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Your reasons for hating the cops in online


Troll69
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If you shoot a flare - a FLARE it's an automatic one star. They're so aggro for no reason.

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Id say the people who have the most problems with cops... Just don't know how to boogie.

 

http://xboxclips.com/Vooodu/0a678b20-3194-498d-9741-e09ee00c1923

 

Me killing players in a cop car... while cops chase me. I mean really.. im not giving much of a sh*t about any cops at all, like ever. They are just there to kill people who don't stay on the move. In most cases i make them work for me.,..

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Sky_Light12

 

 

don't forget the same catch-up ability they used aganist supercars

 

 

 

 

I call them locks.. And they only do that if you go slow and one of the cops behind you is close enough to become re-programmed to lock you.

 

R* broke cops along time ago because players drive so fast.. They barely chase and when in a vehicle they always spawn in your line of sight. The faster you go the more they spawn..

 

Slower you go. the less they spawn but the more they chase.. and if they chase one will get the 'lock on' speed cop car.

they are more aggresive aganist slower & weaker vehicle like emperor ( while in hands of NPC , emperor capable battling aganist sports )

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ALWAYS INTERFERING WITH DEATHMATCHES.

 

 

I CANNOT stand being in a deathmatch and the police shoot me a couple times, and the person Im against kills me even quicker because of the aforementioned damage.

 

This triggers me even more so when its a sniper fight.

 

The Heavy Sniper doesn't 1 shot when you're over level 100, so any small bit of damage on you leads to a 1 shot.

 

There are no cops in death matches.

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We Are Ninja

I bumped into an officer while walking through the aftermath of a huge gun battle that I wasn't involved in. He, and the two cops closest to him, produced shotguns and wasted me in literally under a second.

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There is no "busted" anymore - just "wasted".

 

Police brutality much

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The fact that I randomly gain stars for literally no reason. I'll be driving and I'll just get stars from nowhere. I didn't hit anyone, they respond way too long after I've stolen a car so it's not NPC's calling the cops, I don't shoot anyone. Nothing like taking a casual drive in Online only to end up in a four star chase because... the cops were bored?

Edited by D9fred95
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As I'm sure has been stated above its the mental firearm accuracy, almost psychic ability to know which alleyway you turned into to escape and of course, the ever colourful phrases they come out with.

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I have adapted so I don't have beef with them no more, but they have some glaring issues needing work like the their cops cars weighting a 200 tons when we can them, their clairvoyance to know exactly where you are even when they are not seeing you, and their INSANE aimbot when they perform drive-bys.

Edited by pedinhuh
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Cops are cowards and they are working for the ruling class and enforcing their arbitrary whims .

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No Use For A Name

I go AFK in a Kuruma in passive mode with passenger access set to no-one, I come back 5 minutes later and I have 3 stars and half the force trying to kill me.

 

I was killed 3 times yesterday by police helicopters flying into me.

 

Just blew by a cop who had to come to a complete stop to do a U-turn. (3/10's a second later) OH LOOK THERE HE IS CATCHING UP AND RAMMING ME INTO A DITCH. Does anyone know which button I press to access KERS while driving a cop car? I can't seem to find it, but its clearly there somewhere.

 

Minding my own business and out of nowhere a cop blows through an intersection and t-bones me. One star. I can definitely see how that's clearly my fault. Stupid me for being in the way.

 

 

If Los Santos is supposed to be a parody of LA, then they nailed it with the cops. Overaggressive, overzealous meatheads with itchy trigger fingers.

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DarkSavageDeathlyCloud

the fact that 5 cops are always more dangerous then a level 50 is realy akward

 

they are way to accurate...

 

like, most of their shots just do not miss their target and they are hitting youre head consitently if close enough.

 

most npc's in any game miss more then half their shots and most of their hits are just boddy shots, even if they are just further then 30 meter away

 

the cops in this game, if one got a shotgun you are dead within 5 seconds if you dont act soon enough

 

let one cop fire a regular pistol magazine at you at point blank, you are probably gonna end up dead

 

seriously, that they are everywhere is one thing, that the stealth thing is not working and they can suddenly disapear and reapear out of nowhere in close proximity to you is an other....

 

but them aiming better then even a level 120 in auto aim with a combat machine gun, while they use goddamn pistols....yea...they are way to insane in this game

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Driving on the wrong side of the road, driving into you and then having the audacity to give me a star for the pleasure.

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DangerZ0neX

In GTA San Andreas, if a cop hit you by accident with their car they would generate an apology quote, move out of the way, and then drive on to wherever they're going without giving you a wanted level.

 

In GTA V and Online, if a cop hit you by accident with their car, they would get out of their vehicle, call you a racial slur, and then fire a 12 gauge onto your face. Afterwards, they'll drive around and back to the station like nothing happened.

 

Don't you see how stupidly awkward that a game almost a decade older than V has a better behavior programmed for their police force?

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They get in the way of pvp. I hate killing myself to lose then.

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I don't hate the cops themselves, I hate the sh*t AI that drives them, and any other enemy type.

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IamCourtney

San Andreas took place in the early 90s, a gentler era of civility and family values.

 

GTAO is set in the present day and as such must portray contemporary American policw procedure:

 

- Shoot first

- Shoot second

- Shoot third

- Claim you saw a gun

- Ask questions

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DentureDynamite

Police AI in GTAO has always been pathetically scripted, but IIRC R* made it a whole lot worse with the heists update (R* used the introduction of the Armored Kuruma as an excuse to turn cops/NPCs into Terminators).

I agree with what most everyone has already said, but my biggest beefs with them (read: the R* devs who very lazily scripted them) are:

* They always interfere with player vs. player battles (EXTREMELY annoying, especially when R* keeps trolling us to engage in more PvP freeroam, such as CEO work).

* They are just absurdly deplorable in accuracy and aggressiveness. The same can be said about the gang attack NPCs as well--withstanding multiple point-blank range Assault Shotgun rounds with ZERO body armor, or shooting you with pin-point accuracy through bushes that they obviously cannot see through.

* Their retorts are laughable--telling you to "stop the car" and "pull over" when your vehicle is fully stopped, and you're not even in the car. R* has access to way too much info as to what's happening in the game to screw up like that.

I would actually have more respect for the cops in-game IF R* ACTUALLY TRIED to script them with intelligent, scalable balance--heck, they could just copy the scalable wanted level system in GTA IV and be miles ahead. It would provide both variety and realism, but apparently, that makes too much sense.

 

At least in Watch Dogs (despite the bugs), the AI always gave you a

...plus(!) you have to give Ubisoft credit for implementing the bomb-squad guys who come after you when you've held off the regular cops for a while--a good example of escalation. GTA Online just uses shallow, predictable (and downright lazy) "more" of everything, with a never-ending supply of spawns. Brilliant.

 

Hence no laughs.

 

I forget who posted this sometime ago, but IMO it's the best explanation/suggestion for R* to heed and implement an AI overhaul:

 

In the Need For Speed games, the raw aggression and swarm tactics of cops worked because they also used actual tactics, and the pursuit/evasion/escalation system was well thought out. Taking out a lot of cars triggered a count down for a new wave, giving you an opportunity to lose your immediate pursuers before backup arrived. In GTA V, they are immediately replaced by more cops, your wanted level immediately escalates, and there is nothing gained.

In NFS, the cops start out with baseline cruisers, and steadily upgrade to faster and heavier vehicles as your heat level increases, as well as using ever more advanced tactics and equipment against you. In GTA V, you simply get more cop cruisers and helicopters with ludicrously fast spawn rates, with the occasional roadblock or spike strip (which are completely pointless and impotent against the bulletproof tires on everyone's personal vehicle) that sometimes includes a riot or SWAT van. Cops constantly spawn ahead of you and randomly gain turbo boosts well in excess of what their vehicles are actually capable of. They have near-perfect aim accuracy in all situations, and shoot to kill even at one star, so aside from helicopters appearing, there is no genuine sense of true escalation. To draw another comparison, at high levels in GTA you merely get swarmed by black SUVs and helicopters with machine gunners. In the Saints Row games, maximum level sees you being assailed by military-grade helicopter gunships, APCs with turrets, and even tanks when the military gets involved.

In NFS, when you lose your immediate pursuers a countdown timer is triggered that indicates the time left to evade the pursuit. Games handled this differently (NFS Most Wanted gave you a proximity sensor, whereas NFS Carbon only showed cops that were nearby), but in each case cops would search based on your last known direction and location, which encouraged you to move off quickly and try to find a hiding spot. Finding marked hiding spots not only allowed you to stay out of sight but also increases the cooldown rate, which is a nice convenience factor and reward for dodging the patrolling police successfully. In GTA V, cops simply spawn around your location, and hiding anywhere typically results in the cops magically gravitating towards your location for no reason even if they last saw you a mile away going the opposite direction, making hiding spots a hit-or-miss affair; sometimes you will get discovered for no good reason, and other times a cop will get stuck outside until your wanted level drops. If you choose to stay on the move, they randomly spawn ahead of you, making it easy to accidentally get spotted again if you are going too fast yet also making it stupidly easy to simply stare at the minimap to see where they spawn while driving slowly so you can change direction. And to boot, there is no actual cooldown bar or timer, merely a set of stars which give no sense of how long you actually need to evade for.

TL;DR: the cops' tendency to show up while you are having too much fun in GTAO is merely icing on the s**t cake that is police pursuits.

 

Edited by DentureDynamite
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IMO: if you the player is having problems with the cops then it is YOU the player, not the cops. GTA cops are easy to lose if you actually try and there is also the fact we can remove our wanted levels. if you are still having problems with the cops with these two little options then more than likely you are just standing around PvPing in which case the cops should be the least of your problems. also as i have always said, if you want to PvP in FR then you take the risk of dealing with the cops. you want no cops then DM/TDM. as for the cops and the new CEO stuff, that just something people still need to work out, even though it is pretty obvious what the answer would most likely be.

 

the only complaint about GTA cops i have is that why is it when i do something they are right there almost instantly, but when i call them it takes what feels like forever to show up? :lol:

Edited by 8up local
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DentureDynamite

San Andreas took place in the early 90s, a gentler era of civility and family values.

 

GTAO is set in the present day and as such must portray contemporary American police procedure:

 

- Shoot first

- Shoot second

- Shoot third

- Claim you saw a gun

- Ask questions

 

Sure--it was novel for about one day. It's been old for nearly three years now.

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I do nothing but drive past the police station or speed past the cops when they're going after another player? Instant wanted level. I'm running off in a T20? Somehow they can catch up to a hypercar in a damn 4 door sedan. Trying to escape at all? They spawn in front of you and magically know exactly where you're going to turn so, if you're in a bike, you go flying off when they whip in front of you. Especially annoying on Pacific Standard. Gunfight? They're not only accurate to an extremely unrealistic extent but are hyper aggressive.

 

The cops are about as annoying as the retarded traffic AI, and the traffic AI is annoying enough for me to say that a real person doing half this sh*t would deserve to die as a result of all the stupid stunts they pull just to get in the way of you driving from place to place.

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SILBERDRACHEN

The police system is f*cked.

 

This is how it should work:

 

-Shoot someone

-Possible witness runs and hides to inform the police, giving description of your character

-Police arrives on the scene and try to stop you

-Arrest

 

But how it does:

 

-Shoot someone in the middle of a desert with silencer on

-Police car runs you over and the cop shoots you in the head with a shotgun

 

Rework the f*cking system, Rockstar!

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Trevor-Fuckin-Phillips

 

ALWAYS INTERFERING WITH DEATHMATCHES.

 

I CANNOT stand being in a deathmatch and the police shoot me a couple times, and the person Im against kills me even quicker because of the aforementioned damage.

 

This triggers me even more so when its a sniper fight.

 

The Heavy Sniper doesn't 1 shot when you're over level 100, so any small bit of damage on you leads to a 1 shot.

There are no cops in death matches.

100% correct, idk wtf Diana got this idea from.

 

Id say the people who have the most problems with cops... Just don't know how to boogie.

 

http://xboxclips.com/Vooodu/0a678b20-3194-498d-9741-e09ee00c1923

 

Me killing players in a cop car... while cops chase me. I mean really.. im not giving much of a sh*t about any cops at all, like ever. They are just there to kill people who don't stay on the move. In most cases i make them work for me.,..

Sure if you only do drive-bys, but ground players face a serious issue w/ cops. Lester/CEO perks not withstanding, if you got stars while scoping (for example), cops are shooting at you draining your health, you risk missing your shot because the cops will kill you, not to mention the major distraction of gunshots, sirens, shouting, screen fx, etc. while trying to line up your shot. Voodu if you got killed while your bike & respawned, you would feel the pain because your bike would be impounded, now you're in a ground shootout w/ other players that you provoked, the cops are everywhere and on your ass, it sucks. Obviously, I absolutely hate the cops in this game.

 

IMO: if you the player is having problems with the cops then it is YOU the player, not the cops. GTA cops are easy to lose if you actually try and there is also the fact we can remove our wanted levels. if you are still having problems with the cops with these two little options then more than likely you are just standing around PvPing in which case the cops should be the least of your problems. also as i have always said, if you want to PvP in FR then you take the risk of dealing with the cops. you want no cops then DM/TDM. as for the cops and the new CEO stuff, that just something people still need to work out, even though it is pretty obvious what the answer would most likely be.

 

the only complaint about GTA cops i have is that why is it when i do something they are right there almost instantly, but when i call them it takes what feels like forever to show up? :lol:

Sounds like you're anti-pvp in general, which is fine, but when freemode becomes a warzone and you are battling other players, the cops are the worst distraction and a cancer that ruin this type of gameplay. And btw, I do play TDM, all the time, but I enjoy freemode pvp too.

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They are legitimately retarded. No complex tactics, no behavioral change depending on your actions. Just mindless drones that are rushing for the kill. The only reason they can even function is because the game feeds them your location.

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TheFroggmann

sh*t like this:

 

Jv6CFrA.gif

 

 

 

Unlimited f*cking helicopters filled with sharpshooters that can still get 3 rounds into you as they are spinning into oblivion.

 

Oh look a plane/helicopter crashed! Let's go kill the survivors!

 

I also hate that they will "see" me when I'm about to lose them and there are none of them around.

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DominusTaranis

They're lazy AI. Simple as that. Hardly a threat until a few events turn against your favor, and suddenly that pebble that flips your car end over end has lead you to being pinned and ganked.

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Shadowfennekin

Why I hate them?

 

How long it takes to lose one...... ONE f*cking wanted star,,,,,,,, GOD DAM. I had 1 star blinking for 10 minutes before, I'm not kidding.......

 

How OP they are. They rape you in Hostile Takeover LSIA.

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The cops in LS proper use only one car, which is ugly as hell.

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