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Attach Spawned Object to Vehicle


joshk326
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So I was wondering if there is a way i could attach my spawned object to a vehicle, and keep all of its rotation and stuff instead of it being in a fixed position. Another way of saying this is allow to move the attached object but still have it attached.

 

Here's my code:

 

ATTACH_ENTITY_TO_ENTITY(SpawnedObj, vehicle, 0, enityCoords.x, enityCoords.y, enityCoords.z, enityRot.x, enityRot.y, enityRot.z, 0, 0, 1, 1, 2, 0);

 

so what this does is attaches my already spawned object to the car but keeps the position values i changed.

 

My problem is when i do this the object just disappears and I'm not sure why.

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why not get the offset of the vehicle from the world coords, passing in your objects position. Then use that info in the native

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why not get the offset of the vehicle from the world coords, passing in your objects position. Then use that info in the native

not a bad idea ill give it a try and keep you posted

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