0x0028F3E0: 4DD625BE 4DD625E2 4DD625BE 00000006 00000006 00824844
0x0028F3F8: 4DD625BE 00000006 007567A0 43F95280 43F98364 09E42298
0x0028F410: 0000186C 4DD625BE 4DD625E2 FFFFFFFF 00000000 4DD625BE
0x0028F428: 4DD6257C 0028F440 5F25647F 1640F988 00000048 5F34F00C
base: 0x00090000 top: 0x0028F350 bottom: 0x00290000

Backtrace (may be wrong):
=>0x007C94E7 in gta_sa_compact.exe (+0x3c94e7) (0x0028F51C)
0x007C90AA in gta_sa_compact.exe (+0x3c90aa) (0x0028F550)
0x007C7C36 in gta_sa_compact.exe (+0x3c7c36) (0x0028F594)
0x00805769 in gta_sa_compact.exe (+0x405769) (0x0028F5A8)
0x5CC64DB9 in skygfx.asi (+0x4db9) (0x0028F5DC)
0x00705646 in gta_sa_compact.exe (+0x305646) (0x0028F604)
0x00749B93 in gta_sa_compact.exe (+0x349b93) (0x0028F620)
0x5CD016A7 in shadows.asi (+0x16a7) (0x0028F634)
0x00705C4F in gta_sa_compact.exe (+0x305c4f) (0x0028F65C)
0x00706667 in gta_sa_compact.exe (+0x306667) (0x0028F66C)
0x00706B2E in gta_sa_compact.exe (+0x306b2e) (0x0028F684)
0x0053EA12 in gta_sa_compact.exe (+0x13ea12) (0x0028F690)
0x5D110570 in modloader.asi (+0x20570) (0x0028F69C)
0x5D10C0DD in modloader.asi (+0x1c0dd) (0x0028F6E4)
0x5D110552 in modloader.asi (+0x20552) (0x0028F6F8)
0x5D10EBB7 in modloader.asi (+0x1ebb7) (0x0028F714)
0x5D110C06 in modloader.asi (+0x20c06) (0x0028F888)
0x5D110AFC in modloader.asi (+0x20afc) (0x0028F894)
0x0053ECC2 in gta_sa_compact.exe (+0x13ecc2) (0x0028F89C)

 

 

Any solution to help?

Edited by dk4gta

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dk4gta

I know the crash was come from Normal Map incompatible with SkyGfx. But can i have other way to solve it other then just remove one of them?

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santotaku

Will you normalmap navesteas cj?

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LaDiDa

I know the crash was come from Normal Map incompatible with SkyGfx. But can i have other way to solve it other then just remove one of them?

It's not incompatible at all with skygfx... It works fine on my side, just don't use it along with pedspec.asi on cutscene objects/characters and animated parachute (parachute.dff & paracx.txd).

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BobFromReboot

Will you normalmap navesteas cj?

 

No never, I'd rather just let Ezekiel finish CJ. I almost regret making this mod, I don't even use it. A lot of the Navatsea skins are stupid and change what the characters look like.

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santotaku

well bob it doesnt really seem stupid at all beacause in my opinion a insanity cj and a few hq or hi res textured peds wouldnt be bad at all but thats just my opinion , ive been trying to add somre light reflection to the normalmapped peds any idea what could the problem be?

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