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Finance and Felony improvments


m3ss12k9
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There's probably several post on this already but I thought I'd put my idea's on how i'd like to improve the update.

 

1. More associates; 3 isn't enough really, if you're in a lobby of 20+ people you're almost guaranteed some scrub in a jet ruining peoples fun, so unless you have Leonidas with you it's pretty difficult a 4 vs 16+. I understand a whole lobby won't go after you but having 5 or 6 associates (5 would be a better fit, just to keep it an even max number) making it 6 v 14+ is a little fairer as you could have 2 people per cargo, 1 collector + 1 protector, that way it gives the CEO a stronger fighting chance to make money.

 

2. Better pay for associates; I've seen a number of people say this so it doesn't need much justification, the CEO should have an option to give cuts of the final pay (their choice though) but there should be a base minimum price you get from the selling mission but should be influenced by the size/amount sold, something like 10% of the final sales.

 

3. Weaker NPCs; another thing that doesn't really need justifying, the NPCs are basically average players at times.

 

4. Closed sessions; another popular but conversational choice, for balancing purposes the NPCs would be more challenging, say 1.5x difficulty, to make up for the lack of player confrontation and have raids happen more often, this way you can maximize profits with less risk of losing it because of some 12 year old in a jet.

 

Sure i get the whole PvP aspect of this update but I'd like to enjoy the update, make a lot of money and actually buy some of the new stuff.

 

let the hate begin

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5. Let us carry more than one crate at a time.

 

6. Let us use the jammer solo (just put it in the weapon wheel/selection).

 

(Yes, I play solo a lot).

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An office cleaner. I would never buy office decor if it stays messy.

I also want to buy all the offices.

 

 

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Let us do it in invite only sessions. OP, this belongs in the wishlist thread :)

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5. Let us carry more than one crate at a time.

 

6. Let us use the jammer solo (just put it in the weapon wheel/selection).

 

(Yes, I play solo a lot).

5. Let us carry more than one crate at a time. Let us put crates in vehicles. We just paid out the ass for a bulletproof cargo van and an armored SUV, Let us make use of those trunks. Walk up to trunk. Press interact. Place cargo in vehicle.

Edited by Kyrrari
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-snip-

 

 

Eh, that'll do as well I guess, and a good idea. I just want to grab them and fly off with them though.

 

 

Buy a PS4 and play with me, Icant

Maybe one day. :p

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5. Let us carry more than one crate at a time.

 

6. Let us use the jammer solo (just put it in the weapon wheel/selection).

 

(Yes, I play solo a lot).

5. Let us carry more than one crate at a time. Let us put crates in vehicles. We just paid out the ass for a bulletproof cargo van and an armored SUV, Let us make use of those trunks. Walk up to trunk. Press interact. Place cargo in vehicle.

 

 

 

5. Let us carry more than one crate at a time.

 

6. Let us use the jammer solo (just put it in the weapon wheel/selection).

 

(Yes, I play solo a lot).

5. Let us carry more than one crate at a time. Let us put crates in vehicles. We just paid out the ass for a bulletproof cargo van and an armored SUV, Let us make use of those trunks. Walk up to trunk. Press interact. Place cargo in vehicle.

 

That'd be awesome, having a practical use for opening the boot up

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Buy a PS4 and play with me, Icant

why should i play with you??

what exactly is the reason for your post?

i don't get what this has anything to do with this topic.

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why should i play with you??

 

 

what exactly is the reason for your post?

i don't get what this has anything to do with this topic.

 

I'm Icant lol.

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3. Weaker NPCs; another thing that doesn't really need justifying, the NPCs are basically average players at times.

Weaker NPCs

Weaker NPCs

Weaker NPCs ????

 

The NPCs are ignorably weak already, with a few exceptions where u should have been in cover....

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size_m: Yeah, read before you get all edgy an sh*t next time, lol.

 

First four posts, couldn't agree MORE.

Edited by AUScowboy
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3. Weaker NPCs; another thing that doesn't really need justifying, the NPCs are basically average players at times.

Weaker NPCs

Weaker NPCs

Weaker NPCs ????

 

The NPCs are ignorably weak already, with a few exceptions where u should have been in cover....

NPCs can be ridiculously good, taking more than half health at times. they need a small nerf unless they make CEO work in closed sessions

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-snip-

 

 

Eh, that'll do as well I guess, and a good idea. I just want to grab them and fly off with them though.

They should do the same for helo's, with the exception of the Valk, shove crates where the two guys in back would normally sit. Most warehouses have garage door points you can land a helo on, one of the things I love about Cypress. Hell for that matter, let us take cargo out of those crap stock vehicles and shove them in the back of our fancy expensive ones. I'd be a lot less concerned about the HRL in an armored SUV. Even jet griefing would cease to be an issue if we could shove it all into an insurgent.

Edited by Kyrrari
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How about CEO work in Invite Session/Friend/Crew Only sessions gives you a longer cooldown time in buying crates? I mean, sure you can have multiple warehouses, but it'd at least somewhat force people to either get more warehouses or do some other stuff in between.

 

Because "closed network" from SecServ cargo network in Invite/Friend/Crew Sessions.

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Captain Yamamoto

There's probably several post on this already but I thought I'd put my idea's on how i'd like to improve the update.

 

1. More associates; 3 isn't enough really, if you're in a lobby of 20+ people you're almost guaranteed some scrub in a jet ruining peoples fun, so unless you have Leonidas with you it's pretty difficult a 4 vs 16+. I understand a whole lobby won't go after you but having 5 or 6 associates (5 would be a better fit, just to keep it an even max number) making it 6 v 14+ is a little fairer as you could have 2 people per cargo, 1 collector + 1 protector, that way it gives the CEO a stronger fighting chance to make money.

 

2. Better pay for associates; I've seen a number of people say this so it doesn't need much justification, the CEO should have an option to give cuts of the final pay (their choice though) but there should be a base minimum price you get from the selling mission but should be influenced by the size/amount sold, something like 10% of the final sales.

 

3. Weaker NPCs; another thing that doesn't really need justifying, the NPCs are basically average players at times.

 

4. Closed sessions; another popular but conversational choice, for balancing purposes the NPCs would be more challenging, say 1.5x difficulty, to make up for the lack of player confrontation and have raids happen more often, this way you can maximize profits with less risk of losing it because of some 12 year old in a jet.

 

Sure i get the whole PvP aspect of this update but I'd like to enjoy the update, make a lot of money and actually buy some of the new stuff.

 

let the hate begin

we need 7 total

 

so we can fill the entire table up :)

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Buy a PS4 and play with me, Icant

why should i play with you??

what exactly is the reason for your post?

i don't get what this has anything to do with this topic.

because he's leader of the Yardies

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