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Cargo collecting/delivering should be lone wolf-friendly


Hunter
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What do you think?  

183 members have voted

  1. 1. Do you agree on cargo-carrying?

    • Yes.
      114
    • No.
      26
    • To an extent.
      36
    • Let me consult the vibes.
      7
  2. 2. Do you agree on the missile jammer?

    • Yes.
      158
    • No.
      12
    • Let me consult the vibes.
      13


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Can multiple GTAO instances actually be played from one single IP?

Edited by Alvarez
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Hellbendzor

Sometimes I hate to go back two times extra to get my stuff, but then again, inherently these CEO-missions are intended to be played by an organization.

 

Since I solo all the time as well, I just try to keep things fresh and challenging by getting my stuff as fast as I can with my buzzard... The mission with that wretched yacht on the sea, where you have to destroy it and the two seasharks, is a damn pain, but on the other hand, always a challenge, Just flying that buzzard so low I can snag the crates up, without it turning into a submarine, ehhe... It can go wrong with this one... One (the final) crate I lost by just a mere 2 seconds... And another round I had 25 seconds left. Both occasions cos my buzzard went to the bottom of the sea, merryweather wouldn't pick up the phone (for a boatpickup) and I hadn't found out that u can kill yaself for 500 bucks and spawn right back with a seashark... :-)

 

So I get rid of the dullness by challenging myself to score my crates as fast as possible. And that mission nowadays is the most fun solo-pickup I have... I try to beat it before assistant calls me in to tell me I have 5 mins left... Not done yet, but I'm getting close, hehe... The missions where heli's fly off with ya crates, I try to kill them and score a crate mid-air by slapping the thief with my rotor and grabbing the crate (only succeeded once, but that was fun)...

Edited by Hellbendzor
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i agree completely.

 

let me carry 1 on my person and allow me to pick up the next one like a garbage bag.

 

the animation and physics are there.

 

let me stick them in the trunk of my insurgent and unload them 1 at a time at my warehouse.

 

or let me stick one in the trunk of my car.

 

or let us pick up the mission vehicle with the cargobob. or at least carry the box away inside of the vehicle by pulling it out.

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What is it with you people not having friends?

 

i feel so abusive when i make them associates :)

 

 

edit: anyway, the logic in this new crate hunt is very flawed, very very flawed.

 

the same cargo that has only enough space in a van can be stolen by a helicopter, which can get shot down, only to have the cargo in a backpack of some thief, and this cargo also has a parachute!!! which i can pick up mid air.

 

but if i am all alone arriving at an unharmed cargo van. its the van and only the van. there are better ways to do this for sure.

Edited by iddqdvie
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Official General

 

What is it with you people not having friends?

 

What if most of your friends are people you know from reality; not the game?

 

Not only that, but being on Xbox One, I'm not able to meet up with many of the people here, so that option goes out the window in a hurry.

 

Besides, if I want to play by myself, who are you to judge? Should I gather all my friends when I go to the toilet too? Everything's got to have friends right?

Brilliant response OP, one of the best ever I've seen on my entire time on these forums.

 

Crushed Blasterman's stupid post in one simple sentence. I bet he thinks he's one of those guys who thinks he so cool because he's got 500 virtual friends online.

 

@Blasterman

 

What's it with people like you who don't understand the concept of lone gaming ? You know the kind that was the main form of gaming only just until 8 years ago ?

Edited by Official General
  • Like 3
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most of my friends moved from ps3 to nextgen console , on pc i'm a lone wolf for ceo jobs cause my friends prefer heists jobs , i have enough money and i do ceo jobs only to fill my office with clutter , so i totally agree with this , ceo should be more lonewolf friendly

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aaronBLUEeyes

It's fine the way it is, you can simply lone wolf 1 crate buy missions or just hope you get a vehicle with multiple crates in it.

 

It's designed so you can lone wolf it, but be more efficient when you have associates.

 

Just get some crew or friends to help.

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It's designed so you can lone wolf it, but be more efficient when you have associates.

Couldn't they have made it this way without turning the lone wolf experience into an utterly monotonous grind-fest though?

 

They could have added more enemies, made it harder - instead they took the lazy route, didn't make it any harder, and just said "right, go back and forth over and over again". Just feels kind of lame to me.

 

Besides, wouldn't it still be more efficient to have friends with you? I mean, right now I'm taking on enough enemies for 3, all by myself. Not like a solo player can have a helicopter or jet escorting them around.

 

You can simply lone wolf 1 crate buy missions or just hope you get a vehicle with multiple crates in it.

Urgh, that would take forever to fill a large warehouse doing that. Has anyone even managed that yet? I mean, that's 111 collections, just to fill it once.

 

I already pray hope that I get a vehicle with crates in it. That doesn't really help much though, since more often than not I get individual crates instead.

 

Just get some crew or friends to help.

I don't have a crew, and the few friends I have on Xbox have moved on to other games. Thanks for the advice though.

 

Obviously you're welcome to your opinion anyway. I just feel like this is putting a massive dampener on the update for people who don't have crews/active friends. The update only came out recently, and it's already feeling grind-y thanks to this BS.

 

It could bring benefits to people who like to play with their crews too - maybe it could open the door to larger orders. Imaging having a convoy of trucks making their way to your warehouse. Maybe one day we could even have a train packed with goods.

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What is it with you people not having friends?

Only two people I know IRL play GTA 5,and none of them play on the same console as me (one of them is on Xbox 360,another on PS3,and I'm on PS4).

In fact,I'd like not only what OP suggested,but also the ability to play CEO stuff in invite only,like some of the VIP missions.I know that R* wants people to interact with each other in Online,but I don't want having to deal with kids in jets while playing,I play this game for fun,and getting blown up every 10 seconds is not what I consider fun.

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aaronBLUEeyes

OP, of course it's easier to do with associates, that's the point. To have an organization trafficking with you.

 

Why not buy a small or med warehouse for solo trafficking and only fill-up the large when you have a group?

 

I noticed certain cargo more often than not tends to be in a vehicle: Counterfit Goods, Jewelry, Weapons & Ammo, and Narcotics.

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OP, of course it's easier to do with associates, that's the point. To have an organization trafficking with you.

 

Why not buy a small or med warehouse for solo trafficking and only fill-up the large when you have a group?

 

I noticed certain cargo more often than not tends to be in a vehicle: Counterfit Goods, Jewelry, Weapons & Ammo, and Narcotics.

I don't have a group lol. My few online/xbox friends are mainly playing other games.

 

That it's easier to do in a group is (in a way) also my point too - there's already the advantage of having other players to help kill stuff; why does the lone wolf have to be even further handicapped by this "back and forth" business?

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Where's the option for, 'It already is lone wolf-friendly'?

 

It only stops being so when you get greedy and try to pull off bigger jobs - or, bite off more than you can chew, if you will. :lol:

 

The system is very well balanced by making the bigger jobs easier for a team of players, while also rewarding the lone-wolves who (like me) have the patience to stick with single crate purchases.

Edited by Robaldinio
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Where's the option for, 'It already is lone wolf-friendly'?

That would be answering "No" to the first question, and "No" again to the second question.

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Where's the option for, 'It already is lone wolf-friendly'?

 

It only stops being so when you get greedy and try to pull off bigger jobs - or, bite off more than you can chew, if you will. :lol:

 

The system is very well balanced by making the bigger jobs easier for a team of players, while also rewarding the lone-wolves who (like me) have the patience to stick with single crate purchases.

 

So by what you say. because I solo it i should take pride in the fact i do 1 crate at a time and save 444k.

 

but someone like Blasterman who can find 2 friends easily forfeit that savings but take pride that they can sell their large warehouse about 3 times in the time it would take me to sell 1

Edited by razgriz67
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Handsome Jack

I remember collecting all three crates in one go, it was so awesome. Then I realized it was all a dream... I cried.

  • Like 7
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Where's the option for, 'It already is lone wolf-friendly'?

That would be answering "No" to the first question, and "No" again to the second question.

 

Um, no, it wouldn't. At no point have I suggested that cargo collecting shouldn't be lone wolf-friendly.

 

 

Where's the option for, 'It already is lone wolf-friendly'?

 

It only stops being so when you get greedy and try to pull off bigger jobs - or, bite off more than you can chew, if you will. :lol:

 

The system is very well balanced by making the bigger jobs easier for a team of players, while also rewarding the lone-wolves who (like me) have the patience to stick with single crate purchases.

 

So by what you say. because I solo it i should take pride in the fact i do 1 crate at a time and save 444k.

 

but someone like Blasterman who can find 2 friends easily forfeit that savings but take pride that they can sell their large warehouse about 3 times in the time it would take me to sell 1

 

Essentially, yeah. You can try and solo a large warehouse, and you may get lucky by getting a lot of triple crate collections combined into single vehicles, but then you could just as easily get tons of multi-trips to collect three separate crates.

 

For me as a lone wolf, there seems to be just no point buying anything other than single crates. In the time it would take to fill a large warehouse with single crates, you could have filled a medium warehouse 2.6 times over. Or perhaps a simpler figure would be 2 large warehouses, which would equate to 5.3 mediums.

 

In other words, the profit from those 2 large would be $3,996,000. Whereas, the profit from 5 mediums (ignoring the 0.3) would be $3,255,000. I think you would agree that this isn't a drastic difference, especially as we actually left off the extra bit from the medium warehouses. More importantly, this not only reduces the potential risk per sale, but (as far as I know) the actual delivery missions for selling from the medium are easier than the large (naturally, because there are much fewer crates involved).

 

I imagine it's also rather less tedious to get a medium warehouse filled and sold than it would be watching the crates slowly trickle into a large warehouse.

 

I've only made one sale so far and all I had to do was drive three Brickades to a location. No fuss.

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We Are Ninja

It's not countless random guys. It's symbiotic video gaming partnerships and occasionally genuine friendships. Stop fighting my suggestion of making more friends!

Not everyone wants to be bothered with "new" friends. Some of us are cool by ourselves. Damned extroverts, lol.

Edited by We Are Ninja
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Um, no, it wouldn't. At no point have I suggested that cargo collecting shouldn't be lone wolf-friendly.

Yes it would. These are the questions:

 

  • "Do you agree on cargo-carrying?"

 

  • "Do you agree on the missile jammer?"

 

Saying no to either of these means you disagree, and think they're ok as they are - i.e. they're already lone wolf-friendly.

 

So I think the poll's fine.

Edited by Icantthinkofonew
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What is it with you people not having friends?

 

I had a previous "friend" who backstabbed me hard while I was trying to make cargo deliveries. We're no longer friends afterwards.

  • Like 2
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Where's the option for, 'It already is lone wolf-friendly'?

 

It only stops being so when you get greedy and try to pull off bigger jobs - or, bite off more than you can chew, if you will. :lol:

 

The system is very well balanced by making the bigger jobs easier for a team of players, while also rewarding the lone-wolves who (like me) have the patience to stick with single crate purchases.

 

So by what you say. because I solo it i should take pride in the fact i do 1 crate at a time and save 444k.

 

but someone like Blasterman who can find 2 friends easily forfeit that savings but take pride that they can sell their large warehouse about 3 times in the time it would take me to sell 1

 

Essentially, yeah. You can try and solo a large warehouse, and you may get lucky by getting a lot of triple crate collections combined into single vehicles, but then you could just as easily get tons of multi-trips to collect three separate crates.

 

For me as a lone wolf, there seems to be just no point buying anything other than single crates. In the time it would take to fill a large warehouse with single crates, you could have filled a medium warehouse 2.6 times over. Or perhaps a simpler figure would be 2 large warehouses, which would equate to 5.3 mediums.

 

In other words, the profit from those 2 large would be $3,996,000. Whereas, the profit from 5 mediums (ignoring the 0.3) would be $3,255,000. I think you would agree that this isn't a drastic difference, especially as we actually left off the extra bit from the medium warehouses. More importantly, this not only reduces the potential risk per sale, but (as far as I know) the actual delivery missions for selling from the medium are easier than the large (naturally, because there are much fewer crates involved).

 

I imagine it's also rather less tedious to get a medium warehouse filled and sold than it would be watching the crates slowly trickle into a large warehouse.

 

I've only made one sale so far and all I had to do was drive three Brickades to a location. No fuss.

 

Well you do have a point that a lone wolf will feel a lot more satisfied with med warehouses since they get paychecks faster. and with not too much of a diff in pay in the short run.

 

But my point was that it feels like a lone wolf is being heavily punished for not having friends if R* expects them to only do it 1 crate at a time.

 

Oh and If I remembers some vague number throwing right. a solo person doing 3 crates at a time can sell 2 large warehouses (and get a head start on a third) in the time in takes for 1 crate at a time

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Um, no, it wouldn't. At no point have I suggested that cargo collecting shouldn't be lone wolf-friendly.

Yes it would. These are the questions:

 

  • "Do you agree on cargo-carrying?"

 

  • "Do you agree on the missile jammer?"

 

Saying no to either of these means you disagree, and think they're ok as they are - i.e. they're already lone wolf-friendly.

 

So I think the poll's fine.

 

 

Are you stupid?

 

Your statement (i.e. thread title): Cargo collecting/delivering should be lone wolf-friendly

 

My answer: N/A. Cargo collecting/delivering already is lone wolf-friendly.

 

Poll options:

Yes.

No.
To an extent.
Let me consult the vibes.
Do you get it?
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One could buy 2 additional computers and 2 additional game copies, ofc.

3, if you want heisting with yourself.

Don't forget to genetically engineer some extra arms onto yourself.

 

Yeah, but you could do Deliver EMP without BS. Don't even need the extra arms for that one

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...

 

Well you do have a point that a lone wolf will feel a lot more satisfied with med warehouses since they get paychecks faster. and with not too much of a diff in pay in the short run.

 

But my point was that it feels like a lone wolf is being heavily punished for not having friends if R* expects them to only do it 1 crate at a time.

 

Oh and If I remembers some vague number throwing right. a solo person doing 3 crates at a time can sell 2 large warehouses (and get a head start on a third) in the time in takes for 1 crate at a time

 

I don't really see it as being punished. It's kinda to be expected that bigger jobs require more players.

 

I'm not exactly clear on what you're comparing there, but I don't think you can really specify how long it would take to fill a warehouse 3 crates at a time... I mean, assuming the missions are distributed randomly, you have no idea how many you'll get that allow you to deliver all 3 at once vs how many will require 3 separate trips.

Edited by Robaldinio
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Are you stupid?

 

Your statement (i.e. thread title): Cargo collecting/delivering should be lone wolf-friendly

 

My answer: N/A. Cargo collecting/delivering already is lone wolf-friendly.

 

Poll options:

Yes.

No.
To an extent.
Let me consult the vibes.
Do you get it?

 

My statement is not a question for you to answer. It's me stating my opinion.

 

My question is, do you agree on these two things? By answering no, you intimate that you are fine with it as it is, and think it's already lone wolf-friendly enough.

 

I'm not the type who can't take a step back when he's wrong, so rest assured, if I was, I'd apologize. But I'm not. So ... Yeah.

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Well I clearly don't understand the question and if you're that certain, then I must be wrong. Therefore I'll apologise and leave it alone.

 

I guess it's fair to say that I have issue with the thread title. :lol:

Edited by Robaldinio
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...

 

Well you do have a point that a lone wolf will feel a lot more satisfied with med warehouses since they get paychecks faster. and with not too much of a diff in pay in the short run.

 

But my point was that it feels like a lone wolf is being heavily punished for not having friends if R* expects them to only do it 1 crate at a time.

 

Oh and If I remembers some vague number throwing right. a solo person doing 3 crates at a time can sell 2 large warehouses (and get a head start on a third) in the time in takes for 1 crate at a time

 

I don't really see it as being punished. It's kinda to be expected that bigger jobs require more players.

 

I'm not exactly clear on what you're comparing there, but I don't think you can really specify how long it would take to fill a warehouse 3 crates at a time... I mean, assuming the missions are distributed randomly, you have no idea how many you'll get that allow you to deliver all 3 at once vs how many will require 3 separate trips.

 

 

Like I said its based on some vague number throwing. Ive read reports varying from a 30-40% chance of 3 separate crates (unless I miss understood and have it backwards)

 

So based on that a good 60% of the time you earn 2 extra crates then when done 1 at a time. so factoring in the ones you have to do separate you theoretically cant sell 3 large warehouses like someone with friends but you should theoretically be able to sell twice with a head start on a third fill up

Edited by razgriz67
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Well I clearly don't understand the question and if you're that certain, then I must be wrong. Therefore I'll apologise and leave it alone.

*Shakes your hand*.

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Well im a lone wolf myself eventhough my friend(who seems retired atm due to The Crew being free as download) was allways online at same times as me.

 

The problem with CEO is that the associate is so underpayed that it aint worth it. Why the hell would I help for 20-40k an hour when VIP pays full amounts for both.

 

Now to get to your post; I kinda think they balanced it out allready by giving 70% of the jobs?(atleast it feels like that) a vehicle which has 2 or 3 crates all in one.

 

The missile jammer I agree, I mean now you need a co pilot and prolly a third flying in a Hydra lol. So that little change helps out the 1 person crews.

 

I must say though that ive accepted that CEO work is only here to make cash in a different way, not as a grind or huge moneymaker. The public session and all the time n risks even when solo just aint worth it compared to VIP or Heists.

 

Imo it just needs 2 fixes:

 

1. Playable in invite only session

2. Pay associates so it matches CEO nett profit

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