Pedinhuh Posted June 24, 2016 Share Posted June 24, 2016 So, was I the only one here who actually provided OP what he was looking for? And I don't even hang around here that much often Yeah you were the only one i would like to help the OP but i don't know how to make this +3 game have the difficulty of a +17 gameThere's no need for your sarcasm, he just asked for a couple of mods, I googled and found two mods under a minute, anyone here could have done that. Link to comment Share on other sites More sharing options...
SinZer0s Posted June 24, 2016 Share Posted June 24, 2016 So, was I the only one here who actually provided OP what he was looking for? And I don't even hang around here that much often Yeah you were the only one i would like to help the OP but i don't know how to make this +3 game have the difficulty of a +17 game There's no need for your sarcasm, he just asked for a couple of mods, I googled and found two mods under a minute, anyone here could have done that. I was being honest lol i wasn't using sarcasm Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 24, 2016 Share Posted June 24, 2016 (edited) I see in the difficulty in previous GTA's as game mechanics that weren't thought out well at the time, as opposed to actual difficulty. There were some missions in those older games that seemed hard when they clearly weren't meant to be. See Wrong Side of the Tracks for further insight. Edited June 24, 2016 by oCrapaCreeper Link to comment Share on other sites More sharing options...
GamesBoy316 Posted June 24, 2016 Share Posted June 24, 2016 (edited) I think it's safe to say that GTA V is the easiest GTA in the series. There's health regeneration, being able to save anywhere, being able to flip your car back on its wheels if it's upside down, special abilities,switching characters before dying, and mission checkpoints. There's even an option to skip a mission if you fail it a few times, while in the earlier GTA's, you have to complete it. Also for some of the things required for 100% completion like stunt jumps and collectibles, you just have to do half of them and not all of them. Even though a couple of these things like quick save and mission checkpoints can be useful to save time, they get rid of the challenge. Edited June 24, 2016 by GamesBoy316 Osho, SinZer0s and Misunderstood 3 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted June 25, 2016 Share Posted June 25, 2016 Totally forgot about that, too (too much time off from V does that to you, you start to forget), how you can flip the Car back on its wheels when it's upside down. I rather GTA IV where if it's upside down, only way to flip it back would be to get into another Vehicle and crash into the upside Vehicle and flip it back. Or the 3D Era...I'm on fire. I better get out and go jack another Vehicle... Let me switch Characters...My Vehicle is renewed. Not a scratch... Link to comment Share on other sites More sharing options...
Cheatz/Trickz Posted June 25, 2016 Share Posted June 25, 2016 (edited) Its better than those annoying as f*ck missions in the 3D Era games (like Demolition Man or Wrong side of the Tracks). Still a difficulty level wouldn't be bad. Lol, I don't get the problem with Wrong Side Of The Tracks, Smoke is a terrible shot, but I can keep up well enough that he kills the Vagos before the train even leaves LS through the tunnel. The only mission I found difficult was Air Raid, due to bad design. Edited June 25, 2016 by Cheatz_N_Trickz Link to comment Share on other sites More sharing options...
Whyohwhy Posted June 25, 2016 Share Posted June 25, 2016 Switch to free aim even with a controller and don't use special abilities, its much more fun that way than the boring auto aim BS and im Pretty sure you'll have no issues then with the difficulty. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted June 25, 2016 Share Posted June 25, 2016 (edited) Lol, I don't get the problem with Wrong Side Of The Tracks, Smoke is a terrible shot, but I can keep up well enough that he kills the Vagos before the train even leaves LS through the tunnel. The only mission I found difficult was Air Raid, due to bad design. That's what I am saying. Some people find this to be a Mission with 10/10 difficulty and others are like "why is this said to be hard?!" I don't get all the fuss over some of these Missions people name. Air Raid can be annoying, again on PS2 with the sh*tty analog being so sensitive to aim at the RC Barons, however, I don't really mind this one or New Model Army. What I do mind is Supply Lines... on PS2 V1 EXCLUSIVELY. Supply Lines... is simple on V2 for PS2, Xbox, Xbox 360, PS4, PC, Android, iOS, etc, etc, the whole lot, but on PS2 V1 it's one of the hardest Missions in the Series mainly due to a bug which exists where the fuel runs out much quicker and gliding with the RC Baron doesn't conserve fuel, either. Even landing it, and completely standing still not moving is draining the fuel. You have to be quick. You have to be accurate. Any hesitation, you won't make it back to Zero's Roof in time... Then I also got SA for iOS...Meanwhile, I get back to the Roof and pass the Mission with 85% of my Fuel. On PS2 V1? About 3-5% Fuel... But yeah, I never understood the fuss with some of the Missions people find treacherous in the 3D Era. Imo, they just didn't give it a chance and probably rage quit too soon and now think it's impossible, even though it's not and they would do just fine if they kept at it and stayed persistent. I mean, how else does someone get good at something besides practice? About WSotT, that's how I am, too. It's usually RIGHT at the end of the Train Tunnel when Smoke kills the Vagos and it's time to drive Smoke back to his house. There has been times it took a lot longer..........But, USER ERROR. I was driving too close. My own fault. Not the game. Edited June 25, 2016 by MetalMilitia89 KingAJ032304 and Osho 2 Link to comment Share on other sites More sharing options...
Diddly-doodly Posted June 25, 2016 Author Share Posted June 25, 2016 So, was I the only one here who actually provided OP what he was looking for? And I don't even hang around here that much often Much appreciated! Switch to free aim even with a controller and don't use special abilities, its much more fun that way than the boring auto aim BS and im Pretty sure you'll have no issues then with the difficulty. Finished the game with free aim. Easy as hell. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted June 25, 2016 Share Posted June 25, 2016 I agree, HD era needs to do a lot better with its rewards. For example, in IV, all you get for shooting those annoying 200 f*cking birds is a f*cking helicopter spawn that doesn't even work half the time. Compared to III, VC and SA where you actually got sh*t for collecting sh*t. Last good rewards for anything was VCS and the last game with any sort of difficulty was also VCS. GTA V's 100% reward is at least better than IV's but it's still quite garbage and offers no incentive. Only reason I get 100% in IV and V is because I just like fully completing the games. If I didn't, I wouldn't bother. I think Rockstar tried to improve the reward system for V because a lot of people complained about IV's lack of rewards. The problem with V's rewards is that they are more intrinsically tied to things like "how much money you have" and how far along you are in the game rather than specific rewards for specific milestones or missions. San Andreas, Vice City, and VCS were heavily reward-based games. Volition is very good with rewards in their Saints Row games. Those games have massive amounts of awesome unlocks, milestone rewards, collections rewards, and on and on. GTA III even back 15 years ago had amazing rewards. In fact, in some ways, Vice City felt like rewards were scaled back, even though they really weren't. I love unlocking all eleven weapons to every hideout with 100 HP's and firetruck missions in III. Infinite Run, powerups to the hideous, bribes, etc. III and other 3D Era GTA games feels like Rockstar wanted to really offer you a lot of rewards for specific things. I honestly think that one of the negative side effects of Rockstar trying to make IV and V more "organic" and more immersive is that most of the cool things you get in the game are more tied to realistic kinds of things. Instead of Paramedic Level 12 unlocking Infinite Sprint, for instance, you have to keep exercising. Its more realistic. Less fun. You want better armor, you don't complete level 12 Paramedic missions, you just buy it. Same for weapons upgrades, weapon availability, and such. I think Rockstar may be trying too hard to make HD Era games feel more like real life and they are losing the fun and excitement of that old school arcade-like feel of GAMES that reward you more directly for all the stupid sh*t you do. Agreed. This is probably my main gripe with the HD era. Even my beloved GTA IV.. The lack of rewards for completing side missions is really disappointing. Whilst most of the side missions in the 3D era I found tedious and not that fun the rewards they gave were worth the effort IMO. Anyway as for the question yeah it's pretty easy then again so is GTA IV. I'm not sure why they dumbed down 100% so much however. It's not a "true" 100% if you're only required to complete half of the tasks for certain requirements. KingAJ032304, Misunderstood, proudnoob3 and 2 others 5 Link to comment Share on other sites More sharing options...
Osho Posted June 25, 2016 Share Posted June 25, 2016 Very easy. Apart from a couple of story missions the game was absolutely easy for me. GTA5-Mods is the place to get all kinds of juicy mods to spice up the gameplay. Link to comment Share on other sites More sharing options...
ChiroVette Posted June 25, 2016 Share Posted June 25, 2016 (edited) Agreed. This is probably my main gripe with the HD era. Even my beloved GTA IV.. The lack of rewards for completing side missions is really disappointing. Whilst most of the side missions in the 3D era I found tedious and not that fun the rewards they gave were worth the effort IMO. Anyway as for the question yeah it's pretty easy then again so is GTA IV. I'm not sure why they dumbed down 100% so much however. It's not a "true" 100% if you're only required to complete half of the tasks for certain requirements. Dumbing down the 100% Completion requirements in a vastly expansive game like GTA is a mixed bag. I get the objection to it, but allow me to offer another perspective on the subject: Of the many, many millions of GTA fans who love the games, proportionately very few EVER get anywhere near 100% completion. Most gamers, even GTA fans, don't seem to be completionists, at least not in these games, probably because of the sheer dedication they generally take to achieve that milestone. Now granted there are a ton of GTA fans who do, but proportional to the entire subset of GTA fans, the number is probably comparatively low. So I honestly believe that Rockstar wanted to make the accomplishment more attainable to a greater number of people. They started this with San Andreas, though. Think about it. Girlfriends and the progress you make with them don't count at all. Neither do the Unique Jumps, which were a HUGE part of 100% completion in III and VC. In all 4 Schools, you only need Bronze to get their contribution to 100%, and you don't need to exp-upgrade your weapons at all. That's pretty dumbed down, right? At least it is in my book. You know what, though? In my EVERY 100% completion campaign in that game, that save had ALL girlfriends still dating CJ and at 100%, all schools with Gold Medals in every challenge, all weapons upgraded to the highest level, Hitman. And of course, all 70 jumps completed. I see V the same way, to be honest. Yes, you only need 8 Knife Flights, 25 Jumps, 25 Under Bridges, 15 Random Events, and a ton of other stuff "not completed." But in my EVERY save with GTA V I did everything anyway. I don't care about what the Social Club says. To me, 100% is 100% and that means I don't skimp and do the small fraction of items the game wants me to do in order to grant 100%. In other words, ROckstar's dumbing it down changes my experience in San Andreas and V not one little bit. So personally, I am in favor of it. If it means more people proportionally will get on the completionist bandwagon, then I think it's great! And make no mistake about it, 100% completion, even being dumbed down, is pretty substantive in these games. Edited June 25, 2016 by ChiroVette Algonquin Assassin 1 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted June 25, 2016 Share Posted June 25, 2016 I think they removed the requirement of Stunt Jumps in SA, as well as not including Rampages, either in which were in III, VC, LCS, and VCS as a requirement for 100%, due to the sheer amount of things SA has to offer. III and VC are so short and primitive, LCS is similar, too. It's only SA and VCS in which have a lot more beef to them despite still being 3D. I feel Rockstar removed or didn't count such aspects in SA since they added so much more features in its place... When I finish III, VC, and LCS my Total Playing Time is more or less the same, ~20 Hours, but in SA, I have 48:08 Total Playing Time and in VCS, around 30 Hours. I wouldn't even bother starting a playthrough if I wasn't going big and doing everything the game has to offer, including things not required for 100%. It's not a Requirement to go fast. It's not a requirement to have minimum Stats and it's no requirement to obtain any Special Vehicles, either, however it ADDS a lot more to the game, some of which people don't even know about or think exists. With that said, I've seen people do GTA V 100% runs in about 30 hours. I've seen this in GTA IV, too. Saves that are under 40 hours and done legit. All in all, it takes ~ 20 to 40-50 Hours per game and if you just play for a few hours each day, within a couple weeks, it's done... But all of my Total Playing Times? SA and IV are the highest and I went as fast as humanly possible with these, but I still have a lot higher Times than the other GTA's. I don't load my game, do random sh*t NOT required for anything and then save over it. If I am loading it up to do whatever, I won't save, thus not progressing the Time. If I do things that are required, of course I save and I do it as fast as I literally can. The thing about SA and IV is the Collectibles. SA has 250, IV has 200. V has 100 (required). All the others have 99/100 (Red Balloons/Hidden Packages). Imo, a lot of what prolongs the game's time is things like these Collectibles. These things are included in all GTA's, too. Can't they just give it a rest already? Imo, things like 100 Taxi Fares, Level 12 R3 Missions, Collectibles, Stunt Jumps and sh*t like that just prolonged the game for no real reason. Just for the sake of 100% Completion, basically. This is why I find Starter Saves mandatory. You do 1 Story Mission and then stop and go about doing all the Collectibles, Rampages, Stunt Jumps, R3 Missions, etc, etc, and once all of this is done with, you can then keep the Starter Save for future playthroughs. Take III as an example. You can reach 53% Completion right after Luigi's Girls before doing Don't Spank Ma Bitch Up. That means, there is only 47% of the game left. It goes so quick it's not even funny. 2 days and a GTA III run is done @ 100%. However, in these 2 days, I am having fun, since I don't need to worry about the "Worst Of" for the 100% Requirements since they are all done. I never understood why people actually LIKE starting at 0% every damn time. Think about it. Do III from 0% to 100% 10 times? That means, you did 1,000 Taxi Fares. Talk about boredom. This is why I get all this sh*t done in the beginning and never have to think about it again, as if it doesn't even exist in the Games... Osho and KingAJ032304 2 Link to comment Share on other sites More sharing options...
Osho Posted June 25, 2016 Share Posted June 25, 2016 I never took 100% completion achievement STAT seriously more than the rewards connected with the completion in the great 3D Era classics. In order to complete everything the game has to offer I really don't give any importance to the stat telling me that I've achieved 100% since its obviously misleading as there are still a lot of things incomplete in my plsythrough. SA triathlons are a perfect example. I didn't realise triathlons even exist in SA until months later after joining GTA F. For me, 100% became irrelevant and useless after playing for the first time in the new engine the "game-which-must-not-be-named" because of horribly dumbed down the rewards became in the form of achievements, and mainly, the tasks ( outside the awfully long story ) available for 100% were absolutely childish and boring to even consider wasting my time over them for nothing interesting in the name of rewards, and thus it hurts the replayability badly for me. I miss the 3D era style 100% achievements and unique rewards so much fun.. Rockstar is dropping so many cool stuff out of GTA with each new title like the unique vehicle collectibles that were awesome in SA. Militia and others have figured out so many interesting ways and even a dedicated walkthrough that covers the variety of ways to obtain them in detail which easily offers around 12 hours or so of replayability... Link to comment Share on other sites More sharing options...
Shadowfennekin Posted June 25, 2016 Share Posted June 25, 2016 Easy.... ha. Cops say otherwise. And having to complete golf under par for 100% was pure torture that I paid my friend to do it on both 360 and One. f*ck that bullsh*t. And don't get me started on Knife Flights Al3x_XXI 1 Link to comment Share on other sites More sharing options...
Big_Smiley Posted June 25, 2016 Share Posted June 25, 2016 I see in the difficulty in previous GTA's as game mechanics that weren't thought out well at the time, as opposed to actual difficulty. There were some missions in those older games that seemed hard when they clearly weren't meant to be. See Wrong Side of the Tracks for further insight. Big smoke never helped with his crappy shooting. That mission was never really hard it's just that the AI was pretty bad in those days. Same sh*t happens with CJ's homies shooting all over the place. Looking back on V's missions, most of them seemed like a piece of cake. AI was an improvement over past gta's obviously. Some missions in V felt pretty decent with little challenging tasks that casual players could enjoy. Al3x_XXI, KingAJ032304 and Simply_Wasted 3 Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 25, 2016 Share Posted June 25, 2016 (edited) I see in the difficulty in previous GTA's as game mechanics that weren't thought out well at the time, as opposed to actual difficulty. There were some missions in those older games that seemed hard when they clearly weren't meant to be. See Wrong Side of the Tracks for further insight. Big smoke never helped with his crappy shooting. That mission was never really hard it's just that the AI was pretty bad in those days. Same sh*t happens with CJ's homies shooting all over the place. Looking back on V's missions, most of them seemed like a piece of cake. AI was an improvement over past gta's obviously. Some missions in V felt pretty decent with little challenging tasks that casual players could enjoy. Exactly. Those missions weren't hard; they just weren't made well to begin with. Despite Wrong Side of the Tracks infamous reputation for being hard, it's really just Smoke's faulty AI with the combination of the guys on the train having an unreasonable amount of health for Smoke's accuracy. No matter how well you drive the bike the whole mission could be a hit or miss. Edited June 25, 2016 by oCrapaCreeper Link to comment Share on other sites More sharing options...
Osho Posted June 25, 2016 Share Posted June 25, 2016 Those missions weren't hard; they just weren't made well to begin with.. If some people are just into following what and how the game tells them to do script by script then the mission could become a bit challenging but those who believe that video games are about experimentation and like to "think out of the box" to overcome any difficulty then Wrong Side Of thr Tracks missions will surprise the curious ones with even much better and fun way to complete that they will never complain about its difficulty. KingAJ032304 1 Link to comment Share on other sites More sharing options...
FranklinsIron Posted June 25, 2016 Share Posted June 25, 2016 It's to appease the casual/young gamers who cry after failing a few times and stop playing.. I think the fact you couldn't go online straight away from release, they had to keep it easy so the little f*ckS wouldn't sulk and not play, before online came. I also believe they've tried to make it less "free will" and you're basically watching a movie with control of the character, that's doing what they tell you, not how you want the character to be. Big example. Driving - can't get passed 120mph - because the characters personality is driving, you're just guiding him, but not 100% free will. Buying business properties - again matched to their personality and character. No freedom Clothes - again already gave you styles/restricted content to adhere to. You're merely a stuntman in this movie that is GTA SP! Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted June 25, 2016 Share Posted June 25, 2016 No matter how well you drive the bike the whole mission could be a hit or miss. I disagree. A couple years ago me and a friend actually tried WSotT 15 times in a row and of those 15 times we passed the Mission 14 times back to back to back, etc. The only time we failed is the FIRST time since my friend didn't know where to place the Sanchez and at what distance away from the train. Once that is learned and memorized, then it's just driving on the back of an indestructible Sanchez (Yeah, the Sanchez in WSotT is AP) while Smoke shoots 3-4 Vagos and it's back to Smoke's House you go. It really can't get any more standard than that. Same goes for Demolition Man. How hard is it to use the Blades of the RC Goblin and kill the few guards with hammers and a couple guys with Pistols coming after you? I don't even remember as far back as 2006 if I ever failed Demolition Man. In fact, it wasn't until 2013-14 after I joined here did I see an "issue" while people complained over such Mission. 7-8 years later is when I first heard it was actually that hard for others. GTA V is no different, though. The Missions are extremely easy, just more time consuming due to all the driving and going long distance a bunch of times. I guess it makes up for those piss easy Boiler Suits, Masks, etc, etc, type of "Mission." Go buy a Mask. Mission Passed! Seriously? Link to comment Share on other sites More sharing options...
Cheatz/Trickz Posted June 25, 2016 Share Posted June 25, 2016 What I do mind is Supply Lines... on PS2 V1 EXCLUSIVELY. Supply Lines... is simple on V2 for PS2, Xbox, Xbox 360, PS4, PC, Android, iOS, etc, etc, the whole lot, but on PS2 V1 it's one of the hardest Missions in the Series mainly due to a bug which exists where the fuel runs out much quicker and gliding with the RC Baron doesn't conserve fuel, either. Even landing it, and completely standing still not moving is draining the fuel. You have to be quick. You have to be accurate. Any hesitation, you won't make it back to Zero's Roof in time... By PS2 V1 you mean the original release with the hot coffee code still in the game? If so, that's the one I have and I don't get people's troubles with Supply Lines either. I was told about how annoying it was but I passed it first time no trouble. Fuel was pretty much gone but I knew i'd make it. It was 10x easier than Air Raid. Link to comment Share on other sites More sharing options...
combustion Posted June 25, 2016 Share Posted June 25, 2016 The game is very easy. It's specifically designed that way so that the casuals won't spend much time playing it, and will move to playing Online. Everything in the game is easy; the driving, the shooting, the map layout, quicksave, enemy AI, quick restart, mission skip etc. None of the missions are difficult. There's no difficulty due to hard objectives or terrible physics. The LG version was designed to be completed (100%) in 1-2 months so that everyone from casuals to completionists can move over to play Online, where the difficulty is determined by the other players. You only have to do 14 out of 60 random events, you are only required to 8 knife flights and 25 under the bridges. This is to reduce time spent completing tedious 100% completion objectives. The same continued to the CG and PC versions. Pedinhuh and Kris194 2 Link to comment Share on other sites More sharing options...
WildBrick142 Posted June 25, 2016 Share Posted June 25, 2016 Some of the later missions get a bit tougher when the stars are 4-5 and your escaping the cops. I escaped the cops (5 stars) in The Big Score by hiding in a bush. On another playthrough, I lost them inside the red multistory carpark next to the Union Depository that was robbed and shot up 5 minutes before the escape. It's really easy to lose them if the AI is not cheating. Link to comment Share on other sites More sharing options...
TheTechPoTaToCHIP Posted June 25, 2016 Share Posted June 25, 2016 f*ck yeah it's too easy but then again, the whole series is too easy, the "difficulty" in the older games was cheap. It never was a question about skill but rather frustration. Like the RC missions or most of the second half of GTA SA. The series was always easy, if your having a hard time, it's almost never about lack of skill but rather cheapness. Al3x_XXI 1 Link to comment Share on other sites More sharing options...
Big_Smiley Posted June 25, 2016 Share Posted June 25, 2016 f*ck yeah it's too easy but then again, the whole series is too easy, the "difficulty" in the older games was cheap. It never was a question about skill but rather frustration. Like the RC missions or most of the second half of GTA SA. The series was always easy, if your having a hard time, it's almost never about lack of skill but rather cheapness. Never botherd with Zero's missions on my other save file. Only did the first two missions and didn't bother with the last one Link to comment Share on other sites More sharing options...
Piggsy pls Posted June 25, 2016 Share Posted June 25, 2016 GTA IV was a lot easier IMO but neither game are hard. Al3x_XXI 1 Link to comment Share on other sites More sharing options...
Mac Tonight Posted June 26, 2016 Share Posted June 26, 2016 No matter how well you drive the bike the whole mission could be a hit or miss. I disagree. A couple years ago me and a friend actually tried WSotT 15 times in a row and of those 15 times we passed the Mission 14 times back to back to back, etc. The only time we failed is the FIRST time since my friend didn't know where to place the Sanchez and at what distance away from the train. Once that is learned and memorized, then it's just driving on the back of an indestructible Sanchez (Yeah, the Sanchez in WSotT is AP) while Smoke shoots 3-4 Vagos and it's back to Smoke's House you go. It really can't get any more standard than that. Same goes for Demolition Man. How hard is it to use the Blades of the RC Goblin and kill the few guards with hammers and a couple guys with Pistols coming after you? I don't even remember as far back as 2006 if I ever failed Demolition Man. In fact, it wasn't until 2013-14 after I joined here did I see an "issue" while people complained over such Mission. 7-8 years later is when I first heard it was actually that hard for others. GTA V is no different, though. The Missions are extremely easy, just more time consuming due to all the driving and going long distance a bunch of times. I guess it makes up for those piss easy Boiler Suits, Masks, etc, etc, type of "Mission." Go buy a Mask. Mission Passed! Seriously? Never really found WSotT hard. I mainly just used this one trick a friend taught me where you go up this set of ramps, on to a building and then on to the train and then just shoot them with a Micro SMG. Years later found out it's an old speedrunning strat. The only time I found Demolition Man hard was when I was trying to fly with a keyboard. Never doing that again! Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted June 26, 2016 Share Posted June 26, 2016 I've heard that, too. Depending on which Platform you are playing, things can be trickier despite being exactly the same due to different button layout. I game on PS2/3 and Mobile (iOS) and don't find any of the GTA's all that difficult. But then you always hear people complain of how difficult Mobile Controls are. It really just depends. Personally, I find Mobile simple. It's exactly like Console to me. Can make your own button layout and when I hold my Phone and have all the buttons where I want them, if I close my eyes for a moment, it feels like I have the Playstation Controller back in my hand! Granted, I started with CW on Mobile and the Controls and Physics in that game seemed a lot more difficult. When I got III, VC, SA, and LCS for Mobile, there was no problem since I started with CW and it's a lot harder to get used to... Link to comment Share on other sites More sharing options...
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