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Why Do Most of the Cars on GTA Have the Same Interior?


GreenArrow
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We Are Ninja

 

Because it's not focused solely on cars. It's a sandbox game that had to do a lot of things well. Gran Turismo doesn't even model unique interiors for all it's cars. If you want a game with OMGREALISTIC interiors, Forza's got a little something for you...

Nah Gran Turismo Sport's interiors look very real and every car will have them. But let's not make this about Gran Turismo and Forza. :breadfish:

We don't have a choice. People are upset that GTA's vehicular system isn't on par with the biggest, most revered console racing games on the market, despite the fact that it was designed to be an exemplary sandbox game, not a dedicated racing game.

 

As a matter of fact, I think this is the first GTA game to feature any sort of vehicular performance modification. GTA:SA was purely aesthetic...

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As a matter of fact, I think this is the first GTA game to feature any sort of vehicular performance modification. GTA:SA was purely aesthetic...

San Andreas had something to boost the speed, if I remember correctly.

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As a matter of fact, I think this is the first GTA game to feature any sort of vehicular performance modification. GTA:SA was purely aesthetic...

San Andreas had something to boost the speed, if I remember correctly.

 

That 2x/5x/10x Nitro which blinds the screen with "Motion Blur" once activated?

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That 2x/5x/10x Nitro which blinds the screen with "Motion Blur" once activated?

That's the one. It did affect performance though.

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Forza Motorsport, Project Gotham Racing (3 & 4) and TDU2 had working and functional interiors for vehicles and bikes alike yet R* always makes recycled interiors for vehicles because they don't know how to make proper, unique interiors. They've earned billions yet can't make proper and unique interiors at all.

You're comparing GTA to three racing games. Makes sense.

 

GTA is much more than a racer. Of course if you compare its cars and racing modes to a dedicated racing game, it's stripped down. You might note that all those games have a lot fewer guns, heists, and strip clubs than GTA.

Edited by Nutduster
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Forza Motorsport, Project Gotham Racing (3 & 4) and TDU2 had working and functional interiors for vehicles and bikes alike yet R* always makes recycled interiors for vehicles because they don't know how to make proper, unique interiors. They've earned billions yet can't make proper and unique interiors at all.

You're comparing GTA to three racing games. Makes sense.

 

GTA is much more than a racer. Of course if you compare its cars and racing modes to a dedicated racing game, it's stripped down. You might note that all those games have a lot fewer guns, heists, and strip clubs than GTA.

 

 

I did also mentioned Driver: San Francsico, which is an obvious GTA clone with vehicle interiors (save for planes, bikes, boats and choppers).

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TeammateHelper

Driver San Francisco does not have anything non-car related, however. You can't even step out of the car, even with your comatose teleportation superpower.

 

GTA has way more stuff to focus on, like all the stupid-ass clothes everyone asks for, all the extra stuff they put, and whatnot. The interior isn't exactly a selling point of the game.

Edited by TeammateAssist
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Driver San Francisco does not have anything non-car related, however. You can't even step out of the car, even with your comatose teleportation superpower.

 

GTA has way more stuff to focus on, like all the stupid-ass clothes everyone asks for, all the extra stuff they put, and whatnot. The interior isn't exactly a selling point of the game.

In this Action-Driving game (GTA), and at least on the current gen, first person experience is one of theselling point they used.

 

By having a good FPS experience we did expect the interior should be some kind of high-res/high-poly version of the last gen edition. But they meh-itfied the experience by reusing the same interiors for cars and planes, which this extra bit becomes an annoyance.

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Tbh, this just looks like utter laziness to me. They could at least have tried to add badges and make interiors fit in most of the cars.

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Just curious, the people who say it's laziness on Rockstar's part, what is the extent of your knowledge when it comes to developing and creating a game the size of GTA? Or any type of game for that matter?

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Just curious, the people who say it's laziness on Rockstar's part, what is the extent of your knowledge when it comes to developing and creating a game the size of GTA? Or any type of game for that matter?

*No knowledge in developing games and stuff*

 

But seeing last gen cars have different interiors for each cars, it "feels/seems" R* are "Lazy" not making a high-res version for each car(Or perhaps having difficult on the schedule?)

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Sneakerhead.

I wish the hypercars like the T20 and new Vapid FMJ had digital speedometers like this

race-technology-dash2_1.jpg

There are interiors that could have been done better, but for the most part I think they did good.

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SkylineGTRFreak

 

 

Forza Motorsport, Project Gotham Racing (3 & 4) and TDU2 had working and functional interiors for vehicles and bikes alike yet R* always makes recycled interiors for vehicles because they don't know how to make proper, unique interiors. They've earned billions yet can't make proper and unique interiors at all.

You're comparing GTA to three racing games. Makes sense.

 

GTA is much more than a racer. Of course if you compare its cars and racing modes to a dedicated racing game, it's stripped down. You might note that all those games have a lot fewer guns, heists, and strip clubs than GTA.

 

I did also mentioned Driver: San Francsico, which is an obvious GTA clone with vehicle interiors (save for planes, bikes, boats and choppers).

Sorry, but what? Driver SF doesn't have near as much detail on peds and surroundings. If you'd put the map in GTA you'll quickly notice the lack of detail on buildings, props and more. They don't have to model interiors, alleyways etc

Same goes for all racing games. Hell, some still use 2D trees on parts of the track.

 

 

People. If you don't have a clue about game development, just stop. (Not directed towards everyone here)

 

Edit @Mr Grandis:

 

Last gen interiors consisted of a low poly mesh and a maybe 256x256 pixel texture. New gen interiors have probably 4x the poly count (I bet it's way more, but...), They use mutliple textures which top out at 1024x1024 pixels I believe.

Edited by SkylineGTRFreak
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Well imo,Since GTA is an open-world game,And features are driving,Flying,Eating,And many other things,So they wont specialize just one thing(E.G:car's interior) for preventing high sized game.

It was my opinion tho.

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as much as i would appreciate it, i don't bother it to be as it is now.

 

one issue i have is that i can't even get excited about a new interior in a new car because i don't know if it's really unique.

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whywontyoulisten

A lot of you are missing the point: we're not annoyed that GTA has less-detailed interiors compared to purely car-based driving sims, we're annoyed that current gen GTA has far fewer unique interior designs than its last gen counterpart despite significant graphical improvements.

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SkylineGTRFreak

A lot of you are missing the point: we're not annoyed that GTA has less-detailed interiors compared to purely car-based driving sims, we're annoyed that current gen GTA has far fewer unique interior designs than its last gen counterpart despite significant graphical improvements.

See my comment above.

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People here saying nobody notices the interiors of cars and it's resource management... so what's the point of having various highly detailed pedestrian models with variations? There are even detailed models of animals and trees, so why not detailed car interiors?

 

It just seems like the devs wanted something to diffrentiate the game from the last gen version, so they slammed a first person mode into the game and sold it as the 'ultimate next generation experience'. Rockstar just gave us this half arsed first person mode which nobody asked for, and is completely unnecessary. R* are known for their attention towards details, but I see none of that in V/Online. It's just sad that V is released by the same company that developed masterpieces like GTA IV, LA Noire and Red Dead Redemption.

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TeammateHelper

Pick something to make low-res in order to have better car interiors then.

 

That would be how resource management works.

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Just curious, the people who say it's laziness on Rockstar's part, what is the extent of your knowledge when it comes to developing and creating a game the size of GTA? Or any type of game for that matter?

Finally, someone agrees.

This thread makes me hate everyone on this forum sometimes, it really does.

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^^ Well that and they don't read what others post and possibly learn something.

 

The BF Injection has a unique interior so I don't see why anyone is complaining. Check it out, if you've ever rode in an old VW Bug it will make you smile.

Edited by Beez
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I think most of you guys are just missing the point. We complain about the same interiors. Why? Because why on earth would I want to spend 1.7 million dollars to have the brand new Ford GT Vulcan with the same interior as a Sentinel XS? It makes absolutely zero sense to me. I play the game to do missions, make money, and show off rides to friends. Aka, I'm not one of the 90% of assholes in public sessions driving around a T20 and throwing sticky bombs on everyone's cars, or sniping people from rooftops. I cruise around in my limo giving everyone rides and sharing cash.

 

So when I play, usually it's in an invite only with 3 or 4 of my friends, and we do Sightseer and Headhunter and show off our rides. How cool is it to see a top of the line super car with a sh*tty interior? It isn't. I understand why they do it, however, it's stupid. Put in the extra effort, and I will most definitely buy a shark card or two to buy another garage so I can have all the cars I want. No reason to have my FJ Cruiser (BeeJay XL) when I can just have a Dubsta with the same interior.

 

They should just bring back the different interiors, or at least add the same customization they have from Benny's. Why can I put a drift e brake and dials in my Sultan RS, but not my Sentinel, or my Futo, or my Dominator? And why can't I add a decent hood to my Dominator? Why don't my roof lights work on my Dubsta 6x6??

 

You people are missing the point of the argument. R* gives us the car customizations, but half the time they aren't even close to right, or aren't functional. If they could just put in the extra effort for it, I guarantee it would eventually benefit them. I'm a Benefactor guy at heart. At one point I had 2 garages full of all of them, all customized:

 

Schwartzer

Shafter

Shafter V12

Serrano

Surrano

Dubsta

Dubsta 6x6

Stirling GT

Glendale

Panto

Feltzer

XLS (Kinda a waste, I like the G wagon Dubsta better.)

 

And almost all of them have the exact same interior. Why? I know there is a reason from a coding and designing standpoint. But as a paying customer, I'm asking why can't I have that in my game???? The game is to make them money yes, but it is also to give us entertainment. It would entertain a lot of people to have custom interiors.

Edited by Dubbzrr
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Just curious, the people who say it's laziness on Rockstar's part, what is the extent of your knowledge when it comes to developing and creating a game the size of GTA? Or any type of game for that matter?

 

Zero knowledge, obv. Anyone not meeting their wildest expectations for any reason whatsoever is simply "laziness" and that's just how it is. Car door handles aren't shiny enough? Laziness. Door handles are shiny but don't get muddy when you drive through the mud? Laziness. Car door can be knocked off and the handle comes off separately, but only the door is a physical object that can be interacted with? LA. ZI. NESS. Curse you eternally, Cockstar! Those notorious 18 hour days the developers in your entire industry put in are NOT ENOUGH!!

People here saying nobody notices the interiors of cars and it's resource management... so what's the point of having various highly detailed pedestrian models with variations? There are even detailed models of animals and trees, so why not detailed car interiors?

 

It just seems like the devs wanted something to diffrentiate the game from the last gen version, so they slammed a first person mode into the game and sold it as the 'ultimate next generation experience'. Rockstar just gave us this half arsed first person mode which nobody asked for, and is completely unnecessary.

 

I've played in first person while on foot exclusively ever since next gen was released. Thanks for speaking for me though.

 

For the record, the answer to your first question - why not detailed car interiors - is the same answer to every "why not" question about every game of this size, forever and ever. The answer is simply this: They have to draw the line somewhere. There is an infinite (I believe this to be true - it's LITERALLY INFINITE) amount of stuff that would be cool to see in a game like GTA. Same with Fallout, the other game I'm playing a lot of lately. These games are massive, requiring hundreds of people working long days, 6-7 days a week in a lot of cases, for a number of years. They have veritable armies developing these games and still they are ALWAYS delayed from their original release date, and there is ALWAYS cut content that people find out about and get mad that it wasn't in the game. The reason is the same, each and every time. Lines have to be drawn, and the thing you want fell on the wrong side of the line on the day they drew it. That's it. If you don't like that explanation... it won't change anything, so man up and get over it.

 

Or play a game on PC, so you can mod all the interiors you want. Or play a game like Fallout - actually, it's pretty much just Fallout - that allows mods on console. Because the only way for these massive games to realize their full potential is for thousands of modders to team up and start adding all that junk you want that the developer finally decided they didn't have time to add.

Edited by Nutduster
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We Are Ninja

...You people are missing the point of the argument. R* gives us the car customizations, but half the time they aren't even close to right, or aren't functional. If they could just put in the extra effort for it, I guarantee it would eventually benefit them...

You do realize that GTA had more aesthetic customization than a lot of the racing games that came before it, right? It has more customization than most, if not all, open-world games as well... You guys are really, really nitpicking.

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I'd rather they focus on more contact missions and making servers more reliable.

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Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

Well you'd be right if first person didn't exist. And last gen had much better interiors.

 

Classic R* logic: Introduce first person. Reduce interior variety.

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Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

Well you'd be right if first person didn't exist. And last gen had much better interiors.

 

Classic R* logic: Introduce first person. Reduce interior variety.

And yet tones of people defend for that R* logic
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SkylineGTRFreak

 

Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

Well you'd be right if first person didn't exist. And last gen had much better interiors.

 

Classic R* logic: Introduce first person. Reduce interior variety.

Did you even bother to read more than 3 posts? Because I have given an answer to what you call "R* logic".

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