Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

Attaching Ped to Player


PeterTheHacker
 Share

Recommended Posts

PeterTheHacker

How do I attack a ped to a player? I want the ped to "ragdoll".

 

The ped should be hanging from the players right hand.

 

I've tried using the native attach function, but couldn't get the ped to ragdoll.

Link to comment
Share on other sites

Try attaching and forcing ragdoll?

Or using this native:

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

Edited by AHK1221
Link to comment
Share on other sites

PeterTheHacker

Try attaching and forcing ragdoll?

 

Or using this native:

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

That's what I meant by "already tried it" (sorry didn't make that clear enough).

 

I've tried ATTACH_ENTITY_TO_ENTITY_PHYSICALLY, but I couldn't get it to work. Maybe you can tell me how to properly use it?

 

Function.Call(Hash.ATTACH_ENTITY_TO_ENTITY_PHYSICALLY, closest, Game.Player.Character, closest.GetBoneIndex(Bone.SKEL_Head), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

Edited by PeterTheHacker
Link to comment
Share on other sites

i think they attach a prop to player, make the prop invisible then attach the ped to the prop or something

  • Like 1
Link to comment
Share on other sites

PeterTheHacker

i think they attach a prop to player, make the prop invisible then attach the ped to the prop or something

That sounds very interesting! I'll definitely try this. Thank you! :)

 

EDIT: Works! Thank you very much Milkjunk :)

Edited by PeterTheHacker
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.