Æstro Posted June 24, 2016 Share Posted June 24, 2016 (edited) For those of you who love rigging peds/skins for gta san andreas but hate to go through the entire process of fixing bugs etc you may find this useful....................i converted over 25 fbx files to dff without any bugs except some problems with the fingers (only because other games support all fingers moveable) 1.Look at the weights of the fbx and san andreas ped and determine which is similiar 2.Line up the similiar bones (rotate,move) then follow this https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-CDA1A8A6-2C22-42FD-A966-D2EEFE4C4E3F-htm.html if anyone needs help feel free to comment on this thread NOTE : THIS PROCESS IS TO TRANSFER THE WEIGHTS FROM ORIGINAL MODEL TO SAN ANDREAS MODEL Edited June 25, 2016 by Æstro Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now