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Next DLC Speculation Thread (Part 1)


BenDeR
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RedDagger
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Please refrain from posting:

posts that are reaction images/videos/memes etc. - those go here and here

non-DLC related posts/chatter - those go here

excessive wishlisting - those go here

low effort/non contributory posts, especially ones where you should just "like" the post

or about Youtubers - those go here

 

ill warn the heck out of u if u post these >:(

After Hours  

657 members have voted

  1. 1. Do you enjoy the After Hours update?

  2. 2. Who is your favorite DJ or the one you are the most looking forward to?

  3. 3. What is your favorite vehicle or the one you are the most looking forward to?



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Ok let's just talk about something else. We're all united in that we think Rockstar are doing sh*t. That's good enough isn't it?

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shadowoperative

 

 

 

 

What happened to getting new heists? I thought Rockstar they would release more?

As it was a "tremendous undertaking"

There will probably not going to be any new Heists released.

 

If they got rid of the cut scenes which no one listens to and cut the voice acting it would go from a tremendous undertaking to a day on the mission maker.

 

You obviously do not know how missions are created and how games are developed, there is no such thing as a "mission creator", either go inform yourselves or stop this discussion right here.

 

Really.... GTA like all game has software to create missions / levels, we've even had GTA's leaked and used by the public. Mr freakin genius of the games industry.

Don't tell him he is a genius. He believes whatever the forum tells him to.

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What happened to getting new heists? I thought Rockstar they would release more?

As it was a "tremendous undertaking"

There will probably not going to be any new Heists released.

 

If they got rid of the cut scenes which no one listens to and cut the voice acting it would go from a tremendous undertaking to a day on the mission maker.

 

You obviously do not know how missions are created and how games are developed, there is no such thing as a "mission creator", either go inform yourselves or stop this discussion right here.

 

Really.... GTA like all game has software to create missions / levels, we've even had GTA's leaked and used by the public. Mr freakin genius of the games industry.

 

This software is referred to as Tools and engines, and just because you have this software it DOES NOT, easily allow you to create Missions with it, Leslie had some kind of advanced Mission Creator planned, but that got cancelled as he left probably.

Thinking that creating a Heist mission in one single day, I am sorry, that is just delusional at this point, QA alone would take up to 2 weeks.

I have worked on my own little projects and I along with everyone else who has tried to, or created a game in an engine does know how hard and stressing it is and especially how much time and dedication it requires, posts like yours are just insulting to anyone who creates games at this point.

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So, hating on something I don't like is called trendy, thus I'm a hipster, and defending something I do like is being called a fanboy? Really? I guess the only way there is to go is being critically Ambivalent. In that case, I hope neither side whens the suit and we get whatever update that comes out, and ambivalently play it with no reaction on whether it is good or not. Well, played forum, well played.

Join the right side. The rotor-based side.

 

 

I'm already on your side for the Retnuh, but that still doesn't discount what I said earlier, which, just seems utterly ridiculous that if you agree or disagree with something you are labeled to the extreme. Put simply, if I leaned a bit more on the right of a certain political issue, I'd still be labeled a Fascist Pig even if I disagreed with the right on all the other things. *Sigh* I guess I can't even be Libertarian in a GAMES forum without having my throat ripped out and sacrificed to the old gods (i.e. liking what I like, and disliking what I like, without getting shot at a billion times).

Edited by AzraelRPG
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Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

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Call me a silly optimist, but I just keep thinking the drawn out release of cars is a prelude to something big TBA soon...the sabre is the last of this round, so maybe we'll hear something by the end of the month, maybe a big update in time for summer...one can dream.

 

At any rate, I'm stoked about the sabre, and I've been enjoying the lowriders generally though the bouncing isn't very interesting to me.

I think the Shark Card rebates could be a prelude to an announcement. It seems that everytime there's been a deal with Shark Cards there's been an update that follows. I'm hoping for something like this:

 

Friday, April 22nd - New Advesary Mode week plus a tease for a new update with more information to come

 

Friday, April 29th - New Event weekend covering Lowrider Custom Classics as a whole plus information on the May Update

 

Tuesday, May 2nd - New Update released

 

The thing is though, would it better for them to release a big update in May with E3 around the corner? Or would they be better off announcing and simultaneously releasing a large update during E3 to keep GTA:Online relevant. (Better yet there could be a Story DLC announcement, with a fall release date, plus a large Online update going live right after the announcement.)

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Call me a silly optimist, but I just keep thinking the drawn out release of cars is a prelude to something big TBA soon...the sabre is the last of this round, so maybe we'll hear something by the end of the month, maybe a big update in time for summer...one can dream.

 

At any rate, I'm stoked about the sabre, and I've been enjoying the lowriders generally though the bouncing isn't very interesting to me.

I think the Shark Card rebates could be a prelude to an announcement. It seems that everytime there's been a deal with Shark Cards there's been an update that follows. I'm hoping for something like this:

 

Friday, April 22nd - New Advesary Mode week plus a tease for a new update with more information to come

 

Friday, April 29th - New Event weekend covering Lowrider Custom Classics as a whole plus information on the May Update

 

Tuesday, May 2nd - New Update released

 

The thing is though, would it better for them to release a big update in May with E3 around the corner? Or would they be better off announcing and simultaneously releasing a large update during E3 to keep GTA:Online relevant. (Better yet there could be a Story DLC announcement, with a fall release date, plus a large Online update going live right after the announcement.)

 

 

I think they should wait until late June to release something big. This way they can announce it at E3, and build up hype, and, hopefully, release it with minimal to no bugs. I've been running into too many of those recently, like NPCs doing wallbreaches...

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So what's next? Do you think we will get a new map?

Yes a treasure chest map and pirate ships

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This thread is divided into two grups:

"OMG R* IS THE WORST, I HATE ALL THE CARS, I HATE ALL THE AM'S, I HATE THIS GAME!!!!1"

and

"I'M GONNA SUCK THEIR COCK NO MATTER WHAT, THEY CAN sh*t IN MY FACE AND I WILL BE HAPPY!!"

And non of those five people that are constantly posting here (Shadow, ICTON, XenoX, Scagalagalaretettifrutti and other guy that I forgot the name) are staying in the middle. This game has PROS AND CONS! Do the Sabre Turbo and Minivan Custom sucks? Yes. Do the Rhino Hunt is really, really bad? Yes! Were Swift and Luxor Deluxe quick cash grab? Sure. Was firing Leslie the biggest mistake they ever did? Definitely! f*ck them for doing all of this stuff (especially the Leslie! #THEBENZALWAYSINOURHEARTS). But on every Sabre Turbo Custom there is Slamvan Custom, Banshee 900R and SultanRS. On every Rhino Hunt there is Sumo, Inch by Inch and Dropzone (to people that are constantly B&M about AM, have you ever tired them?). On every Luxor Deluxe there are Yachts.

 

In other words:

STOP BEING SO PESSIMISTIC AND SO POSITIVE ABOUT EVERYTHING! STAY IN THE f*ckING MIDDLE!

 

/rant

Edited by MGgames100
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Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

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This thread is divided into two grups:

"OMG R* IS THE WORST, I HATE ALL THE CARS, I HATE ALL THE AM'S, I HATE THIS GAME!!!!1"

and

"I'M GONNA SUCK THEIR COCK NO MATTER WHAT, THEY CAN sh*t IN MY FACE AND I WILL BE HAPPY!!"

And non of those five people that are constantly posting here (Shadow, ICTON, XenoX, Scagalagalaretettifrutti and other guy that I forgot the name) are staying in the middle. This game has PROS AND CONS! Do the Sabre Turbo and Minivan Custom sucks? Yes. Do the Rhino Hunt is really, really bad? Yes! Were Swift and Luxor Deluxe quick cash grab? Sure. Was firing Leslie the biggest mistake they ever did? Definitely! f*ck them for doing all of this stuff (especially the Leslie! #THEBENZALWAYSINOURHEARTS). But on every Sabre Turbo Custom there is Slamvan Custom, Banshee 900R and SultanRS. On every Rhino Hunt there is Sumo, Inch by Inch and Dropzone (to people that are constantly B&M about AM, have you ever tired them?). On every Luxor Deluxe there are Yachts.

 

In other words:

STOP BEING SO PESSIMISTIC AND SO POSITIVE ABOUT EVERYTHING! STAY IN THE f*ckING MIDDLE!

 

/rant

 

Ok now you need to tell us which one of us is your favourite.

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Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

Edited by GSTACK
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This thread is divided into two grups:

"OMG R* IS THE WORST, I HATE ALL THE CARS, I HATE ALL THE AM'S, I HATE THIS GAME!!!!1"

and

"I'M GONNA SUCK THEIR COCK NO MATTER WHAT, THEY CAN sh*t IN MY FACE AND I WILL BE HAPPY!!"

And non of those five people that are constantly posting here (Shadow, ICTON, XenoX, Scagalagalaretettifrutti and other guy that I forgot the name) are staying in the middle. This game has PROS AND CONS! Do the Sabre Turbo and Minivan Custom sucks? Yes. Do the Rhino Hunt is really, really bad? Yes! Were Swift and Luxor Deluxe quick cash grab? Sure. Was firing Leslie the biggest mistake they ever did? Definitely! f*ck them for doing all of this stuff (especially the Leslie! #THEBENZALWAYSINOURHEARTS). But on every Sabre Turbo Custom there is Slamvan Custom, Banshee 900R and SultanRS. On every Rhino Hunt there is Sumo, Inch by Inch and Dropzone (to people that are constantly B&M about AM, have you ever tired them?). On every Luxor Deluxe there are Yachts.

 

In other words:

STOP BEING SO PESSIMISTIC AND SO POSITIVE ABOUT EVERYTHING! STAY IN THE f*ckING MIDDLE!

 

/rant

 

Ok now you need to tell us which one of us is your favourite.Favorite what? Updates? Cars? Weapons? Clothes? Flowers? Elephants?

 

 

Update: E&OC, Flight School, Dropzone

Cars: Schafter V12, SultanRS, Slamvan Custom

Vehicles: Besra, Savage and Hydra

Weapons: Revolver, Machete, DB Shotgun

Clothes: Cop uniform

Flowers: Daisies

Elephants: Dumbo

 

 

Edited by MGgames100
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Rockstar is not going to release much new content, period. I said it some time ago, 1-2 major updates, 2 at most if none is paid DLC, and that's in the remaining life of the game. The sad truth is that this game is winding down now but we don't want to admit it. R* is practically going out of their way to tell us, ffs.

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Ok now you need to tell us which one of us is your favourite.
Favorite what? Updates? Cars? Weapons? Clothes? Flowers? Elephants?

 

From your list of people:

 

"(Shadow, ICTON, XenoX, Scagalagalaretettifrutti and other guy that I forgot the name)"

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Ok now you need to tell us which one of us is your favourite.

Favorite what? Updates? Cars? Weapons? Clothes? Flowers? Elephants?

 

From your list of people:

 

"(Shadow, ICTON, XenoX, Scagalagalaretettifrutti and other guy that I forgot the name)"

I think that all of you are fine guys and all of you have some of the things right and some of the things wrong. Instead of throwing sh*t at each other like the primals you should stay in the middle and say "yeah this sucked, but this was great!". All this thread is, iz either wishlist or you five fighting who is wright and who is wrong.
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You think this is the beginning of the end of Online? No chance. It's got years left in it yet.

 

I'd imagine that most of Rockstar's studios are working on Red Dead, R* North will be doing these updates and GTA6.

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Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

 

That code is all 100% used and its hand written it is definitely no code written by a creator or something along those lines.

 

There used to be a modder I once helped out who was pretty damn good at coding, he explained a lot of the stuff R* did in Heists to me and showed me code examples of it.

Believe me when I say, creating Heists, whether prep missions or the finales was truly a "tremendous undertaking", not in defense of Rockstar, but in defense of all programmers out where, you cannot simply write that complex kind of code with a creator, only delusional people would think so.

You think this is the beginning of the end of Online? No chance. It's got years left in it yet.

 

I'd imagine that most of Rockstar's studios are working on Red Dead, R* North will be doing these updates and GTA6.

I doubt any existence of GTA 6 at this point, and I doubt that it will be Singleplayer or that they have started substantial work on it yet,

After Leslie was fired I took a closer look at LinkedIn and EVERY Rockstar North employee I found was promoted to an Online positions, whether it was "Senior Online Technical Designer", "Content Creator", "Online Level Designer", etc.

I think Rockstar knows where their cash cow is and that they are full force on Online Mode at the moment, while making GTA 6s map I assume.

That is pretty depressing for the far future, but kind of satisfying for the near future.

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If R*N is fully devoted to online then brilliant.

 

That means they can concentrate on fixing the issues that folk complain of and keep adding more and more content of whatever nature.

 

What else would they be doing? You don't have hundreds of staff in an office doing nothing. So it's either a new game, new map or new stuff for online.

 

Good enough for me.

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Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

 

That code is all 100% used and its hand written it is definitely no code written by a creator or something along those lines.

 

There used to be a modder I once helped out who was pretty damn good at coding, he explained a lot of the stuff R* did in Heists to me and showed me code examples of it.

Believe me when I say, creating Heists, whether prep missions or the finales was truly a "tremendous undertaking", not in defense of Rockstar, but in defense of all programmers out where, you cannot simply write that complex kind of code with a creator, only delusional people would think so.

 

Okay but i'm pretty sure a serious or major company like R* would already have in place tools that can easily build complex code. this to me would be obvious for any major company to have in place because of the huge demand certain games have which would require huge effort. No publisher would allow tedious coding to disturb their developers in the making of their games/DLC especially because of the tight schedules they have. so its laughable when i hear R* make statements about Heists was a "tremendous undertaking" for five damn missions. Well i guess that $500,000,000 they made was a "TREMENDOUS UNDERTAKING" from the GTA Community.

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If R*N is fully devoted to online then brilliant.

 

That means they can concentrate on fixing the issues that folk complain of and keep adding more and more content of whatever nature.

 

What else would they be doing? You don't have hundreds of staff in an office doing nothing. So it's either a new game, new map or new stuff for online.

 

Good enough for me.

I am not sure about that, but I think they are kind of working on Online and other projects at the same time, not sure if that is such a good idea or if it is efficient, but that is what Imran Sarwar said back in 2015.

 

 

 

 

Its nothing to do with creating the game, the game is done. The mission creator is done, its no different to making a capture. Later multi part missions like pickup sticks were the same as heists.

 

Go to waypoint, steal this, drive here, shoot these guys, go there. Like really.. Its all there ready to go, Im absolutely sure the mission creator was intended to be released the month after time based mission payments happened but for whatever reason it was canned.

No, that is just delusional thinking, that is NOT how things work, Lamar Missions proved this even more right, Heists are SCRIPTED Missions, they have over 10 000 lines of code for each Heist, i have looked through it myself.

You are just talking about something you have NO IDEA at all about.

 

And there is proof for that in the game files, just go look at Heists Missions yourself and you will say they have 10 000 lines of code per Heist EACH.

 

Is there proof that all of those lines of code are being used?some of the codes could be scrapped or just bland code left over but disabled. what if some of the strands of code are simply made with the machines they use in there developers office they could be easily made with the ever growing technology advancements we have now.. This is why R* bugs me with some sh*t they do and leads people to speculate they don't want to create additional other heists missions because of their Shark Card strategy in GTA Online.

 

That code is all 100% used and its hand written it is definitely no code written by a creator or something along those lines.

 

There used to be a modder I once helped out who was pretty damn good at coding, he explained a lot of the stuff R* did in Heists to me and showed me code examples of it.

Believe me when I say, creating Heists, whether prep missions or the finales was truly a "tremendous undertaking", not in defense of Rockstar, but in defense of all programmers out where, you cannot simply write that complex kind of code with a creator, only delusional people would think so.

 

Okay but i'm pretty sure a serious or major company like R* would already have in place tools that can easily build complex code. this to me would be obvious for any major company to have in place because of the huge demand certain games have which would require huge effort. No publisher would allow tedious coding to disturb their developers in the making of their games/DLC especially because of the tight schedules they have. so its laughable when i hear R* make statements about Heists was a "tremendous undertaking" for five damn missions. Well i guess that $500,000,000 they made was a "TREMENDOUS UNDERTAKING" from the GTA Community.

 

There is no such program that creates complex code, I think you should stop talking at this point because you have obviously no idea about what you are talking about.

 

There is no such thing as a mission creator, not at ANY company, it is NOT easy to create missions, not at ANY company, and it takes a huge amount of time to create missions, whether you are an Indie Dev, part of a company or a Modder.

Edited by XenoxX
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You think this is the beginning of the end of Online? No chance. It's got years left in it yet.

 

I'd imagine that most of Rockstar's studios are working on Red Dead, R* North will be doing these updates and GTA6.

I doubt any existence of GTA 6 at this point, and I doubt that it will be Singleplayer or that they have started substantial work on it yet,

After Leslie was fired I took a closer look at LinkedIn and EVERY Rockstar North employee I found was promoted to an Online positions, whether it was "Senior Online Technical Designer", "Content Creator", "Online Level Designer", etc.

I think Rockstar knows where their cash cow is and that they are full force on Online Mode at the moment, while making GTA 6s map I assume.

That is pretty depressing for the far future, but kind of satisfying for the near future.

 

 

If thats true i think GTA Online in GTA 6 or GTA Online 2.0 will have a story mode in itself. It seems thats where gaming is heading which is being more online orientated. Like i mean who would have thought Batman Arkham series would get multiplayer.

Edited by GSTACK
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That's my point. They continue doing online and 'other projects'.

 

They're a game developer so whatever the other projects are its gonna be a new game or enhancement to existing one. That's what they exist for :)

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shadowoperative

The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

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The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

 

It's a pretty cool game. Not my favorite game, but easily one of the best games.

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^^^

 

Same for most people on here. They just don't like to say it.

Well, I am more pissed off at Rockstar marketing strategy and their corrupt and greedy way of handling their Lead Developer.

 

It is kind of depressing to see the people who you admired and always saw as badass creators of GTA, go different paths because of childish quarrels.

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shadowoperative

 

The game isn't perfect. It has its flaws. But the positives FAR outweigh the negatives in my book and it's still the best game I have ever played.

It's a pretty cool game. Not my favorite game, but easily one of the best games.

Not according to the majority on here that haven't stopped complaining since their level 4 character got deleted on October 3rd 2013.

 

It's been FU cockstar ever since.

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