gen3ric3 Posted June 22, 2016 Share Posted June 22, 2016 Any ideas why all the audio from "GTAO_FM_Events_Soundset" is not playing? I have tried different sounds and seems that for some reason those are not working... Example: Works OK: AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1);AUDIO::PLAY_SOUND_FRONTEND(-1, "Timer_10s", "DLC_HALLOWEEN_FVJ_Sounds", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1); Not working: AUDIO::PLAY_SOUND_FRONTEND(-1, "Shard_Disappear", "GTAO_FM_Events_Soundset", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Message_Purple", "GTAO_FM_Events_Soundset", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Start_Text", "GTAO_FM_Events_Soundset", 0); Link to comment Share on other sites More sharing options...
InfamousSabre Posted June 22, 2016 Share Posted June 22, 2016 You probably need to load/request that sound set gen3ric3 1 Link to comment Share on other sites More sharing options...
gen3ric3 Posted June 23, 2016 Author Share Posted June 23, 2016 Most probably... The thing is that I went through all audio files and i cannot find this soundset anywhere... Also when trying to load it using the native below I'm always getting false as a result... AUDIO::REQUEST_SCRIPT_AUDIO_BANK("GTAO_FM_Events_Soundset", 0); Link to comment Share on other sites More sharing options...
gen3ric3 Posted July 2, 2016 Author Share Posted July 2, 2016 So no one knows how to play those sounds? Link to comment Share on other sites More sharing options...
ShadowTV Posted August 3, 2016 Share Posted August 3, 2016 (edited) So no one knows how to play those sounds? If you want to play MP sounds, you have to set an AudioFlag. C++AUDIO::SET_AUDIO_FLAG("LoadMPData", true); C#Audio.SetAudioFlag(AudioFlag.LoadMPData, true); I just found it out myself and remembered this topic. Edited August 3, 2016 by ShadowTV InfamousSabre and TomilovSenya 2 Link to comment Share on other sites More sharing options...
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