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Why do associates get mad when I stay in my office?


RollsReus1959
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It'd be hilatious if it was a low population lobby and all the associates vote-kicked their CEO for doing this.

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SaltyGTAFMember

People defend some behavior "it's how they want to play"

 

When people destroy their crates "it's griefing"

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nWo_Y2J_2015

Not helping with your own cargo makes as much sense as doing Pacific Standard and giving yourself 100% cut while doing absolutely nothing.

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So while the minions are collecting crates, I am supposed to blow up other CEOs crates?. aaahhh i see!!

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F it. Im going to start doing this and see what happens. I'll only show up to deliver.

OP has shown us a brighter tomorrow!

sunset1.jpg

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ride_the_spiral

It's a nice idea in theory but your associates are being paid an absolute pittance so the least you could do is assist.

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It's a nice idea in theory but your associates are being paid an absolute pittance so the least you could do is assist.

some get 10k every 15 minutes. That isnt bad. Also if im protected the rate remains the same for them. No one can attack me in my office :)

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TeammateHelper

 

It's a nice idea in theory but your associates are being paid an absolute pittance so the least you could do is assist.

some get 10k every 15 minutes. That isnt bad. Also if im protected the rate remains the same for them. No one can attack me in my office :)

I'd rather do Prison Break with a level 15 as the prisoner.

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Personally, I only do one package at a time anyhow so that I'm maximizing profits while reducing risk of lost cargo.

You are absolutely not maximizing profit. You make less profit over time running one crate at a time that three. You are making less profit for your time spent. In the real world this would be an example of inefficient business.

 

Best time/profit combination is 2 crates.

3 crate runs are too expensive and risky to lose, 1 crate runs take way too long.

Couple things.

 

1) you are assuming I waste time grinding this lovely new feature Rockstar has created. I stack my warehouse over time, on my own, and it's the last thing I do in a GTA session (usually 5 crates a session before I get bored). In this scenario where I'm just doing this casually this is absolutely the best return on my investment. Since my half stacked warehouse is all 2k crates.

 

2) single crates are incredibly easy and hardly pose a challenge at all. If a CEO has two warehouses and a couple of associates, he can alternate them without a cool down and have a constant, steady collection of super simple pickups. Also, there's very little point in arguing time/profit margins since this aspect of the game is mediocre at best. You can grind the same crate fetch quests or you can grind Pac Standard or you can grind VIP missions. Unfortunately there's a risk involved here with crates that makes them less profitable and the other two options (Pac and VIP) have a far superior profit to time ratio.

 

In short, you play however you want. These fetch quests are a mid tier method for making cash and some of you all are super butt-hurt over someone who prefers to stay in his office. Who cares? It's how he has fun and how he thinks it works best. Personally I can see the value of being in the office and at the ready to launch another pickup, especially if you have two warehouses.

Edited by Mrnrfan182
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FrozenDanCicle

The pay starts at 5k per time and slowly ticks up based on how long they have been playing in that session.

 

If you go that route, just be honest and say something like, 'F randoms, if they're dumb enough to do my work for me while getting paid in whatever Venezuela uses as currency, who am I to not oblige.'

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Dr Labuschagne

I hope your GTA crashes and doesn't work anymore.

Amen to that...

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handcuff_charlie

 

 

I see where OP is coming from.

I just disagree with it.

If I was one of his associates and got in the same "discussion" with him as his associates did, I'd be resigning in a heartbeat and getting on with MY gameplay.

If the OP was able, from his desk, be able to send Merryweather support or enable Lester options or add snacks/armor/ammo to the associates (all on *his* dime) then I'd say he was contributing. All he did was look at the same maps they did and give pointless tips over the mic. If I wanted that I'd pay attention to what Lester was saying during the bank heists.

I've had a friend who acted as my associate and he solo'ed filling half a (large) warehouse of crates for me, just as a favor. He offered and was being a nice guy. I wouldn't keep telling (or even asking!) him to do it for me.

The solution for this: Associates Union.

Better pay!

More benefits!

Think of the game content that concept could generate.

What you don't understand is the fact that there are time sinks involved with CEO actions that can be avoided once you have 2 or more warehouses.

With 2 or 3 associates, the CEO should stay in the office and sit at the computer monitoring the map for enemies, activate ghost organization when necessary, and starting the next purchase/pickup for the next warehouse the moment the previous one is delivered rather than bebop around with the associates losing/wasting time traveling back to the office, going thru the cut-scenes, loading into the building, etc etc just to start the next purchase/pickup . It is wasting time for the CEO to be going out UNLESS he has less than 3 associates and the particular pickup/purchase is one that spawns 3 individual crates. THEN the CEO needs to hop in his PEGASUS buzzard on the roof and get out there and grab the 3rd crate, pick it up and drop in warehouse then hightail it back into the office and get back on the ServoNet to start the next purchase immediately.

I do understand, as I do CEO work solo and do what I can to save time. Staying in the office saves a couple of minutes for each run, but not only does it ONLY help the CEO, it works AGAINST the associates as they are paid by time, not performance. The faster they fill a warehouse the less the CEO needs (yes, "needs") them.

If Rockstar allowed CEOs to change what associates are paid, or at least throw money their way as a bonus, then there could be some benefit to them, but instead they have as much incentive to use bicycles to deliver crates for CEOs as they do fast cars or aircraft.

 

Associates could make more $/minute by doing many other types of activities.

 

WRONG AGAIN

 

It's ok if you dont understand, just stop making crap up in a desperate effort to change the reality that you are wrong.

 

The faster the pickups happen, the faster the bonus builds, the more money the associates make just by being in the organization.

 

I realize that you probably dont see this while the system is fairly new and most CEO's only have 1 warehouse, and likely a small one.....but at some point down the road, lots of CEOs are going to have 4 or 5 large warehouses and the time required to fill them is far far longer than a typical login duration

 

Personally I am on my 3rd large warehouse and with a couple of regulars who are building up their bank accts to become good CEO's themselves, we spend a LOT of time doing runs, when one of has to call it a day and bring the operation to an end they typically are sitting on a FAT stack of cash just from the time spent. I also throw in a Headhunter here and there to break up the monotony that can set in if you are in an empty lobby or no one is bothering to contest you, plus it is a ridiculously fast 20k. Each time I see them they have a new car. I tell them to stop wasting their cash because the office will pay for itself AND the cars down the road, but hey play the game however you want. When you run crates with me, no time gets wasted, you maximize your income, I maximize my investment (and minimize my expenditure in time), and it's win win all around. I know what I am doing, I know how to support my crew to make their lives easier and we all make out really well.

Edited by handcuff_charlie
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I see where OP is coming from.

I just disagree with it.

If I was one of his associates and got in the same "discussion" with him as his associates did, I'd be resigning in a heartbeat and getting on with MY gameplay.

If the OP was able, from his desk, be able to send Merryweather support or enable Lester options or add snacks/armor/ammo to the associates (all on *his* dime) then I'd say he was contributing. All he did was look at the same maps they did and give pointless tips over the mic. If I wanted that I'd pay attention to what Lester was saying during the bank heists.

I've had a friend who acted as my associate and he solo'ed filling half a (large) warehouse of crates for me, just as a favor. He offered and was being a nice guy. I wouldn't keep telling (or even asking!) him to do it for me.

The solution for this: Associates Union.

Better pay!

More benefits!

Think of the game content that concept could generate.

What you don't understand is the fact that there are time sinks involved with CEO actions that can be avoided once you have 2 or more warehouses.

With 2 or 3 associates, the CEO should stay in the office and sit at the computer monitoring the map for enemies, activate ghost organization when necessary, and starting the next purchase/pickup for the next warehouse the moment the previous one is delivered rather than bebop around with the associates losing/wasting time traveling back to the office, going thru the cut-scenes, loading into the building, etc etc just to start the next purchase/pickup . It is wasting time for the CEO to be going out UNLESS he has less than 3 associates and the particular pickup/purchase is one that spawns 3 individual crates. THEN the CEO needs to hop in his PEGASUS buzzard on the roof and get out there and grab the 3rd crate, pick it up and drop in warehouse then hightail it back into the office and get back on the ServoNet to start the next purchase immediately.

I do understand, as I do CEO work solo and do what I can to save time. Staying in the office saves a couple of minutes for each run, but not only does it ONLY help the CEO, it works AGAINST the associates as they are paid by time, not performance. The faster they fill a warehouse the less the CEO needs (yes, "needs") them.

If Rockstar allowed CEOs to change what associates are paid, or at least throw money their way as a bonus, then there could be some benefit to them, but instead they have as much incentive to use bicycles to deliver crates for CEOs as they do fast cars or aircraft.

 

Associates could make more $/minute by doing many other types of activities.

 

WRONG AGAIN

 

It's ok if you dont understand, just stop making crap up in a desperate effort to change the reality that you are wrong.

 

The faster the pickups happen, the faster the bonus builds, the more money the associates make just by being in the organization.

 

I realize that you probably dont see this while the system is fairly new and most CEO's only have 1 warehouse, and likely a small one.....but at some point down the road, lots of CEOs are going to have 4 or 5 large warehouses and the time required to fill them is far far longer than a typical login duration

 

Personally I am on my 3rd large warehouse and with a couple of regulars who are building up their bank accts to become good CEO's themselves, we spend a LOT of time doing runs, when one of has to call it a day and bring the operation to an end they typically are sitting on a FAT stack of cash just from the time spent. I also throw in a Headhunter here and there to break up the monotony that can set in if you are in an empty lobby or no one is bothering to contest you, plus it is a ridiculously fast 20k. Each time I see them they have a new car. I tell them to stop wasting their cash because the office will pay for itself AND the cars down the road, but hey play the game however you want. When you run crates with me, no time gets wasted, you maximize your income, I maximize my investment (and minimize my expenditure in time), and it's win win all around. I know what I am doing, I know how to support my crew to make their lives easier and we all make out really well.

 

Answer these questions:

The associates paid for cargo work by...

  • the amount of time they stay in the same session (higher pay for longer consecutive time)
  • the number of completed transactions
  • the number of delivered crates

If their pay is based on the amount of time in the same session:

How long are the time period increments for pay?

What is the minimum pay hey get per time period (as in they just joined the session)?

What is the maximum pay they get per time period?

 

Is the CEO dropping ammunition for them or are the associates shouldering their own Ammo/Armor/Snacks costs?

 

And show screen shots or video, don't just declare numbers without any proof.

Edited by ash-274
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DominusTaranis

I agree with the OP. Proper recon is invaluable on the front lines. Letting your troops focus entirely on the task at hand without one eye staring through the back of their skull makes them more effective.

 

Anyone concerned with payment need only run a headhunter inbetween crates and share profits with the rest of the team.

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C'mon guys, this thread is slightly bonkers.

Open the interaction menu, register as a CEO and sit back and supposedly rake in the cash while others actually play GTA online for you. What an exciting evening!

 

Ooh, I think I'll move a few chairs around or toggle the office décor, or go and talk to my witty secretary. Tank coming in from North Vinewood, possible jet attack from LSIA, but I've got you covered my hearty Associates with my words of wisdom. Anyone got a nostril strimmer they can lend me in the meantime, it's getting a bit hairy doing all this CEO work?

 

Just nuts :)

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Is this The Guy?

Lol this is the greatest thing ever

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Tbh, this is no different than being AFK in missions. You're just waiting in your office, most likely texting on your phone while waiting for your associates to do the work for you. This time around, your allies are hardly getting paid for their hard work.

 

It's a game, not real life. When you launch that sell mission it recommends exiting the office for a reason. It's your warehouse they're filling up, and you're the only one getting a decent pay.

 

So if you do just stay in your office, I hope your associates f*ck up the missions. If not, I hope you feel guilty for wasting everyone's time.

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Haven't read the thread but the biggest payoff for being an Associate is the RP gained from riding with, and generally being near, the CEO. I can't tell you how fast I rank up just from flying a CEO around the map from job to job. So they get mad because you're being a dick. :)

Edited by Robaldinio
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C'mon guys, this thread is slightly bonkers.

 

Open the interaction menu, register as a CEO and sit back and supposedly rake in the cash while others actually play GTA online for you. What an exciting evening!

 

Ooh, I think I'll move a few chairs around or toggle the office décor, or go and talk to my witty secretary. Tank coming in from North Vinewood, possible jet attack from LSIA, but I've got you covered my hearty Associates with my words of wisdom. Anyone got a nostril strimmer they can lend me in the meantime, it's getting a bit hairy doing all this CEO work?

 

Just nuts :)

But you can do other things! like intercept other CEOs crates?.

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TeammateHelper

 

C'mon guys, this thread is slightly bonkers.

 

Open the interaction menu, register as a CEO and sit back and supposedly rake in the cash while others actually play GTA online for you. What an exciting evening!

 

Ooh, I think I'll move a few chairs around or toggle the office décor, or go and talk to my witty secretary. Tank coming in from North Vinewood, possible jet attack from LSIA, but I've got you covered my hearty Associates with my words of wisdom. Anyone got a nostril strimmer they can lend me in the meantime, it's getting a bit hairy doing all this CEO work?

 

Just nuts :)

But you can do other things! like intercept other CEOs crates?.

I prefer to actively help other CEOs.

 

I make a mockery of the core of GTA Online, and I can't be stopped.

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The point of the FAFF update is that there are CEOs who can stay behind and let their associates be the workers, so you are right. I mean, thats how CEOs usually work so...

 

Thank you for understanding.

 

I'm not being lazy and I wouldn't be a CEO if I was lazy.

 

I just think its more efficient to maximize our time if I stayed at the office. Look at all the stuff a CEO has to go through.

 

-Stupid enter/exit office animation.

-Running to computer and running back to elevator.

-That stupid 5 second pause after activating the mission.

-That stupid case in front of the office chair that you have to run around.

 

Just too much to go through while all the associates have to do is wait in their cars or wait in the Buzzard.

 

 

Do people not realize its better to just land and walk in the door than to use the animation to enter/ leave?

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The system allows for it. Right now it takes a fool to be an associate, so if you have some fools you should abuse them as much as possible.

 

 

some get 10k every 15 minutes. That isnt bad.

That's really, really bad. You can get 50k by yourself in less than 15 minutes if you just do Sightseer and Headhunter.

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handcuff_charlie

The system allows for it. Right now it takes a fool to be an associate, so if you have some fools you should abuse them as much as possible.

 

some get 10k every 15 minutes. That isnt bad.

That's really, really bad. You can get 50k by yourself in less than 15 minutes if you just do Sightseer and Headhunter.

 

FALSE

 

Headhunter/Sightseer is by far the highest payout in terms of $ over time in the entire game. So earning 10k just for being online vs possibly being contended with in headhunter/sightseer, is not bad at all just as stated.

 

 

 

 

I see where OP is coming from.

I just disagree with it.

If I was one of his associates and got in the same "discussion" with him as his associates did, I'd be resigning in a heartbeat and getting on with MY gameplay.

If the OP was able, from his desk, be able to send Merryweather support or enable Lester options or add snacks/armor/ammo to the associates (all on *his* dime) then I'd say he was contributing. All he did was look at the same maps they did and give pointless tips over the mic. If I wanted that I'd pay attention to what Lester was saying during the bank heists.

I've had a friend who acted as my associate and he solo'ed filling half a (large) warehouse of crates for me, just as a favor. He offered and was being a nice guy. I wouldn't keep telling (or even asking!) him to do it for me.

The solution for this: Associates Union.

Better pay!

More benefits!

Think of the game content that concept could generate.

What you don't understand is the fact that there are time sinks involved with CEO actions that can be avoided once you have 2 or more warehouses.

With 2 or 3 associates, the CEO should stay in the office and sit at the computer monitoring the map for enemies, activate ghost organization when necessary, and starting the next purchase/pickup for the next warehouse the moment the previous one is delivered rather than bebop around with the associates losing/wasting time traveling back to the office, going thru the cut-scenes, loading into the building, etc etc just to start the next purchase/pickup . It is wasting time for the CEO to be going out UNLESS he has less than 3 associates and the particular pickup/purchase is one that spawns 3 individual crates. THEN the CEO needs to hop in his PEGASUS buzzard on the roof and get out there and grab the 3rd crate, pick it up and drop in warehouse then hightail it back into the office and get back on the ServoNet to start the next purchase immediately.

I do understand, as I do CEO work solo and do what I can to save time. Staying in the office saves a couple of minutes for each run, but not only does it ONLY help the CEO, it works AGAINST the associates as they are paid by time, not performance. The faster they fill a warehouse the less the CEO needs (yes, "needs") them.

If Rockstar allowed CEOs to change what associates are paid, or at least throw money their way as a bonus, then there could be some benefit to them, but instead they have as much incentive to use bicycles to deliver crates for CEOs as they do fast cars or aircraft.

 

Associates could make more $/minute by doing many other types of activities.

 

WRONG AGAIN

 

It's ok if you dont understand, just stop making crap up in a desperate effort to change the reality that you are wrong.

 

The faster the pickups happen, the faster the bonus builds, the more money the associates make just by being in the organization.

 

I realize that you probably dont see this while the system is fairly new and most CEO's only have 1 warehouse, and likely a small one.....but at some point down the road, lots of CEOs are going to have 4 or 5 large warehouses and the time required to fill them is far far longer than a typical login duration

 

Personally I am on my 3rd large warehouse and with a couple of regulars who are building up their bank accts to become good CEO's themselves, we spend a LOT of time doing runs, when one of has to call it a day and bring the operation to an end they typically are sitting on a FAT stack of cash just from the time spent. I also throw in a Headhunter here and there to break up the monotony that can set in if you are in an empty lobby or no one is bothering to contest you, plus it is a ridiculously fast 20k. Each time I see them they have a new car. I tell them to stop wasting their cash because the office will pay for itself AND the cars down the road, but hey play the game however you want. When you run crates with me, no time gets wasted, you maximize your income, I maximize my investment (and minimize my expenditure in time), and it's win win all around. I know what I am doing, I know how to support my crew to make their lives easier and we all make out really well.

 

Answer these questions:

The associates paid for cargo work by...

  • the amount of time they stay in the same session (higher pay for longer consecutive time)
  • the number of completed transactions
  • the number of delivered crates

If their pay is based on the amount of time in the same session:

How long are the time period increments for pay?

What is the minimum pay hey get per time period (as in they just joined the session)?

What is the maximum pay they get per time period?

 

Is the CEO dropping ammunition for them or are the associates shouldering their own Ammo/Armor/Snacks costs?

 

And show screen shots or video, don't just declare numbers without any proof.

 

As if I am going to take screenshots and video because you told me I have to... LMFAOOOOO

ROFL ROFL ROFL

 

Unfortunately for you, I dont owe you squat. You can step up your game and become a CEO and either do it the easy way for your org or do it the hard way. I don't care.

 

I could not care less what you think. It is simply impossible for me to give less of a crap.....mainly because you plainly don't get it. Go ahead and cry about good CEO's maximizing the experience for everyone involved. It affects me in zero ways. The truth of the matter has been put out there and so people can try it for themselves and plainly see that doing it your way is stupid. No video or screenshots required.

Edited by handcuff_charlie
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TeammateHelper

You guys need to chill out and sh*t. Ya'll aren't even real CEOs.

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handcuff_charlie

It's a nice idea in theory but your associates are being paid an absolute pittance so the least you could do is assist.

Because having a CEO tag along pays them more?

 

All it does it waste even more of their time when the CEO has to travel back to the office, re-enter the office, re-access the computer, just to kick off the next delivery.....which makes the associates get paid EVEN LESS in terms of GTA$ over time.

 

The CEO should only be out grabbing crates if there are less than 3 associates AND there are 3 crates spawned for pickup. End of discussion, anything else and the CEO is wasting time that could go for earning.

 

A good, INTELLIGENT CEO monitors the map from the office in case he needs to launch ghost organization and/or jump into a buzzard or savage on the helipad to fend off other players. When he sees the associates are home-free on making the delivery, then he should be at the computer waiting for delivery notification and then immediately launch the next pickup/purchase. An even better CEO launches headhunter or hostile takeover or sightseer after every 3 or 4 pickups to line everybody's pockets a little more, not to mention offset the expenses of ghost organization and helipad launches of buzzards and savages...and break up the monotony.

 

It amazes me how stupid this player base is to not grasp this simple concept....well, not really, this is the same player base who join $99999999999 GLITCHOMGHACKPARKOUR....so there is literally no level of dumb that doesnt apply to a lot of you.

Edited by handcuff_charlie
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You guys need to chill out and sh*t. Ya'll aren't even real CEOs.

What is "real!.

Matrix-Morpheus.jpg

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TeammateHelper

 

You guys need to chill out and sh*t. Ya'll aren't even real CEOs.

What is "real!.

Matrix-Morpheus.jpg

When you're listed in financial reports as one.

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handcuff_charlie

 

 

You guys need to chill out and sh*t. Ya'll aren't even real CEOs.

What is "real!.

Matrix-Morpheus.jpg

When you're listed in financial reports as one.

 

anbgt.jpg

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