rodd1981 Posted June 21, 2016 Share Posted June 21, 2016 I've decided to share the source code of my latest release (http://www.gta4-mods.com/script/gta-iv-mission-mod-pack-v20-f31876) on GitHub. It has an API coded by myself (for SCOCL - very useful for those wanting to create new missions for IV). GitHub: https://github.com/rodd1981/GTA-IV-Mission-Mod-Pack API functions: GTAV_TELEPORT(float destx, float desty) - Teleports to destination X, Y APPLY_SELECTED_OPTIONS(int lvl, int wth, int time) - Apply selected options (level, weather and time) LOCK_TIME_OF_DAY(void) - Self explanatory CHECK_WANTED_LEVEL() - Returns 1 if player is wanted or 0 if player is not wanted PRINT_TXT(char *string) - Print objective on screen DRAW_WINDOW_FOR_DESC(float x, float y, float width, float heigh, int alpha) - Draw window for mission description PLAY_CHECKPOINT_SOUND() - Plays a checkpoint completed sound PRINT_MAIN_LOGO(float x, float y, char *string) - Print main mission logo on menu PRINT_DESC(float x, float y, char *string) - Print mission description MISSION_COMPLETE(char *string, int money) - Use this function when the last objective is complete MISSION_FAILED(char *string) - Use this function when mission fails PRINT_LIVES() - Print lifes left for player PRINT_TIMER(uint timer) - Will be implemented soon POLICE(int police, int maxwanted) - Enable/disable police and sets max stars wanted (0 = NO POLICE / 1 - POLICE ON / MAXSTARS [0-6]) INIT_SETTINGS(float x, float y, float z, float h) - Initial XYZH world coordinates for player SET_MISSION_CHECKPOINT(uint num, float x, float y, float z, float radius, char *string) - Add a checkpoint objective for player SPAWN_ACTOR(uint pednum, uint model, uint wep, uint blipnum, int accuracy, int health, int armour, float sense, float x, float y, float z, float h, int role) - Spawn an actor (role = 0 --> Enemy / role = 1 --> Friend) SPAWN_ACTOR_INSIDE_CAR(uint pednum, uint vehnum, uint seat, uint model, uint wep, uint blipnum, uint accuracy, uint health, uint armour, float sense, uint role) - Spawns an actor inside car SPAWN_VEHICLE(uint num, uint model, uint blipnum, float x, float y, float z, float h, uint health, uint tyre) - Spawns a vehicle on map DEBUG_MISSION() - Use this function to debug code issues inside the objectives MANAGE_ACTORS(uint num) - Use this function to manage all actors blips & deaths (num = amount of actors) CLEAR_ZONE(float x, float y, float z, float radius) - Clear area of cars, chars & objs MANAGE_PLAYER() - Manage player deaths & lives amount MANAGE_VEHICLES(uint num) - Manage vehicle blips & deaths MANAGE_UNIQUE_VEHICLE_STATUS(uint num) - Use this function to manage if a single vehicle was destroyed (if so it will fail the mission) MANAGE_UNIQUE_ACTOR_STATUS(uint num) - Use this function to manage if a single char was killed (if so it will fail the mission) GOTO_LOCATION_WITH_VEHICLE(uint vehnum, uint blipnum, float x, float y, float z, char *string, char *string2) - Add blip/objective to go with a specific vehicle to a location GO_AFTER_PLAYER_WITH_VEHICLE(uint e_num, uint v_num) - Will order the spawned enemy inside car to hunt the player DRIVE_TO_LOCATION_WITH_VEHICLE(uint e_num, uint v_num, float x, float y, float z, float speed) - Will order the driver to go with vehicle to a specific location on map MANAGE_PICKUP(int num) - Will manage if a specific pickup obj has been collected SPAWN_ENEMY_CAR_IN_AREA(uint modelveh, float x, float y, float z, uint vnum, uint enum1, uint enum2, uint modelped) - Will spawn enemy inside car in a specific area with roads/highways. Feel free to make pull requests, improvements, etc! Skorpro, B Dawg, WastedHymn and 2 others 5 Link to comment Share on other sites More sharing options...
Skorpro Posted June 27, 2016 Share Posted June 27, 2016 Ahhh, I remember you and your great mods Thanx for sharing! rodd1981 1 Link to comment Share on other sites More sharing options...
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