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Pegasus vehicle spamming


Mr_Zombly
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171 members have voted

  1. 1. Do you think there should be a cool down for Pegasus vehicles?

    • Yes
      6
    • Yes, but only for vehicles with weapons
      43
    • No
      84
    • Yes, but only for the Hydra
      38
  2. 2. How long should it be?

    • Voted no
      83
    • 0 - 5 minutes
      24
    • 5 -10 minutes
      25
    • 10 - 20 minutes
      21
    • 20 - 30 minutes
      6
    • 30 - 60 minutes
      12


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First post in what... 11 years :lol:

 

I have been playing the latest update with a hydra. I use it to pick up packages and also defend team members. I never grief other people and any time I need to fly in close proximity to other players I send a chat message saying friendly. One time I sent the message and still a guy took me down with a homing missile. Instead of raging and battling him for hours I just said hey dude I said I wasn't gonna attack you. This time the guy apologized and said he is so used to seeing jet griefers he thought I'd be the same.

 

Even if this guy continued to be hostile to me I wouldn't care - it is gta and people can play as they like.

 

Now occasionally when grabbing packages I will get a bit damaged and usually I nose dive and parachute out, call pegasus and parachute all the way down to my new hydra.

 

This is how I play, I love flying in this game. Now if they were to put in a 5 minute cooldown I can see a couple of problems:

 

1) if I call pegasus and it glitches out and says, when you get to the pickup point; "sorry we have been unable to bring you your aircraft" then most likely rockstar is incompetent enough that I will be forced to wait 5 minutes to call it again

2) if it chooses to put my aircraft near a player and the player steals it then that's another 5 minute cooldown

 

So in conclusion I say do not prevent me from playing in my non hostile ways just because of others who like to abuse the feature. Also I believe if you are polite in chat to the person griefing you then you are much more likely to reach a positive resolution, as opposed to raging hard in the chat. Say: "Hey dude you're rekking me good, good fight but can we call a truce for a bit?" rather than "OMFG f*ckING JET GRIEFING 12 YEAR OLDS GET A LIFE"

 

 

Your first post is an absolute winner, don't make us wait another 11 years.

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I'd be fine with a 5 minute cooldown on ARMED Pegasus vehicles only. I'm quite surprised there never has been one, considering there's a cooldown on everything else you do by phone, pretty much. Don't really care how many buses in a row you want to pull out but people who daisy-chain tanks and jets are annoying as hell.

 

Jets still need a separate nerf though, and I have more and more come around to the line of thinking that the explosive cannons should be replaced with a high-damage (like, ultra-high damage) minigun. Make it so powerful that they can chew up other big flying vehicles nearly as well as they do now - but with no area damage effect whatsoever. That would give people on the ground, even people in cars, a real chance of surviving against them. They'd still be easily the most powerful and versatile vehicle in the game, which is kind of sad.

Edited by Nutduster
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I'm sorry, but this is my entertainment.

 

Forcing me to wait ("cool down") to get a new car delivered, send a mugger, call for Pegasus, etc. is just ridiculous.

If I can be a CEO and magically have a Buzzard instantly plopped down ten feet from me, anytime I want, then why can't I get my Bati delivered seconds after I accidentally called for my Bifta?

"Cool downs" are for househusbands and members of the PTA. They do not belong in this game.

<mic drop>

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^ They don't, absolutely, especially the f*cking Request PV one that suddenly appeared after 2 f*cking years.

 

But if they are going to exist then seems it would be in the interests of the game (especially now!) to have one on the most OP vehicle since GTAIV's Annihilator.

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I'm sorry, but this is my entertainment.

 

Forcing me to wait ("cool down") to get a new car delivered, send a mugger, call for Pegasus, etc. is just ridiculous.

 

If I can be a CEO and magically have a Buzzard instantly plopped down ten feet from me, anytime I want, then why can't I get my Bati delivered seconds after I accidentally called for my Bifta?

 

I've personally never understood the personal vehicle cooldown, unless it solely exists to try to prevent money glitching. Don't really care if they remove some of the other cooldowns like muggers either. In fact, the one thing I really do want a cooldown on is armed Pegasus vehicles. It's simply about making the game play better. I don't mind seeing a tank or attack helicopter occasionally (jets in their current form, I do mind) - but when the lobby is overrun with them and people just keep grabbing one after another, it becomes obnoxious just trying to drive around, do CEO work, get in gun battles, etc. This even pre-dates the Hydra. I used to have a couple guys on my friends list who did nothing but call in one tank after another. They'd get a tank, go off radar or put bounties on each other, kill as many people as possible until the tank was destroyed - wash, rinse, repeat. The "but muh game style!" argument can walk off a bridge with a fat dick in its mouth. You're just preventing other players from doing anything except fighting you on your own terms, or leaving the lobby, at that point. Your fun doesn't take priority over everyone else's; that's why games have limitations in the first place.

Edited by Nutduster
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I'm sorry, but this is my entertainment.

 

Forcing me to wait ("cool down") to get a new car delivered, send a mugger, call for Pegasus, etc. is just ridiculous.

 

If I can be a CEO and magically have a Buzzard instantly plopped down ten feet from me, anytime I want, then why can't I get my Bati delivered seconds after I accidentally called for my Bifta?

 

"Cool downs" are for househusbands and members of the PTA. They do not belong in this game.

<mic drop>

 

<picks up mic>

 

Yes they do belong in the game as a balancing factor for elements which should not be subject to spam, such as, say, vehicles that were intentionally made to be overpowered relative to the standard vehicles of the game. People want vehicles that are vastly better than other vehicles? Fine. But you'd better put other restrictions on them - cooldown, killstreak, high cost for calling in, I don't care what - but you don't get to have your cake and eat it.

 

<drops mic>

 

 

Jets still need a separate nerf though, and I have more and more come around to the line of thinking that the explosive cannons should be replaced with a high-damage (like, ultra-high damage) minigun. Make it so powerful that they can chew up other big flying vehicles nearly as well as they do now - but with no area damage effect whatsoever. That would give people on the ground, even people in cars, a real chance of surviving against them. They'd still be easily the most powerful and versatile vehicle in the game, which is kind of sad.

 

Yup. The jet cannon is less like a gun and more like a sword. You slash across the landscape with the cannons and anything caught in the slash dies. At this point it should go one of two ways - they lose the explosive rounds and take a moderate cooldown with the rest of the armed vehicles, or they keep the explosive rounds and take a serious cooldown above and beyond the rest of the vehicles.

Edited by Azarael
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I'm sorry, but this is my entertainment.

 

Forcing me to wait ("cool down") to get a new car delivered, send a mugger, call for Pegasus, etc. is just ridiculous.

 

If I can be a CEO and magically have a Buzzard instantly plopped down ten feet from me, anytime I want, then why can't I get my Bati delivered seconds after I accidentally called for my Bifta?

 

I've personally never understood the personal vehicle cooldown, unless it solely exists to try to prevent money glitching. Don't really care if they remove some of the other cooldowns like muggers either. In fact, the one thing I really do want a cooldown on is armed Pegasus vehicles. It's simply about making the game play better. I don't mind seeing a tank or attack helicopter occasionally (jets in their current form, I do mind) - but when the lobby is overrun with them and people just keep grabbing one after another, it becomes obnoxious just trying to drive around, do CEO work, get in gun battles, etc. This even pre-dates the Hydra. I used to have a couple guys on my friends list who did nothing but call in one tank after another. They'd get a tank, go off radar or put bounties on each other, kill as many people as possible until the tank was destroyed - wash, rinse, repeat. The "but muh game style!" argument can walk off a bridge with a fat dick in its mouth. You're just preventing other players from doing anything except fighting you on your own terms, or leaving the lobby, at that point. Your fun doesn't take priority over everyone else's; that's why games have limitations in the first place.

 

As someone who has an account just to test glitches I can assure you 95% of ever change this game has seen was a knee jerk reaction to a glitch. Even things most people have no clue have even changed like the daily objectives changing from 6000rp to 3000rp, the discusting part of this is that Rockstar NEVER set the values back to original after the glitch is patched, never have not even once.

Edited by elfoam
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Urustay Gordov Matt D.

Honestly, I voted yes for with weapons and 10 minutes, but the hydra is so op it should be treated like the opposite of a personal vehicle. You manage to lose it, not only is the cooldown long, but you're charged 10% of it's price as insurance fees. If you don't treat your op death machine with respect and care, you pay for it. It's called a deductible and anyone who owns an insured vehicle IRL knows how expensive that could be.

Well, this isn't real life lol
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Honestly, I voted yes for with weapons and 10 minutes, but the hydra is so op it should be treated like the opposite of a personal vehicle. You manage to lose it, not only is the cooldown long, but you're charged 10% of it's price as insurance fees. If you don't treat your op death machine with respect and care, you pay for it. It's called a deductible and anyone who owns an insured vehicle IRL knows how expensive that could be.

Well, this isn't real life lol

 

Insurance is stupid, just increase the cost to spawn is enough, let say $20k per call

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I'm sorry, but this is my entertainment.

 

Forcing me to wait ("cool down") to get a new car delivered, send a mugger, call for Pegasus, etc. is just ridiculous.

 

If I can be a CEO and magically have a Buzzard instantly plopped down ten feet from me, anytime I want, then why can't I get my Bati delivered seconds after I accidentally called for my Bifta?

 

"Cool downs" are for househusbands and members of the PTA. They do not belong in this game.

<mic drop>

 

<picks up mic>

 

Yes they do belong in the game as a balancing factor for elements which should not be subject to spam, such as, say, vehicles that were intentionally made to be overpowered relative to the standard vehicles of the game. People want vehicles that are vastly better than other vehicles? Fine. But you'd better put other restrictions on them - cooldown, killstreak, high cost for calling in, I don't care what - but you don't get to have your cake and eat it.

 

<drops mic>

 

> truncated <

> truncated <

<picks mic back up, wipes spit off>

 

I could understand your thinking if – and I say if, here – there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

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The Hydra (as long as it's in its current, un-nerfed state) should have a considerable cool down on calling it up. It's disrupting things a little too much.

 

Helicopters don't really need anything unless they finally get the buffs they deserve though. Until then, they're too weak to justify a long cool down, in my opinion.

Completely agree with this. It's the jets that are causing this mayhem not helicopters, but imo 20k to spawn a jet is way too much, maybe a more reasonable price would be fair enough.

Edited by Switch__
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<picks mic back up, wipes spit off>

 

I could understand your thinking if – and I say if, here – there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

 

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

 

 

My home apartment is literally half a block away from Mors and with that being said your have multiple of same vehicles and just go pick it up idea is just stupid.

 

 

The amount of times I've had my car destroyed with that spot even being on the min-map (even when expanded) is around 1% so your point is invalid due to practicality.

 

I literaly cant count the times i needed my PV when I'm around Sandy shores and got screwed over from either it being destroyed shortly after calling or me dying before it arrived

Edited by razgriz67
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<picks mic back up, wipes spit off>

 

I could understand your thinking if – and I say if, here – there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

 

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

 

 

This topic is about Pegasus, not Mors Mutual Insurance. The garage version of the Insurgent has no weapons.

 

Pegasus should exist both to handle vehicles that are not practical for garage storage and enforce a cooldown on any vehicle which deserves one. Got a vehicle that's garageable but is too strong for that? Move it to Pegasus. Don't try to block an idea based on a non-issue or a flawed implementation of that idea. Fix the implementation.

Edited by Azarael
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<picks mic back up, wipes spit off>

 

I could understand your thinking if – and I say if, here – there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

 

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

 

 

This topic is about Pegasus, not Mors Mutual Insurance. The garage version of the Insurgent has no weapons.

 

Pegasus should exist both to handle vehicles that are not practical for garage storage and enforce a cooldown on any vehicle which deserves one. Got a vehicle that's garageable but is too strong for that? Move it to Pegasus. Don't try to block an idea based on a non-issue or a flawed implementation of that idea. Fix the implementation.

 

Yeah, I don't find pv insurgents to be a problem and kurumas are very easy to shoot through if you know where and when to shoot, that's why I'm on about strictly pegasus vehicles.

Edited by Mr_Zombly
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Urustay Gordov Matt D.

 

 

<picks mic back up, wipes spit off>

 

I could understand your thinking if and I say if, here there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

 

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

 

This topic is about Pegasus, not Mors Mutual Insurance. The garage version of the Insurgent has no weapons.

 

Pegasus should exist both to handle vehicles that are not practical for garage storage and enforce a cooldown on any vehicle which deserves one. Got a vehicle that's garageable but is too strong for that? Move it to Pegasus. Don't try to block an idea based on a non-issue or a flawed implementation of that idea. Fix the implementation.

 

Yeah, I don't find pv insurgents to be a problem and kurumas are very easy to shoot through if you know where and when to shoot, that's why I'm on about strictly pegasus vehicles.Insurgent pv is a problem, since its the vehicle in-game able to withstand explosives the most, and at the same time its rear-end is nearly bulletproof, making it easy to use for reverse killers. And its fast.

Don't think this vehicle is balanced

Maybe it should be replaced in the pegasus list.

Edited by Urustay Gordov
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<picks mic back up, wipes spit off>

 

I could understand your thinking if and I say if, here there wasn't the idea that you can avoid cool down times on vehicles with a simple workaround.

 

Example is you

 

8:15AM you spawn into the game with your Insurgent in front of you.

8:16AM Someone blows it up, so you go into your garage and get your second Insurgent and then call Mors Mutual to revive your first one.

8:17AM Someone blows up your second Insurgent and you go to Mors Mutual, pick up your first Insurgent, calling Mors again for your second Insurgent.

8:18AM Someone blows up the first one, again, so you call The Mechanic to deliver your second Insurgent and call Mors to revive your first one again.

8:19AM Someone blows up the second Insurgent, again... etc. etc.

 

The key is having two Insurgents and staying relatively close to Mors Mutual and/or your garage. Is it spamming? Maybe.

 

But, it does allow you to bypass the "cool down" if you choose, rendering the argument that it "should" be in the game as a balancing factor.

In other words, there is a way to have your cake AND eat it, too, and for the record, I love cake.

 

<drops mic, but then picks it back up and puts it in minty pajama pocket so nobody else can use it> :)

 

This topic is about Pegasus, not Mors Mutual Insurance. The garage version of the Insurgent has no weapons.

 

Pegasus should exist both to handle vehicles that are not practical for garage storage and enforce a cooldown on any vehicle which deserves one. Got a vehicle that's garageable but is too strong for that? Move it to Pegasus. Don't try to block an idea based on a non-issue or a flawed implementation of that idea. Fix the implementation.

 

Yeah, I don't find pv insurgents to be a problem and kurumas are very easy to shoot through if you know where and when to shoot, that's why I'm on about strictly pegasus vehicles.
Insurgent pv is a problem, since its the vehicle in-game able to withstand explosives the most, and at the same time its rear-end is nearly bulletproof, making it easy to use for reverse killers. And its fast.

Don't think this vehicle is balanced

Maybe it should be replaced in the pegasus list.

 

Way too late to do that really. But I see what you mean. I guess it's just me but I haven't had anyone attempt to grief me with one for a very long time.

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PV Insurgents are no big problem, not in my opinion.

 

An Insurgent can't float over to you from the other end of the map can it? Or rain down a storm of exploding rounds and homing missiles?

 

Even the Insurgent Pickup (while being fairly deadly in the right hands) is a pretty balanced attack vehicle.

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A cooldown should be added for calling in the hydra, definitely. After you crash your hydra, you should have to wait 10 minutes to call in for another. OR just remove those goddamn explosive rounds.

 

No other Pegasus vehicle really deserves a cooldown, imo. But speaking of cooldowns... the cooldown for calling the mechanic should really be removed.

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Voted no because cooldowns suck. After they introduced the personal vehicle cooldown for no reason at all, I quickly despised any and all cooldowns. Rockstar just needs to get their head out of their ass and buff the armor on the Savage, bring the tank back to the way it was pre-nerf, and buff the heavy sniper back to the way it was. Until then, everyone's best option is to improve your skills with the Hydra so that you may call upon your own Hydra to take down any sky pests and prevent them from continuing to be a problem in the public lobby that you may be in. A cool down is not needed when Rockstar can simply rebuff what I listed. A Hydra wouldn't be as much of a problem for the majority if the tank, heavy sniper, or savage was buffed.

 

My answer probably isn't the best answer because I personally don't have a problem with dealing the Hydra. I understand y'alls burning hatred for the Hydra and all but like I said, I personally don't find them an issue when they can simply be dealt with with your own Hydra. It seems that a good majority aren't that great with flying the Hydra so it may be difficult for y'all to deal with other Hydra's when they are being a pest.

 

tl;dr get gud No on the cooldown. Rockstar needs to buff the tank, savage, and heavy sniper so that the Hydra can be easier to deal with for the majority.

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DangerZ0neX

The last thing we need is a cool down, it already sucks we have to wait 5 minutes for every Mechanic delivery, why ruin the fun of Pegasus as well?

 

If griefers can use it, I can use it as well, you just gotta hover in passive until they're about to get into their vehicle and ruin their day by giving them the taste of their medicine.

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Well first I voted yes but only for Hydra and then 10mins. But then I thought its only because of CEO shipments.

 

So I changes it to no, cause apart from ceo work there is no reason for me to put a cooldown on it. R* should however make ceo work available in invite only sessions.

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> truncated <

 

This topic is about Pegasus, not Mors Mutual Insurance. The garage version of the Insurgent has no weapons.

You're absolutely right, @Azarael, and I shouldn't have veered off the topic (sorry, it was unintentional).

 

 

 

> truncated <

 

My home apartment is literally half a block away from Mors and with that being said your have multiple of same vehicles and just go pick it up idea is just stupid.

I think "stupid" might be a bit harsh versus, "in contrast to my opinion," which I think is more accommodating and friendly.

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Voted no because cooldowns suck. After they introduced the personal vehicle cooldown for no reason at all, I quickly despised any and all cooldowns. Rockstar just needs to get their head out of their ass and buff the armor on the Savage, bring the tank back to the way it was pre-nerf, and buff the heavy sniper back to the way it was. Until then, everyone's best option is to improve your skills with the Hydra so that you may call upon your own Hydra to take down any sky pests and prevent them from continuing to be a problem in the public lobby that you may be in. A cool down is not needed when Rockstar can simply rebuff what I listed. A Hydra wouldn't be as much of a problem for the majority if the tank, heavy sniper, or savage was buffed.

 

My answer probably isn't the best answer because I personally don't have a problem with dealing the Hydra. I understand y'alls burning hatred for the Hydra and all but like I said, I personally don't find them an issue when they can simply be dealt with with your own Hydra. It seems that a good majority aren't that great with flying the Hydra so it may be difficult for y'all to deal with other Hydra's when they are being a pest.

 

tl;dr get gud No on the cooldown. Rockstar needs to buff the tank, savage, and heavy sniper so that the Hydra can be easier to deal with for the majority.

I agree with a lot of what you say, but not all of it.

 

The Savage definitely needs a buff. That would give jets a more serious threat to deal with, and to be honest, it needs one anyway. It has since the moment it released.

 

The tank could probably do with a little something to help it too - just look how easy it's dealt with:

 

 

 

I don't know about the full pre-nerf armour though. Then players on the ground have that old thing to put up with. Also, it still wouldn't make it much of a threat to jets - I used to take out the pre-nerf tanks reliably in my Buzzard, so in a jet ... They never lasted that long against aircraft.

 

I do think Hydras are way too much of a problem now that we have important stuff in free mode. I can fly them perfectly, but then I have to stop making money, and just spend all my time policing some guys who are just out to ruin the fun of others.

 

Just what jets should have done, I'm not sure, but to me, this update has really shone a spotlight on how overpowered the jets are.

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Ah I see what you're saying. I go into these threads with a last gen mentality since I'm still on last gen. I know for a fact that Hydra's aren't a problem on last gen. You'll lose more money playing in a free roam session on last gen compared to that of on current gen. Also with current gen passive mode, I see all the time people talking about how bad the passive mode abuse is on current gen since people's characters become a semi-transparent ghost whereas on last gen, you could still harm and even kill someone in passive mode. On last gen, if they're in a Hydra and in passive mode, blow them out of the sky and that's that but on current gen that won't work. Now that there's these crates that people have to lug around if they want to make some decent cash in a public free roam, the Hydra has became an even bigger issue.

 

Once I actually use my brain in this matter, I definitely see how the Hydra can be a headache to deal with and how big of a problem it is on current gen. If there was more ways, or even that one heli that I shall not mention it's name, Hydra's would become an easier thing to deal with.

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The problem with a "better than hydra" weapon as anti-hydra is that will be the new toy for every prepubescent try hard and be an even bigger cancer.

 

Making the pilot pay hefty fees when it's destroyed doesn't hinder cheaters or just those who know how to make money in the game.

 

 

Cooldowns on any delivery is annoying so I won't get behind that. Another interesting jet "fix" that comes up every time this thread comes around is that there should be AI jets that hunt down people in the sky with 5 stars. Even if the jet AI isn't very good, if they keep swarming it will eventually either take down the offender or at least offer enough distraction to make it easier for his victims on the ground to get some shots in.

 

I'd like to see the jet's guns changed and the larger helicopter's armor buffed, but that's not likely to happen

 

The jet kiddies are only out for attention, ignore and avoid them is the only way to really win this one. When little Timmy Top Gun takes to the skies, get on your yacht with defenses up, go passive, leave the session, or vote kick him (or stay in private sessions away from the trolls in the first place).

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SophistiKat

I've seen a lot more jet spamming recently, with a lot more passive mode abuse too.

 

Your thoughts?

My thoughts are that R* is retarded.

Why?

Cause when entering my yacht heli, I get the message: passive mode is disabled in this type of vehicle.

 

But passive mode isn't disabled when entering a Hydra, tank or other military vehicle.

That's fuked up bruh...

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TheTruestDetective

 

Just learn to deal with Hydras. Protip: don't use the homing launcher. Any competent pilot can avoid it extremely easy. Personally I love making people shoot all of their rockets at me, then I let them buy more, then let them continue. I don't need to kill them, its fun to avoid the rockets.

I'm sure he deals with jets just fine. Saying something's overpowered, or that it should have a longer cool down, well it's not the same as saying you can't deal with it. It's simply having an opinion.

 

I take down jets plenty (this was just one of many the other day):

 

 

Lol. Props on you for taking on a hydra with a buzzard, but that pilot was weak as hell. He actually flies up to avoid the missile. He has no idea what he's doing lol. Just terrible.

 

I don't think there should be a cooldown. It's fine the way it is.

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Lol. Props on you for taking on a hydra with a buzzard, but that pilot was weak as hell. He actually flies up to avoid the missile. He has no idea what he's doing lol. Just terrible.

I don't think there should be a cooldown. It's fine the way it is.

 

I didn't say that guy knew what he was doing lol. He panicked after being made to smoke, so messed up.

 

My point is that I deal with jets all the time, so I'm not here just because I "can't deal with them" or anything like that. I genuinely think they're too powerful.

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I've seen a lot more jet spamming recently, with a lot more passive mode abuse too.

 

Here's an example of what I mean with some great commentary on the amazing tactics on display.

 

 

 

Now the guy doing it, wasn't very "pro" (contrary to his name) but if a semi competent pilot was doing this, it would pretty much ruin the session.

 

I didn't capture all his jet pull outs, he was waaayyy to unpredictable but I estimate he pulled out around 15 (no exaggeration)

 

On a serious note, do you guys believe that something has to be done about how accessible vehicles capable of such easy killing should be. I understand that they do cost millions initially but that's chump change for most of the community.

 

Your thoughts?

 

 

i see no video, im getting nervous!!

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