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Spawning a prop from the Heists DLC


FSAOSkar
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Hey,

does anyone know how to spawn a prop from the Heists DLC ?

Example: \update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\props\mp_residential_heist.rpf\hei_heist_kit_coffeemachine_01.ydr

 

I tried it like this but nothing happens:

Hash TestProp = GAMEPLAY::GET_HASH_KEY("hei_heist_kit_coffeemachine_01");STREAMING::REQUEST_MODEL(TestProp);while (!STREAMING::HAS_MODEL_LOADED(TestProp)) WAIT(0);Vector3 LaunchPos = ENTITY::GET_ENTITY_COORDS(veh, true);Object Missile = OBJECT::CREATE_OBJECT(TestProp, LaunchPos.x, LaunchPos.y, LaunchPos.z + 5.0, 1, 1, false);

What am I doing wrong?

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You're doing everything correctly, you just need to unlock all objects before and it will work:

XKCGwIJ.jpg

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Thanks, didn't think about that!

 

*edit* Tried it with the GTA MP Object Spawn Unlocker but it still doesn't work. Did you talk about something else when you said that I need to unlock all objects first ?

Edited by FSAOSkar
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Thanks, didn't think about that!

 

*edit* Tried it with the GTA MP Object Spawn Unlocker but it still doesn't work. Did you talk about something else when you said that I need to unlock all objects first ?

Did you use this? ⤵

	void UnlockAllObjects(bool bUnlock)	{		UINT64 addr = FindPattern("\x48\x85\xC0\x0F\x84\x00\x00\x00\x00\x8B\x48\x50", "xxxxx????xxx");		if (addr)		{			DWORD old;			uint8_t orig[24] = { 0 };			VirtualProtect((void *)addr, 24, PAGE_EXECUTE_READWRITE, &old);			memcpy(&orig, (void *)addr, 24);			if (bUnlock)				memset((void *)addr, 0x90, 24);			else				memcpy((void *)addr, &orig, 24);			VirtualProtect((void *)addr, 24, old, NULL);		}	} 
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Could you do me a favour? Could you send me the compiled version + source code of the script you used to spawn the prop? I just wanna make sure that it isn't a script error from my side.

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Hash TestProp = GAMEPLAY::GET_HASH_KEY("hei_heist_kit_coffeemachine_01");

 

Isn't it supposed to be an int value?

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