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Play Sound Issue


gen3ric3
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Any ideas why all the audio from "GTAO_FM_Events_Soundset" is not playing? I have tried different sounds and seems that for some reason those are not working...

 

Example:

Works OK:

 

AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1);AUDIO::PLAY_SOUND_FRONTEND(-1, "Timer_10s", "DLC_HALLOWEEN_FVJ_Sounds", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1);

 

Not working:

 

AUDIO::PLAY_SOUND_FRONTEND(-1, "Shard_Disappear", "GTAO_FM_Events_Soundset", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Message_Purple", "GTAO_FM_Events_Soundset", 0);AUDIO::PLAY_SOUND_FRONTEND(-1, "Event_Start_Text", "GTAO_FM_Events_Soundset", 0);

 

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Most probably... The thing is that I went through all audio files and i cannot find this soundset anywhere...

 

Also when trying to load it using the native below I'm always getting false as a result...

 

AUDIO::REQUEST_SCRIPT_AUDIO_BANK("GTAO_FM_Events_Soundset", 0);
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  • 2 weeks later...
  • 1 month later...

So no one knows how to play those sounds? :/

 

If you want to play MP sounds, you have to set an AudioFlag. :)

C++AUDIO::SET_AUDIO_FLAG("LoadMPData", true);

 

C#Audio.SetAudioFlag(AudioFlag.LoadMPData, true);

 

I just found it out myself and remembered this topic. :D

Edited by ShadowTV
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