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Why Do Most of the Cars on GTA Have the Same Interior?


GreenArrow
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This game has pushed open world to the brink of destiny. But why the hell do most cars have the same interior? It's nice to see Vapid and Bravado use the same interior designer.

 

Are R* too lazy to bring out new interiors? The Crew (mind you, it's a sh*t game) can do it and DriveClub (also sh*t) can. Why can't Rockstar?!

Edited by TheArrow
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Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

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Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

Nah. I'm sure a lot of people hate this flaw.

 

Also, I play in First Person most of the time, so I continuously see it. It's sheer laziness on R* part.

Edited by TheArrow
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Because nobody pays particularly close attention to the interior of the car. What you and other players will see is the outside, so there's no point in wasting time modelling a slightly different interior for each vehicle.

Nah. I'm sure a lot of people hate this flaw.

 

Also, I play in First Person most of the time, so I continuously see it. It's sheer laziness on R* part.

 

 

Development is about getting the maximum of bang for the minimum of buck. If 99% of the players are interested in what's on the outside of the vehicle and only care that the interior is at least consistent for the vehicle's type (super, muscle, etc), then it's a smart decision not to invest time in unique interiors that will only be appreciated by a tiny subset of the populace.

 

Besides, if you're driving in first person, the last thing you should be paying attention to is the interior. You need to concentrate on the road.

Edited by Azarael
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It is not being lazy, it is resource management. To save time and money, they chose to reuse some interiors.

 

Those other games that have been compared are nothing compared to GTA. This game requires a lot more work into it than those.

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Well I play mainly third person, so I don't notice it much.

 

It does seem like a lesser issue if I'm honest. I mean, the interiors being the same aren't hindering the way you play are they? Not like, say, jets, or the homing launcher, or the lack of dedicated servers.

 

I guess they should have different interiors, but I just feel like there are bigger fish to fry.

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First person was added after they made all of the cars mostly. I never play first person on GTA whereas Forza I'm always in the Cockpit

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Save time and space, and most are touched up from how they generally looked like in the last gen, and there were shared interiors there, as such when they were made a bit more presentible/given functional gauges for the update to PS4/Xbone/PC it stands to reason there's be allot of repeats. On top of that they probably know most people spend more time in Third person.

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No Use For A Name

I stopped caring after the hood view was introduced. I don't like the lack of peripheral vision in true 1st person

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MrRyanMcCall

Because they're lazy and spend too much time making sure the easy way outers don't abandon thier game 😅

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ScooterEightyTwo

The reuse of interiors annoys me a tad but it's tolerable for the most part, except that the muscle & SUV interiors are hideous & are just depressing to look at, & that some interiors just do not fit their cars at all, like the '70s muscle style interior for the Dominator & Gauntlet? or the '90s style SUV interior for the Surfer? who thought this was a good idea?

 

It's somewhat an inconsistency with the game as a whole when you think about it, consider that everything in this game is a parody of it's real life equivalent, so you'd think a car's interior would be a parody of that car's real life equivalent?

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Imagine if you could make sure this kind of thing never happens again:

 

iSxvdVB.gif

 

Wouldn't that be a better use of their time?

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GodAllMarley

Same interior is annoying. Specially with the super cars, youd think they'd update the interior.

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DangerZ0neX

Rockstar are such huge car fanatics that they gave a Bently the interior of a 95' Explorer, a modern muscle car the interior of a 70's Challenger, and BMW M6 the exhaust and engine sound of a hairblower.

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20451ecneps

Imagine if you could make sure this kind of thing never happens again:

 

iSxvdVB.gif

 

Wouldn't that be a better use of their time?

 

Damn, how many times did this happen to you today alone? I'm curious...

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Damn, how many times did this happen to you today alone? I'm curious...

I lost count lol.

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20451ecneps

 

Damn, how many times did this happen to you today alone? I'm curious...

I lost count lol.

 

Lol, that bad huh?

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Because they're lazy

 

 

or "Console Limitation"

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This game has pushed open world to the brink of destiny. But why the hell do most cars have the same interior? It's nice to see Vapid and Bravado use the same interior designer.

 

Are R* too lazy to bring out new interiors? The Crew (mind you, it's a sh*t game) can do it and DriveClub (also sh*t) can. Why can't Rockstar?!

Because that requires memory and HDD space and it's not necessary needed to enjoy the game.

Also you are comparing a racing games to a "Third Person" Crime Focused Open World game. You pop mothaf*ckas and steal Cars. Not stare inside Interiors.

Edited by PvTails
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I don't work for Rockstar, so the idea that Rockstar saves time and money by not creating specific interiors doesn't benefit me, the consumer, at the end of the day.

 

I would love to see individualized interiors for every vehicle, especially now that first person is a thing. I think it would've been a worthwhile endeavor, but I dont make the rules and the powers that be have decided otherwise.

 

Its not a deal-breaker to see the same tired interiors carry over from brand to brand, model to model, regardless of the exterior design. But it's certainly disappointing.

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KgQS6by.jpg?1

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They do? I guess i don't use the first person view enough.

Edited by Switch__
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Because first person view is a gimmick.

They thought people were going to use it for like 5 minutes, go "WOW THIS IS TRUE NEXT GEN EXPERIENCE", switch back to third person view and never notice how lazy the interiors are.

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This game has pushed open world to the brink of destiny. But why the hell do most cars have the same interior? It's nice to see Vapid and Bravado use the same interior designer.

 

Are R* too lazy to bring out new interiors? The Crew (mind you, it's a sh*t game) can do it and DriveClub (also sh*t) can. Why can't Rockstar?!

Both of those games have much less content in non-car areas than GTA. That's why: priorities. Might as well ask why the environment in The Crew is less detailed than GTA. It's not "laziness" (typical ignorant judgment from someone who has clearly never written a piece of software); it's priorities, so the game is released on time, performs reasonably well, eats up as little of your hard drive storage as possible, and focuses on the other parts of the game that matter most.

 

/thread

Edited by Nutduster
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the majoity dont play in first person so there not gonna change it for the very few that do .

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Sentinel Driver

For the same reasons that most of the houses have the same interior

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Because creating a single model is a very very long process, it involves concept phase, high poly model phase, low poly model phase, texturing and mapping phase, etc., it will take artists days to do, not to mention that to more unique you make something, and thus the less you can reuse assets to more time it will take, and since time is money, well you get the idea.

 

Tho I loathe to go GTA's stupid cousin, the boys at APB:Reloaded recently released a dev blog on what it takes for them to get a single weapons model into their game, which explains it much better then I can: http://apbreloaded.gamersfirst.com/2016/06/apb-reloaded-weapon-pipeline-overview.html

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- Rockstar are lazy

- They'd rather create Adversary Modes and bullsh*t to sell kash kerds

- It saves on texture memory which reduces risk of pop-in as more memory can be allocated to the game world.

 

If you had about 30 cars at once, only 4 or 5 sets of textures need to be loaded for the interiors. If 30 different interiors needed to be loading, you are looking at a 600% increase in texture memory required to load these interiors properly.

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Imagine if you could make sure this kind of thing never happens again:

 

iSxvdVB.gif

 

Wouldn't that be a better use of their time?

this is not how we disconnect tho, you back up into the clouds before that message appears....it looks like its edited together to try and make a point..

 

To OP its not laziness, those games you mentioned are strictly driving games, games dedicated to only driving...of course they would have all interiors....this game is massive, ive noticed similar ads and shop layouts here and there....the game is still designed very well and has lots of attention to detail...of course some things will be pasted and re skinned...there is not a single game in this world where that does not occur.

 

This fan base is so harsh over the smallest things....its not like they are ALL the same, remember gta is an exaggerated condensed version of real life as a crime simulator, a lot of us drive cars that other people own...my sister and ex had the same car, with the same interiors, its happens....you just notice these things more cos it is in a smaller condensed environment....

 

surely this cannot bug you this much..what are you looking at the dashboard or the road? besides choose are car from benny's and you can do it up a little if you care that much

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whywontyoulisten

The reuse of interiors annoys me a tad but it's tolerable for the most part, except that the muscle & SUV interiors are hideous & are just depressing to look at, & that some interiors just do not fit their cars at all, like the '70s muscle style interior for the Dominator & Gauntlet? or the '90s style SUV interior for the Surfer? who thought this was a good idea?

 

This. Sometimes they don't physically fit, let alone visually. Plenty of stretched/cropped panels and clipping body parts. The 70s barebones interior hurts on cars that should be full of electronic controls and displays (hello Ruiner); even the coupe/sedan interiors would be better. Then you have some obscure vehicles that you can't even own/mod that come with completely unique interiors. The worst thing is, most of the vehicles had their own designs on last gen...

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