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.FBX (.MESH) TO .DFF [San Andreas] Peds


Æstro
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For those of you who love rigging peds/skins for gta san andreas but hate to go through the entire process of fixing bugs etc you may find this useful....................i converted over 25 fbx files to dff without any bugs except some problems with the fingers (only because other games support all fingers moveable)

 

1.Look at the weights of the fbx and san andreas ped and determine which is similiar

 

2.Line up the similiar bones (rotate,move) then follow this https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-CDA1A8A6-2C22-42FD-A966-D2EEFE4C4E3F-htm.html

 

if anyone needs help feel free to comment on this thread

 

NOTE : THIS PROCESS IS TO TRANSFER THE WEIGHTS FROM ORIGINAL MODEL TO SAN ANDREAS MODEL

Edited by Æstro
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