Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

What does your weapon wheel look like?


afriendlyreddot
 Share

Recommended Posts

 

If you enable your custom weapon loadout does that mean that you can't (randomly) pick up weapons from dead enemies?

No, you still pick them up same as it ever was.

Even if you already own the gun? I.e. you do a low level simeon mission and accidentally pick up the starter pistol.

 

If so then doesn't that render the whole locker useless to a certain degree? You set your loadout, only to have it ruined in minutes after walking through piles of guns.

Link to comment
Share on other sites

Even if you already own the gun? I.e. you do a low level simeon mission and accidentally pick up the starter pistol.

Yeah. If you're playing on console, you can just toss them again, though. Or disable and enable the loadout thing again.

Link to comment
Share on other sites

 

A bit like this:

 

wd4SB43.png

 

Um, on topic, I suppose it's easier to count what I don't have, rather than what I kept.

 

I kept nearly all of them, just threw away the standard sniper and SNS pistol, along with a few others.

Having a hard time figuring out if your heavy weapons slot is filled with RPGs or sex toys -___-

wow that's i thought aswell😂😂😂😂

  • Like 2
Link to comment
Share on other sites

- melee: Fold-knife(Loved that badass animation), Light torch (For exploring and looking at engine bays)

 

- pistols: AP pistol (Automatic and fire power all the way), The revolver (A must have for badass CEOs)

- MGs: PDW (Silence people in silence), Combat MG (Powaaarrrrrrr!!!!111one)

- Rifles: Carbine rifle (Most balanced gun for most ranges), Advance Rifle (Dat rate of fire)

- Snipers: Heavy Sniper (One hit kill, what more?), Marksman (In case someone wants to dance with me)

- Shotguns: Assault Shotgun (Fast, almost no reload)

- Heavy: All except firework launcher (Just make sure I won't mix firework with RGP)

- Thrown: Sticky bombs (What more do you need?)

 

*With the aid of weapons locker

Edited by Mr Grandis
  • Like 1
Link to comment
Share on other sites

 

Even if you already own the gun? I.e. you do a low level simeon mission and accidentally pick up the starter pistol.

Yeah. If you're playing on console, you can just toss them again, though. Or disable and enable the loadout thing again.

I guess so. It just seems like a missed opportunity that could keep the weapon wheel as simple as the player wants. Any weapon you own and have marked as 'hidden' in the locker can't be picked up off the ground if an AI drops it. I'd really welcome a change like this.

 

It's a real pain in the ass for me though :lol:, with the way I fill up my ammo in survivals I have to drop 'my gun', pick up all the spares and then pick up mine again. It works but along the way I end up picking up a whole bunch of pointless weapons.

 

 

A bit like this:

 

wd4SB43.png

 

Um, on topic, I suppose it's easier to count what I don't have, rather than what I kept.

 

I kept nearly all of them, just threw away the standard sniper and SNS pistol, along with a few others.

Having a hard time figuring out if your heavy weapons slot is filled with RPGs or sex toys -___-

wow that's i thought aswell

 

Not that it's a bad thing though ;).

Link to comment
Share on other sites

Melee- Kept all of em' for some reason. Really should remove a few.

 

Pistols- Standard, AP, Combat (Silenced)

 

MG's- Micro SMG, Machine Pistol, and Combat MG

 

Rifles- Carbine. Don't need anything else <3

 

Snipers- Heavy and Standard (Silenced)

 

Shotguns- Assault, Pump (just for the way it looks)

 

Heavy- All except the fireworks, cause those things are useless.

 

Thrown- Never have any. I find them too expensive.

  • Like 1
Link to comment
Share on other sites

Sentinel Driver

Melee: ALL except crowbar because I don't own it to begin with

Pistol: ALL
MG: ALL

Rifle: ALL

Shotgun: ALL

Sniper: ALL

Heavy: ALL

Thrown: ALL

 

I like my weapons too much to store them in safe

Link to comment
Share on other sites

Melee: ALL except crowbar because I don't own it to begin with

Pistol: ALL

MG: ALL

Rifle: ALL

Shotgun: ALL

Sniper: ALL

Heavy: ALL

Thrown: ALL

 

I like my weapons too much to store them in safe

if you want the crowbar there is a easy solo method.

 

start the mission where you have to kill all the juros (the 8 player mission). the guy down on the pear has it, dont kill him with your chopper, kill him like ui ui ui and he drops the crowbar ond BLOBB its yours hihihi

 

i have also all weapons on me!!!

Edited by alkaline_
  • Like 5
Link to comment
Share on other sites

DentureDynamite
Wait a second...the gun locker allows you to have a customized load out?

 

Only in theory, as some guns--including various melee weapons--cannot be moved to storage. They simply don't show up in the list of moveable weapons.

 

In addition, stored weapons often "magically" reappear when you walk over them (e.g. fallen MG you walk over trying to pick up money in a gang attack).

 

...and lastly, the golf club, crowbar, and baseball bat can still be stolen instantly by script kiddies from your weapon wheel, along with all other weapons. The difference is that, after entering a new session, all weapons but the golf club, crowbar, and baseball bat are automatically restored (R* obviously uses some kind of different variable or system of storage from the other weapons, or this wouldn't happen).

 

Which means (for the nth time) stealing a golf club from the Golf Course and playing the LTS map "Cypress Flats" and re-collecting the crowbar and the baseball bat therein. Yeah, it gets old.

 

At one point, a number of updates ago, it looked like R* fixed the stolen weapons issue, but it's still broken.

 

^^ All of this is on the PC--can't speak for the PS4 and XBox One, but I suspect it's similar?

Edited by DentureDynamite
Link to comment
Share on other sites

TeammateHelper

Well, it's pointless for me brcause heists doesn't even hide sh*t, but I did fix my loadout:

 

Pistols

- Heavy Pistol

- Silenced Pistol. 50

 

SMGs

- Combat MG

- PDW

- Micro SMG

 

Rifles

- Special Carbine

- Combat Rifle

 

Long Range Rifles

- Silenced Sniper

- Heavy Sniper

 

Melee

- Switchblade

- Baseball Bat

- Crowbar

- Golf Club

- Brass Knuckles

 

Heavy Weapons

- RPG

- Homing Launcher

- Fireworks Launcher (flare gun alternative)

- Grenade Launcher

 

Thrown

- Sticky Bombs

- Proximity Mines

- Gasoline

  • Like 1
Link to comment
Share on other sites

DentureDynamite
How do those nuts fair for you in street fights? I'd imagine you have some armored underroos hopefully :barf:

 

lol Funny, isn't it--how the most sensitive and easily damaged parts of a guy's body (causing instant debilitation) are somehow so frequently associated with bravado and strength?

Edited by DentureDynamite
Link to comment
Share on other sites

afriendlyreddot

 

How do those nuts fair for you in street fights? I'd imagine you have some armored underroos hopefully :barf:

 

lol Funny, isn't it--how the most sensitive and easily damaged parts of a guy's body (causing instant debilitation) are somehow so frequently associated with bravado and strength?

 

It really is it's like everyone expects us to be "ballsy" (?), but my "balls" are the most sensitive and vulnerable appendages -__-

 

 

If you enable your custom weapon loadout does that mean that you can't (randomly) pick up weapons from dead enemies?

No, you still pick them up same as it ever was.

Even if you already own the gun? I.e. you do a low level simeon mission and accidentally pick up the starter pistol.

 

If so then doesn't that render the whole locker useless to a certain degree? You set your loadout, only to have it ruined in minutes after walking through piles of guns.

 

Any time you pick up a gun that you previously hid on your weapon wheel it will only appear for that session, if you log off/on or switch sessions it reverts back to your customized load-out :)

Link to comment
Share on other sites

nWo_Y2J_2015

How many people have actually still kept all of their weapons? I have a gun safe, but haven't used it. lol

Link to comment
Share on other sites

FourFingersOfFun

Pistol (for suicides)

The revolver pistol

Flare gun

AP Pistol

Carbine

Advanced Rifle

Special Carbine

Combat MG

Gusenberg sweeper

Defense PDW

Marksman Rifle

Heavy Sniper

Assault Shotgun

RPG

Grenade Launcher

Mini gun

Homing launcher

Proxies

Stickies

Tear gas

Link to comment
Share on other sites

Melee: Baseball Bat, Hammer, Hatchet

 

Handguns: Heavy Pistol

 

SMGs: Combat MG

 

Shotguns: Assault (silencer)

 

Rifles: Carbine (silencer), Compact

 

Sniper: Heavy Sniper

 

Heavy Weapons: Homing Launcher, Grenade Launcher

 

Throwables: -Sticky Mines, Proximity Mines, Grenades

Edited by cjdavies
Link to comment
Share on other sites

Black-Dragon96

Melee: fist, switchblade, baseballbat, knuckleduster, machete, hammer, golf club, crowbar, axe

 

Handguns: Heavy Pistol, AP Pistol

 

SMGs: Mikro SMG, Machine Pistol, PDW, Combat MG

 

Shotguns: Assault Shotgun, sawed of Shotgun

 

Rifles: Bullpubrifle

 

Sniper: Heavy Sniper

 

Heavy Weapons: Homing Launcher, Grenade Launcher, Minigun

 

Throwables: all

Edited by Black-Dragon96
Link to comment
Share on other sites

heavy pistol, ap

combat mg

all throwables

minigun/homing

advanced rifle

assault shotgun

heavy sniper/autosniper

no melee

I own all weapons.

we all own all weapons, its about what u "lock" away in your locker...

Edited by iddqdvie
Link to comment
Share on other sites

CarcerCityMadMan

Q: What does my weapon wheel look like?...

 

A: Round with guns in it

Link to comment
Share on other sites

Shadowfennekin

Pistol: AP and Flare Gun, Flare Gun is just for fun

SMG: Gusenberg Sweeper

Carbine: Special Carbine, my main gun and only gun I bought a drum for as I think it makes guns look ugly as f*ck.

Shotgun: Assault

Melee: All until we can store the 3 non-buyables

Snipers: Heavy

Heavy: RPG, Homing Launcher

Explosives: Grenades and Stickies. Tear Gas is useless and I rarely use Proxies so I left them at home.

Link to comment
Share on other sites

oleg_aka_djmeg

Pistol - ap

SMG - combat mg

Rifle - torn between special carbine and advanced

Sniper Rifle - heavy and marksman

Shotgun - assault

Heavy Weapons - rpg, minigun and homing launcher

Explosives - sticky

Melee - bat, flashlight and this thing from igg, forgot what it's called.

Link to comment
Share on other sites

Pistol: AP, Revolver and the. 50

SMG: Tommy, and combat MG

Carbine: Advanced, bullpupp(silenced) and the new AK-thingy

Shotgun: Assault, heavy, Musket and sawn-off

Melee: all of them

Heavy: all

Throwables: Grenades, stickies, prox

Link to comment
Share on other sites

CrysisAverted

pistol: ap, revolver

smg: combat mg and machine pistol

carbine: advanced/special

shotgun: assault (although now I realize I should add back the pump shotgun for motorcycle killing)

melee: all of em

heavy: all of em

throwables: all of em

Link to comment
Share on other sites

TheTruestDetective

I own the locker.

 

AP pistol, pistol.

Combat MG

Special Carbine, advanced rifle

Heavy sniper, marksman

Knife?

Assault shotgun

Rpg, homing launcher, grenade launcher, minigun

Sticky bomb, mine, grenade

Link to comment
Share on other sites

BigStickMama

Pistols - AP Pistol

SMG/MG - Machine Pistol + Combat MG

Rifles - Carbine Rifle, Advanced Rifle, Special Carbine, Bullpup Rifle, Compact Rifle (Probably until Bullpup gets a drum mag)

Snipers - Heavy Rifle, Marksman Rifle

Melee - Bottle

Shotguns - Assault, Sawed Off, Double Barrel

Heavy - GL, RPG, Minigun, Homing

Thrown - Frag, Sticky, Proxy

Link to comment
Share on other sites

 

If you enable your custom weapon loadout does that mean that you can't (randomly) pick up weapons from dead enemies?

No, you still pick them up same as it ever was.

 

And that is why I turned the custom loadout off. I just want to permanently drop weapons and NEVER pick them up again. Why is that not an option ffs

 

Oh,

AP

Combat MG

Carbine

Heavy sniper

everything

assault sg

Rpg

grens

Edited by Dondara
Link to comment
Share on other sites

Pistol - AP Pistol


SMG - Combat MG


Rifle - Special Carbine and Advaned (one silenced)


Sniper Rifle - Marksman Rifle and Heavy Sniper


Shotgun - Assault and Heavy (Heavy is silnced)


Heavy Weapons - RPG, MInigun and Homing Launcher


Explosives - Stickies and Proximities


Melee - Machete and the forced carry ones


Link to comment
Share on other sites

heavy pistol, pistol .50 w/silencer, ap pistol, flare gun, & heavy revolver

micro smg, combat pdw, machine pistol, combat mg

carbine rifle w/silencer, special carbine, & compact rifle

sniper rifle w/silencer, heavy sniper rifle, marksman rifle

switchblade, flashlight, machete, knuckleduster, hatchet, nightstick, & crowbar

pump shotgun, sawed-off shotgun, assault shotgun

rpg, grenade launcher, homing launcher, & mini-gun

all throwables & jerry can

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.