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Your reasons for hating the cops in online


Troll69
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This is partly why:

 

q9k0SAl.gif

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They write the Miranda Warning on each bullet they fire.

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Arrows to Athens

Lagging the whole session, crashing into you so you can get stars, interrupting gunfights and anything else you do, on your ass like 24/7, and impounding your car after you die.

Edited by Arrows to Athens
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Messing around in first person view with a hammer killing random citizens and the Police spoil my fun.

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Lots of reasons but the main one is getting shot in the f*cking back while I'm trying to have a scrap with another player. I realise the reasons that this happens but it's still annoying as hell.

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ALWAYS INTERFERING WITH DEATHMATCHES.

 

I CANNOT stand being in a deathmatch and the police shoot me a couple times, and the person Im against kills me even quicker because of the aforementioned damage.

 

This triggers me even more so when its a sniper fight.

 

The Heavy Sniper doesn't 1 shot when you're over level 100, so any small bit of damage on you leads to a 1 shot.

There are no cops in death matches.

100% correct, idk wtf Diana got this idea from.

 

Id say the people who have the most problems with cops... Just don't know how to boogie.

 

http://xboxclips.com/Vooodu/0a678b20-3194-498d-9741-e09ee00c1923

 

Me killing players in a cop car... while cops chase me. I mean really.. im not giving much of a sh*t about any cops at all, like ever. They are just there to kill people who don't stay on the move. In most cases i make them work for me.,..

Sure if you only do drive-bys, but ground players face a serious issue w/ cops. Lester/CEO perks not withstanding, if you got stars while scoping (for example), cops are shooting at you draining your health, you risk missing your shot because the cops will kill you, not to mention the major distraction of gunshots, sirens, shouting, screen fx, etc. while trying to line up your shot. Voodu if you got killed while your bike & respawned, you would feel the pain because your bike would be impounded, now you're in a ground shootout w/ other players that you provoked, the cops are everywhere and on your ass, it sucks. Obviously, I absolutely hate the cops in this game.

 

IMO: if you the player is having problems with the cops then it is YOU the player, not the cops. GTA cops are easy to lose if you actually try and there is also the fact we can remove our wanted levels. if you are still having problems with the cops with these two little options then more than likely you are just standing around PvPing in which case the cops should be the least of your problems. also as i have always said, if you want to PvP in FR then you take the risk of dealing with the cops. you want no cops then DM/TDM. as for the cops and the new CEO stuff, that just something people still need to work out, even though it is pretty obvious what the answer would most likely be.

 

the only complaint about GTA cops i have is that why is it when i do something they are right there almost instantly, but when i call them it takes what feels like forever to show up? :lol:

Sounds like you're anti-pvp in general, which is fine, but when freemode becomes a warzone and you are battling other players, the cops are the worst distraction and a cancer that ruin this type of gameplay. And btw, I do play TDM, all the time, but I enjoy freemode pvp too.

 

i wouldn't say i'm anti-PvP. i do like to PvP, just not all the time and when i do i totally expect my fair share of death from cops. the cops are a part of the GTA series, like many other things in the game. i am just saying if you are going to PvP in FR then you should know the cops will show up and you can either run, ignore or fight them. i personally get a kick out of seen randoms group together to fight cops or trolls/greivers, but alas this type of thing a fairly rare occurrence actually even having been a part of my share.

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They hit you and say it's your fault. Everyone is just a blur to them with the text "WANTED" spray painted over them.

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Grindgrizzly

Only hate them when I die and keep my wa Ted level ( periodically Happends and leads to almost insta death.) when I'm killing somebody and they creep up behind me and kill me when I'm like 1 bullet away from the kill

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ALWAYS INTERFERING WITH DEATHMATCHES.

 

 

I CANNOT stand being in a deathmatch and the police shoot me a couple times, and the person Im against kills me even quicker because of the aforementioned damage.

 

This triggers me even more so when its a sniper fight.

 

The Heavy Sniper doesn't 1 shot when you're over level 100, so any small bit of damage on you leads to a 1 shot.

There are no cops in death matches.

Lol, she meant freeroam deathmatches - not that difficult to comprehend.

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Handsome Jack

Could you imagine if they made it where cops were armed with special carbines, assault shotguns, Valkyrie as a replacement for the helicopters and the insurgent as a replacement for the cop cars?

Edited by Spree Killer
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They hit you and say it's your fault. Everyone is just a blur to them with the text "KILL ON SIGHT" spray painted over them.

Fixed that for you

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Could you imagine if they made it where cops were armed with special carbines, assault shotguns, Valkyrie as a replacement for the helicopters and the insurgent as a replacement for the cop cars?

You should have played the "hacked-in" mission FOS v4. The Valkyrie and Insurgent weren't in the game yet, but the cops 'n gang members players fought had at least one Annihilator and Buzzard and were heavily armed.

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afriendlyreddot

San Andreas took place in the early 90s, a gentler era of civility and family values.

 

GTAO is set in the present day and as such must portray contemporary American policw procedure:

 

- Shoot first

- Shoot second

- Shoot third

- Claim you saw a gun

- Ask questions

I was going to say something similar to this because although the cops in GTAO are impressively irritating, they like most other things in GTA are simply an exaggeration of modern values. When IV came out the cops were slow and lazy which was what was being portrayed in the media often back then. Now we see complaints about police militarization and aggressive justice, hence the GTAO 'steroid rage induced sharp shooters' we see now...

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Handsome Jack

 

Could you imagine if they made it where cops were armed with special carbines, assault shotguns, Valkyrie as a replacement for the helicopters and the insurgent as a replacement for the cop cars?

You should have played the "hacked-in" mission FOS v4. The Valkyrie and Insurgent weren't in the game yet, but the cops 'n gang members players fought had at least one Annihilator and Buzzard and were heavily armed.

 

Damn, I would probably have raged hard playing that lmao

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SumSkittles

The cops are basically mr.smith from the second matrix. Fighting them is futile. More and more show up until you are either dead or run. They literally replace normal npc spawns around just like mr.smith to keep swarming you the more you fight.

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The fact that they are targeted by auto-aim instead of players is already enough to make me hate them.

Edited by Arachne
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Could you imagine if they made it where cops were armed with special carbines, assault shotguns, Valkyrie as a replacement for the helicopters and the insurgent as a replacement for the cop cars?

You should have played the "hacked-in" mission FOS v4. The Valkyrie and Insurgent weren't in the game yet, but the cops 'n gang members players fought had at least one Annihilator and Buzzard and were heavily armed.

Damn, I would probably have raged hard playing that lmao

It was so fun back then. I'd have grinded it if it only paid $10,000. The $75,000 was icing.

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Their shoot first mentality.

 

If you so much as breathe at their car, they immediately start shooting at you.

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I hate the cops in this game because they have instant transmission DBZ style and have seem to have telepathy in knowing your location.

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Police AI in GTAO has always been pathetically scripted, but IIRC R* made it a whole lot worse with the heists update (R* used the introduction of the Armored Kuruma as an excuse to turn cops/NPCs into Terminators).

 

I agree with what most everyone has already said, but my biggest beefs with them (read: the R* devs who very lazily scripted them) are:

 

* They always interfere with player vs. player battles (EXTREMELY annoying, especially when R* keeps trolling us to engage in more PvP freeroam, such as CEO work).

 

* They are just absurdly deplorable in accuracy and aggressiveness. The same can be said about the gang attack NPCs as well--withstanding multiple point-blank range Assault Shotgun rounds with ZERO body armor, or shooting you with pin-point accuracy through bushes that they obviously cannot see through.

 

* Their retorts are laughable--telling you to "stop the car" and "pull over" when your vehicle is fully stopped, and you're not even in the car. R* has access to way too much info as to what's happening in the game to screw up like that.

 

I would actually have more respect for the cops in-game IF R* ACTUALLY TRIED to script them with intelligent, scalable balance--heck, they could just copy the scalable wanted level system in GTA IV and be miles ahead. It would provide both variety and realism, but apparently, that makes too much sense.

 

At least in Watch Dogs (despite the bugs), the AI always gave you a

...plus(!) you have to give Ubisoft credit for implementing the bomb-squad guys who come after you when you've held off the regular cops for a while--a good example of escalation. GTA Online just uses shallow, predictable (and downright lazy) "more" of everything, with a never-ending supply of spawns. Brilliant.

 

Hence no laughs.

 

I forget who posted this sometime ago, but IMO it's the best explanation/suggestion for R* to heed and implement an AI overhaul:

 

In the Need For Speed games, the raw aggression and swarm tactics of cops worked because they also used actual tactics, and the pursuit/evasion/escalation system was well thought out. Taking out a lot of cars triggered a count down for a new wave, giving you an opportunity to lose your immediate pursuers before backup arrived. In GTA V, they are immediately replaced by more cops, your wanted level immediately escalates, and there is nothing gained.

 

In NFS, the cops start out with baseline cruisers, and steadily upgrade to faster and heavier vehicles as your heat level increases, as well as using ever more advanced tactics and equipment against you. In GTA V, you simply get more cop cruisers and helicopters with ludicrously fast spawn rates, with the occasional roadblock or spike strip (which are completely pointless and impotent against the bulletproof tires on everyone's personal vehicle) that sometimes includes a riot or SWAT van. Cops constantly spawn ahead of you and randomly gain turbo boosts well in excess of what their vehicles are actually capable of. They have near-perfect aim accuracy in all situations, and shoot to kill even at one star, so aside from helicopters appearing, there is no genuine sense of true escalation. To draw another comparison, at high levels in GTA you merely get swarmed by black SUVs and helicopters with machine gunners. In the Saints Row games, maximum level sees you being assailed by military-grade helicopter gunships, APCs with turrets, and even tanks when the military gets involved.

 

In NFS, when you lose your immediate pursuers a countdown timer is triggered that indicates the time left to evade the pursuit. Games handled this differently (NFS Most Wanted gave you a proximity sensor, whereas NFS Carbon only showed cops that were nearby), but in each case cops would search based on your last known direction and location, which encouraged you to move off quickly and try to find a hiding spot. Finding marked hiding spots not only allowed you to stay out of sight but also increases the cooldown rate, which is a nice convenience factor and reward for dodging the patrolling police successfully. In GTA V, cops simply spawn around your location, and hiding anywhere typically results in the cops magically gravitating towards your location for no reason even if they last saw you a mile away going the opposite direction, making hiding spots a hit-or-miss affair; sometimes you will get discovered for no good reason, and other times a cop will get stuck outside until your wanted level drops. If you choose to stay on the move, they randomly spawn ahead of you, making it easy to accidentally get spotted again if you are going too fast yet also making it stupidly easy to simply stare at the minimap to see where they spawn while driving slowly so you can change direction. And to boot, there is no actual cooldown bar or timer, merely a set of stars which give no sense of how long you actually need to evade for.

 

TL;DR: the cops' tendency to show up while you are having too much fun in GTAO is merely icing on the s**t cake that is police pursuits.

 

 

 

I was just about to go hunting for the thread where I originally posted that, but you've saved me the trouble :lol:

 

In brief though, my issue with the way cops are handled isn't that they are difficult, but rather that they essentially cheat and literally break the rules of the game in order to make up for terrible AI programming, with the end result that they are a constant hassle and annoyance which is no fun to deal with.

 

I actually went back and played NFS Carbon and the 2010 Most Wanted again a few days ago, and it made me realize a few more things:

 

While police AI is individually stupid in both GTA and NFS and they are capable of dumb swarming in both games, in NFS the police use a wide range of group-based tactics to try to actually stop you. Not only will they be doing PIT's with actual physics instead of tire-locking BS, following cars will actually hang back and wait to try to swarm you until the car doing the PIT makes it work. They also use many real-world police car tactics like herding, rolling roadblocks, and such, all of which pose a genuine threat but which can also be countered by a suitably vigilant player who knows who to look for and do. Even the basic roadblocks and spikestrips that appear in both games are better done in NFS because they aren't just a couple of cars or a van randomly parked in the road somewhere - they often actually will stagger cars to make it harder to simply blast through anywhere while also leaving key weakpoints that must be spotted and used within a couple of seconds of spotting the roadblock. NFS did cheat a bit in that cops in those earlier games could pass through their own spike strips without losing their tires - but since they still often tried to dodge anyways, it wasn't as annoying as one would ahve expected.

 

I already discussed a bit about unit variety in NFS vs. GTA and how that factors into a genuine sense of escalation in the former, but it's worth further noting that in NFS units actually follow different AI depending on their type and the context. Only the reinforced, high-mass Rhino SUVs will try head-on ramming for instance, and if you take off faster than them they will break off and let the cruisers pass through. Standard cruisers will drop back from the pursuit when heavily damaged so fresh units from the back of the pack can move up to take their place (because there often is a genuine pack of them following you at times) - a basic tactic the Romans used a couple thousand years beforehand. When one or two units are left in a wave and awaiting backup, they will focus on simply following you and keeping you in sight until more units arrive instead of taking you out on their own like cops would in GTA would. Moreover, the aggressiveness and types of tactics scales based on wanted level, such that each level feels distinct and represents a gradual increase in challenge. In GTA, the game merely spawns more units at once spawns them more frequently, with the only real differences being helicopters at level 3 and SUVs full of auto-aiming NOOSE show up at level 4. And of course as I already noted in my previous post, NFS handles the way in which levels are gained much better than GTA does.

 

Perhaps most of all though, the police AI in NFS manages to be both intimidating and challenging while also being very fallible because they actually obey the same laws as the player. Police can be made to crash into their own roadblocks and take out their own vehicles if the player perfectly nails the 'sweet spot' gap between roadblock vehicles, Rhino SUVs actually can hit the pursuing cruisers when the player evades, swarming police cars will get in each other's way when the player goes through a narrow bottleneck, and they can be hit with PITs of course. In short, the system actually rewarded good driving and bold maneuvers. In GTA, the unerring gun accuracy and ability of cops to drive perfectly in far too many situations just makes them feel cheap, to say nothing of all the other ways they break the rules of the game, which means the best way to beat them is to also cheat - i.e. to simply drive into and underground tunnel where they can't follow because they aren't programmed properly, or fly a plane because 90% of them will still spawn on the ground. That's not to say the police in the NFS games don't periodically do stupid things - the difference is that these are usually the result of them being caught up by the same physics as the player and not because their programming is terrible (some experienced players may disagree with me on this to some extent, but I feel these sort of dumb instances happen much more when experienced players deliberately screw with the police AI).

 

Even attracting wanted level works better in NFS. If you cause enough disruption through hitting cars or destroying environmental items, police will spawn on the map but will only instantly aggro if your current car has a high enough wanted level from a previous pursuit (i.e. you vehicle was identified) or if you break the law in front of them. In GTA... well, I think others have already covered that in this thread, so I'll just content myself with pinpointing their ability to magically spot cars that you stole half an hour before with no one watching. As a result, in NFS you get tagged by police much less often for causing minor disruptions, meaning the police is way less annoying and intrusive on a basic gameplay level so you don't hate them nearly as much.

 

What I want to get at with this is that there are plenty of ways to have police AI that are not terribly intelligent individually, but have a collective intelligence of sorts that poses genuine challenge while still adhering itself to the basic framework of the game. This ultimately makes the game both challenging and fun whatever the player's level of experience, as the two NFS games I've spotlighted do (in my opinion at least). Cops still periodically do stupid stuff, but it's usually in an amusing rather than frustrating way that enhances rather than ruins the game experience.

 

In GTA V/O by contrast, instead of programming well Rockstar just settled for giving them cheap buffs that break the rules of the game that players are confined to. Police are way too tough until the player fully understands how they actually operate, but once they do, police become trivial to evade and a mere waste of time and patience. Police stupidity occurs way too much for a AAA game made in 2013 (much less one that's been regularly updated and had plenty of time for revision), and this stupidity alternates between making pursuits too easy or too difficult. In either case, it's usually more frustration or exasperation than fun and amusement.

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The amount I could type up regarding cops in this game is comparable to that of the Bible (which is made up by the way ;)), so I'll trim it right down and express it in the clearest bullets points I can.

 

- When they're pursuing you their cars accelerate as if there's literally a jet engine welded to the back. Yet when I drive them they drive like my daliy (1996 Toyota Corolla Ceres).

- You could be driving at the maximum achievable speed for any in game car in the game and they'll still have the accuracy to hit you when they're in a chopper that's at least a quarter mile behind you. They're supposed to be humans, not flawless cyborgs.

- They could be chasing someone else, while you're peacefully sitting at the side of the road, in your car, minding your own business. They swerve (for no reason) and hit you, for someone illogical mind raping reason they start chasing you and abandon the guy who's probably just committed mass murder.

- The sixth sense they have when looking for you. You could be hiding in the most hidden, out of sight, quiet, inconspicuous location and one of the bastards will still find you, because you know, reasons.

- You kill one AI and they're there in seconds with their guns with infinite clips. An AI kills you and gets his car stuck when sttempting to drive away, you respawn close by and notice the bastard's still breathing.


I hate them because the multiply and reproduce too quickly.

Like hillbillys and chavs?

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ALWAYS INTERFERING WITH DEATHMATCHES.

 

 

I CANNOT stand being in a deathmatch and the police shoot me a couple times, and the person Im against kills me even quicker because of the aforementioned damage.

 

This triggers me even more so when its a sniper fight.

 

The Heavy Sniper doesn't 1 shot when you're over level 100, so any small bit of damage on you leads to a 1 shot.

There are no cops in death matches.

maybe he/she means in a 1v1 deathmatch in freeroam?

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Had there been a "busted" mechanic in GTAO at 1 stars cops would be better.

 

but now they all have 1000.0 KDs and have killed every player ever registered to the GTAO servers.

They are brutal.

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Handsome Jack

sh*t like this:

 

Jv6CFrA.gif

When this happens. I go plan B, blow up everything so no one survies

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Sky_Light12

This is partly why:

 

q9k0SAl.gif

should'da been duck or using machine pistol , and yes , ultracops are worse than batman

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I hate the cops who steal my kills when I try to pvp.

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