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Next DLC Speculation Thread (Part 1)


BenDeR
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Please refrain from posting:

posts that are reaction images/videos/memes etc. - those go here and here

non-DLC related posts/chatter - those go here

excessive wishlisting - those go here

low effort/non contributory posts, especially ones where you should just "like" the post

or about Youtubers - those go here

 

ill warn the heck out of u if u post these >:(

After Hours  

657 members have voted

  1. 1. Do you enjoy the After Hours update?

  2. 2. Who is your favorite DJ or the one you are the most looking forward to?

  3. 3. What is your favorite vehicle or the one you are the most looking forward to?



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If R*N is fully devoted to online then brilliant.

 

That means they can concentrate on fixing the issues that folk complain of and keep adding more and more content of whatever nature.

 

What else would they be doing? You don't have hundreds of staff in an office doing nothing. So it's either a new game, new map or new stuff for online.

 

Good enough for me.

I am not sure about that, but I think they are kind of working on Online and other projects at the same time, not sure if that is such a good idea or if it is efficient, but that is what Imran Sarwar said back in 2015.

 

 

 

 

Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

 

That code is all 100% used and its hand written it is definitely no code written by a creator or something along those lines.

 

There used to be a modder I once helped out who was pretty damn good at coding, he explained a lot of the stuff R* did in Heists to me and showed me code examples of it.

Believe me when I say, creating Heists, whether prep missions or the finales was truly a "tremendous undertaking", not in defense of Rockstar, but in defense of all programmers out where, you cannot simply write that complex kind of code with a creator, only delusional people would think so.

 

Okay but i'm pretty sure a serious or major company like R* would already have in place tools that can easily build complex code. this to me would be obvious for any major company to have in place because of the huge demand certain games have which would require huge effort. No publisher would allow tedious coding to disturb their developers in the making of their games/DLC especially because of the tight schedules they have. so its laughable when i hear R* make statements about Heists was a "tremendous undertaking" for five damn missions. Well i guess that $500,000,000 they made was a "TREMENDOUS UNDERTAKING" from the GTA Community.

 

There is no such program that creates complex code, I think you should stop talking at this point because you have obviously no idea about what you are talking about.

 

There is no such thing as a mission creator, not at ANY company, it is NOT easy to create missions, not at ANY company, and it takes a huge amount of time to create missions, whether you are an Indie Dev, part of a company or a Modder.

 

I should stop talking? lol im texting by the way. LMAO we could create a Thread poll on this forum on who should "stop talking" and i guarantee you'd take the trophy as "#1 Rockstar Stan"

 

12kq45.jpg

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bloatedsack

The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

 

I don't see eye to beady eye with you on alot, and our respective attitudes probably set each other off in a big way... But you've always trumpeted this statement, and you've always been unerringly correct about it.

 

The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

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GTA:O is the game I have spent the most amount of hours playing. And I don't regret any of it one bit.

 

This is my favorite game and I don't have much to complain about. But surely I will be extremely pissed off if we don't get lowrider versions of the Peyote, Manana and a few others I can't think of at the moment.

 

Those two cars should have been among the first to be upgradable. But no, R* gives us other vehicles, and drags it the f*ck out to the point where a lot of people are getting sick of them.

 

Ridiculous! I hope that the complaints coming from the community don't sway R* from releasing anymore upgradable Benny's cars.

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Edited by XenoxX
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Gnocchi Flip Flops

It's possible that they could be working on somethibg huge. But it's also possible that they could be f*cking about doing dumb sh*t. What do you think the folks at Google are doing? Dumb sh*t most of the time.

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It's possible that they could be working on somethibg huge. But it's also possible that they could be f*cking about doing dumb sh*t. What do you think the folks at Google are doing? Dumb sh*t most of the time.

People at Google?

Probably working on advanced algorithms, customer support techniques and some super secret money wasting million dollar projects.

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Why do you keep saying mission creator? you must be confusing me with someone else because i said a major developer such as R* would have a technique/machine that helps with coding complex strands. Mission creator is some strange ass assumption you keep applying to what i'm saying.

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Why do you keep saying mission creator? you must be confusing me with someone else because i said a major developer such as R* would have a technique/machine that helps with coding complex strands. Mission creator is some strange ass assumption you keep applying to what i'm saying.

 

I probably confused you, my mistake, I apologize.

About a machine/technique that helps with coding...never heard about such thing unless if you are talking about programming tools that suggest certain functions to you, but that is not that much of a big deal.

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It's possible that they could be working on somethibg huge. But it's also possible that they could be f*cking about doing dumb sh*t. What do you think the folks at Google are doing? Dumb sh*t most of the time.

I can already see the next fleet of Pegassi's, Grotti's or Enuses. Brands like Ubermacht, Pfister, Schyster get overlooked, once again.

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Why do you keep saying mission creator? you must be confusing me with someone else because i said a major developer such as R* would have a technique/machine that helps with coding complex strands. Mission creator is some strange ass assumption you keep applying to what i'm saying.

 

I probably confused you, my mistake, I apologize.

About a machine/technique that helps with coding...never heard about such thing unless if you are talking about programming tools that suggest certain functions to you, but that is not that much of a big deal.

 

It would also llike i said before be very compromising for publishers like EA, Activision, and Take-Two to not invest in such program software for their developers on complex coding because they would lose money with long delay s of DLC over complication of coding missions. lol ask EA and i bet you they would say "HELL MARY NO" to sh*t like that f*cking with their money

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Why do you keep saying mission creator? you must be confusing me with someone else because i said a major developer such as R* would have a technique/machine that helps with coding complex strands. Mission creator is some strange ass assumption you keep applying to what i'm saying.

 

I probably confused you, my mistake, I apologize.

About a machine/technique that helps with coding...never heard about such thing unless if you are talking about programming tools that suggest certain functions to you, but that is not that much of a big deal.

 

It would also llike i said before be very compromising for publishers like EA, Activision, and Take-Two to not invest in such program software for their developers on complex coding because they would lose money with long delay s of DLC over complication of coding missions. lol ask EA and i bet you they would say "HELL MARY NO" to sh*t like that f*cking with their money

 

I am still not sure about what kind of programs you are talking about, those do not exist, and making them would be a counterproductive investment.

Missions simply take long to make, just as everything in a game, it is how it is, nothing you can do about it, those techniques you are talking about do not exist and probably only will exist in a few years.

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Retroview1955

 

 

 

Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

 

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

 

That code is all 100% used and its hand written it is definitely no code written by a creator or something along those lines.

 

There used to be a modder I once helped out who was pretty damn good at coding, he explained a lot of the stuff R* did in Heists to me and showed me code examples of it.

Believe me when I say, creating Heists, whether prep missions or the finales was truly a "tremendous undertaking", not in defense of Rockstar, but in defense of all programmers out where, you cannot simply write that complex kind of code with a creator, only delusional people would think so.

You think this is the beginning of the end of Online? No chance. It's got years left in it yet.

I'd imagine that most of Rockstar's studios are working on Red Dead, R* North will be doing these updates and GTA6.

 

I doubt any existence of GTA 6 at this point, and I doubt that it will be Singleplayer or that they have started substantial work on it yet,

After Leslie was fired I took a closer look at LinkedIn and EVERY Rockstar North employee I found was promoted to an Online positions, whether it was "Senior Online Technical Designer", "Content Creator", "Online Level Designer", etc.

 

I think Rockstar knows where their cash cow is and that they are full force on Online Mode at the moment, while making GTA 6s map I assume.

That is pretty depressing for the far future, but kind of satisfying for the near future.

Very good research to further support the fact that Rockstar is focused on GTA:O and not SP. I never thought to search LinkedIn for Rockstar employee profiles. Brilliant! We won't see an acknowledgement of GTA 6 for a good three years and I suspect it will be a second or third derivative of what GTA 5 is. Some people don't understand how complex video games are to make; with GTA 5 being one of the most complex. Edited by Retroview1955
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The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

 

I have a strong urge to see Rockstar crumble and burn, and until the wrongs that have been committed against helicopters are made right, I just don't think it'll go.

 

I can mostly keep it at bay, but sometimes it slips out. Sorry guys; can't help it.

 

Oh, and there are a fair few times where the criticism is justified.

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Gnocchi Flip Flops

 

It's possible that they could be working on somethibg huge. But it's also possible that they could be f*cking about doing dumb sh*t. What do you think the folks at Google are doing? Dumb sh*t most of the time.

 

I can already see the next fleet of Pegassi's, Grotti's or Enuses. Brands like Ubermacht, Pfister, Schyster get overlooked, once again.True. But if I'm honest, I'd love the former brands if they're not hypercars or chintzy classics.
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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Why do you keep saying mission creator? you must be confusing me with someone else because i said a major developer such as R* would have a technique/machine that helps with coding complex strands. Mission creator is some strange ass assumption you keep applying to what i'm saying.

 

I probably confused you, my mistake, I apologize.

About a machine/technique that helps with coding...never heard about such thing unless if you are talking about programming tools that suggest certain functions to you, but that is not that much of a big deal.

 

It would also llike i said before be very compromising for publishers like EA, Activision, and Take-Two to not invest in such program software for their developers on complex coding because they would lose money with long delay s of DLC over complication of coding missions. lol ask EA and i bet you they would say "HELL MARY NO" to sh*t like that f*cking with their money

 

I am still not sure about what kind of programs you are talking about, those do not exist, and making them would be a counterproductive investment.

Missions simply take long to make, just as everything in a game, it is how it is, nothing you can do about it, those techniques you are talking about do not exist and probably only will exist in a few years.

 

For instance like how Movies and Games have Motion Capture technology that helps with complex scenarios in animation or to capture tedious facial recognition movements like L.A. Noire or The Order. So this is why i believe that such Programs would all ready be completed in gaming for coding just by how much the gaming industry makes and how technology is growing at a unexpected fast rate like that Robot/A.I. machine i believe google is working on which gave them unexpected positive results which they said they would not have happened until at least a decade (i'm talking about the A.I playing against the renowned Go player Lee Sedol & other machines http://www.npr.org/sections/thetwo-way/2016/03/13/470284113/after-three-losses-master-go-player-scores-a-win-against-computer) .

 

yes it may be expensive to buy or invest in making but it will in the long run serve as being productive for the Developer if the game if marketed correctly of course

Edited by GSTACK
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Gnocchi Flip Flops

Can we please stop burrying this thread with quotes? it's annoying as sh*t. I'm on my phone most of the time I'm here and it's a pain in the ass to scroll through. STOP IT

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CarimboHanky

 

 

 

 

 

What happened to getting new heists? I thought Rockstar they would release more?

As it was a "tremendous undertaking"

There will probably not going to be any new Heists released.

 

If they got rid of the cut scenes which no one listens to and cut the voice acting it would go from a tremendous undertaking to a day on the mission maker.

 

You obviously do not know how missions are created and how games are developed, there is no such thing as a "mission creator", either go inform yourselves or stop this discussion right here.

 

Really.... GTA like all game has software to create missions / levels, we've even had GTA's leaked and used by the public. Mr freakin genius of the games industry.

 

This software is referred to as Tools and engines, and just because you have this software it DOES NOT, easily allow you to create Missions with it, Leslie had some kind of advanced Mission Creator planned, but that got cancelled as he left probably.

Thinking that creating a Heist mission in one single day, I am sorry, that is just delusional at this point, QA alone would take up to 2 weeks.

I have worked on my own little projects and I along with everyone else who has tried to, or created a game in an engine does know how hard and stressing it is and especially how much time and dedication it requires, posts like yours are just insulting to anyone who creates games at this point.

funmw created some sort of missions with this " non-existant" mission creator a few years ago

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^^That mission creator was bugged as heck and its functionality was VERY limited, nothing you could create Heists with, Heists and prep missions are different from contact missions.

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The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

 

I don't see eye to beady eye with you on alot, and our respective attitudes probably set each other off in a big way... But you've always trumpeted this statement, and you've always been unerringly correct about it.

 

The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

 

 

I hate to agree, but both of you are correct. The game is far from perfect, but it has more pros than cons, if it didn't, I wouldn't have bought it the first time, let alone twice over for PS4 and PC.

 

If people actually did a rational analysis of the stuff in the game, they'd find more positives than negatives, to nearly whatever playstyle they have. I'm a non PvP person, but have found many of the AM's fun, overly so even. Are they perfect? No, but if gets a person like me, non PvP player, to play them and enjoy even a few modes, then I would consider it a job well done.

 

@XenoxX, Ever heard of the GECK? It's a tool used for Fallout Mods (Yes, I realize Fallout 4's version has not come out yet). A lot of people use it to help make scripting easier, especially with creating Companion and Quest Mods. Hell, Skyrim has its own version of the GECK, and it has produced some excellent mods thanks to it. Saying a mission creator is impossible is like when computer were thought to never get smaller than a room. R* released creators for LTS, Races, Deathmatches and Captures, I think they can make one for missions. All they would have to do is cut the crap cutscenes that literally last for 5 seconds.

 

And, yes, I do know how programming works, and I know it can be done, like the other creators. It also wouldn't be a counterproductive investment, because it actually gives R* more time to focus on other things for updates. It would be counterintuitive for them to NOT release something like that. That would be another game changer.

Edited by AzraelRPG
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The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

 

I don't see eye to beady eye with you on alot, and our respective attitudes probably set each other off in a big way... But you've always trumpeted this statement, and you've always been unerringly correct about it.

 

The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

 

 

I hate to agree, but both of you are correct. The game is far from perfect, but it has more pros than cons, if it didn't, I wouldn't have bought it the first time, let alone twice over for PS4 and PC.

 

If people actually did a rational analysis of the stuff in the game, they'd find more positives than negatives, to nearly whatever playstyle they have. I'm a non PvP person, but have found many of the AM's fun, overly so even. Are they perfect? No, but if gets a person like me, non PvP player, to play them and enjoy even a few modes, then I would consider it a job well done.

 

I still think complaining is essential to push R* moving forward, The Benz once said, that the continues demand of their customers wanting more and more, can be a little frustrating at times,but it mostly is needed and a privilige they have as a developer to have an audience that is overly demanding.

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Inb4 more lowriders next update :p :X

 

If nothing big is coming next month then I think they will show off something big at E3, since SP DLC more than likely not coming.

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The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

 

I don't see eye to beady eye with you on alot, and our respective attitudes probably set each other off in a big way... But you've always trumpeted this statement, and you've always been unerringly correct about it.

 

The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

 

 

I hate to agree, but both of you are correct. The game is far from perfect, but it has more pros than cons, if it didn't, I wouldn't have bought it the first time, let alone twice over for PS4 and PC.

 

If people actually did a rational analysis of the stuff in the game, they'd find more positives than negatives, to nearly whatever playstyle they have. I'm a non PvP person, but have found many of the AM's fun, overly so even. Are they perfect? No, but if gets a person like me, non PvP player, to play them and enjoy even a few modes, then I would consider it a job well done.

 

If there was one major issue of have with the game it would be the combat mechanics. R* tried to make the animations so cinematic that you perform very slow and stiff such as running to cover or just moving your character around. it reminds me of Tomb Raider Angel of Darkness stiff gameplay mechanics although i'm not saying it was as hideous as that game's gameplay. They should have instead adopted Max Payne 3 gameplay style when it comes to shooting similiar to how Saints Row shooting mechanics are which would have also favored free aim & auto aim more.

maxresdefault.jpgmaxresdefault.jpg

 

The Division is a nice example of a fluid cover and shooting system with allowing the ability of swapping which side you shoot from which is a must in third-person shooters. even uncharted has that.

Edited by GSTACK
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shadowoperative

 

The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

I don't see eye to beady eye with you on alot, and our respective attitudes probably set each other off in a big way... But you've always trumpeted this statement, and you've always been unerringly correct about it.

 

The best thing that could happen to this forum is if the people who do nothing but spew nonsensical hatred and disguist at the game, it's design, progression, and future would find something that better fit their interests and moved on.

Agreed. I have been wishing for this for a long time. I am lacking in tact but most that enjoy the game agree with me.

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According to XXII, we could be getting some Lowriders tommorow?

 

 

If you see his earlier vids, he supposedly predicted vehicles appearing or something.

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According to XXII, we could be getting some Lowriders tommorow?

 

 

If you see his earlier vids, he supposedly predicted vehicles appearing or something.

 

No. Absolutely no, not happening. And stop peddling this sh*t. He was already proven fraudulent several times. Just stop. And tomorrow is f*cking Saturday, R*'s out of office on the weekend.

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@GStack Yes you should stop talking about a "mission creator" because something like that does not exist, and if it existed it would be hugely restrictive, it was not meant in a rude way, I just kind of get pissed off when people think it is easy to write code or a game, because it isn't and I have the feeling that you will not understand that until you have tried it out yourselves, I used to be just like you, thinking it sounds easy in theory, so it must be easy...but try it out, seriously, it ISN'T easy and having a creator for it makes things even worse.

 

Also I am not sure what you mean with "Xenox the R* stan", since all I have done in the past days is criticise R*.

 

If you want, just name one Heist Prep mission and I can explain to you its creation proccess as detailed as possible, maybe that would help.

Mission Creator does exists and its restricted to devs.

Freemode events and VIP missions are easier to create than Heists.

Yes, Heists require lots of complex codes but now R* have made it easier for them and I assume they have the right tools.

 

it ISN'T easy and having a creator for it makes things even worse.

That's exactly the reason R* was getting f*cked up everytime they try to reveal some info about Heists but they end up with delaying it.

If it's just about writing a complex lines of codes then it would be easier for them.

They had to add lots and lots of features to the mission creator (for example the ability to load interiors and IPLs like aircraft carrier ..etc) to create heists and then add additional coding to the script that control what happens during the heist.

With the current version of Mission Creator, I can create a simple heist without assets (audio, cutscenes) and I can add some Adversary modes features to it.

Actually the current Mission Creator is used to create Adversary modes.

Edited by Fun De Panda
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According to XXII, we could be getting some Lowriders tommorow?

 

No. Absolutely no, not happening. And stop peddling this sh*t. He was already proven fraudulent several times. Just stop. And tomorrow is f*cking Saturday, R*'s out of office on the weekend.

 

Thank God for that - don't think I could stomach a whole new batch of them.

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shadowoperative

 

According to XXII, we could be getting some Lowriders tommorow?

 

If you see his earlier vids, he supposedly predicted vehicles appearing or something.

No. Absolutely no, not happening. And stop peddling this sh*t. He was already proven fraudulent several times. Just stop. And tomorrow is f*cking Saturday, R*'s out of office on the weekend.

It's not happening but Rockstar isn't out of the office.

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According to XXII, we could be getting some Lowriders tommorow?

 

 

If you see his earlier vids, he supposedly predicted vehicles appearing or something.

 

No. Absolutely no, not happening. And stop peddling this sh*t. He was already proven fraudulent several times. Just stop. And tomorrow is f*cking Saturday, R*'s out of office on the weekend.

 

There needs to be a post in the beginning of this thread stating XXII is a complete joke of a source.

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According to XXII, we could be getting some Lowriders tommorow?

 

If you see his earlier vids, he supposedly predicted vehicles appearing or something.

 

No. Absolutely no, not happening. And stop peddling this sh*t. He was already proven fraudulent several times. Just stop. And tomorrow is f*cking Saturday, R*'s out of office on the weekend.

 

Well, I find it weird that in his video back in January, it had the Virgo Classic in it.

 

lCpGvmI.png

 

 

Forgot the context, but thought this was interesting.

 

 

#E = End

 

15 = March 15 Update/Lowriders: Custom Classics

Edited by .Smaher.
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